Master's Assistant: Janea(Jah-nay-ah) Hathaway-Nature Magic (S Class)
Master's Son: Rendon(Renn) Wainwright-Swords Magic (S Class)
First Arc: Manus Arc
-Takes place right after Fairy Tail loses the GMG. -Main Antagonist(s): The Abyss Chasers -Leader: Plyr- The Ashen One (S Class)
Main Storyline: After losing the GMG, Fairy Tail gets a curious new little member named Maya Logan, a celestial wizard. The guild hadn't seen a celestial wizard since Lucy Heartfilia, so her appearance seemed that of fate. Meanwhile, brewing underground were whispers, of a Dark Magic Guild known as the Abyss Chasers. They were a low-ranking guild in the hidden alliance known simply as Dark Souls.
The Abyss Chasers are searching for a way to create the *Jewel of Manus by sacrificing whole villages. The worst part of this scenario? Fairy Tail received the request too late, but maybe one team can set things right. The newest team, the most powerful team in Fairy Tail.
-Keep it PG-13,as in some swearing is okay but keep it from turning into too much, also if you decide your characters want to be romantically involved, keep it family friendly. -No god-modding, ninjdodging, etc. -Don't dissappear without warning, because that complicates things. If you want to drop the rp that's fine, just let me know. -Please make all characters either A class or S class, and I'd like only two S class wizards. I will not be taking one of these slots. So whoever wants them, can have them.
The Future is for Fairies!
Okay! So here's the OOC, I'll update it as we decide on more things. All ideas can go here, and you can start posting characters. I'll get mine up at some point today hopefully.
Character Sheet:
(You can add or take away as you see fit, but here's the general idea)
Name: Age: Appearance: Guild: Location/Color of Guild Mark: Joined Since: (your character can be a new member or already a member for a while, my character will be a new member) Magic Type: Magic Rank: Spells: Equipment: Personality: History/Bio: Extra:
Active Characters:
°Maya Logan🚺- @Noxxis: Celestial Wizard Rank A °Amelia Blaine🚺-@Animal: Lost Magic(Devour Magic) Rank S °Tane Snocur🚹-@Renny: Ice Dragon Slayer Magic Rank A °Jasper Hunter🚺-@jynmi88: Cut Magic Rank A °Sadao Satoshi🚹-@Raider Dog: Requip Magic Rank A °Merry Alvarez🚺-@Indra: Ice Devil Slayer Magic Rank A °Tristan Deimos🚹-@Leslie Hall: Bard Magic Rank A °Renard Sournois🚹-@Milkman: Takeover Magic Rank A
Hmm...do you not have a character sheet available? Want to just be clear on that before I go and use my own stuff to write up my character. Although, I would recommend having at least a bare bones one just for the sake of organization.
Also, maybe think about a hider for possible story lines in the intro post. This way if someone has an idea they can go back and look to see what's already being worked on?
Alright! I think this about does it for Liza. Do tell if there are problems, or anything that needs further explaining.
After a bit of a break from cleaning this CS up a bit, I'll see about throwing some plot things towards you.
"Alright you louts, shape up! Just because your wizards doesn't mean you can neglect your body training. I want five hundred laps around Magnolia...unless ya think you can take me in a fist fight."
Name: Elizabeth Kuznetsov 'Mage-Slayer' 'That silly Knight'
Age: 20
Appearance: Standing at five foot seven with a somewhat large build, Liza has a somewhat intimidating appearance. She has obvious muscles that could put even most men to shame, spent from a childhood honing both her body and mind to compensate for her lack of innate ability for magic. She has bronze colored skin, and long white hair typically styled in multiple tails. She takes a bit of pride in her appearance, and it shows in her mild exhibitionist tendencies.
Typically, when in her 'garage' so to speak, working on her projects she dresses very loosely as one might expect of a mechanic. Simple white tanktops, hair done back in a ponytail along with boots and a tool belt hanging around her waist filled with various tools designed for specialty Lacrima work.
When out in the field or simply hanging out with her guild mates, she often dresses a bit more elaborately. A short skirt that falls to just below her waist, with stockings and garters covering her legs, wearing armored boots over them. She wears a simple white shirt over a corset, with a glove on her right hand. The most noticeable thing though, is the armor covering her entire left arm. A specialized magic tool she wears at all times, as well as a sword at her side.
Guild: Fairy Tail
Location/Color of Guild Mark: Outer side of left thigh, bright blue
Joined Since: Liza has been a member of Fairy Tail for 4 years.
Magic Type: Magic Engineering/Item Crafting
Liza doesn't actually use magic. In fact, she uses a plethora of magical items at her disposal. She knows how to make magic items, and is constantly working on making more and improving existing ones. Most of hers are one of a kind items, crafted solely by - and used solely by her. She has no problems making other things for the rest of the guild if they want, but she's gonna slap an ad for her store on it.
Magic Rank: A
Spells: N/A
Equipment:
Currently the culmination of her research into using the new battery-type Lacrima as an actual power source. The massive suit of armor is a weighty five-hundred pounds, half a ton, and is not exactly sleek or easy to move without the aid of its magical battery. As well it's a bit of an eyesore, truth be told. Pistons, pulleys, and mechanical parts are easily seen on the surface of the armor and while she has made some efforts to pretty it up, she's accepted the fact this is as far as her current research can get her in terms of looks.
The armor itself is made of extremely durable magic metal plating of the heaviest sort, boasting incredibly heavy defense against well...everything, which is initially what it was designed to do. It could easily be fairly intimidating, if it wasn't for its rather cumbersome weight and mild unwieldiness of the suit. It's not going to be winning any speed contests, and not exactly easily made for climbing or other tasks that require a delicate touch or need finessing. Its attack power is reserved for the first three magic items she made - swords and armaments she integrated into the suits design. Unfortunately, as its still technically a prototype it's battery-life is low.
Pros - Extremely high defense Versatile attack ability ranging from defense to a balanced offense. High physical strength Able to recharge its magical Lacrimas slowly over time. Not going to be moved easily
Cons - Battery life is low, meaning limited usage before unable to be used or needing a recharge. Slow, not exactly agile, a bit unwieldy. All one would have to do to render the armor incapable of use, is to destroy the lacrima or damage it enough. Not going to be winning any chases easily. Minimal ranged capability
Retaliation: In the large armament on the suits left arm, is where the first sword she ever created was integrated into. Named 'Retaliation' for its function, and is her most used weapon. When activated, the blade takes the form of a large ethereal blue blade, able to cut through most non-magic armor and items. The weapons most impressive ability though, is the ability for it to absorb Ethearno from a magical attack, and launch it back at her attacker in various forms of pure magical energy of varying strength, depending on the exact sort of magic absorbed. Works best with elemental attacks, and there is a chance doing this could overload the suit and cause it to emergency vent the excess magic to prevent the Lacrima from being damaged.
Buttress And in her right hand, another sword. At least, that's what it's supposed to be. A sword made purely for defense, and is much more of a shield rather than any offensive armament. Large and heavy, its size has been modified for the superior strength of the Aegis armor, so much so one might mistake it for simply a metal wall with a handle. Despite this, it's able to be swung fairly easily should one have need. It can shrug off most attacks and halt them in their tracks. Its unique ability though, is for it to nullify existing forms of magic in a certain radius around it. It's not a catch-all thing, however. Sufficiently stronger mages could simply ignore this field. As well, the radius is only a few yards - and it doesn't stop magic coming from outside of this radius, only stop it from activating inside the radius.
Other Equipment:
'Onslaught' A third sword meant specifically for attack, and by far the quickest and most devastating of the current blades she wields. The weapon increases the wielders natural speed, dexterity, and agility, allowing them to be able to perform feats of impressive acrobatics, and likewise utilize the element of wind for offensive attacks. It's able to create powerful, razor sharp slices of wind that can even cut metal. It's most powerful attack is its ability to focus the attack into a penetrating wind able to puncture most forms of defense - and most forms of magic - and deal some fairly massive damage to any target.
Unfortunately the high speed of the weapon meant it was ill fitting to be integrated into the Aegis, so she uses it currently as a personal armament for fighting if she can't use Aegis.
Exhaurire Magia: Her first creation. A gauntlet to be worn on ones hand. It's her most refined design as well as one of her most versatile tools yet, able to do a number of different things to aid in combat, as well as a number of different utility functions. Combat wise, it acts as a powerful weapon able to blast concentrated waves of condensed Etherano at targets ranging from 'tickling' to 'leveling a whole building' though the latter would probably break the gauntlet. Additionally, it is capable of forming a shield of the same condensed magical energy that can block most forms of damage well enough, though it wouldn't stop anything greatly damaging or powerful. Its most devastating feature by far though, is its ability to drain a living target of its Etherano and fuel its own battery with it. Of course, one has to touch the actual target and stay connected. It's a bit difficult to use fully since the foe is also not restrained and if had any degree of skill could easily break free from it.
Utility wise, it carries several compact long-distance communication lacrima, surveillance Lacrima, and other miscellaneous items in it. She is still trying to modify and upgrade it. When wearing the Aegis armor it can integrate with it to enhance its capabilities, giving the armor some ranged function, though nothing too amazing.
Personality: Generally serious, Liza tends to be a rather humorless and severe sort upon first impression. A workaholic through and through, she often forgets to relax and have fun. When you have work to do, resting and fun can come later, and boy does she have a lot of work. Studying, practicing her swordsmanship, tinkering with Lacrima and magic items...the girl barely has any time to consider the possibility of 'fun'. She tends to get annoyed when people interrupt her work, and tends to spend days at a time in her workshop improving her designs.
She absolutely loves magic items. Originally being from Edolas she has a fair affinity for them, even if she doesn't even remember she's not from Earthland. She absolutely loves working with them, tinkering with them, and making them better and she prides herself on being the best creator and user of magic items in existence. While some may argue magic items will never match a mage completely...well, she intends to change that perception, and make Lacrima powered magic items even normal people can use.
When she does take a rare moment to relax, people will find a girl that likes drinking, roughhousing with her guild mates and above all, adores and cherishes them. Liza is extremely loyal, and with a heavy sense of justice will not let any wrong-doing go unpunished. She has a rather romanticist view of chivalry, honor, and knights and has at times been called silly for her loyalty and admiration of such things.
History/Bio: Liza's history is fuzzy, even to her. She remembers at one time she lived in a large lab of some sort, along with her parents. They lived there simply because their parents had to be close to their work. She had no idea what they were working on, but it was important. At least, to them at any rate. Some sort of large magical structure or something. She hadn't a clue - she was too young to understand at the time. What she does remember, though...
was that it went horribly, horribly, wrong.
Explosions. Screams. Blaring warning sirens. A shard of Lacrima nearly costing her an eye, the feeling of weightlessness, her reaching out to her parents as she was launched into the sky.
Then tumbling down the side of a mountain somewhere. The young Liza of course, was absolutely terrified. A young child hardly had any ability to cope with something like this, but she did her best. Her parents taught her well and what to do in this situation. Told her to stay put, and that someone would eventually come and find her.
A day or so passed, but no one came.
Disheartened, she started walking. As luck would have it, she eventually wondered into a fairly well-traveled road, and as she collapsed from exhaustion it just so happened a family returning from vacation passed through the area at the same time. Seeing the battered, half-starved child on the road...well, they couldn't just leave her there. They immediately brought her to the nearest city, which thankfully was their home. After nursing her back to health and while she was initially suspicious of them, they eventually took her in as their own after no leads could be found to her actual parents, and she had no memories regarding how she even got there. Most people didn't take her seriously when she told them, after all. Passed it off as a child creating a fanciful notion of terrible events.
Even now, she struggles to believe herself at times, but she tries not to think about it.
As she grew up, she saw and heard tales of mages performing incredible feats with magic. Thwarting bad guys and doing good deeds. She decided she herself wanted to help, but it was a fruitless endeavor. She, like 90% of the population of Earthland were incapable of using magic like most of the mages. Still, she wouldn't give up. No one believed her when she said she was from a world where magic items used to be the norm some decade or so ago, but she'd change that. She'd make her memories a reality.
So what'd she do? She devoted her entire life to studying the under-appreciated field of magic items. Something that most found, she quite excelled at. Magic items hadn't been fairly developed due to most mages being able to channel magic through their bodies, so most found it inconvenient to use such things save for perhaps, a few other skilled individuals. So for years she worked to improve her magic-item crafting and ultimately complete her goal of bringing Magic Items up to par with actual magic.
She still has a long way to go, however. It takes more than one visionary working to change the views of an entire world.
To help further her own goals and spread the word of her inventions, she has taken to join a guild. Fairy Tail, after hearing amazing tales of past exploits she decided to join up, and has sense become a valuable member of the guild. She even developed a new type of Lacrima, albeit its rather small and extremely complicated and expensive to make at the moment - A type of lacrima that passively draws Ethearno, that is magic power, from the air and charges the object over time.
Extra: -Birthday: February 13th. -Her home is basically a giant magic engineering lab and a store by the name of 'The Bronze Buttress' -Any item made by her, is slapped with an ad for her store on it. (The Aegis armor has a stylized image of her face on the chest and her store name) -Is in fact, left handed. -Skilled in a number of sword fighting styles, as well as hand-to-to hand combat styles. -Has a foster mother, father, and brother she keeps in contact with and writes to almost weekly, and visits at least monthly. -Her dream is to make magical armor like hers accessible to everyone, even those without magic like her.
Go ahead and move it to the character tab, as everything looks fine with me. Unless I have to do that, haven't run one of these in a while so I'm rusty. I'll get my character up shortly.
1. The most obvious one I think is the Grand Magic Games. Will they be a thing? (we'd need other guilds and characters to compete against here though, so we'd need some NPCS and such)
2. Dark Guilds are obviously still going to be around and a thing, so having some of them could be interesting/good to work with. (Same with the above - NPCS and whatever. We'll need a lot for a lot of things, come to think of it)
3. Perhaps something to do with Demons and such. Zeref may be dead canonically, but that doesn't mean some other mage couldn't have created something.
4. Maybe something involving dragons still? I'm not caught up on what exactly happened to them at the end of Fairy Tail proper. Been a bit out of the loop since the Grand Magic Games.
5. Maybe something involving Edolas again Shameless self plug my Character is from there, so I'd feel appropriate if something happened with them. Perhaps nothing major, just something for maybe some character development on her part. (I'd say the other people are free to pitch their ideas for any character centric stuff too.)
6. And of course, we could use a few smaller arcs/quests/missions at the beginning and maybe stuff during downtime between whatever the major arcs are.
That's all the hypotheticals and suggestions and such I've got for now. If you'd prefer, PM me and we can get some good ideas going, maybe~
Personally, I'm more for the idea of missions being the bread and butter of the rp. Long term arcs and story lines are great, don't get me wrong, but I think for the most part they over complicate things, especially for the GM and cause the rp to burn out much quicker.
As far as dark guilds go, I was thinking of one where the master of the guild got into some dark magic and killed all the members. Then he placed their souls in puppets. These puppets are then able to use the magic of the souls and he can ever turn the personality on and off at a whim. So the story there would be the guild master is hunting down powerful mages in order to add them to his 'guild.'
Another idea for a powerful enemy, is a similar vain, is one in the same vain as legion were a single powerful mage went crazy, because he saw something horrible, and his mind split into several distinct personalities, all with magical abilities of their own. Kind of like Legion from the Marvel Comics.
Seeing as we can do a multitude of arcs really, I can't see why we can't use several/all of these ideas at some point. I do agree that questing should be the bread and butter of the roleplay, but some of these ideas can definitely be incorporated into that.
1) The Dark Guild using people's souls as puppets definitely has potential, maybe there's a major quest for it (It'd be S class probably) where the Master of this Dark Guild is tormenting a town by collecting the members for his puppet army and our team has to save the town from his wrath. A good name suggestion for the Dark Guild I think: Titan's Fist. The Master's name could be Kronos as an omage to Greek mythology.
2) I also like the idea of another Dark Wizard like Zeref, maybe that can be the overall plot line that we follow when not questing. He could be rising to power as our team goes through the story and could be the major climax for the final arc. Like Zeref/E.N.D was of sorts. He'll need a name and stuff, but we can work all that out.
3) I think at some point we should have an S class trial, for the members that aren't S class. Not all of our team members have to be competitors in it, one or two can be partners for the other competitors. But I think it could be fun.
4) I also think a GMG would be fun, but should be held off until later in the roleplay. Towards the end would be good.
5) Edolas is always a good arc, but seeing as the passageway between the worlds was destroyed I don't see how we would explain a trip there. We could always incorporate Edolas In some other way, maybe a quest leads them to a group of bandits that came over from Edolas and they're wreaking havoc because they're mad their home is gone or something. Basic, I know.
6) I think anything involving dragons should be put on the back burner until we nail down characters, as it really only makes sense to include them if someone is making a Dragon Slayer.
7) I had a sort of idea where a Dark Guild is trying to find a book, a dsrk magic book with a spell called the Curse of Cards. Basically, what it does is trap everyone within a fifty foot radius inside individual playing cards, leaving them immobilized so the wizard can do his/her bidding. What if a Dark Guild did this to Magnolia, but our team didn't get trapped because they returned after the curse had been cast. So our team has to save Magnolia and all of Fairy Tail by breaking the curse.
8) I also like the idea of a Dark Guild placing a spy inside Fairy Tail to tear it apart from within, a vengeance plot if you will.
Name: Tane Snocur. Age: 19 Height: 6'2" Body Build: Svelte.
Guild: Fairy Tail. Location/Color of Guild Mark: Upperback/Lightblue. Joined Since: 1 Year Ago.
Magic Type: Lost Magic, Caster type. Ice Dragon Slayer Magic. Magic Rank: A Rank. Spells:
Ice Dragons Roar - A winter blast of icy shards and blizzard winds expels from his mouth.
Winter Howl - A variation that can change the weather. Cools down the moisture in the air to cause snowfall around 100m area.
Ice Dragon Combat - Physical moves imbued with Ice Dragon Slayer Magic. Capable of cause frostbite upon physical contact and freezing upon prolonged contact.
Ice Dragon Flight - Sculpts and sprouts two dragon wings to fly with. He can also use these wings to block with and extends thorns for a surprise attack.
Secret Art: Ice Dragon Glacial Impact - Concentrates a large amount of Ice Dragon Slayer Magic into his fist before crashing it into an opponent. Upon impact, frosty magic penetrates the body before bursting out violently on the other side. It his strongest physical spell yet.
Secret Art: Ice Dragon's Winter Wonderland - Allowing his Ice Dragon Slayer Magic to run wild, he essentially creates a blizzard to assail his opponent(s). The longer they stay within the storm the more frozen they become. He can keep the spell going for 5 of my posts.
Equipment: None.
Personality: A tad lonely and distrustful, Tane has always displayed a loathing of strangers. Its often been misinterpreted as fear yet if one was to antagonize him they'd quickly learn the difference. In that respect, many has dubbed him the Fairy Wyvern for his ferocity and magic. However, funny enough, one only needs to offer him a bit of ice cream or a fresh chunk of ice to garner his attention. For despite all his flaws, his naive and stubborn nature, Tane yearns for those that understands his precarious need for both space and attention. He exhibits a animal-like persona when around certain female comrades, both extremely protective and stoically affectionate.
History/Bio: Tane is the heartless result of parent's lust for power and disregard for ethics. When he was a lad of four years he was operated on and embedded with the Ice Dragon Slayer lacrima. The mixture of his youth and the powerful magic created a kettle pot of chaos. He would often exert an extreme chill without realizing it, his tantrums became a living, breathing rage, and worse of all was the hindrance he became to his mother's ambitions. She couldn't control the brat, he remembered her saying. He was the bane of her existence, a failure and waste of precious resources. He was a frozen, worthless boy.
Eventually she dubbed him the blasted Snow-cur.
After Tane's elder brother found them again--a story in itself--he whisked the young boy away. Unfortunately, though his mother hated him so, she was not keen on letting her investment be stolen. She informed the local authorities, who after learning Tane's brother was involved in a guild contacted the Magic Council. They chased them for a time, leading Tane's elder brother to devise a plan. It was simple enough; convince her to reform, if he couldn't then wipe her mind, take responsibility, and leave Tane with the one person he trusted most.
A Fairy Tail mage.
Well he had to wipe the woman's mind, leaving her incapable of caring for Tane; she was mentally gone after all. For whatever reason, Tane was never picked up by the Fairy Tail mage. He was left to find Magnolia on his on, which took several years in itself. As famous as the guild was, Tane's courage had been whittled to nothing by his mother. It was only after stumbling upon a Fairy Tail mage had he found the courage to follow her back, where he grew attached, and found a place to call home.
Extra: - His birthday is December 1st - He is afraid of most women - He can be unrefined, despite his proven lineage - Ice cream is his favorite food - Animals are weird to him - Butterflies are beautiful and meant to be admired
So I was thinking, as far as possible story threads, are there any reasons we can't add new forms of entities into the rp like vampires, were-creatures, etc, etc, for story points? I'm seriously asking because I only got as far as the Daphne arc ^.^;
There really isn't a reason we can't, so if you have any ideas for it please throw them in.
Since we do have a Dragon Slayer amongst us, we should consider of we are going to do a plotline at some point about the dragons. So any ideas for this would be good too.
I'll get all the updates into the introduction post once we get everything figured out for sure.
There really isn't a reason we can't, so if you have any ideas for it please throw them in.
Since we do have a Dragon Slayer amongst us, we should consider of we are going to do a plotline at some point about the dragons. So any ideas for this would be good too.
I'll get all the updates into the introduction post once we get everything figured out for sure.
Well secret societies are always fun to work with. Maybe, there's always been vampires and werebeasts living among our characters, and that's the way they want to keep it, but a rogue wants to destroy the regular people by releasing a virus or spell which'll turn everyone into one of said creatures.
Also, molemen trying to destroy the surface world with some form of solar magic could work too.
Would also love to see our characters in some woods, investigating a string of murders which turns out to be a wendigo.