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Hidden 7 yrs ago Post by Leaves
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<Snipped quote by Silver Carrot>

Well for starters, 1.5 fixed the camera which was the largest issue in the game back in the earl 00s. They also made it more like KH2 from a UI standpoint, meaning the triangle button was used to open stuff. But Kingdom Hearts 1 is far and away the best one in the series with Birth By Sleep being number two. You played the first world after the tutorial bits. Kingdom Hearts 1 is a much more pure experience and the only time the game actually felt like a genuine collab effort between Disney and Final Fantasy because the game plays out like a Disney movie and the Final Fantasy bullshit bits were secondary.

The sequels went more and more into Tetsuya Nomura's baffling narrative to the point where it ruins the appeal and theme of the first game since now it's all predestiny and prophecy and garbage bad JRPG trappings with gameplay that is as uninteresting as its core cast of characters. As the series has gone on all they've done is make incremental changes to the combat system while slipping further and further away from the heart of the series.

Pun intended.


Probably the biggest downfall of Kingdom Hearts is the convoluted storyline. I mean, I believe it can be overlooked because of the gameplay (except for Chain of Memories). Even then, they really shoveled a lot of story gaps with different installments.

I just want to play Kingdom Hearts 3. Regardless if they broke Sora and turned him into God now.

Haha, "heart of the series."
Hidden 7 yrs ago Post by Dolerman
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No amount of shiny HD and camera tweaks fix the crappy level design and the abysmal combat. KH1 probably has one of the worst battle systems ever. Its up there with god of war and shadow of mordor.
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Hidden 7 yrs ago Post by Fabricant451
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No amount of shiny HD and camera tweaks fix the crappy level design and the abysmal combat. KH1 probably has one of the worst battle systems ever. Its up there with god of war and shadow of mordor.


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Hidden 7 yrs ago Post by Dolerman
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KH:
'Tap X 3 times for only combo'

God Of War:
'Hit square, square, triangle for only viable combo'

Shadow of Mordor:
'Press X to never die'
Hidden 7 yrs ago Post by Fabricant451
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Dynamo Frokane:
'Be totally wrong about this then back down when challenged on it but it's okay because I'm just being cheeky'

Hidden 7 yrs ago Post by Noodles
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Underrated: Dwarf Fortress - The game is good, its just that it has a difficult interface that makes it hard to get around.

Overrated: Minecraft - Everybody knows why, too lazy to list on the game, but lets just start with the price of $27USD on a game with 8-bit graphics...
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Hidden 7 yrs ago 7 yrs ago Post by Dolerman
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Dynamo Frokane:
'Be totally wrong about this then back down when challenged on it but it's okay because I'm just being cheeky'

How do you 'back down' to a Mad Max gif which is literally saying 'I will not engage'?

Hidden 7 yrs ago Post by Fabricant451
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<Snipped quote by Fabricant451>
How do you 'back down' to a Mad Max gif which is literally saying 'I will not engage'?





Hidden 7 yrs ago Post by POOHEAD189
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Hidden 7 yrs ago Post by Darog the Badger God
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Darog the Badger God Kawaii on the streets Senpai in the sheets

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Underrated

Advent Rising - the story was intriguing and the gameplay was solid as fuck

InFAMOUS 2 - pretty much improved on the original greatly, with some awesome new mini powers.

Gungrave - an arcade shooter that has a ton of spirit and a badass boss battles. Also the original version of the fantastic anime adaptation.

Overrated

Skyrim - the world, for how big it is, is mostly empty. Main story is boring, most of the side stuff too. Melee combat is a joke.

Super Mario Galaxy 2 - it's just a rehash of the first one but without a good hub world.

Hidden 7 yrs ago Post by Dolerman
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<Snipped quote by Silver Carrot>

Well for starters, 1.5 fixed the camera which was the largest issue in the game back in the earl 00s. They also made it more like KH2 from a UI standpoint, meaning the triangle button was used to open stuff. But Kingdom Hearts 1 is far and away the best one in the series with Birth By Sleep being number two. You played the first world after the tutorial bits. Kingdom Hearts 1 is a much more pure experience and the only time the game actually felt like a genuine collab effort between Disney and Final Fantasy because the game plays out like a Disney movie and the Final Fantasy bullshit bits were secondary.

The sequels went more and more into Tetsuya Nomura's baffling narrative to the point where it ruins the appeal and theme of the first game since now it's all predestiny and prophecy and garbage bad JRPG trappings with gameplay that is as uninteresting as its core cast of characters. As the series has gone on all they've done is make incremental changes to the combat system while slipping further and further away from the heart of the series.

Pun intended.


This video game review was brought to you by Fabricant's Subjective OpinionTM

No but seriously, I've only played KH1 and 2 so I cant comment on birth by sleep. I'm being very genuine when I say I struggle to see what people like about these games beyond the novelty of seeing Sephiroth in the coliseum from Hercules.

The first game was awkward, bad almost movie-game level platforming, with extremely simplified and uninspired combat. The plot was somehow overly simplified on one level, but then convoluted on another, but mindlessly boring on both. Which I blame mainly on the characters, I'm dying to hear any argument that KH1's characters aren't the most wafer-thin one-note trope cut-out, power of friendship-tween concepts out of anything that Disney OR FF have conjured up.

When your game's deepest character is a walking 'dark rival' trope plucked from something out of a pokemon fan-ficiton you know you are dealing with some paper people.

Kingdom Hearts 1 was a polished snooze-fest which allowed me to see some fairly beloved final fantasy heores act out of character for a couple of cutscenes and getting to relive some plucked out nostalgic Disney cartoon scenes with little dialogue and no music.

KH2 seemed to be even MORE convoluted but with slightly more bearable combat, (which was mostly just quick-time events and a poor man's devil trigger). I'll admit I skipped most of the cut-scenes a quarter of the way in, but it was fun playing the little mermaid mini game where I got to sing under the sea.

Do you want to talk about how crap God of War is now?
Hidden 7 yrs ago Post by Yamada Zero
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@Dynamo Frokane Oh you gone and done it now, she don't back down for nothin'.
Hidden 7 yrs ago Post by rebornfan320
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@Dynamo Frokane I may be late into this but i do know God of War is not crap. I played the first one and beat the second one with my older cousin in two days. The game had good combat and seeing how messed up you can kill people with Kratos i was enjoying the story but those quicktime events to press a button during a scene or weakened enemy can make or break your success i felt like at times. For orb grinding on certain enemies i had to get ten hits before getting the bonuses but 2 made that easier. I think the Kingdom Hearts games each tell a story with character development at parts within the game and cutscenes too. Combat seemed better in KH2 than KH1 but in terms of story it did feel like I was getting the run-around more often than not with missing info.
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@Dynamo Frokane Oh you gone and done it now, she don't back down for nothin'.


Whats the hourly rate for being fabricant's online cheerleader? I'm saving up for some new socks.
Hidden 7 yrs ago Post by Yamada Zero
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@Dynamo Frokane A price you can't afford. D:
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Hidden 7 yrs ago Post by Fabricant451
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<Snipped quote by Fabricant451>

This video game review was brought to you by Fabricant's Subjective OpinionTM


As opposed to? Having opinions are bad?

No but seriously, I've only played KH1 and 2 so I cant comment on birth by sleep. I'm being very genuine when I say I struggle to see what people like about these games beyond the novelty of seeing Sephiroth in the coliseum from Hercules.


Well there are many things and you'd have to ask fans of the series. For some it's a game that came out at a formative time in their lives. For others it's probably the fact that this baffling combination of two then-behemoths of their respected mediums actually worked well despite so much working against it. This is talking about the first one here specifically since by the time the second rolled around there was already the pedigree of the first and it wasn't until KH 2 that everything went to hell and they started fondling the corpse of the first game.

Mechanically, Kingdom Hearts 1 is not perfect, no, but just because the game has accessible combat doesn't mean it's shallow or easy - and that holds ESPECIALLY true for the sequels where the combat was clearly the focus. Play the game on Critical difficulty and say it's a tap X game. Play the game on NORMAL mode and you'll see that that's just incorrect.

The first game was awkward, bad almost movie-game level platforming, with extremely simplified and uninspired combat.


The platforming was only awkward and bad in two instances, those being Wonderland and Monstro and in the case of the former that is largely to do with the camera since the game came out when devs were still thinking the right analog stick was dumb. Kingdom Hearts 1 was the only game in the series up until Dream Drop Distance where they actually made a game that was as much about exploration as it was the combat; and DDD only gets that moniker because they made exploration a gameplay mechanic. Whether or not the exploration was worth doing is up to the individual but it makes the game fundamentally more interesting because the sequels are just a series of linear paths broken up by combat rooms.

Considering the different abilities you get for exploration and traversal, the platforming is not punishing or difficult and is fairly generous considering how early and experimental the game was. Wonderland is especially bad for it because you don't have any of the abilities and the vanilla camera is garbage.

As far as combat goes, see earlier comment.

The plot was somehow overly simplified on one level, but then convoluted on another, but mindlessly boring on both.


Are you talking about Kingdom Hearts 1 or 2 here? Because the convoluted shit didn't start until 2. Well, there were hints of it in Chain of Memories but 2 was when everything started going off the rails. What's the problem with a simple story? Games don't need Metal Gear Solid type stories (especially since MGS is bad story telling) or overly complex narratives when they can barely tell decent ones regardless of complexity. Kingdom Hearts 1 leans into the Disney trappings far more than the JRPG trappings in terms of story and when have you known a Disney animated movie to be complex?

The story in the first game could not be more simple and not at all convoluted. Three friends hang out on an island that's a quick trip away from the mainland. One of the three friends is not from their home which inspires the other two into wondering what's out there and together the three of them plan to explore all the while one of them is oblivious to the love triangle that is forming. Meanwhile, different worlds in the universe are disappearing for mysterious reasons and Mickey Mouse is trying to find out why and sends his two trusted allies to find the 'key' to this. The island where the three protagonists live is the latest the be overtaken by the darkness and through a series of events Sora meets up with Donald and Goofy and the three of them embark on a quest to find their friends/King and in so doing manage to save worlds from being taken over by the darkness.

The game uses very simple terminology. Light is good, Darkness is bad. It's very Disney like that since it's sort of a coming of age story and it's about the whimsy and wondrous sense of adventure that comes with childhood leading into the reality that childhood ends - like the whole Hollow Bastion section - but that doesn't mean the end of the world. The game literally ends with the powers of Light and love defeating the Dark and evil and the dark worlds are restored. It's not trying to be deep, it's all very on the nose. It's only in the sequels where they start delving into the convoluted and time travel and retcon and predestination garbage.

Which I blame mainly on the characters, I'm dying to hear any argument that KH1's characters aren't the most wafer-thin one-note trope cut-out, power of friendship-tween concepts out of anything that Disney OR FF have conjured up.


Is there something wrong with characters embracing the friendship concept? The concept that is core to JRPGs even today? You're making it seem like because the characters aren't super deep that they're bad characters or that a trope is inherently a bad thing. The characters develop over the course of the game and, yes, over the course of the entire series. Sora at the end of the game is not the same Sora as he was at the start, he's grown over the course of his adventure and while he's still staunchly in the camp of "FRIENDSHIP IS GREAT!" he's also matured as a person. He's still reckless and doesn't always think things through, and his loyalty to the concept of friendship is often used against him. That's a character flaw, not a writing one, and even comes into play at different points in the series - including being a reason why he fails his exam in DDD.

In the first game his devotion to Kairi's friendship is the catalyst for his confrontation with Riku. He puts one friend over the other and this carries into Chain of Memories all the way until KH 2. He hates selfish people and cowards - even though he himself often acts selfish - and over time these flaws of his have trickled out. Sora has more depth than you give him credit for. A character embracing the positive tropes of friendship doesn't make the character weak or flat.

When your game's deepest character is a walking 'dark rival' trope plucked from something out of a pokemon fan-ficiton you know you are dealing with some paper people.


Riku isn't the deepest character, he's just the one with the most obvious and apparent development. He's the Sasuke. Depth doesn't automatically make characters interesting or good.

Kingdom Hearts 1 was a polished snooze-fest which allowed me to see some fairly beloved final fantasy heores act out of character for a couple of cutscenes and getting to relive some plucked out nostalgic Disney cartoon scenes with little dialogue and no music.


What FF characters acted out of character? Also considering the music was done by icon Yoko Shimomura, 'no music' seems a stretch. Unless you mean no iconic music in which case go play the Atlantica or Nightmare Before Christmas worlds. Then go play Birth By Sleep's Cinderella world and want to die because it's terrible with the music loop.

]KH2 seemed to be even MORE convoluted but with slightly more bearable combat, (which was mostly just quick-time events and a poor man's devil trigger). I'll admit I skipped most of the cut-scenes a quarter of the way in, but it was fun playing the little mermaid mini game where I got to sing under the sea.


KH2 IS more convoluted. That's why 2.5 came out to contextualize a lot of the garbage that came out of nowhere when the game first came out. And the combat was not just quick time events/devil trigger and no amount of you belitting it will change the fact that the combat has depth to it.

Do you want to talk about how crap God of War is now?


I don't like God of War but the reason I don't like God of War has nothing to do with its combat and everything to do with Kratos.
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Hidden 7 yrs ago Post by Dolerman
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@Dynamo Frokane I may be late into this but i do know God of War is not crap. I played the first one and beat the second one with my older cousin in two days. The game had good combat and seeing how messed up you can kill people with Kratos i was enjoying the story but those quicktime events to press a button during a scene or weakened enemy can make or break your success i felt like at times. For orb grinding on certain enemies i had to get ten hits before getting the bonuses but 2 made that easier. I think the Kingdom Hearts games each tell a story with character development at parts within the game and cutscenes too. Combat seemed better in KH2 than KH1 but in terms of story it did feel like I was getting the run-around more often than not with missing info.


No you're right, God of War isn't crap as a whole, but the combat is pretty bad. The story is fairly engaging if not a little 'nu metal' and the presentation is good. Tight responsive controls and okay-to-decent level design. Voice acting is actually top notch.

My issue with God Of War is the combat system is ridiculously simplified buttom mash sometimes and QTE sometimes with nice-ish visuals. God of War 3 was a bad offender having 4 different weapons (or was it 5?) but with all but one performing exactly the same way: square, square triangle, sweep the room.

The Character development in KH is non-existent, Sora being a brave young boy, evolving into a slightly braver young boy who has now made loads of different disney friends and understands a bit more about the heartless is not development. He's a thin character, and donald and goofy are one-note comic relief/sometimes expostion, and you spend too much of the game with them, Riku has character development but its nothing we haven't seen before in 1000 different animes/JRPGs done better.
Hidden 7 yrs ago Post by Fabricant451
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The Character development in KH is non-existent, Sora being a brave young boy, evolving into a slightly braver young boy who has now made loads of different disney friends and understands a bit more about the heartless is not development. He's a thin character, and donald and goofy are one-note comic relief/sometimes expostion, and you spend too much of the game with them, Riku has character development but its nothing we haven't seen before in 1000 different animes/JRPGs done better.


I mean sure, go ahead and ignore the development if you want. It doesn't make you any less wrong.
Hidden 7 yrs ago Post by Dolerman
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@Fabricant451 I mean I dont really do long form snippet rebuttals, because down the line it gets too easy to dodge context. Plus I always lose my quote brackets in the wrong place and it looks stupid.

So I'll sum up my thoughts, I have no interest in trying to 'win' a KH is bad argument, because just like your FF13 views its an unpopular opinion so playing to the crowd is pointless.

KH1s combat is not deep, Kingdom Hearts playthroughs/speed runs on highest level of play consist of a lot of dodge rolls, one 3 hit combo, and using cure. No amount of you saying I'm belittling it is going to make it any deeper.

KH2s combat is deeper, it has more enemy types and different ways to mix up attacks, but a lot of that boils down to 'press triangle to do something cool' and turn into the powered up form for a limited time for access to more powerful attacks that totally isnt devil trigger. These things aren't necessarily bad by concept, but that's what they are.

I mean look, if you find a happy go lucky kid gaining friends and confronting an 'evil' organisation a good story then fine, there isn't nothing inherently wrong with it just like there is nothing wrong with 70% of the Tales games you shit on, but it's just not particularly interesting when its lead by characters with simplified dialogue and childish humor. I'm not being a snob, this is what happens when you apply the children's story telling of disney to a 30+ Hour JRPG, simple pleasant enough things get drawn out and tired.

The platforming is uninteresting, trying to time those idiotic vine swings in deep jungle isnt fun, its not a particularly interesting enviroment, the level progression of finding pictures for tarzan's slideshow isnt engaging. Its a level that you would find in the video-game adaptation of a disney movie. And that goes for a LOT of them (I think I liked the jack skellington world but It was a long time ago).

And I said no music because the disney cutscenes literally have no music, it goes all weird and silent, but because they couldn't bring back the movie voice actors for the game, the speaking is oddly stripped down and it creates this really unnerving lifeless vibe which doesn't mesh well with the visuals. (I'm gonna use a tarzan example again)

Is there not something a little off about every interaction here?

As for the actual music? Ehhhh nothing memorable, I remember that first hollow town's music annoying the crap out of me though.

And yes they act out of character, obviously that is sort of the result of a non-canon variation of adapting FF characters to a kid friendly disney 'what if' story but yes Cid highwind acting like a friendly grandpa mechanic when he's supposed to be a chain-smoking, alcoholic, smart-ass prick, IS out of character, and I don't feel like his KH version really added much of anything to the narrative.

Kairi is a bland character so I found it impossible to care about any interaction between her and a nearly as bland Sora. I haven't played chain of memories or anything outside of 1 and 2 so I cant speak on the development there.

But yeah KH isnt a terrible game, Its just boring, sometimes tedious and honestly a little stupid at times, I sat through that game wondering what exactly am I supposed to like about this game?

So yeah there's my subjective opinion, be sure to let Prawn remind me why it's objectively wrong.
Hidden 7 yrs ago Post by rebornfan320
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<Snipped quote by rebornfan320>

No you're right, God of War isn't crap as a whole, but the combat is pretty bad. The story is fairly engaging if not a little 'nu metal' and the presentation is good. Tight responsive controls and okay-to-decent level design. Voice acting is actually top notch.

My issue with God Of War is the combat system is ridiculously simplified buttom mash sometimes and QTE sometimes with nice-ish visuals. God of War 3 was a bad offender having 4 different weapons (or was it 5?) but with all but one performing exactly the same way: square, square triangle, sweep the room.

The Character development in KH is non-existent, Sora being a brave young boy, evolving into a slightly braver young boy who has now made loads of different disney friends and understands a bit more about the heartless is not development. He's a thin character, and donald and goofy are one-note comic relief/sometimes expostion, and you spend too much of the game with them, Riku has character development but its nothing we haven't seen before in 1000 different animes/JRPGs done better.


Combat in the first one i can say they were simplified and the second one i can say combat still had that feel of the first just revamped a bit. Button mashing in that game i felt like if it came up at moments and not too often it would be accepted better. Well in God of War 3 i hated the Blades of Exile. I felt they were too short for me in terms of design but function was copy and paste.
In KH which i may have to replay to get a better understanding then Sora was brave in the first one and in the second one being brave in a older body while facing new challenges. Goofy at one part was not character comic relief but motivation for Mickey but I do like Riku's growth but anime's i think have done this a lot better in a less tight time-frame.
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