KH1s combat is not deep, Kingdom Hearts playthroughs/speed runs on highest level of play consist of a lot of dodge rolls, one 3 hit combo, and using cure. No amount of you saying I'm belittling it is going to make it any deeper.
If by teching, incorporating magic, summoning, and the use of limit break abilities is what you mean by highest level play. Speedruns are about doing things as quickly as possible so that's not exactly the metric of the average player considering speed runners will abuse whatever tactic they can if it saves point three seconds. Besides the fact, speedrunners use jump attacks.
If the combat is so shallow then by all means use the three hit combo and nothing else. See how well you do.
KH2s combat is deeper, it has more enemy types and different ways to mix up attacks, but a lot of that boils down to 'press triangle to do something cool' and turn into the powered up form for a limited time for access to more powerful attacks that totally isnt devil trigger. These things aren't necessarily bad by concept, but that's what they are.
I mean, you're wrong again and especially on the highest level of play but why waste the time here.
I mean look, if you find a happy go lucky kid gaining friends and confronting an 'evil' organisation a good story then fine, there isn't nothing inherently wrong with it just like there is nothing wrong with 70% of the Tales games you shit on, but it's just not particularly interesting when its lead by characters with simplified dialogue and childish humor. I'm not being a snob, this is what happens when you apply the children's story telling of disney to a 30+ Hour JRPG, simple pleasant enough things get drawn out and tired.
I didn't say it was a good story - I said it was a simple one. Tales games are like Kingdom Hearts except they are worse in near every way. Tales games are far more shallow and are much much more poorly written.
The platforming is uninteresting, trying to time those idiotic vine swings in deep jungle isnt fun, its not a particularly interesting enviroment, the level progression of finding pictures for tarzan's slideshow isnt engaging. Its a level that you would find in the video-game adaptation of a disney movie. And that goes for a LOT of them (I think I liked the jack skellington world but It was a long time ago).
The pictures are all in the same one area, it's not like you're traversing the entire jungle for one photo. The game flat out tells you when to jump onto the vines.
but because they couldn't bring back the movie voice actors for the game
Well it's a bit hard to have dead people voice characters. But then they went ahead and got the original voices that were still alive anyway so shame on them for doing that I guess. Except for Minnie Driver but then who remembers her anyway.
And yes they act out of character, obviously that is sort of the result of a non-canon variation of adapting FF characters to a kid friendly disney 'what if' story but yes Cid highwind acting like a friendly grandpa mechanic when he's supposed to be a chain-smoking, alcoholic, smart-ass prick, IS out of character, and I don't feel like his KH version really added much of anything to the narrative.
Cid not being a chain smoking alcoholic in a game rated E for Everyone doesn't make him out of character. He's not out of character because he isn't using profanity or smoking.
Kairi is a bland character so I found it impossible to care about any interaction between her and a nearly as bland Sora. I haven't played chain of memories or anything outside of 1 and 2 so I cant speak on the development there.
Okay so just say that you don't care instead of acting like the characters are bad because they aren't full of depth and blatant obvious one eighty changes in personality that makes up typical video game character development.
So yeah there's my subjective opinion, be sure to let Prawn remind me why it's objectively wrong.
Bitch I don't tell that dude what to do, stop acting like I do.