Hidden 7 yrs ago 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@RyuShura: Feel free to try again! Though remember, the antagonists are part of an organization that has a stated mission of eliminating Yeln relics and helping rebuild, why they're the antagonists will quickly become apparently in the RP. ^^;
Hidden 7 yrs ago 7 yrs ago Post by RyuShura
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RyuShura The Muted Dream

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Hm. No wonder I got confused. You kept saying 'bad guys' this entire time when refering to them, when they actually weren't supposed to be yet. Haha, okay. Got'cha.

Will be working on a more appropriate character soon. Might take some time though, again. It really isn't easy doing all these concepts. Somehow I'll make it though.
Hidden 7 yrs ago Post by VitaVitaAR
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@RyuShura: Feel free to ask any questions you want.
Hidden 7 yrs ago 7 yrs ago Post by Lunar
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Lunar The Skull

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@VitaVitaAR

Yeah I agree, my character was kind of recycled from one of my older rp's and I didn't realy have that much time to polish it completely. I kinda just changed the back story and placed it there for the time being until I could look at it in some better light. But seeing as were more advanced than medieval stuffs I'll probably just make a new character entirely. Since I'm scraping the whole shtick I was wondering what all the races of the world were.
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Lunar: As of now, we have humans and beastkin. If you'd like to make a proposal for a race you'd like to see I'd be willing, but i'd prefer not to have them be too out there.

Dragons exist as well, but are unlisted(mostly due to fears of people swarming to be dragons) and already have someone aiming for one. ^^;
Hidden 7 yrs ago Post by Rin
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Dragons exist as well, but are unlisted(mostly due to fears of people swarming to be dragons) and already have someone aiming for one. ^^;

Only because you suggested it!
Hidden 7 yrs ago Post by KoL
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Well, since it looks like I'll have the time to do a character for this, I guess that I should ask which of the ideas I came up with should work better. I have one concept for the main team and one for the antagonists:

The first is an ex-saboteur/assassin that lost their purpose in life after the war ended. This one would likely be a younger member of an saboteur clan that didn't even had the chance to join the war before it ended, raised as a human-weapon but with no battle fight anymore, she would be either a vagabond or brigand by the time Chiyuri meets her. Possibly a "Robin Hood" type of character.

The second is a Princess from a small foreign nation that has been subjugated and effectively dissolved by the Empire in the past. I have two ideas that could work with this, one more based on Romania and another being more Eastern in aesthetic (my favorite between the two, if it can fit the setting). Regardless of the nature of the nation, said Princess would be working with Tinnec as an effort to try to rebuild her nation even though she's aware that's a nigh impossible task. Likely, she wouldn't hold any particular prejudice against the main party once they meet, being more of a tragic antagonist than an outright villain. At least the Oriental inspired version, the Romanian inspired one would be more shady, but not really villainous as well.

Either way, which of these would work better for the purposes of the RP?
Hidden 7 yrs ago Post by VitaVitaAR
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@KoL: Hmmm... honestly, either one of those would work pretty well. The saboteur is exactly a kind of character I was hoping to get in this early on, but the princess seems like a really interesting idea too.

If I had to pick one I'd say the saboteur probably fits a little better? Mostly on account of, as much as I like the second idea too, a Princess becoming part of Tinnec's government organization makes slightly less sense.

Not that it's bad, it's just that it was hard to pick between the two. ^^;
Hidden 7 yrs ago 7 yrs ago Post by KoL
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Oh, nice to know that.

I'll get working on a character later today. I'll go with the saboteur/assassin then, in case there's ever need for a backup character, I can give the other one a go.
Hidden 7 yrs ago Post by Ixa
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There are still spots left for the antagonist faction right? If so, I'll get working on a character too.
Hidden 7 yrs ago Post by VitaVitaAR
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@Ixa: There are, yes.
Hidden 7 yrs ago Post by KoL
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Now, I have three ideas for a saboteur like character, so I guess that it's better to check how good each one is before I invest the time to do a proper CS.

1st, a very basic assassin type character almost as standard as possible.

2nd, a slightly more roguish type that also dabbles in ice magic.

3rd, effectively the first idea in robot-ninja flavor.

Which of these would be better?
Hidden 7 yrs ago Post by VitaVitaAR
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@KoL: Hmmm... first or last are the ones I immediately lean towards, but I can't decide if I like robot-ninja more or not. Hmmm.

Either one of those would be good really.
Hidden 7 yrs ago Post by Ixa
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How common are robots?
Hidden 7 yrs ago Post by VitaVitaAR
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Pretty uncommon, the most human ones especially are probably very rare.
Hidden 7 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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Name: Xochitl Tzin, aka "Maria"

Age: 19

Gender: Female

Race: Human

Appearance: Xochitl, or "Maria" as she took on to by known by those outside her home nation's borders, is a teenage girl that stands at a height of 5'8". This height among her people is considered to be "tall" by their standards, though not abnormal for a woman or a girl. Her body, definitely matured by this point, has a very curvy, lean frame that adds much to her sex appeal and attractiveness.

Her smooth, very light chocolate skin tone is very common among her people, an easy thing by which to determine her heritage and her nation of origin as well. She possesses a pair of strange, gold colored eyes that denote her as having been "touched by the gods" among the people of the K'in Empire, and she has gained a few odd looks for this in the past. Her shiny, medium length black hair is styled into a long braid that hangs halfway down her back at most, being secured with a gold band with intricate designs of an ouroboros (a snake eating its own tail) etched into it that goes around the band itself that is a symbol of the goddess that granted her magic.

As for her outfit, it is the one depicted in this picture (minus the headdress and of course adding a bikini-top like garment under her top ): https://i.imgur.com/kyG5BG6.jpg

Personality: Xochitl is a relaxed and intelligent sort of individual on the average, not being a "dumb native" or a "backwards primitive girl" that some have assumed her to be simply due to her nation of origin. Interested in the mysteries of the world and its various people, she is an avid learner with a certain level of curiosity at times when her interest is piqued. She is willing to go to illegal lengths to attain a goal she has in mind, should she feels the situation requires it. Though when it comes to killing, she is selective and prefers to use careful judgment in such situations.....of course, unless she is in the case where someone is trying to kill her. Able to be a merry sort of individual in her personality whilst performing, she can put on friendly airs and conversation at her leisure, though equally can be utterly cold to her enemies in most situations.

She is a proud member of her people even in her travels, though at this point in her life the urge to travel and learn is still strong within her. However, she also takes pride in her abilities to be sneaky and use magic, things that have been important parts of her life out in the world.

In her travels she has also taken on the additional name "Maria", to make it simpler for those who cannot pronounce her actual name.

Skills: She's a magic user of distinct skill for someone her age, though this is in good part due to her unique circumstances in regards to her magic and a certain deity of her people. This being noted, her skill with a knife and in general survival skills in the wild are nothing to look down at, which based on her nation of origin are not strange things for her to have.

She has some skills in dancing, albeit only with the dances of her people.

When it comes to magitech she is not as good as those of more advanced nations might be apt to understand it better, though is not alien to it due to being around it a lot in her travels thus far and learning a little about it thus far. Just don't have her try to pilot a magitech carriage or similar thing on the fly....or have her try to use a magitech weapon without some training beforehand for that matter.

She can also be very sneaky, a thing learned for survival as well as learned with what little time she was involved with the war against Yeln near its end.

Abilities:

-Unlike magic used with magitech weapons or by general mages outside of her home nation, Xochitl possesses what is called "divine magic" among her people. Simply put, she was granted this unique form of magic by one of the deities that her people continue to worship, which cannot be taught to others (but rather is passed on via bloodlines and through one's children). In her case, this magic deals with the deity who gave it to her, Mahina, a snake-goddess who presides over life, death, creation, destruction, and rebirth. In other words, a creator goddess among her people.

This magic is familiar to those who perform alchemy in the outside world, being called "transmutation" that is able to transform types of matter into others, though is handier and more versatile than alchemic transmutation. In Xochitl's case, it is enacted through making physical contact with something she wants to transmute, and then focusing on what she wants it to be transmuted into. This can be used to change one type of material into another, such as wood to metal, but also can be applied to just change the shape of thing (transmuting a tree branch into a wooden bow frame for instance).

Of course, spamming this magic in all aspects of her life is not advisable. While she possesses a notably large mana pool, it is actually the constant focus this magic requires when used that would drain her swiftly if used for everything in her life from combat to survival in the wild.

-In her travels, she has begun to learn other magic as well, mainly these basic things: locking/unlocking doors, firing a basic "magic missile" projectile, a basic few healing spell/first aid spells, and how to create floating lights to follow you and provide light instead of buying a lantern.

-She is adept with her knife in both survival uses or for close quarters combat, she is adept with it in both manners when it comes to knife use.

-She is also a very sneaky individual, a skill learned for and from wilderness survival and during her time spent in the last part of the war against the Yeln Empire.

Equipment:

-She carries a knife with a fine metal blade and a smooth, well-made, polished bone handle on it.

-She own a compass she acquired from a trader, which she was taught to use as well.

-A leather pouch on her waist that she uses to carry money, with her knife and other smaller objects like her compass sheathed or hung on the band of the belt itself for ease of access.

Brief History: Xochitl is a girl among the people of the K'in Empire, a thick, wild jungle nation scattered over many island off the southern coast of the continent. Among her people is a long tradition of magic and riding the seas in boats, though they are notably not just some backwards people in the current world. They do, however, respect their traditions, one of which is continuing the worship of their gods. It is through this worship the gods grant them magic, and those who gain magic in such a manner possess strange, gold eyes that denote having been "touched by the gods" as the people of the K'in Empire would call them.

Born into an upper-class family of priests and leaders, she was the youngest member of her family, though at the age of 4 was "touched" by the goddess Mahina and gained her signature magic from her. Though after this time, she began to feel an urge to...explore, to learn, to go out into the world and see how it was. This drive eventually drove her at the age of 15 to leave home on a trading ship and into the wider world, though one which was in the middle of a war. Taken in by a local town trying to fend off a siege, in their desperation she became a spy for them, and over time became part of a local spy network that watched over troops movement, did some sabotage to Yeln camps and supply trains, and gathered information to help those in the area who had combined into a rebel force.

Two and a half years later, the war ended, with her area seeing little to not action by the end of the war. In the aftermath, Xochitl allowed herself to adjust back to a more average life, returning to traveling and her quest to learn about and explore the world. Without her former spy work and its pay she was given for it, she took to dancing as a street performer in places. Being an exotic looking individual with a beautiful voice, she has easily found work in this...though....a sudden new offer given to her has put before her the chance to set out into the world for another adventure...





Hidden 7 yrs ago 7 yrs ago Post by Crimson Paladin
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Crimson Paladin "Progressive" Techpriest

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What remaining slots are there?

Edit: And are steampunk elements allowed?
1x Laugh Laugh
Hidden 7 yrs ago 7 yrs ago Post by Lunar
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Lunar The Skull

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@VitaVitaAR there are robots too right?
Hidden 7 yrs ago Post by Ixa
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How's this?

Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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Ok, here's mine:



I Left quite a bit of room for her to be used in the story both early on and later. I hope it's ok with you, @VitaVitaAR.
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