—————————————————————————————————————————————————————————————
Hi, I'm Savato. This is the interest check post for this RP I've been working on with @Syn. Most of this post will serve as the OOC, with additions such as a definitive CS Template (we have one, but we're revamping it). Most of the premise is established below, as well as new ideas as to how the RP would be managed, especially in the 'Event and Progress' section I invite you all to check out. And yes I'm probably changing some of these gif's. This is to see if this premise and system appeals to some people here, as the OOC will be posted shortly.
Feel free to inquire on anything in particular, and even start formulating your own character. Most of the usual Naruto-Character information will be required, with some possible additional blanks to fill out with the new CS. You can also PM me or Syn if you're unusre of a character concept. But remember! Every nation has its own agenda and ways, and as such you may be expected to adapt your character to an extent to fit the bill. Nothing major, but we can't have some openly rebellious character in a nation that values discipline before anything else taking part in their army for instance.
—————————————————————————————————————————————————————————————
—————————————————————————————————————————————————————————————
—————————————————————————————————————————————————————————————
Welcome to the RP! As with any Naruto RP, you should expect adventure and fights. Though in this iteration of the Naruto World, we will be exploring what we call the 'New Continent'. Inspired from HunterxHunter for the name, a lot of the RP will revolve around exploring the uncharted land that borders multiple big territories, all the while keeping the homeland relevant in the affairs happening in the world. This means that you can indeed be of any nation, and you're going to be set to discover lands that haven't been touched upon in the canon (or even here).
Up until Hashirama Senju and Madara Uchiha founding the Hidden Leaf is kept from the Canon. No Ashura/Indra reincarnations, no Naruto. We have written the history of every nation to help enlighten those who want to know more. But, this does mean that ancient history of the Naruto world is mostly unknown to the characters. There are no limitations as to what kind of character you can play, no restrictions on clans (with the exception of the overpowered Otsutsuki), so long as you keep power levels reasonable. Speaking of, the current era is one that had just seen a World War, as such the youths will be stronger than the average you'd expect. We're going for low-Jonin level characters to start with. If balancing becomes an issue, feel free to take another sheet as reference, or ask us directly.
Your objective, as a player, is to be one of the many shinobi from the great Nations to operate in the Amegakure Hub City. A nation that had been converted into a form of 'Republic City' where all the big powers can cooperate and execute joint initiatives (and an easy way to have people all be in one spot). You will be tasked with investigating the New Continent, accomplishing specific tasks and unraveling the big conspiracies that go beyond what was known in the Shinobi world. Use this as an opportunity to grow, satisfy your own personal agenda and confront whatever menaces that threaten what you stand for.
—————————————————————————————————————————————————————————————
—————————————————————————————————————————————————————————————
—————————————————————————————————————————————————————————————
Ideally, rules are not required, but as with all things involving humans there are inevitably going to be problems. Whether it be between people or just confusion about the systems in general. Therefore, it is wise to invest in quality rules before it becomes an issue.
- No power-playing, godmoding, autohitting or any other breaking of standard roleplay standards
- GM's have the final say. If it is felt a decision was unjust, PM a GM.
- Inactivity earns you the stigma that comes with it. GM's will likely forget about you (conveniently) during the planning stages.
- Plot ideas and village ideas are welcome. But run them past the GM team first.
- No excessive swearing, gore, or sexual content. RPG-rules apply. Rulebreakers need not apply.
- Character death is a possibility. But the story comes first.
- Be fair. Do not make jutsu descriptions extremely vague for the purpose of ducking stuff into there.
- If above rule is broken - expect smackdown. If something is fishy in the IC, GM team will react.
- Player fun goes above all else. Do not take away someone else's fun for your own enjoyment.
- Bijuu are not available. More information soon.
- Jutsu ban list can be altered as the RP goes on. Issues that arise may be corrected within the list.
- Progress is made tangible in the RP. Everything you do must be justified in the IC. No sudden powerups. Refer to the 'applications'.
- Adhere to logical power scales.
—————————————————————————————————————————————————————————————
—————————————————————————————————————————————————————————————
—————————————————————————————————————————————————————————————
The principle of an event is simple, it is an adventure guided and manipulated by an Event Master. They are essentially the narrators to an adventure one or more characters undergo during the story. It can have puzzles, fights, meaningful interactions, anything really. One should always expect some interesting content, however. Events are means to advance plot as much as character development. They should be used as tools to develop your characters in any facet you deem fit, whether they actually gain something tangible for it, or if it is for their own personal growth. Of course, in the end, an event is meant to be fun.
Event Master
An Event Master, or EM, is essentially a GM for this specific event. They can be an actual GM, or a player wishing to narrate their own adventure. They are expected to have an event plan, and will judge the performance of the players based on their choices and actions. GM's will approve all event plans, and ensure that any tangible benefits gained are, well, acceptable. If you wish to be an EM, feel free to ask!
Activity
While there is no need to rush anything, we will impose a window for each participant to post after the EM has posted. 3 days will be given, and after that, the EM is allowed to continue. You will not be retconned, but you'll be expected to find a reason to justify this. Warning the EM in advance of an absence will have them improvise for you, most likely. We recommend that, if you are swamped, to simply make due with one paragraph or two. Not every post has to be a wall of text.
Risk and Reward
I am a big fan of the risk vs reward system. But, it isn't always perfect and I hate to impose ridiculous standards onto people. Which is why I find it appropriate that every member of the group should be able to choose the degree of risk involved in the event. The following scale is the one we will be using:
1: Minimal risk. Chances of mild to average injuries.
2: Low risk. High chances of average injuries, and possibility of severe.
3: Medium risk. The chance of severe injuries is quite big, and can even be crippling.
4: High risk. The chance of death happens here, albeit quite rare. Chances of injury are the same as 3.
5: Maximum risk. The chance of death is more probable than in 4. Chances of injury are the same as 3.
Of course, the higher risk, the better your rewards will be. How you succumb to the risks depends entirely on the EM. However! The subject of death will be tackled below. Remember, just because you're going with a risk level of 3 doesn't mean all your injuries will be severe and borderline crippling. But the chances are much higher, and you have to be prepared to accept them.
Death
We take death very seriously and do not think it should be flung around as some sort of punishment for people to be daring. It can and will happen depending on circumstances. Rest assured, a death will not occur before consultation with the GM's and a possible appeal. Although, should death be avoided, another, quite massive consequence will likely befall you. This doesn't consider PC on PC combat and deaths.
Applications
To put it simply, you can apply to have your character gain certain abilities and items through application forms that recount the development of your character toward this end goal. More to come on the actual form itself. The application would involve every relevant event in your character's development that allowed them to arrive where they are. And then, you'll prove to us why you think they should develop this ability, why it fits them and why they deserve it now. What they intend to do with this newfound power.
There is no prescribed amount of development for an ability. But understand that, the bigger the thing you ask for, the more we expect from you. Want some D rank? Development in a small, average risk event will do just fine with a little fluff added here and there. You want to unlock your MS as the edgy, badly written Uchiha you are? Be prepared to deliver on the risky actions and MEANINGFUL development. We'll only trust such things to people who can write something coherent anyway.
You can either post an Application in the OOC thread, or PM it to the GM team.
—————————————————————————————————————————————————————————————
—————————————————————————————————————————————————————————————
Jutsu that are only seen in games are not considered canon and therefore cannot be used. However, you can make your own versions that mimick them. Additional banned jutsu are;
- Body flicker
Blocked from use in combat, allowed outside of combat. Speed tier of this RP is on par with it anyway. - Body replacement technique
Blocked from spamming, allowed 3 times per battle - Tsukuyomi
- Izanami
- Izanagi
- Kamui
- Rinnegan
- Rinbo: Hengoku & Amenotejikara
- Space-Time Ninjutsu
Will require extreme scrutiny from GM team - Edo tensei