Hey, if you want to mess around with Tiberium, be my guest. Just watch out for the cancers, mutation, and slowly transforming into a giant crystal. I'm sure it'll be worth it in the end.
In all seriousness though I'm sure this will be a lot of fun for everyone involved.
as someone with access to a tons of disposable robots that are immune to all of those side-effects, the CPU very much intend to make use of it, if they can get my hands on some.
Age: Early 30s (estimated) Race: Human (Koprulu Sector) Gender: Female Service Number: X41822N Origin: Starcraft II series
Objectives:
Short-Term Objectives 1. Survive. 2. Locate remains of the stealthcraft 'Griffin' and ascertain if there are any survivors. If not, retrieve High Value equipment and intel and scuttle what's left. 3. Reconnoiter the Array.
Long-Term Objectives 1. Extract and return to Dominion space, by whatever means possible. 2. If extraction or outside communication to the Dominion is impossible, remain and gather intelligence on the locale and possible foes. Contact possible allies or partners if deemed feasable.
Temperament: Efficient, mission-focused, cold with odd bouts of gallows humour or playful teasing Affiliation: Independent operative (ex-Terran Dominion) Alignment: Lawful Neutral
Originally brought up within the former Confederate-loyal world of Tarsonis as part of the quasi-noble family house Terra, Nova generally had a somewhat easy life, marred by learning of her psionic abilities in her teenage years, followed by the massacre of her family and her fall into a local gang. She would be extracted from this harsh existence by a 'wrangler' and, after evaluations and tests, she volunteered to be a part of the former Confederacy-turned-Terran Dominion's Ghost Operative Program. One can conclude for themselves as to whether this was to start her life anew, out of patriotism or of shame for the 'sins' she had been witness to.
Between the erasure of her memories, the harsh training regime and her early operations as part of the Ghosts, sufficed to say, there is very little left of the girl that she once was. She had born witness to the fnal fall of the fracturing Terran Confederacy of Koprulu and its replacement by the former leader of the Sons of Korhal and now Emperor of the Terran Dominion Arcturus Mengsk. Her training and service records between her induction and the Second Great War are extensive, but are (for now) not pertinent to this summarisation.
During the course of the Second Great War, Nova was assigned to multiple covert operations assigned to her by the now-despotic Emperor Arcturus Mengsk. While much of the circumstances of her records are sealed, it is known that she was involved in a long-term infiltration and disantlement of a rogue Terran special warfare Project Shadowblade (now known as the Spectre Program) - and, after a number of years undercover, had been shadowing and attempting to coerce former Confederate Marshal-turned-Liberator James Raynor to assist her as a 'devil's pact' to finish off the remainder. It is not known as to whether this gambit ultimately succeeded or failed.
Such a temporary alliance, however, could not last. After Raynor's 'Raiders' – in conjunction with Terran Dominion forces under Arcturus' son (Valerian) succeeded in capturing the Queen of Blades of the Zerg on Char, Nova was ordered by the Emperor to attack her holding facility and to recover this infamous PoW. Her mission was only partially successful; Nova failed to bag Kerrigan, but she did succeed (albeit, temporarily) in bringing in the former's ally Raynor.
The remainder of her record after these events and leading up to the final termination of conflict in the End War is unknown. It can be speculated, however, that Nova continued to operate under the orders of the newly-ascendant Emperor Valerian, over the course of multiple covert operations to expedite the conflict's end.
The post-War environment only continued to breed resentment against the Dominion, which had been attempting to bury its despotic past and institute reforms. Once again, Nova found herself smack-bang in the middle of galactic events after she was captured and mind-wiped by a Terran terrorist group, the so-called 'Defenders of Man'. Her semi-independent investigation over the next several weeks (which included a surprising knack for working alongside former Liberators) would ultimately result in the clearing of her name and the complete dismantlement of the Defenders of Man, but at a steep price in Terran lives. Ultimately, she decided to strike out on her own, taking herself, a stealth-craft and her assigned crew 'off the grid'.
Three months afterward, all signs of the 'Griffin' and its enigmatic Ghost commander had disappeared ...
Ranged and CQC Proficiency Excellence at marksmanship, melee combat (unarmed and armed) and covert elimination of targets are honed and perfected within the Ghost program and are of high importance if an operative is to successful in the field. A frequent boast taunt from Nova is that she could 'shoot the wings off a fly'. Outside of sudden changes in battlefield conditions that would take both Nova and her target off-guard, woe betide the fool who tries and take her up on a William Tell-like test.
Covert Operations / Infiltration The raison d'eter of the Ghosts is for the prosecution of objectives within hostile territory through physical infiltration. This is reinforced though a combination of training, preliminary reconnaissance of an area of operations and an emphasis on operatives being capable of seizing the initiative if any opportunity or major issue presents itself. For Nova, if a plan goes wrong, she'll try and adapt unless there is no alternative. But if it goes right, her target or those who try to protect it will have no idea what comes untill it is far too late ...
Dexterity and Endurance A Ghost has to be capable of navigating environments that a power-armoured Terran Marine could not, and they have to do so as efficiently and (when needed) quietly as possible for a potentially long period of time. As a result, Nova is quite capable of feats that, to the untrained eye, almost appear to be nigh-acrobatic (when, in reality, she is using her environment and the terrain/surrounding features to her advantage). She can't break the sound barrier while running, prevent her boot from sending a wrench clattering if she is careless or catch a bullet in her glove, but she is definitely not going to make life easy for anyone.
Ambidexterity Whatever the situation, a Ghost has to be combat-capable. Nova has received training on wielding her weaponry with both her right and left arms as the 'primary' hand; she appears to prefer her left on more then several occasions.
Hacking Ghosts are expected to be capable of bypassing complex security systems within a matter of minutes; Nova has proven to be no exception to this requirement.
Psionic Capability With a recorded Psionic Level of 10, Nova is one of a rare few humans to have the highest psionic capability on record (Sarah Kerrigan is the only other known Terran with this level, before her capture by the Zerg). As a result, Nova has acquired a battery of psionic abiities over the course of her life.
Telepathy The earliest-known ability, Nova is capable of reading the surface thoughts of other humans (often up to a fair distance away) and communicating via thought with other psychics. Unfortunately, the side-effects of such a high PSI Level means that Nova frequently has to make use of a low-powered inhibitor to limit the amount of surface thoughts she is capable of reading from others at once - it often got so bad that she described herself as being incapable of 'switching off' this passive ability.
Telekinetics At a high Psi Level, psionics like Nova are capable of telekinetically moving themselves (and others or objects), jamming and operating firearms remotely and, when focused enough, to internally wreck combat drones. However after frequent complaints of headaches (the more often the power used, the worse they get), Nova has opted to avoid using any of these powers unless it is an absolute emergency.
Cloaking Coupled with a generator intergrated to her HES, Nova is capable of visually cloaking herself from view, even while moving at a run. As the old saw goes, however, 'invisible != invulnerable'; a slight give-away would a brief, electro-blue 'shimmer' while under certain lighting conditions or while cloaking and decloaking. If she trips an electronic or physical tripwire, makes a racket, sends dirt flying or turns up as a 'void' on an ECM scanner, Nova is going to find herself on the wrong end of a peeved-off opponent quickly.
Domination The ability to implant simple instructions into an opponents mind or to briefly take control of them while staying in a reasonable proximity. A valuable tool for interrogation or for getting past an unexpected obstacle, but requires a lot of concentration from Nova. Having the unlucky sap killed, wounded or otherwise 'snapped out' by interference will sever the connection.
Mind Blast The ability to create a powerful psionic blast capable of knocking people off their feet all the way up to vaporising a city block. The teenage Nova inadvertently learned of this on Tarsonis after witnessing the massacre of her family; the resulting blast damaged the Terra Skyscraper and killed hundreds. After further training, she has refined this power to reliably damage or destroy most objects (and people) within a four block radii, but at the cost of having to 'charge' the power for a considerable time (draining her, likewise).
Because of the circumstances that she first came across this power, Nova will not use this power willingly unless there is no alternative left - a possible hint that not all of the Tarsonan Terran scion had been completely eliminated by her Dominion Special Operations handlers.
On Nova's Person - C-20A Canister Rifle - with all-weather scope and a laser designator (frequently used as a targeting aid or to guide orbital ordinance) - Crius Hostile Environment Suit (HES) - with integrated cloaking device and limited ballistic/melee protection. - Ghost Visor - with computer uplink, integrated battlefield scanner, chronometer and geographic navigational tracker - Pulse Grenades
Recoverable Equipment With the crash of the 'Griffin', additional tools that Nova is capable of using have been lost. If Nova can track down the scattered pieces of the wreck, there is a chance she can obtain additional equipment, ammunition and supplies for use.
Monomolecular Blade A prototypical energy short-sword or dagger, one of the results of Dominion experiments into Protoss armaments. According to intercepted research recovered from post-War Tarsonis, the weapon uses a wielder's psionic energy to hone the finely-edged blade to cut through armour protection and energy shielding. A notable drawback (aside from it being a melee weapon) is that the blade emits a blue glow while drawn.
Apollo HEA Modular HES kit; provides a more powerful psionic amplifier and some additional ballistic protection (upper arm and leg armour and some additional chest protection). Can allow Nova to use some of her abilities for a few seconds longer.
Reaver Jumpjet Armour An adaption of a civilian construction design for Ghost operatives. Provides more protection then the HES or Apollo and grants Nova the ability to 'jet-hop' over obstacles or up cliffs. She cannot, however, cloak and the noise will likely give her away.
Cruis Tactical Stealth Suit An enhancement of the baseline HES that can allow the wearer to maintain a permanent cloak. No additional benefit or protection.
Flashbang Grenades
Ionic Force Field A personal, timed shield generator derived from research into Protoss designs. Can block small arms fire and fast melee attacks directed against the wearer for up to ten seconds/use. Cannot allow the wearer to cloak due to the generator's power draw.
Age: Early 30s (estimated) Race: Human (Koprulu Sector) Gender: Female Service Number: X41822N Origin: Starcraft II series
Objectives:
Short-Term Objectives 1. Survive. 2. Locate remains of the stealthcraft 'Griffin' and ascertain if there are any survivors. If not, retrieve High Value equipment and intel and scuttle what's left. 3. Reconnoiter the Array.
Long-Term Objectives 1. Extract and return to Dominion space, by whatever means possible. 2. If extraction or outside communication to the Dominion is impossible, remain and gather intelligence on the locale and possible foes. Contact possible allies or partners if deemed feasable.
Temperament: Efficient, mission-focused, cold with odd bouts of gallows humour or playful teasing Affiliation: Independent operative (ex-Terran Dominion) Alignment: Lawful Neutral
Originally brought up within the former Confederate-loyal world of Tarsonis as part of the quasi-noble family house Terra, Nova generally had a somewhat easy life, marred by learning of her psionic abilities in her teenage years, followed by the massacre of her family and her fall into a local gang. She would be extracted from this harsh existence by a 'wrangler' and, after evaluations and tests, she volunteered to be a part of the former Confederacy-turned-Terran Dominion's Ghost Operative Program. One can conclude for themselves as to whether this was to start her life anew, out of patriotism or of shame for the 'sins' she had been witness to.
Between the erasure of her memories, the harsh training regime and her early operations as part of the Ghosts, sufficed to say, there is very little left of the girl that she once was. She had born witness to the fnal fall of the fracturing Terran Confederacy of Koprulu and its replacement by the former leader of the Sons of Korhal and now Emperor of the Terran Dominion Arcturus Mengsk. Her training and service records between her induction and the Second Great War are extensive, but are (for now) not pertinent to this summarisation.
During the course of the Second Great War, Nova was assigned to multiple covert operations assigned to her by the now-despotic Emperor Arcturus Mengsk. While much of the circumstances of her records are sealed, it is known that she was involved in a long-term infiltration and disantlement of a rogue Terran special warfare Project Shadowblade (now known as the Spectre Program) - and, after a number of years undercover, had been shadowing and attempting to coerce former Confederate Marshal-turned-Liberator James Raynor to assist her as a 'devil's pact' to finish off the remainder. It is not known as to whether this gambit ultimately succeeded or failed.
Such a temporary alliance, however, could not last. After Raynor's 'Raiders' – in conjunction with Terran Dominion forces under Arcturus' son (Valerian) succeeded in capturing the Queen of Blades of the Zerg on Char, Nova was ordered by the Emperor to attack her holding facility and to recover this infamous PoW. Her mission was only partially successful; Nova failed to bag Kerrigan, but she did succeed (albeit, temporarily) in bringing in the former's ally Raynor.
The remainder of her record after these events and leading up to the final termination of conflict in the End War is unknown. It can be speculated, however, that Nova continued to operate under the orders of the newly-ascendant Emperor Valerian, over the course of multiple covert operations to expedite the conflict's end.
The post-War environment only continued to breed resentment against the Dominion, which had been attempting to bury its despotic past and institute reforms. Once again, Nova found herself smack-bang in the middle of galactic events after she was captured and mind-wiped by a Terran terrorist group, the so-called 'Defenders of Man'. Her semi-independent investigation over the next several weeks (which included a surprising knack for working alongside former Liberators) would ultimately result in the clearing of her name and the complete dismantlement of the Defenders of Man, but at a steep price in Terran lives. Ultimately, she decided to strike out on her own, taking herself, a stealth-craft and her assigned crew 'off the grid'.
Three months afterward, all signs of the 'Griffin' and its enigmatic Ghost commander had disappeared ...
Ranged and CQC Proficiency Excellence at marksmanship, melee combat (unarmed and armed) and covert elimination of targets are honed and perfected within the Ghost program and are of high importance if an operative is to successful in the field. A frequent boast taunt from Nova is that she could 'shoot the wings off a fly'. Outside of sudden changes in battlefield conditions that would take both Nova and her target off-guard, woe betide the fool who tries and take her up on a William Tell-like test.
Covert Operations / Infiltration The raison d'eter of the Ghosts is for the prosecution of objectives within hostile territory through physical infiltration. This is reinforced though a combination of training, preliminary reconnaissance of an area of operations and an emphasis on operatives being capable of seizing the initiative if any opportunity or major issue presents itself. For Nova, if a plan goes wrong, she'll try and adapt unless there is no alternative. But if it goes right, her target or those who try to protect it will have no idea what comes untill it is far too late ...
Dexterity and Endurance A Ghost has to be capable of navigating environments that a power-armoured Terran Marine could not, and they have to do so as efficiently and (when needed) quietly as possible for a potentially long period of time. As a result, Nova is quite capable of feats that, to the untrained eye, almost appear to be nigh-acrobatic (when, in reality, she is using her environment and the terrain/surrounding features to her advantage). She can't break the sound barrier while running, prevent her boot from sending a wrench clattering if she is careless or catch a bullet in her glove, but she is definitely not going to make life easy for anyone.
Ambidexterity Whatever the situation, a Ghost has to be combat-capable. Nova has received training on wielding her weaponry with both her right and left arms as the 'primary' hand; she appears to prefer her left on more then several occasions.
Hacking Ghosts are expected to be capable of bypassing complex security systems within a matter of minutes; Nova has proven to be no exception to this requirement.
Psionic Capability With a recorded Psionic Level of 10, Nova is one of a rare few humans to have the highest psionic capability on record (Sarah Kerrigan is the only other known Terran with this level, before her capture by the Zerg). As a result, Nova has acquired a battery of psionic abiities over the course of her life.
Telepathy The earliest-known ability, Nova is capable of reading the surface thoughts of other humans (often up to a fair distance away) and communicating via thought with other psychics. Unfortunately, the side-effects of such a high PSI Level means that Nova frequently has to make use of a low-powered inhibitor to limit the amount of surface thoughts she is capable of reading from others at once - it often got so bad that she described herself as being incapable of 'switching off' this passive ability.
Telekinetics At a high Psi Level, psionics like Nova are capable of telekinetically moving themselves (and others or objects), jamming and operating firearms remotely and, when focused enough, to internally wreck combat drones. However after frequent complaints of headaches (the more often the power used, the worse they get), Nova has opted to avoid using any of these powers unless it is an absolute emergency.
Cloaking Coupled with a generator intergrated to her HES, Nova is capable of visually cloaking herself from view, even while moving at a run. As the old saw goes, however, 'invisible != invulnerable'; a slight give-away would a brief, electro-blue 'shimmer' while under certain lighting conditions or while cloaking and decloaking. If she trips an electronic or physical tripwire, makes a racket, sends dirt flying or turns up as a 'void' on an ECM scanner, Nova is going to find herself on the wrong end of a peeved-off opponent quickly.
Domination The ability to implant simple instructions into an opponents mind or to briefly take control of them while staying in a reasonable proximity. A valuable tool for interrogation or for getting past an unexpected obstacle, but requires a lot of concentration from Nova. Having the unlucky sap killed, wounded or otherwise 'snapped out' by interference will sever the connection.
Mind Blast The ability to create a powerful psionic blast capable of knocking people off their feet all the way up to vaporising a city block. The teenage Nova inadvertently learned of this on Tarsonis after witnessing the massacre of her family; the resulting blast damaged the Terra Skyscraper and killed hundreds. After further training, she has refined this power to reliably damage or destroy most objects (and people) within a four block radii, but at the cost of having to 'charge' the power for a considerable time (draining her, likewise).
Because of the circumstances that she first came across this power, Nova will not use this power willingly unless there is no alternative left - a possible hint that not all of the Tarsonan Terran scion had been completely eliminated by her Dominion Special Operations handlers.
On Nova's Person - C-20A Canister Rifle - with all-weather scope and a laser designator (frequently used as a targeting aid or to guide orbital ordinance) - Crius Hostile Environment Suit (HES) - with integrated cloaking device and limited ballistic/melee protection. - Ghost Visor - with computer uplink, integrated battlefield scanner, chronometer and geographic navigational tracker - Pulse Grenades
Recoverable Equipment With the crash of the 'Griffin', additional tools that Nova is capable of using have been lost. If Nova can track down the scattered pieces of the wreck, there is a chance she can obtain additional equipment, ammunition and supplies for use.
Monomolecular Blade A prototypical energy short-sword or dagger, one of the results of Dominion experiments into Protoss armaments. According to intercepted research recovered from post-War Tarsonis, the weapon uses a wielder's psionic energy to hone the finely-edged blade to cut through armour protection and energy shielding. A notable drawback (aside from it being a melee weapon) is that the blade emits a blue glow while drawn.
Apollo HEA Modular HES kit; provides a more powerful psionic amplifier and some additional ballistic protection (upper arm and leg armour and some additional chest protection). Can allow Nova to use some of her abilities for a few seconds longer.
Reaver Jumpjet Armour An adaption of a civilian construction design for Ghost operatives. Provides more protection then the HES or Apollo and grants Nova the ability to 'jet-hop' over obstacles or up cliffs. She cannot, however, cloak and the noise will likely give her away.
Cruis Tactical Stealth Suit An enhancement of the baseline HES that can allow the wearer to maintain a permanent cloak. No additional benefit or protection.
Flashbang Grenades
Ionic Force Field A personal, timed shield generator derived from research into Protoss designs. Can block small arms fire and fast melee attacks directed against the wearer for up to ten seconds/use. Cannot allow the wearer to cloak due to the generator's power draw.
Protagonist Points:
Threat Rating:
You know, it occurs to me that she and the Raiders technically fight for the same side now. You also reminded me I forgot to put Assassination Specialist on Rave's sheet XD
EDIT: I also seem to have an age discrepancy, since Rave would have aged a couple of years since WoL started...
One of the First synapse creature made by the Dominatrix. Spawned above his Warrior brothers as a Prime to directly lead the forces so the Dominatrix could focus on creating the Hive. Born with the usual Warrior Prime traits and due to it's increased intelligence and being a Synapse creature, it had also became sentient. While still extremely loyal to the Swarm, Rah has the power to make individual decisions and thoughts. Able to help the Dominatrix make choices eyes in battle, making quick changes in orders if needed, and even communicate with other species through psychic thoughts. Truly one of the first of his kind. It's battle prowess is noticeably greater than other Warrior broods due to it's intelligence and natural increased strength.
Skills:
Prime - Tyranid Warrior Primes serves as a powerful synapse creature for Tyranid swarms and is a potent commander of Tyranid attacks. The Tyranids' leadership caste is difficult for commanders to identify, and there is often the mistaken assumption that the larger a Tyranid creature is, the more important it is to the swarm. This is especially true for Tyranid Warrior Primes, an evolution of the standard Tyranid Warrior genus that has an elevated intelligence and a stronger synapse range.
Synapse - With the Lose of the Hive Mind Drok'Rah can now be a node and producer of it's Own and Drok'ez goals using it's cortex to allow long range communication with troops.
Abilities:
Chitin - A series of carapace plates that exude a sticky resin-like substance which quickly harden and create additional self-healing layers of ablative armor that offers the Tyranid greater protection against incoming attacks
Venom Cannon - The Venom Cannon fires salvos of crystals formed of highly corrosive poison[2] and then coated in a metallic, venomous reside. They are launched with an electrostatic charge at tremendous velocities. A target, if not killed outright by the impact, will be shredded by the hailing shards of shattered crystal, or by the corrosive poison from the shattered crystals. They are also effective against vehicle armour, shattering within the bulkheads of a tank and killing the crew.
Scything Talons - These long, razor-edged claws resembling fused talons made of Chitin and serrated bone-like substances. Each talon is powered by whipcord muscles to stab, slash, and eviscerate victims with lightning-fast swipes.
Tyranid Regeneration - Used to repair the most destructive battle damage, including delicate tissues and bodily organs at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species.
Protagonist Points: N/a
Threat Rating: N/a
I decided to Just make one for now. Even though I'm not starting as a big swarm I want to keep it less "Hero" filled. @CHammer When you want to be a Tyranid Kerrigan come stop by the Spawning Chambers!
Apparently Starcraft is the flavor of the month. Sadly, it seems I won't get to answer my longstanding question as to what would happen if Tyranids went up against the Zerg. General consensus among those I've asked is that the 'Nids are hardcore and would sweep the Zerg.
Oh well. Guess I'll have to settle for Terrans vs Tyranids. I'm especially amused at the prospect of a Ghost going up against a horde of anti-psychic bugs. Perhaps the Shadow in the Warp doesn't apply here what with the Array's shenanigans, or maybe a Ghost's power is sufficiently different for it not to have mattered anyway. In any case, I can't imagine her trying to scan the Hive Mind would go well.
Apparently Starcraft is the flavor of the month. Sadly, it seems I won't get to answer my longstanding question as to what would happen if Tyranids went up against the Zerg. General consensus among those I've asked is that the 'Nids are hardcore and would sweep the Zerg.
Oh well. Guess I'll have to settle for Terrans vs Tyranids. I'm especially amused at the prospect of a Ghost going up against a horde of anti-psychic bugs. Perhaps the Shadow in the Warp doesn't apply here what with the Array's shenanigans, or maybe a Ghost's power is sufficiently different for it not to have mattered anyway. In any case, I can't imagine her trying to scan the Hive Mind would go well.
I avoid the question of Nid v Zerg rather avidly. There's just too much bias from both sides. And I'm heavily in favor of the Zerg since I don't much like the 40K universe myself.
Approved. You can use your Pirate crew too if you want. This world has a fair bit of water.
Wait, people already write their victory conditions? I thought you're told to leave it blank for now.
You can fill it in now if you want.
Black Alice's Victory Condition section is the sort of thing I was looking for there. I'm an idiot, this is the section I keep thinking is under Victory conditions: Special Resources: Holy Energy. The energy, and material used to form Angels and power their Holy Magic. By converting Nodes into holy ground and sanctifying them with Ilias's power, they can create stationary wells of holy light, which saturate a small region with energy in conditions mirroring those in the Angel's home environment.
However using Nodes to create a new "Heaven" is basically Ilias' victory condition, so the spirit of it stands.
Victory doesn't necessarily mean defeating everyone else, though. I was just going to make a special FAQ thing for it in a few hours to make what it means more clear.
2-3 People need to complete their sheets, so I'm going to give them a little extra time. I also need to make a few decisions regarding some other sheets. The RP will begin at around 6 PM EST tomorrow. Factions will select their starting positions(If they need too) around an hour before.
Sorry for the delay! But I don't want to leave people behind.
@Red Alice Here are the other two members of Abigail's crew.
Name: Melanie Hennar Appearance:
Age: 24 years old Race: Human Gender: Female Origin: One Piece Objectives: To return with Abigail to her own world and bring the Red Blade pirates back to their former glory. Temperament: Competitive, loyal, practical, sarcastic, and skeptical Affiliation: The Crimson Blade Pirates Alignment:Chaotic Good
Background: Melanie, the eldest daughter of the Crimson blade family, lived for adventure and wealth before the pirates she was affiliated got too big for their britches. They attacked the holy land, Melanie was never quiet sure why but assumes it had to do with her father's pride. The battle looked promising at first but that was only due to the element of surprise. Once the forces under the Celestial Dragons organized the Crimson Blades were soon overwhelmed. If not for being transported to Ragnorak she would've died. At first she thought she was the sole survivor of the group but after several months on the arc she managed to find other members of the crew.
Skills: Swordsmanship- Melanie is ambidextrous so she's able to fight with two blades, without having to assign either hand a specific role. That is to say she equally capable of defending or attacking with either hand at a moment's notice. marksmanship Unlike most of the members of the Crimson Blade Melanie is capable of using long range weapons and is a quick study with most types of firearms.
Abilities: Haki-Melanie is capable of accessing her life energy for various effects. Observation Haki-This allows Melanie to sense others, as well as their intents. Thus granting her the ability to "predict" enemy attacks, to an extent, and locate figures who're either out of her range of sight or using methods of concealment. Her maximum range is 95 meters. Armament Haki- Melanie is capable of turning her life energy into an invisible armor which protects against nearly all forms of attack (not sure about psychic attacks) and increase her striking power. This field of energy can either be used to cover her entire form or focused at a single area; neither of which is perfect as the greater the area of protection, the weaker the actual protection. This ability can also be used on items. The main issues with the ability is how it drains the user user and can be overcome with powerful enough attacks.
Usagi-Usagi no mi- A zoan type devil fruit that grants the user the ability to transform into a rabbit or a rabbit/ human hybrid. In her hybrid form Melanie gains a moderate increase in strength as well as a vast increase in speed, jumping power, sense of smell, eyesight, hearing, and biting strength. She can also use her floppy ears for attacking which works well in combination with her armament haki and two sword style.
Equipment: Ha to Tsume-Two razor sharp katanas with snow white blades that were given to her by her mother on her sixteen birthday. 2 flintlocks pistols with spare ammo
Protagonist Points:2 Threat Rating:1
Name: Jack D. Lemon Appearance: Jack D. Lemon stands just over eight feet tall and weighing in at about 350 lbs with a very muscular build. He has large dark brown eyes with a scar that starts just below his right eye and goes down to the base of his jaw. He has salt and pepper hair that keeps in a pony tail that goes down to the back of his neck. His basic attire consist of black boots, brown pants, a dark blue shirt with a white sash tied around his neck. Age: 42 Race: Human Gender: Male Origin: One Piece Objectives:To protect Abigail and Melanie Hennar at all costs. Temperament:Optimistic, Patient, Protective, Wise Affiliation: The Red Blade Pirates Alignment: Chaotic Good Background: Jack has been a lifelong friend and first mate of Ruby Hennar, the leader of the Red Blade pirates, since saving him from a life of slavery at the holy land. From that point on the two remained brothers in arms up till Ruby's dying breath during the attack on the holy land, which came out in the form of a desperate plea for Jack to protect his daughter's. Jack didn't hesitate to accept the last request. The affirmation came out an instant after Ruby passed on and his daughters vanished before Jack. He didn't have time to panic before he felt the world around him change too. Skills: Hand to Hand combat-Although, if need be Jack is capable of using a sword(in a brutish manner) his real expertise comes in the form of his fist and pummeling things till they take the form of dust. Strategy-
Abilities: Superhuman Strength-Even by the standards of new world pirates Jack's strength is monstrous. He's easily able to break most swords and other steel instruments with his bare fingers. HIs punches are strong enough to send out shock-waves of air that can travel dozens of meters and create blades of wind that can cut through steel with a slicing motion of his hands .
Haki- Jack can access his life energy for various effects.
Observation Haki-Jack uses this ability to sense others, as well as their intentions. Thus allowing him to "predict" enemy attacks and locate hidden figures who're either out of sight or using methods of concealment. His maximum range is 80 meters. Armament Haki- Jack can of turn his life energy into an invisible armor which protects against nearly all forms of attack (not sure about psychic attacks) as well as increase his striking power. This field of energy can either be used to cover his entire form or focused at specific area(s); neither of which is perfect as the greater the area of protection, the weaker the actual protection. This ability can also be used on items. Further issues with this type of haki include the fact its draining on the user and came be overcome with powerful enough attacks. Conqueror's Haki-A form of haki which allows the user's will to dominate another's, which usually is manifested in a target being rendered unconscious. Though the ability can be defended against with a strong enough will(in the rp it will mostly be used to disarm cannon fodder). This ability can be applied in a quick burst or slow wave and can either be focused on individuals or a group.
Rokushiki-A superhuman form of martial arts that Jack picked up in the Cp9 Geppo- This technique grants someone the ability to push off none solid objects like air and water, granting them the power to jump on air or propel themselves like a bullet through water. TekkaiThe user hardens their muscles to a point similar to steel thus vastly increasing their defense. The downside to this ability is the fact its done while the user tenses their muscles and so they can't move while using it. Soru-A high-speed movement technique that allows the user to move in burst of speed faster than human eyes can perceive. Equipment: Bokki inkei- A large claymore style sword whose blade is gunmetal gray and seven feet long. Ai no rensa- A long chained Jack keeps wrapped around his left arm that ends in a sickle weighted piece of steel that ends a three inch long razor blade
@jynmi88 How exactly does one infiltrate CP9? With a bounty...?
Full body Haki is not as easy as you are making it seem. Geppo doesn't work like that. Oh, and proofread your posts. Please and thank you~☆
Yeah, that's a good point. Originally I was going to reveal in story that it was a big operation with the Scarlet Blades taking out another cp9 member who coincidentally looked exactly like Jack, but now that I think of it that wouldn't work because of the scar. So I might have to change the back story a bit for the six powers thing to work.
Isn't full body haki the basic form that armament users use? I mean, aren't they in their full body haki state until they focus it all at certain areas? I'm aware that its not something that's easily acquired on a regular basis, but it's a lot more common in the new world, especially within the more powerful pirate groups.
Okay, and I mean this with all sincerity, then how does Geppo work? I'm mostly going off on what's seen in the manga and what I found in the One Piece wiki, both of which point to Geppo being grounded in the ability to push against none-solid objects.
Eh. The last part I don't really have any excuse for. I already took two types of sleepy time tea and a melatonin when I wrote this up. I should've been in bed, but for some reason my nose started running like a faucet and I figured that was as good a time as any to put the other CS's up. I'll try to fix them now.