Hidden 6 yrs ago 6 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

Member Seen 6 mos ago

Name: Bidzil

Age: 23

Race: Human (transcendent)

Appearance


Personality: Light-hearted and kind, brave and couragious. When Bidzil sets his mind to doing something there is normally no stopping him. He can't turn a blind eye to what he sees as wrong and ends up getting involved in problems that are sometimes better left alone. For the ones that he cares for, he will fight until his dying breathe. Loves a good joke or pun. He also like to explore and doesn't mind a good fight.

Bio:


Equipment: Millan's Guard Blade, Custom Trantis Blade

Abilities: Swordsmanship, Wing reveal/hide (though no flight), Transcendent energy attacks (when wing is revealed)

Extra notes:
While well trained in swordsmanship and used to sparring with his towns guard, he has never had to actually take the life of someone before leaving for Kalla. Often when settling disputes, he strikes an opponent with the heavy sheathes like the Trantis guards are trained to do. The are able to do this by their weapons dual sheaths. One outer sheath that hold's the sword and sheath inside, and then the true sheath. The swords have a type of latch to keep them connected to their true sheaths, which are also made of a light metal material. The guards and Bidzil are trained to use the sheathed sword as effectively as a regular sword, thus once unsheathed, their skills with the blade become much faster. A blade with it's true sheath can still be lethal if used right.
Hidden 6 yrs ago Post by drewccapp
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drewccapp

Member Seen 3 yrs ago

Name: Allanon Valentis the Ironblade

Age: 48

Race: Human

Appearance:


Personality: Allanon is a pensive man having lived a life seeing the darker side of humanity he carries many of his decisions with a lot of weight. He is decisive and discerning. He appreciates the small joys in life whenever he can afford to. He very much likes to reminisce over his childhood as it was a simple time where his decisions had little impact over others lives. His word means everything to him.



Equipment:
Matched Longswords: While his sword style is a single sword style he has kept Marissa’s golden blade with him as a reminder of his promise to her. They are enchanted so that so long as they are in close proximity to each other they will maintain and repair themselves.


Throwing Daggers: He has ten of these on a bandolier ready to throw as needed.


Abilities:
Valentis Sword Style: A balanced single-sword style created by Allanon over his lifetime. It is renowned as one of the best sword styles in the world for many-on-one combat.

Stealth and Disguise: Many of Allanon’s operations required the use of stealth and disguise, and while it was not his primary role he learned many things from the now deceased Ironblade that was responsible for disguise.

Extra notes:
Hidden 6 yrs ago Post by Brithwyr
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Brithwyr Primus inter Pares

Member Seen 3 mos ago







Name:
Tynni Ahonen

Age: 20

Race:
Varuk

Appearance
Tiny Tynni's nickname is well earned. Standing at a little over five foot, she's won't be anyone's first pick for a basketball team. Look past her dwarven height, however, and you will see her lithe frame, her hardened abs and a fire burning fiercely in her emerald eyes. Her skin is as dark as the night, a colour her hair shares, to the point where if she stood outside on a starless night and shut her eyes, you would think she disappeared. Her nose is button-shaped and peppered with freckles, and her lips plump and cherubic, two humiliatingly adorable features on someone who wants to exude a ferocious persona.

In terms of clothing, Tynni prefers lighter leather armours like her mentor. Unlike Siiga, however, she doesn't wear them to distract, but to manoeuvre more easily and to prevent herself getting tired over long treks. When in her armour, she goes her hair back in either a ponytail or pigtails, but wears it long in civilian clothing. Either way, she has a ring of white war paint around her eyes, symbolic of her status as an apprentice in the Followers of Akko.

Personality:
Tynni is an energetic, good natured young woman. No matter the weather, Tynni can be seen with a big smile on her face and a song in her heart. She can always see the light at the end of the tunnel, and she's got the willpower to push herself until she reaches it. Her relentless optimism can be a bit overbearing at times, but hey, someone has to stay optimistic when you're surrounded by cynical, defeatist bastards. Might as well be her, eh?

A tomboy at heart, Tynni sees nothing wrong having fun in the mud, and loves going for long runs and hikes up great hills. If she really likes you, she might even have a wrestle with you - she steadfastly refuses to duel people she sees as beneath her and is always seeking out the next big challenge. She respects strength, although she hates those that abuse their strength over others.


Tynni has a bad habit of overthinking things, interpreting even the most minor of things as evidence that someone utterly hates her, and if someone does hate her, she's willing to go to extreme lengths to patch that relationship up. She isn't easily embarrassed, but when she is, it stays with her for a very long time. Guilt over what happened to her mother and her abandoning of her father plagues her.

Bio:
To fully understand how Tynni got to where she is today, one must consider who her father is. Soini Ahonen is the man. A mere peasant by birth, Soini established himself quickly as an individual of exceptional strength, working in his town's mill. He was said to be so strong, he could carry a full sack of grain as though it were full of feathers when he was only 14, and he only got stronger. At 18, he challenged a foreign knight to a fist fight and beat them without taking a single hit. At twenty three, he killed a bear with nothing more than his own two hands.

His feats of strength became well known throughout the community, and over time, he became a kind of unofficial knight, protecting his village and any villages nearby from every and all threats. Some began to whisper that he had been blessed by a god, others that he was a demigod. Young men, eager for fame and glory, came to him for instruction on how to fight as well as he did, and he taught them as best he could. The more he taught, and the more he achieved, the more his legendary status grew, and the more people came to him for help and guidance. By the time he was thirty, Soini had founded the group that was to earn him his most fame - the Followers of Akko.

The Followers were an ascetic lot. Soini was a religious man, and his faith strongly informed how he lead the Followers. They went around from village to village, doing everything they could to improve the lives of those they met. Followers were expected to take vows of poverty, taking only enough wealth to keep themselves fed, clothed and armed, giving the rest to the poor. Whether it was as simple as lending a hand to a farm or a mill, or something as serious as hunting down bandits and wild animals that were raiding the villages, Soini and his Followers were willing to carry it out.

It was through the Followers that Soini met Toini. Toini was a beautiful, compassionate woman with a religious fervour that rivalled Soini's and naturally, the two hit it off. Friendship turned to love. Love turned to marriage. And with marriage, there came children. Toini had four boys and two girls by the time she got pregnant with Tynni. But Tynni's pregnancy was not like the others. You see, Toini was 48 by the time she got pregnant with Tynni, and most doctors believed that she was barren. This surprise late pregnancy quickly took a toll on Toini's already worn body; migraines so bad they left her bed-bound, constant tiredness excarcebated by sleepless nights from the pain, morning sickness tinged with blood. When Soini called for a doctor, he was told that his wife's body simply could not handle another baby. It was suggested that the baby was aborted to save Toini's life

Soini and Toini both immediately rejected the idea. It didn't matter how difficult the pregnancy was, no amount of cajoling could convince the two to give up the baby. They were told that the baby could end up deformed, or possibly even dying, and that it would be more merciful to kill it now and save it future pain, but Toini had faith that Akko would never allow that.

One night, there was a fearsome thunderstorm. Despite her sickness, Toini, through sheer willpower, managed to clamber out of bed, put on her cloak and went out into the middle of the storm to pray. She stayed out there for hours in the rain and lightning, begging with Akko to show mercy on the child, to bless them and look after them no matter what happened to her.

Sadly, Soini's worse fears came to pass. The pregnancy was too hard, and the stress of actually giving birth proved too much; Toini died in childbirth. And yet, her child lived. In fact, she seemed perfectly normal. What everyone expected to be a deformed and crippled child was born perfectly healthy, of a good weight and size, breathing normally... Just normal. Soini named the baby Tynni, after his wife who gave up her life so the baby could live.

Soini vowed that Toini's sacrifice would not be in vain. He swore to look after that child and to make her someone that Toini could be proud of. He also swore to never tell the child of how her mother actually died, and invented a story that Toini actually died of sickness some time after the birth, lest the guilt cause Tynni undue pain. He knew it wasn't her fault. It was no one's fault but his own.

As a child, Tynni lived a blessed life. Despite his vow of poverty, Soini treated his young daughter as best he could. And Tynni grew up into a very precocious and pretty little girl. Those who knew about Toini's prayer to Akko truly believed that the Goddess had given Tynni her blessing. She had admirers in every village. Her tutors said she was one of the brightest little girls they'd ever had the pleasure of teaching. She even inherited some of her father's strength, sometimes fighting boys two or three years older than her and still winning.

Soini never his his intention for his daughter to join the Followers. He trained her personally in a variety of weapons, and taught her skills such as medicine and construction in preparation for her eventually membership. Perhaps, he hoped, she would be willing to lead them after he was gone.

But Tynni never wanted to join the Followers. She knew that her dad wanted her to lead them, and she couldn't stand the pressure of being seen as "blessed by Akko". She certainly didn't feel very blessed. The Followers would always treat her weird, never daring to look in her eye or say anything that might possibly be concieved as offensive, and that made it hard for her to have close friends. Even other kids her age seemed deferential and would walk on eggshells around her, for fear of bringing down the wrath of Akko, or, more pressingly, the wrath of Soini. A position as a leader seemed even more lonely, and she just wanted out.

On her 18th birthday, Akko was initiated into the Followers. She passed the entrance test with flying colours, though every instinct in her body told her just to throw it, just so she didn't have to put up with any more of those subservient, downcast looks, but she didn't have it in her to disappoint her father. This was when Soini made his biggest mistake.

Sensing his daughters apprehension, Soini took her aside to talk with her about how she felt. The talk swiftly devolved into a yelling match. Soini was adamant that Tynni would join, and lead, the Followers, but Tynni was just as adamant that she would never lead them. In his fury, Soini accidentally revealed the one thing he thought he would never tell his daughter: that her mother died giving birth to her. In his enraged mind, he hoped it would guilt Tynni into joining. He told her that if she didn't join, then her mother would have died for nothing.

Tynni felt guilty, alright. But not the way that Soini hoped. Her mother died giving birth to her? She was a killer! A cursed child! How could she show her face around the Followers again, knowing that the blood of her mother was on her hands!? Terror overtook her. She didn't deserve to be around her family, not after what she'd done, what she'd taken from them. Mid-argument, she fled the safety of her home and ran off into the night. In his youthful days, Soini would have chased after her. He may even have caught her. But the Bear was old and tired, and he could do no more than shout after his fleeing daughter, ultimately powerless to stop her.

Tynni didn't know where she was going. She didn't know what she was doing. She had never been without at least one Follower by her side, and the thought of going out on her own into the great wide world filled her with dread. But she knew, after that night, that she would never, ever be welcome among the Followers of Akko again.

So she used her skills. For the next few months, Tynni wandered from village to village, fixing granaries and fighting bandits and generally doing whatever she could to make the lives of those around her more comfortable.

During these wanderings, she met Siiga, an outlaw turned mercenary. Her skill in combat and her sheer determination impressed the ex-bandit, and she took her under her wing as the newest member of her mercenary company. For the past year and a half, Tynni has been studying and training under Siiga's guidance. Maybe one day, she will return to face her father. But that day seems far away indeed.

Equipment:
Tynni has no special or unique weapons. Her generally weapon of choice is a halberd, to make up for her short height, and she wears light armour for ease of movement.

Abilities:
Tynni's background as a Follower of Akko gives her a wide variety of experience, however she doesn't truly excel at much. She's as quick as a rabbit and strong as a bull, has some basic medical experience and she can build a makeshift camp with very little.

Extra notes:
Hidden 6 yrs ago Post by Lotrix Molick
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Lotrix Molick

Member Seen 2 yrs ago

Name: Kistalfionnis

Age: 73

Race: Full-blooded Beastman (Satyr/Faun)

Height: 6'10" not counting horns, 7'2" with horns

Appearance:


Personality: His time as a slave led him to become manipulative whenever he feels he needs or wants an advantage. He is not opposed to violence but would prefer a proper party to gain more allies rather than more enemies. Anyone that he considers a friend are treated well, though he is not opposed to trying to woo friends. Anyone that is an ally can expect him to be honest and polite but not to capitulate nor be a sycophant. Those that are neither allies nor friends will receive polite reactions until they show hostility. Once shown hostility, he will become far less polite. If weapons get drawn, he has no compunctions about maiming or murdering the people. He also has no issue with looting corpses. He views backstabbing as a death sentence. Even if he may lie, cheat, and steal, he does keep to his word. His promises are kept despite anything else he does to exploit loopholes or gain an upper hand. His life is informed by his own personal code.

Kistal loves a good party, a full drink, and good friends. Despite his many morally questionable tendencies, at heart, he wants to treat those close to him well. He will share a drink, sing a song, share a dance, and offer stories. So, while some may find him evil, he is far less so and more amoral.

Bio: Born to parents enslaved in Tundral, Kistal was forced from birth into chattel slavery. As he grew up, he became an entertainer, cook, and brewer/distiller/vintner for the family. His owner often made him wear ridiculous outfits or even do humiliating acts. This continued until he was 23.

His parents were chastised and then isolated after they accidentally dropped the family steaks. In isolation, the whole of the owner's family jeered at them, insulted them, and even abused them. The owner himself did horrifying things by torturing them relentlessly. Kistal had to watch as his parents were lashed, cut, burned, and beat for a completely minor offense. The owner and his family did not stop until both parents lay dead on the permafrost. Kistal entered a deep depression of mourning from having to watch them die. He barely managed to keep doing his job well enough, though anyone who looked at him could see how numb and dead he felt. They simply thought he was broken and a proper slave. Instead, a small flame of anger began to grow in his mind, coupling with his rather free spirit.

At that point, he began to rebel, causing him to be put into manual labor in a mine. While there, he plotted an escape. One night, after a shift in the mine, Kistal silently sneaked into the owner's home. He silently killed the owner first, taking his enchanted spear and using it to break the chains of his shackles. Then, he went through and killed the owner's wife, daughters, and son. Covered in their blood, Kistal took banners and left, killing any overseer in his way. In just one night, he tasted killing, ending with 12 people dead and leaving the other slaves free to leave or stay as desired.

Having nothing tying him to the place, he left town and escaped into the mountains. He hid high in the mountains, using his natural resistance to keep going as he foraged and barely kept fed. Once a couple weeks passed, he felt he could safely come down. He traveled north quickly, ending up in Portea. He discarded his old clothes and got the banners made into beautiful garb. By doing odd jobs, entertaining with dances, and performing occasional guard duties or assassinations, he made a decent life for himself.

Once comfortable, he began to study his tribe's magical traditions, often paying large sums for books, letters, and conversations with people versed in it. Kistal developed his own methods for casting the tribal spells, but he learned the curses, hexes, and divination his ancestors used. It took him nearly 50 years to obtain this moderately comfortable lifestyle.

He, despite still doing assassinations, burglaries, and creating scandals, primarily works as a cook at a tavern. He also makes much of their alcohol. The tavern went from a locally known place to one of the more prestigious taverns in town after Kistal applied his talents. Now, though, he is getting restless. He has funds and materials to leave and make his own way. Now, he just needs a reliable group to travel with.

Equipment:

Enchanted Spear: Spear with lights within that can be turned on or off by command. He stole this from the dead hands of his former owner.

Shaman's Trappings: His clothing is made of fine silk and feature elegant symbols and trim. They were made from various banners within his former owner's home.

Broken Shackles: His bracelets are high quality and magically locked around his wrists. The connection points for the chains have been shaved off completely. They serve as a reminder of his early life as a slave.

Abilities:

Mountain Adaptation: He can survive easily on mountains and in cold environments. While not immune to cold, Kistal can comfortably survive in cold and mountainous environments. This gives him the ability to breathe more efficiently and also immunity to vertigo and similar disorientation.

Mountaineer: Enhanced dexterity and agility combines with innate climbing ability to allow extremely strong climbing abilities. His strong legs grant him much stronger jumping ability.

Enhanced Senses: He can see clearly in anything short of pure darkness. His sense of hearing and smell are beyond human range. His sense of balance is extremely high to couple with his climbing ability.

Hoof, Horn, and Claw: His horns can gore targets and feature a more durable and thicker skull to prevent concussions and reduce damage. His claws are effective and difficult to break. His hooves, while not designed for combat, have sharp points on the toes and combine with his strong leg muscles to deliver strong blunt or piercing kicks.

Reveler: Due to his satyr physiology, he is well adapted to revels. He cannot sleep, even willingly, and takes an extremely long time of drinking hard liquor to get drunk. Even when drunk, he cannot suffer a hangover. Kistal can gorge himself on food and drink without feeling ill or getting ill. His body also has no refractory period, extremely efficient processes to keep his muscles working beyond normal human limits, and a massive metabolism to process all the food and drink he tends to consume.

Magic: Kistal can cast a limited amount of spells. They focus upon curses, hexes, and divination.

Extra notes: His magic normally involves items, dances, gestures, and frequently also features alcohol. He also always carries a set of cards and a set for liar's dice, playing up to 6 people at a time. Kistal is an almost magically good cook, baker, and pastry chef. He can make his own alcohol, given materials, at the same proficiency as his cooking. Kistal is a great dancer.
Hidden 6 yrs ago 3 yrs ago Post by Kaia Tau
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Kaia Tau

Member Seen 7 mos ago

Name: Renestrae Vesperr
Nickname: Ren
Age: 35
Race:Sylphan/Gruskan
Gender: Female
Height: 5’11’’
Weight: n/a
Hair color: White, dyes to brown often
Eye color: White, has contacts
Occupation: Assassin

Likes: Adventure/Exploring, collecting tomes, horror/terror films, learning magic (one of the reasons for her love of adventure), Interior Design, Money, Dark Arts, hard work, Entrepreneurship, Always likes a good cocktail or beer with a meal, fine arts, history, calming singing, dancing, anything graceful, and underworld organizations
Dislikes: Laziness, shallow people, ambitionless people, inefficiency, not being able to read people or intentions, paranoia,

Personality: An adventurous and truly curious sylvan since she was young, It fed her ambition to go out in the world and explore. A sophisticated and well versed mature lady, she is thoroughly observant in a calm and collected manner, but can also be flirtatious and happy go lucky. Very witty and her self reliance got her rich and well known within the underworld she knows how to stay humble though.

Backstory: Ren was born a misbegotten baby in an ancient part of the forest in the Scar, her parents were a highborn sylven man and her mother was always a mystery. Renestrae Vesperr was born on a new moon night deep in the darkness of the ancient cherry tree forest with a gleam in her white round eyes and patch of white hair. Her mother, someone who her father would always mention when drunk on wine telling Ren that she had her mother's eyes and should be careful of it. Her father made sure she was brought back to the ancient castle he lived in since he loved the mother and told everyone her mother was from the Tundral, even though he knew she was a Gruskan. Ren was treated as an exceptional kid because of her pearl white eyes coupled with white hair the lords of the sylvens thought she was a special born bringing power and good fortune in her life. As a child she was treated to a harsh regiment of exercising and practicing to become the top assassin from an early age. Her Father was heavily involved with underground organizations in the surrounding areas, held a say in the sylven lords as well as a vice grip on the best retainer assassins. Since she was affluent her father put her through vigorous different teachings on assassin techniques drilled into her the four core principles, always taught her the pride of being the top in the reapers, the military force of the sylves.
Formal etiquette, culture and arts, how to use money as power, Hunting with a bow and arrow, Medicine, Cooking, Martial Arts, dancing. The list was countless and the different private tutors were even more countless. Through her early years Ren was an explorer and creative with a high affinity for magic teaching herself on tomes she read, exploring the library, or even on exploration trips she did with her father finding all sorts of magical items on these trips, she then made smart investments in the sale of magical items and let her money multiply as she started to grow her connections with the black market using her father’s influence, the trade off however for doing everything she wanted to do with her father’s power there was an agreement with her pops that when she turned 18 she would do what her father required her to do.

When Ren was 18 that year a lot of things happened, Not only did she join the Retainer Assassins group in a special unit organised of special operatives working directly under Ren’s father she joined her brothers and sisters to take up arms against war or any possible threat to the village in the reapers, taking out other petty criminals and her skills in combat helped her become exceptional in skirmishes for the reapers. She dived into the jobs the Reapers needed her to do quickly, gaining momentum within the ranks. She was different amongst the reapers, She had been gifted in shadow magic rather than wind. So others quickly took note of that. As she gained more experience Seiryu took note that he could use Ren for jobs that the Dark Arts were to be utilized. She engrossed herself becoming a very notable reaper amongst the ranks as well as learning to compartmentalize her memories and tasks. She always heard stories of the Yasamura family. The strong leader of the reapers, Seiryu, his younger sister who disappeared and left the reapers, Suzune, and the youngest who was a bit older than Ren, Akarui. People always talked about how they were beyond exceptional and Ren only tried to live up to that standard. After a while Ren even had the pleasure of doing a few missions with Akarui; one was a search and destroy mission that went extraordinarily well in the lower levels of the Scar. He even gave her a tip that stuck with her for the rest of her life, Keep your head on a swivel.

Another person Ren would develop a striking relationship was with Tsukihana since both the only half born sylves in the reapers they connected. Ren wasn't happy with how Tsukihana was treated, It made her feel uneasy because in all honesty Ren deserved the same treatment, but she was treated as a prodigy child. Ren would confide in Tsukihana at times ranting about problems in passing conversation. Ren felt connected to her even though she knew Tsukihana was a bit sore on the difference in treatment.

Things went smoothly, Ren frequented missions and sometimes would bump into Akarui and Tsukihana during them. Things went well and they got along quite well when they ended up together, forming a bond with them. Ren would even rise in rank after a while as she was gifted and very adept at going above and beyond.

Suddenly a year later, Ren’s father got terribly ill to the point of needing to step down in his position of power, and Ren had to assume his position. Ren used everything her father had taught her as tools to complete a mission in all sorts of manners. She was taught all those things in the past so her father could create a well versed assassin. She took on various roles for the Shogun, it was endless and consumed her time completely enacting various different roles like a musician or dancer to complete her mission. Her Father used her like a tool or weapon to increase the noble family’s prestige.

After fighting with illness for 12 long years her father passed away with a slow degrading death, On his deathbed, he told her of her original gruskan ancestry and who her mother really was and to go out and explore her heritage. He saw the rise of the monster he created boasting 100% mission completion rate, the one of the richest sales women of magical items, and an impressive tome and relic collection as well. Ren even created a new business called Vesperr’s Tomes and Magical Items., They create copies of texts found on her trips with her dad and her dad’s massive collection in his library and such and sell it in stores! It was also the day Ren turned 31 since she has established herself now in the Scar and Underworld. She set out to expand her business leaving on sometimes long journeys across the planet gaining information along the way of course of gruskan lore but really to complete high stakes kills for the reapers. She created an ability to store her magical item store within a magical item to take with her wherever she went.

After returning from one of these long journeys. Akarui, now the red messenger, had approached her at the orders of the Shogun. There was a rebellion group in the Scar defying the Shogun and she was to lead a mission to completely exterminate them. Akarui had said the rebellion may be quite sizable so take at least 4 others. Gearing up and getting to work you pick 2 rookies as well as 2 other reapers that needed something to do, they were quite skilled at the whole mass slaughter side of things. After gathering information the team went to go hunt and kill them all. Arriving there were 10 men and women outside guarding the perimeter upon silently taking them out you hear voices coming from within the building. There were no way to peer inside except for the backdoor entrance, looking in there were more men and women in a kitchen looking area. Rushing in Ren and the reapers slew them all, some surprised started reaching for their weapons but none were prepared except for 5 of them. The leader of the rebels jumped forward with his sword striking down one of the veteran reapers who had just saved one of the rookies. Ren came from behind using her scythe she struck down in a swift slice, cutting off the leaders head. No one else came through the passage way but Ren had heard faint whispers. Moving down she came into a larger front room all children 15 or younger cowering and hugging each other. It was a whole bunch of them 30 in total. Ren’s heart dropped in no way could these children also be the rebels. The veteran spoke up saying we must honor the Shogun's orders. The Shogun’s orders were wrong, to massacre children in cold blood was no way things should work. Ren spoke up saying how the children couldn't have been involved. An argument ensued. After some debate one of the rookies flinched and was about to move, the desire to kill filled the room. Swiftly and with surprise Ren took out her fellow comrades killing all the rest of them. The rookies were easy, however the remaining veteran proved a slightly more challenging task. He had a disadvantage although good at mass slaughter he was bad at one on ones. Saving the children no greater than 15, Ren used her Invisibility and disappeared.

For 4 years Ren had been on the run. She knew she had to keep moving since over the past 4 years there had been 2 failed attempts on her life by reapers. Ending up at Kalla she set up shop to advertise her items and on the lowkey assassinations, while gathering intelligence on gruskan heritage.

Weapons: Magic Tomes, Reaper Scythe, Silver short dagger, Claw Chain, bow and arrows, crossbow, and her magic items

Abilities:
The Dark Arts: The ability to use shadow based magic, but there is a direct limit to difficulty of spell and mana consumption

Dark Arts Claw Chain: Item Type: Enchanted Chain Claws: Adding Dark magic to her fingers to extend like talons it enhances physical prowess

Dark Arts Invisibility: Turning Invisible for 5 minutes. She can only use her Chain Claw in this form she can’t do any other ability in this form and if she gets touched her cast will be nullified and she can be seen. Her Invisibility also has perception masking where the enemy cant hear her move to well or smell her.

Dark Arts Shadow Arrow: Item Type: Enchanted Bow: A Shadow Arrow is procured on her bow It flies straight and true making it the best for sniping from a long bow at maximum distance.

Dark Arts Tonal Dischord: Item Type: Enchanted Necklace: using sound waves mixed with Dark Magic, a shriek will confuse those without the astral mark for 10 seconds

Dark Arts Astral Mark: Item Type: Paper Talisman: Ren can place the Astral mark upon someone this protects from Tonal Dischord.

Ultimate Move: Dark Arts Nether Step: Item Type: Orb of Darkness: Using Dark Magic to quickly travel in shadow flashes teleportation in succession

Physical Prowess: A master archer she was taught to hunt since she was little, hunting with these weapons is in Sylvan blood, They are just naturally good with them. She was trained in a Claw Hand martial arts developed by her ancestors (like tiger style kung fu i guess) She uses it for silent kills needed for assassinations.

Hidden 5 yrs ago 4 yrs ago Post by 13org
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13org Stay fresh!

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Hidden 5 yrs ago 5 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Hidden 5 yrs ago 5 yrs ago Post by Lionel Samson
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Lionel Samson The avid master-student

Member Seen 5 yrs ago


Name: Gossk Quor-dek. Close friends address him as 'Godek' at their own peril.
Age: 47
Race: Full-blooded Beastman (Dracodile)

[::PERSONALITY::]


Mental Abilities


[::APPEARANCE::]


Physical Abilities


Magical Incantations


[::EQUIPMENT::]


[::BACKSTORY::]


[::EXTRA NOTES::]
Hidden 5 yrs ago 3 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

Member Seen 1 mo ago

Name: Tyrael Marchrosias

Age: 25

Race: Orc

Appearance:


Personality: A serious, rather no-nonsense type of orc. Though he can be aggressive and often times vindictive, he generally keeps a cool head and tries his best to take command of a situation if no one else does. A type of person who can easily find himself bossing other people around, who is smart enough to figure out people's talents and abilities, but doesn't understand their feelings well and can often come across as cruel or uncaring to people's own faults or issues. Tyrael can be kind, and often tries, but in a very aloof manner, as he doesn't want to let others consider his compassionate less they think there is weakness within him. Tyrael is the type of person who would gladly give to the needy, but isn't bothered by stealing from them either.

Bio: Tyrael Marchrosias is actually the son of an orc chieftain, and his true name is Kharn Urab Vorinclex of the Green Smoke tribe. Their tribe are known for their powerful shaman and totem warriors, but recently suffer from a schism in their religion, one that Tyrael unknowingly ends up making worse in his future. As a youth, Tyrael was but one of the many chieftain's sons, and thus had no real expectations to serve as either the chief, war master, head shaman, or any other important roles that weren't already fulfilled by his brothers. He often spent his time working in the forge but generally making personal projects as oppose to arms and armor for his tribe, though his teachers did praise him for his natural ability for metal working. When he wasn't working the forge he could often be found fishing, and rarely even takes up hunting, as he doesn't care for chasing down his prey.

As he grew older his family pestered Tyrael to at least seek a wife and provide children for the tribe, but even then he was unconcerned. He has always lived in the shadows of his father and brothers, and knew any orc woman that choose him only do so as a consolation price, knowing that any actual courtship is entirely political on behalf of his family. And thus he gave half-hearted efforts to ever really appeal to orcish women, having never really bothered to distinguish himself as a warrior or shaman. He knew it wouldn't be long before his family may try to cast him out for his laziness, but he never truly cared until one day the tribe did something he never thought they'd do.

They created an alliance with a mage college, offering the college safe passage through their lands as well asn an exchange in lore, and in return they would teach the orcs magic. In order to provide the college a form of collateral to ensure any mage's safety in their lands, Tyrael was volunteered to attend the mage's college. This not only allowed him to get away from his tribe, but also ensured that should anything happen to any mages in Green Smoke lands, Tyrael would be a bargaining chip that the orcs could afford to lose.

It was more politics as far as Tyrael was concerned, but it was one that he at least consented with. He didn't mind learning at the mage's college and figured it would be an opportunity to see new things and stand out. And indeed, Tyrael was quite an exotic feature at the college for a short while, as orcs were rarely ever seen especially in an academic setting. Tyrael grew to like the new environment, and had eyes for the various ladies that were more lithe and graceful compared to the brutish and bulker orc women he's familiar with. However the allure would soon fade as the harsh reality of college life began to settle in.

Compared to his kin Tyrael is quite intelligent, and was quickly able to pick up various bits of lore and magic at the mage's college. But his keen intellect could not compare to even the humans who came into the college practically masters of their crafts, and in comparison Tyrael's knowledge was infantile. His ability with magic could barely pass as an apprentice, let alone as a mage, and soon rumors began to circulate about Tyrael's purpose here. That he was only here due to the benefits of his family and now due to his own ability, that he was less of an equal, more of a show piece. He wasn't here for any academic purpose but just to show off to the rich nobles what an orc looks like, as he was passably attractive and docile enough not to seem barbaric.

Desperate, Tyrael started to focus on his studies more to prove his worth. He gathered lore and academic books to try and figure out how to use magic, but despite what little he could retain, he simply lacked the spark inside of him to cast even the simplest of spells. He could barely activate magic objects, even ones purposely made to assist in channeling a novice mage's mana, and he grew more and more desperate. He was considering quitting for the sake of honor when one day, as he sat alone in his room, he was visited by a raven.

In the Green Smoke tribe every orc is attuned to a magic beast. Many of the strongest warriors are attuned to creatures such as bears, wolves, or boars, while the wisest are known to have creatures like hawks, snakes, or foxes. For Tyrael his spirit beast was the crow. A small black bird, not as fearsome as the hawk but at least not as pathetic as the chicken. The raven represented cunning: the intellect brought about not by study or academia, but a keen wit, a willingness to exploit knowledge or the lack thereof, and a quick mind. The raven told Tyrael about the power that was within him, which only needed to be drawn out with the right ritual. While most mages learn via years of study and practice, someone like Tyrael who lacked that experience could easily gain magic more quickly and efficiently using traditional orcish rituals, ones that he never bothered to do as he was not a shaman. But desperate to prove his worth in this new environment, Tyrael didn't hesitate to enter into a pact with this mysterious being, gaining powers that he never quite learned the origins of until much later.

And just like that, overnight Tyrael learned magic. Though his skills were comparatively less proficient than his contemporaries, he was finally able to show that he could preform magic spells. This allowed him to be seen as an equal among his peers, and his careful use of magic allowed him to make up for his weak proficiency. Now that he could use magic, he began to devise more clever means to handle problems utilizing his spells and other mundane workarounds that he could convince other people is actually magic. While he would never become the best mage at the college, he could now say that he is one.

This new found acceptance allowed Tyrael to befriend people more genuinely, and in doing so he began to interact with more people and learn an outsider perspective on things he never really questioned as an orc. He learned how other cultures handled things, debated topics of politics and ethics, of military and economical tactics, and learned of lore that made Tyrael wonder more about the history of his own people. Namely, the existence of demons. One day Tyrael had begun classes studying demons, devils, and other fiendish creatures, and learned how they could influence even divine people via deception and careful wording. But the more he learned, the more Tyrael began to think that demons were not all too bad: often times the fault was in those who accepted their bargains without knowing what they signed up for. And just to prove this, one day Tyrael made sure to find his Spirit Animal and talk to her earnestly.

It was here that Tyrael learned the truth. His spirit animal transformed into an imp, a minor devil who correctly informed him that his magic was due to a pact that he had inadvertently made with the imp's Archdevil. Instead of copying the folly of many others an attacking the imp out of anger, Tyrael and the Imp spent some time getting to know one another and clarifying the nature of his agreement with the devil. It was fortunately not as bad as Tyrael thought: he simply needs to heed his patron's demands as the situation warrants. When or how would be conveyed through either dreams or the imp itself, who's name was Zastriel. Naturally, his soul would also belong to the Archdevil as well, but only after his death, and he is encouraged to further develop his power independently so that she gains more after he perishes. Additionally, Zastriel informed Tyrael that he does have a latent bloodline for magic, likely stemming from an ancestor long ago who may have struck a similar bargain for power as Tyrael did now.

With this new knowledge in mind, Tyrael continued to study at the mage's college, and one day would return to his tribe's lands to tell them what he had learned. But this is where things took a turn for the worse. Tyrael had began to court a young elven woman who had shown him kindness before, and using his new magical talents he would continue to court her and assist her in her endeavors, hoping that their relationship would blossom as time grew on. But soon Tyrael learned that she was also being courted by another man, a mere human squire who was about to leave for an adventure, one which smitten the elven maiden. In a jealous fury Tyrael went to confront this man and challenged him to a duel for her hand. But in that same fury, Tyrael slew the man in single combat. The duel was not to the death, and because he had spilled noble blood, Tyrael was exiled from the college and a bounty was placed on his head by the noble family.

He was forced to flee the city and return to his people, having brought some dishonor, however when he explained his situation his tribe was accepting. He had challenged the man to fair combat, and it had simply resorted in an accidental death, which was inevitable in such circumstances. Though this damaged relationships between the mage college and the orcs, they were tenuously able to maintain an alliance as Tyrael was forced to lay low until the whole thing blew over. Until then Tyrael found himself as a shaman of sorts, teaching others what he learned alongside his brother who was the head shaman. Though he was not formally a shaman by tribal law, his knowledge and expertise allowed him to teach the younger generation. For a short while, things were good. Until it wasn't.

Tyrael had made the mistake of earnestly telling his people, his family, of his magical origins, and where his tribe's powers come from. But such words were heresy: the tribe did not worship demons, they do not engage in foul blood sacrifices or any cruel rituals that would consort demons. However Tyrael's words still managed to convince some people, causing a schism in his tribe until finally his father laid a curse on Tyrael. He blamed Tyrael's thoughts and feelings on that elven woman that he had fallen in love with, accusing her or causing Tyrael to believe in demons and bring shame to his family. And as a curse, his father turned Tyrael into a woman, so that he would suffer from only being able to love himself, since he never thinks about how his family or loved ones truly felt, and exiled Tyrael or would suffer death.

Shamed, Tyrael fled his tribal people, leaving the lands behind with nothing but the scrape hides he could wear as clothes, and the demon spirits who grant him his powers. Now a woman, Tyrael has abandoned his old name, trying to take on a new life away from his past, and hopefully make something new and better with himself.

Equipment:
Ironwood Bow - A Greensmoke specialty. A bow made of a wood as hard as iron, allowing for far greater penetration than a conventional longbow, but requires great orcish strength to draw. So powerful Tyrael has to use arrows made with thick wooden shafts just to withstand the force, and the arrows are strong enough to pierce metal armor and stone, even tear off limbs.

Ironwood Club - A deceptively simple looking bludgeon, but it's actually quite effective against most forms of armor and enemies. Sturdy yet lightweight.

Hunting Knife - A simple multipurpose steel blade. Can be used to cut or carve wood, skin or kill animals, and even chop food.

Targe Shield - A small metal shield. Light enough that Tyrael can use it while only strapped to his arm, providing him the flexibility of an empty hand to grab objects or handle a weapon. Though too small to reliably block attacks, it's designed to be easier to preform parries with.

Piecemeal Armor - Steel plates and tough leather to protect Tyrael's vitals. Currently consists of arm guards, a helmet with an iron mask, pauldrons, and greaves.

Abilities:
Skilled Warrior - Tyrael is a skilled orcish warrior who uses his club and shield just as effectively as he can use his ironwood bow. A very brutal type of fighter who can also do some cunning things with his magic.

Demonic Magic - Tyrael channels demonic magic through his familiar, allowing access to powerful magics. Though he can't use them in quick succession, he recovers magic easily. His particular specialties involve summoning and controlling minor demons such as his imp familiar Zastrial, fire based magic, and transformation magic. Common ones include enchanting his equipment with fire to burn or melt his enemies upon impact, or turning his skin into stone to make it as if he's wearing a suit of heavy armor.



Metal Smith - Tyrael's education and training has made him quite a skilled metal smith, and he also knows a thing or two about wood working as well. At the moment he doesn't have much in the ways of fancy weapons, but he intends to upgrade his equipment with given time and materials.

Extra notes: Tyrael makes it no secret that he is an orc cursed to be a female, nor does he particularly care to reverse it. Mainly because doing so involves killing his father, a task that is difficult both literally and emotionally, though he is working on a way to make a functional workaround his curse. Tyrael doesn't know his patron and Zastrial isn't telling him, not that he particularly cares either. All he knows for certain is that his patron is a woman and a war goddess, but hasn't otherwise told him to do anything or vow to any creed or oath.

Tyrael also has an innate ability to see in the dark, and thanks to his pact with a demon, he can even see through magical darkness. He is able to telepathically communicate with Zastrial as well as see through her senses. Zastrial herself is capable of flight, turning invisible, and transforming into three different animals (A crow, snake, or cat) while also being immune to fire and poison, though she's notably weak to silver weapons and more divine based magics. She's not a very capable fighter even if she can poison her enemies with her stinger (Or bites in animal form), but she can still assist in combat as a distraction. Her relationship with Tyrael is largely professional.

The bounty on Tyrael is still active, though only around the mage guild. So far no one Tyrael knows has gone after him but he knows that the family will likely still want him dead for killing their son, but he doesn't plan on either dying or asking for forgiveness. He doesn't regret what he did. Though he also doesn't know what happened to the elven woman he was courting and thinks it's best that if they never meet again especially under the current circumstances.
Hidden 5 yrs ago Post by Honesty Crow
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Honesty Crow Tlaloc

Member Seen 4 yrs ago

CHARACTER SHEET

Name: Aerex

Age: 18

Race: Grusk

Appearance



Personality:

Aerex is a introverted person, not prone to engaging in large social gatherings or groups. Running his tailoring shop on his own, he mostly keeps to himself and prefers to help his community through his tailoring skills. Keeping his social circle small, he cares deeply about the people who he trusts and calls friend, going to great lengths to satisfy their needs. At the same time, he can be seen as controlling with his attempts to keep people he really cares about close to him to avoid meeting the same fate as his parents. Lacking skills in conversation, Aerex compensates with a sense of style taught to him by his father. He will always look presentable for every occasion, but will avoid being the center of attention, especially during conversations and social gatherings. Aerex prefers to listen over speaking, only stating his real thoughts when asked. Usually, he will allow other people to lead, especially when among strangers, avoiding any sense of responsibility among those he doesn’t know or trust completely. Over the years, Aerex has buried a deep sense of regret and depression over the loss of those he loves through his work as a tailor and extensive reading. Aerex will go to great lengths to avoid trouble and confrontation with others, usually caving to demands if threatened with someone or something he cares about.

Bio: As every Grusk after the Crusade, Aerex was born to a refugee family. His father was an accomplished tailor, while his mother had retained the magic practices of their ancestors, and worked as a scribe. Before Aerex, the couple travelled from village to village, finally settling in a human settlement near Trantis. Aerex was born in an unexpected pregnancy, with neither of them planning to have children. Upon having Aerex, the two did their best to raise a child who would know his Grusk ancestry, but also keep it a secret.

In his teenage years, another family had moved in. The family's son, Joan became fast friends with Aerex, both boys sharing their fascination with the nearby forest, and their interests in the small insecf creatures and other animals that inhabited it. A few years later, Joan's family was killed in a freak fire, that destroyed their home and belongings, taking the entire family along with them, with only Joan managing to escale thanks to Aerex' heroics. Joan was taken under the wing of Aerex' family, becoming a part of it and even closer to Aerex. Eventually, the two developed a romantic relationship.
As Aerex grew older, he began to have disagreements with his family, especially about hiding who they were, and the constant game of pretend they were forced to play in order to continue living among Humans. In a heated argument, he left, taking Joan along despite his protests.

Joan and Aerex travelled East, leaving behind the village of their youth and finally settled in Kalla. With what little money Aerex had saved, they managed to buy a house, which Aerex turned into a clothier store shortly afterward. In public, Joan and Aerex passed close relatives, maintaining their relationship private. Aerex became known as a master tailor in the small town.

Two years later, a courier delivered a letter to Aerex, telling him that his mother had fallen ill. In a panic, and regretting his decision to leave je decided to return to Trantis. Joan offered to remain behind and watch over their store. Despite Aerex' protests, Joan insisted and Aerex returned to his childhood village.
By the time he had arrived, his mother had already passed, a week before his father had died of grief. Devasted by the loss, he gathered what he could carry from his old family home and returned to Kalla. Upon his return, he discovered that Joan had gone missing several days before.

For months, he searched everywhere, hiring bounty hunters with what little money he had to find him to no avail. Overcome by grief from the loss of his parents, and the heartbreak of his lover going missing, Aerex withdrew to the and long-winded process of tailoring, becoming a solitary and mostly silent young man. While he keeps to himself, Aerex contributes to the community through his master skills at tailoring and armor making, with many coming to his store to procure expensive pieces of clothing or specialized armor or accessories.

Equipment:

-Journal
-Pen & ink
-Portable sewing kit
-Utility knife

Abilities:

Hard light materialization- can create physical objects by compressing the light around him and forging it into a physical object. Small objects are quick to make, though the larger objects require more time and energy respectively. This sudden absorption of light can cause what can be described as a 'negative flash', a quick flash of utter darkness as the light is taken from his surroundings.

Tailor and Smithy- can mend clothing and gear for the party when they get damaged.

Chameleon- can alter the color of his appearance and objects that are touching his body.

Extra notes:

Hidden 5 yrs ago Post by Honesty Crow
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Honesty Crow Tlaloc

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Name: Eduard Koch

Age: 47

Race: Human

Appearance:


Personality: Eduard is a reserved man, with a pragmatic view of the world. Despite his wealthy background, Koch keeps everything simple and efficient. In his life, everything, from the clothes he wears, to the way he speaks, to his tools, all serve a practical use. He sees any form of entertainment as a waste of time preferring instead to read when he is not working. When he speaks to others, he will always have a purpose for each conversation and dislikes casual or idle conversation. His interpersonal relationships tend to be rocky and unstable, especially with people who do not understand his personality and perceive it as lack of care or apathy. To those who do manage to befriend Koch, they will find in him a deeply caring man, who is always on the lookout for the well-being of the people he cares about even when he won’t express it openly. When working as a doctor, he will always keep things professional and realistic, unafraid to tell a patient the prognosis of their condition even if that is death. He is a responsible and orderly individual, who values honesty, directness and simplicity in conversation. During his time as a doctor, he developed an ability to read people’s body language which he uses to judge people before even speaking to them.

Bio: Born to a wealthy Human family in the city of Portea, Koch was raised by a loving yet strict family. As a child, he was instructed by the best teachers, from language, to the magical arts, history and geography, Koch was set to become the heir of a vast fortune and was raised accordingly. As a teen, he took keen interest in adventuring and sought ways to travel to other places across the continent with his family, while this was not always the case he enjoyed it every chance he got to leave his home. As the heir of Koch Family, he was frequently the target of kidnappings and assassination attempts. While some failed, he was taught how to keep quiet and protect family secrets. He was also instructed by teachers in combat. Koch became exceptionally skilled in sword combat, taking a particular interest in using a rapier to duel opponents. Koch’s life, despite the dangers was fairly normal for the heir of a wealthy family. That was until tragedy struck when he was approaching his 20th birthday.

His parents were seemingly struck by a disease overnight after their return from a trip abroad. First his father fell ill then his mother followed. Koch did everything he could, seeking out the best doctors through his grandfather and other family members. Despite his best efforts, ans those of the doctors his mother and father died a few days later. Traumatized by the experience, Koch stopped his education in business and took up medicine. He attended the most prestigious medical university in Portea and spent years learning the practice, eventually graduating as a doctor. After that, he left Portea, practicing medicine free of charge at small towns across the continent. He used his combat skills he learned at an early age to survive the roads and his knowledge in business to set up a travelling clinic that would move from place to place as needed. Eventually, he set up a small network of nurses and other doctors that had the same vision of providing medical care for others all over the continent.

Equipment:

-"The Sparrow" customized cane sword
-Poisons pouch
-Potions pouch
-Medical bag

Abilities:

-Extensive medical knowledge: Years of practice experience and his time in university give Eduard unrivaled insight into the medical field.

-Swordmaster: Training he received as a child and experience gained after years on the road make him a deadly opponent in combat even when faced with multiple opponents.

-Strategist: Koch was trained by several retired generals during his youth as part of his general education. While he is no military expert, he has placed what he knows into practical strategy that he uses to dispatch opponents when necessary. He uses strategy to wound opponents in an attempt to avoid killing them when possible.

-Discerning: Since he was a kid, Eduard had a natural ability to read people's body movements. This was picked up by one of his trainers, a former spy, who honed this ability into a useful skill. It was further strengthened by Eduard's time in medical school. At a glance, Eduard is able to determine whether a person is lying, being deceptive, or unwell.

Extra notes:
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Hidden 4 yrs ago Post by Arceroth
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Arceroth A writer as a hobby

Member Seen 3 mos ago

Name: Sevuid Chigi

Age: 25

Race: Sylve with touch of Grusk blood

Appearance: Sev's actual looks are very normal for Sylve, pale skin with short black hair, an unassuming face and stature. The only notable part would be his eyes, which are fully a brilliant gold, a mark of a distant Grusk ancestor. Using his illusions he almost always keeps his eyes looking more normal, but when stressed or low on mana his eyes will revert to their true colors. Likewise Sev prefers simple clothing that can be easily altered with his illusions, typically functional, if uninteresting, cloth tunic and trousers. The most distinctive item his carries with him is his spear, a token of his, admittedly short, military career and focus for the magic's he isn't gifed with.

Bio: Born to a poor family living in The Scar his parents quickly realized that some dormant Grusk blood had come to the forefront to give Sev eyes of a bright gold. Not wanting him to be persecuted for this heritage they kept him sheltered in their rundown home, only their most trusted friends knowing about his condition while others were simply told that he was 'unable to go outside due to a deformity.' As he grew older, Sev became envious of those outside, coming to hate his own eyes and wishing they were more normal. One day his Grusk blood manifested again as his years of desire and pleading manifested his first Gift, that of Light magic. His parents were hesitant at first, knowing that a Gift of light magic was as much of a tell as his eyes, but eventually they were forced to allow him out as his father grew ill in his age.

Sev quickly gained a reputation as something of a prankster, learning to use his illusions in subtle ways that others wouldn't even recognize as magic. Pranks quickly turned to petty theft and pick pocketing out of a desire to provide for his parents. During this time his second gift manifested, a more standard Slyve gift with Air magic. This continued for a while, but he wasn't as skilled with his air magic as he was with illusions and was caught when trying to rob a low ranking officer in the Sylve military. Sev was given the choice of losing his hand, a standard punishment for theft, or being drafted into the army due to his gift with air.

He didn't take long to realize he wasn't one for the military. His pranks were no longer considered 'amusing' or even just 'annoying' but earned him punishment. When he was caught anyways. Sev managed to squeak through the training, keeping his light magic a secret, learning a decent amount about how to use the air to assist him in combat. He also got a chance to learn magics from other elements, being given a magical spear to use to channel these other spells. He didn't get very far beyond basic summoning of fire and ice before he was shipped off, first to guarding some shrine and then to border duty, being told to 'keep practicing' so that he might become worthy of further training.

If military training wasn't for him, manning a border post was even worse, trapped in the middle of nowhere with a couple of humorless mooks. He lasted a month before he decided to slip away while out on patrol at night. He didn't even hear if the other guards reported him missing, they may have been glad he was gone after dealing with his pranks. Between his illusions, military knowledge and a life growing up on the streets he was easily able to find his way to a town outside of The Scar. Some minor pickpocketing to earn enough for a change of clothing, maintaining illusions on his whole body would get tiring after a while, he quickly moved on. Deciding to simply see where the road takes him.

Equipment:

-One Sylven arcane bladed spear used for casting in combat (typically covered in an illusion to look like a walking staff)



-Commoner's clothing

-Traveling Gear

-Light leather armor

Abilities:

Basic military training: While Sev knows which end of the spear to point at the enemy and can handle the basics of fighting he isn't a combat powerhouse by any means, relying more on trickery and speed than strength or technique to get through most fights.

Gifts of Air and Light: Sev is gifted with Air and Light magic due to his mixed Slyve/Grusk blood. In fact he is so adept with light magic that only the most stressful situations can disrupt the illusion over his eyes as he has been maintaining that spell for years without break. While the uses for these gifts are manifest, Sev likes using them in subtle ways that others might not even recognize as magic. Between these two gifts he has a number of preferred techniques.

-Appearance Alteration: Sev can cloak any object he touches in an illusion making it appear to be something it isn't. The illusions need to be the same general size and shape of the item in question as it doesn't alter the physical properties of an object and often simply touching an item cloaked in such an illusion will make it obvious the object isn't what it seems. The duration of the illusion varies based on the complexity of the item and mana invested, but can be refreshed so long as Sev keeps touching the item.

-Solid air: Sev can temporarily solidify air to mimic a solid object. The solid air remains more fragile than an actual physical grip but can still allow him to manipulate objects at a distance. When combined with his appearance alteration and illusions this can add some disturbing levels of realism to make people further question what is or isn't an illusion.

-Quickening: a Sylve army spell, it causes the winds around the caster to flow with them, allowing them to move faster, jump higher and pull off otherwise impossible moves. This ability speeds up his movements but not his mind, and while he has received training with Quickening he isn't overly skilled with it, preferring to use it for short, pre-planned bursts of movement rather than keeping it up throughout combat like many gifted Sylve do.

-Spell Mimicry: When all else fails, using his Air and Light magics together Sevuid can create the illusion of casting almost any spell he can think of. Be it summoning a dragon from thin air to darkening the sky with storm clouds, using light to create a visual illusion, with air magic to add gusts of winds and basic sounds to add realism to the effect, all while waving his arms and chanting can give the impression of casting spells of any sort. Of course it is all simply an illusion, there is no dragon or storm, as such Sev uses this ability only when needed as part of a greater trick.

Basic Fire/Ice Magic: Due to his affinity with Air magic he was taught the basics of fire and ice magic in the military, even being given an arcane spear to cast with, but he didn't get far. He can summon fire or ice at the tip of the spear, and even shoot them from the end (to middling effect). But he hasn't progressed much past that, often using these magics only to augment his combat ability.

Life on the Streets: Sev grew up as a pick pocket and petty thief, making him quite skilled at slight of hand and misdirection which he uses to augment his illusions. He is also something of a prankster, enjoying the challenge of pulling off generally harmless tricks on those around him without getting caught.
Hidden 4 yrs ago Post by drewccapp
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drewccapp

Member Seen 3 yrs ago

Name: Kallen Peregris

Age: 28

Race: Human

Appearance:

Personality: Kallen is cold and calculating inside, however he presents himself as a friendly people’s person. While he views people as tools, and he could care less about their lives; he also has a strong preference to win over loyalty. He is ambitious and decisive. He has an absolute fascination with history. He always repays his debts.

Bio: Kallen was born a distant cousin of the Calabris Family’s leader. He was raised to live as a ruler. A dominator of lesser beings. He was desensitized quickly to the pain of other beings. He was being groomed to compete to be the head of his branch of the family. He spent a lot of time in the Portean Library and his family’s library reading history books, specifically those about the lives of great leaders. Eventually, he simply read because he enjoyed reading about history. The lessons he learned were extremely valuable.

The greatest lesson he learned was how leaders, heroic or tyrannical, inspired loyalty among their closest followers. The great founder of the Calabris family was one such leader. As he grew up, Kallen watched the current leadership and started to grow distant from his family. He was disillusioned with their performance. Certainly, fear was an excellent way to dominate, but there would come a time when revolution would overthrow the empire the Calabris family built up. From what he could tell they were seeking power for power’s sake. He was interested in power, but he was not yet sure for what reason.

On his coming of age celebration the competition to take over this branch family of the Calabris family was decided, and in spite of his best efforts Kallen failed. He was left for dead by his competing brother: Petrus. He had failed before, but this defeat left him burning in fury and missing his left eye. Petrus had stabbed his eye with a dagger, and Kallen had just barely been able to protect himself from further damage, but he lost consciousness due to the pain, and Kallen imagined Petrus thought he had killed him.

He spent the next two years seeking out a replacement for his eye using his knowledge of history, and building a team to seek out ruins. He searched for a magical Grusk eye known as the Eye of Avarice. All other riches were to be distributed to the other members and in the case of death to their families. At the end of the venture, about three of the five members of his team survived their hunt, but he successfully achieved his new eye, and the members achieved their wealth. After going their separate ways, Kallen maintained contact with the survivors to use them in the future.

Kallen was unprepared for the cost he would pay to use the Eye, and continued wearing his eyepatch to protect him from mana fatigue. He spent until he turned 28 working endlessly on tracking Calabris operations, training as a wizard to increase his mana capacity, and searching for items of power to accumulate for the moment he would take his revenge upon his brother and his ultimate goal of taking over the Calabris family.

Equipment:
Hand Crossbow: While not incredible at dealing a lot of damage, this weapon is an incredible poison delivery tool, and an excellent weapon for assassination.

Cockatrice Venom: Kallen has ten doses of Cockatrice Venom that will cause petrification to any living target it strikes within a minute or two depending on the size of the target. The processing of this venom is extremely dangerous making it very expensive and difficult to come across.

Wormwood Chest: This chest is made of living enchanted wormwood. It moves under its own power as dozens of little feet move it along with surprising swiftness. The chest is fiercely loyal to its owner and only upon the owner’s death or a written contract exchanging ownership can remove it from Kallen’s service.

Collection of History Texts: These texts have been collected over the years steadily by Kallen since his near death experience. He places greater value on these books than anyone’s life. His chest is packed with these books.

Wizard’s Staff: This simple ivory staff serves as a focus for the channeling of mana for Kallen’s spells. It makes for a decent weapon as well.

Abilities:
Eye of Avarice: The Eye of Avarice is an ancient magical eye that grants the holder the ability to see the greatest desire of those they set their sights on. Channeling mana through the eye can increase the urge to act upon their desire, and with enough exposure can temporarily cause them to only be able to think and act on that desire. The passive effect of the Eye is always in effect, and constantly drains mana at a steady pace. Covering the Eye prevents this drain.

Control Magic: The pool of magic that Kallen has knowledge of is very much focused on support and manipulation of the battlefield. Very few directly impact individuals on the battle opting for manipulating terrain and obfuscating information. He feels that if a mage is to be a leader they should control the battlefield rather than create massive fireballs and conjure lighting to tear into enemies.

Soften: This spell reverses the effects of petrification. It is also used to soften otherwise hard objects. The harder the object the more mana is used in the process of softening. One cubic meter is the standard space in which the spell has an effect, but more mana can allow for a larger area. A smaller area will reduce the mana cost.

Counterspell: This is Kallen’s signature spell. The greatest amount of effort in his time spent with learning magic was with this spell. It did not help him during his greatest defeat as his brother knew not to use magic against him. Normally, it renders mana back to its natural state nullifying the effect of a cast spell at the cost of equivalent mana, but Kallen learned that if he timed his counterspell properly he could cause backlash similar to an improperly cast weaker version of the spell and accelerate mana fatigue.

Extra notes:
Hidden 4 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Name: Talise "Tali" Rangatira

Age: 19

Race: Demon (Formerly Sylve)

Appearance:

Personality: Her time in the cult and time as a street urchin have shaped her entire life. Her time on the streets made her highly self-sufficient and perceptive. She is careful and cautious, always seeking to do things with the least amount of energy needed. If she had to eat or drink anymore, she would hoard and hide it to keep it from other thieves. Her valuable possessions are few and far between, limited to what she feels sentimental value from. She tries to avoid traveling with items beyond her needs as she feels it makes her a target for thieving and attack. She has an innate distrust of guards, nobility, and royalty from her time dodging them just to get enough food for the day.

The cult life has softened some of her habits, but many still remain from her early life. The main thing that has softened is her reactions to strangers. She is both warm and inviting to strangers, seeking to make them feel welcome and perhaps wanted. She is prone to be sultry and suggestive as per how her mother and friends taught her. Her demonic apotheosis has simply amplified this aspect as well as made her voice inherently captivating, giving it a seductive undertone and innate lilt. Once comfortable with someone, she practically lacks personal space and also tends to play tricks. If she takes a particular liking to someone, she will spend time as close as possible to them whenever possible. She will also, if that person sleeps, provide her lap as a pillow and stroke their hair through the night, singing a quiet lullaby.

She has a free spirit that leads her to do as she wishes, when she wishes without regard to laws, customs, or current company. She expects others to live according to their desires as well and will attempt to encourage them to find themselves and become who they want to be. She has no qualms about nudity and will often do it herself. She often spends her idle time lounging in the nude to enjoy feeling the air on her skin, ignoring any protests from those around her.

If idle, she spends most of her time singing, dancing, drawing, or painting. She is especially fond of drawing people going about their lives or people exploring scenic places. Another hobby of hers is swimming. She loves to be in the water and both play in it and dive deep into it.

Her personality reverts to her childhood when in danger. She will first and foremost protect herself and anyone she considers a potential or active lover. She will attempt to kill rather than incapacitate and flees if she has no advantage. She does not hold back at all and thus refuses to spar. When cornered, she bwecomes even more dangerous and aggressive. She does not maim or torture and goes for decisive strikes to conserve energy and mana. Toying with the enemy wastes her time and resources, so she tends to conduct combat in an almost heartbreakingly dispassionate manner.

Bio: Born a Sylve and orphaned at a young age, Tali scrabbled together a life on the streets as a waif. Her penchant for stealing, pickpocketing, and information gathering let her keep stocked on food and money through her direct stealing and brokering the secrets she uncovered. One particular secret intrigued her, though. It told of a group that worked like a family and had strange powers. People said they were a dark cult, worshipping demons. Talise, not believing in the supernatural beyond some magic, heard the possibility of a family and warm food and beds. She tracked down one of the cultists and followed them from the market to the wilderness. The cultist was not aware of the waif's presence, essentially leading her into the cave network that they used as a home. Tali found the place to be warm and inviting compared to her previous life, often smelling good cooking from the various homes of members.

After following the cultist to her home, Tali slipped in behind them, watching them for a night and gauging how likely they were to be nice. In the morning, she decided to make her presence known, thinking it was better to try first rather than wait longe rand risk detection. The cultist had magically detected her already but was curious to see what the girl did. The appearance in the morning was unexpected, but it was not unwelcome. The cultist saw the girl as a prime opportunity to have a child she never could as well as gain another member. Thylylla wasn't worried about being part of a cult and was only concerned about a family and home. The cultist, who introduced herself as Visaese, was more than happy to bring the girl into her home. Tali later learned she had become the daughter of the cult's leader.

Thus, from the age of 8, Talise lived in the cult, discovering the powers and worship were not rumors. She took to it well as the demon was always benevolent to those in the cult and the magic helped her to live comfortably. Despite not knowing what endgame the demon, a succubus, had, Tali was happy to reap the benefits. The cult itself was only formed of women, so no male role models existed for Tali. Instead, she was surrounded by strong-willed women who encouraged her to explore herself and become her own person. She learned many techniques for seduction as well as ways to bait people in with innocence. By the age of 12, she was already growing into a beautiful woman, likely a result of her mistress's influence, and used the skills with her criminal skills to help the cult grow and flourish.

As of her fourteenth birthday, the cult had grown to an impressive 214 members, including her. They were enough of a force to actually begin to evangelize to small towns in the area. While not exactly maligned, they were distrusted to be sure. The sudden appearance of a new goddess was to many a sign of dark intentions. The villages, while at first tolerant, had push back that resulted in their doors being closed to teh cult. Seeing the situation and having to resort to hunting and gathering to maintain their lives, the cult began to make plans for a ritual to create an avatar of their mistress. These plans would require a willing participant and a strong incantation. The original ritual would require no sacrifice except for an orgy, as befits a succubus. However, the original leader died under unusual circumstances, leaving her second in command at the head. Talise, being the adopted daughter of the old leader, knew far more than most. She knew the ritual inside and out as well as recognized the circumstances as obviously an assassination from the usurping new leader.

Unfortunately, the new leader knew Tali likely suspected her, so she gathered her inner circle to make plans. The ritual was changed to involve a virgin sacrifice and consume her blood and soul to strengthen the avatar's emergence. This meeting went by unnoticed by the rest of the cult, but Thylylla had snuck into an adjacent room and listened in, taking in the info for the new ritual. She later studied it, finding only the incantation and virgin sacrifice would produce the results. The new leader had a flair for the dramatic, so she suspected she could disrupt the ritual in time to prevent a sacrifice or at least prevent the avatar from being the usurper.

After years of service to the cult and not suspecting her being the target, she was taken in the middle of the night, bound, and sat before the altar. She was to be the final sacrifice to their mistress. Surrounded by her cult family and lorded over by the usurper, the chanting began. Little did they know that the incantation was too slow, the flourishes superfluous, and the dagger far too close to their virgin sacrifice. Tali knew the ritual and had begun the incantation under her breath as she loosened the bonds on her wrists. She knew that the ritual only required the incantation and dagger, so she sped through the incantation, speaking the final two words as she suddently slipped her bonds, grabbed the dagger, and plunged it into the usurper's chest, piercing her heart. The energy and ritual, corrupted by a nonvirgin, essentially devolved into the same result but with unpredictable consequences. The entire cult inside the cave complex, save for Talise, died on the spot, their blood and souls mingling above the Sylve. The ritual bound them to her, bombarding her with all the power from the collective life force and changing both her fate and existence. The corrupting of the ritual intrigued the demoness overseeing the cult. Being a succubus, she decided to let the ritual proceed and add in a couple "gifts" to the equation. Meanwhile, Tali passed out from the strain as she acended into full demonhood rather than just being an avatar of her mistress.

Upon waking, she discovered the "gifts" she was given as well as the new immortality from the ritual. The succubus spoke into her mind, commending her for her quick thinking and giving her blessing to go forth into the world with her new power. After that, her previous mistress fell silent, never again trying to control the life of her once servant. The years that have passed have led Tali to wander, following both her whims and the desire to help others. A long path of both assistance and destruction follows her, littered with old enemies, lovers, and victims. She is careful to avoid fame and recognition to prevent anyone from delving into what her powers come from. So, she wanders endlessly, sometimes disabled from mortal wounds, coming back to find the new enemy and destroying their life essence. She has no home, no land, and no alliances. She simply wanders to keep going and finding new things to disrupt and dismantle.

Equipment:

Cult robes: Magically enchanted to be unbreakable, unfading, and self-cleaning. It provides no additional protection. The clothing is specially enchanted to be removed with minimal time and effort, thus allowing her to mentally undress or redress over about a second.

Clawed heels: These high heels are enchanted to be similarly unbreakable, unfading, and self-cleaning. They are sharpened along the points and underside of the claws on the toes. She can use these as weapons. The claws can be magically dismissed to change the heels into open toed high heels.

Signet Rings: Tali has her own signet ring of her cult as well as the signet ring of her adoptive mother. Both are set with rubies and have the cult crest set over top of the gem. The metal of the crest and ring band are made of a gold/platinum alloy to maintain the gold apperance and strengthen the normally fragile metal.

Demon Bride's Veil: This veil was given to her by her adoptive mother with the message "Our mistress seems to have plans for you." It has magical enchantments to bind it specifically to Tali and can change apperance to any sort of head adornment as Tali wishes. It cannot be removed from Tali's possession without her consent or sufficiently strong magical suppression abilities. She normally keeps it as a veil.

Abilities:

Life Eater: As a demon, she does not recover mana naturally. She instead gains it by draining the blood and souls of creatures. The more intelligent a target, the more sustaining the feeding will be. She does not gain nourishment from food and drink, though she sustains no negative effects from them either. To feed, she either drinks blood or siphons the soul through her claws and mouth.

Immaculate Succubus: Her body produces waste of no kind, does not require any sort of breathing, and cannot do things like sweating. Any sort of dirtiness on her body or skin will be magically purged mere seconds after getting on her. Her body is free of hair except on her head and her skin is always flawless and unable to scar. Her breath always smells sweet and full of citrus. Her body scent is a mixture of a fruity orchard and vanilla. She has no need for sleep and has essentially limitless stamina. Her body is incredibly flexible, easily three times that of a Sylve gymnast. Her eyes can see in all levels of darkness, even magical and pitch black darkness. She retains the ability to see color in those situations. She is always in perfect shape, unable to lose her current form or even gain or lose weight or body mass.

Spellcasting: Her spells are mostly attack and restraint spells that will drain blood from foes to help her sustain her mana mid fight. She can also do life transference healing spells, draining some of her own mana and blood to restore that of a target. Her utility spells focus upon invisibility, charming, and illusions. These illusions can also be used to create clones of herself to take a hit for her as she moves out of the way or to confuse foes as she moves away invisible and her clone does something else.

Seductive Presence: She can use mana to enhance her already highly seductive qualities. Her presence near a target will attempt to enthrall their mind and cause them to obey her temporarily. She usually uses this to turn enemies against one another or draw a feeding target close. She can only have one target enthralled at a time and the effect lasts up to an hour at a time if she concentrates on maintaining it.

Demonic Resurrection: If disabled in some way, whether destroyed or mortally wounded, Tali will enter a form of stasis, her body reforming and healing fully over time. Once fully healed, she will rise again, though in a starved frenzy. She will drain the first target she can reach, regardless of their relationship to her. She cannot be killed permanently by destroying her body completely and her soul is nigh indestructible as well. Tali has no idea if her soul can even be destroyed and her mistress did not tell her anything about it. This also renders her ageless and unaging as well as immune to disease.

Flight: Though she can fly using only her wings, she also can magically fly at will. It does not drain mana from her as long as she flies at the same pace as her wings could carry her. This magical flight allows her to hover perfectly unlike winged flight.

Binding Mark: Tali can create a sigil on a target to provide them with resistance to charming effects and mental dominations not done by Tali. This sigil also marks them as her lover to other creatures, both visibly and through other methods of sensing relationships or mate status. When marked, the target and Tali share a telepathic bond that lets them communicate mentally as long as they are on the same plane of existence. Tali can have multiple marks, but she uses this ability rarely at most as it is saved for her most intimate lovers. The major downside to the mark is that the marked becomes almost unable to resist any charming or mental effect Tali produces. Another downside is that it requires a lengthy and involved ritual.

Extra notes: Tali is capable in a fight but operates as a roguish cad, hitting low blows and killing key targets. She uses her claws and clawed high heels in fights as her weapons. Her tail is used to disarm, trip, or lock enemy limbs. She keeps her wings folded down along her legs as a sort of skirt when not actively using them. Her eyes, when in the dark, glow fully red, including the sclera and pupil. As a demon, she is tougher than normal and can easily take strikes from most common warriors without harm. Stronger warriors can still harm her, though it is still not as damaging as to a standard mortal. Certain magical weapons can bypass this resistance. Her demonic "gifts" included making her into a hermaphrodite and making her selectively barren and impotent. She also gained a slight golden tint to her previously white hair.
Hidden 4 yrs ago Post by Rinkky
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Name: Ingoleth
Stage name: Salman Beriedfolk

Age: 278

Race: Demon

Appearance:
He usually wears stylish clothes, his regular clothing being a grey tanktop with a short green hooded cloak with a grey trim, along with brown leather pants, all top quality. His skin is a grey tone, with grey to blue lips and blood red eyes. Two small horns, perfectly hidden under his curly purely black hair. Slightly pointy ears and a sharp jawline, with his canines slightly bigger and sharper than normal. Slightly muscled thin arms and moderate sized, sharpened nails. He wears 2 rings on his left hand, both golden with some intricate designs on them, as well as gemstones, a green and a brown one, the green in his ring finger, and the brown in his index finger.
His stage appearance is altered, with a lighter skin tone, black to blue hair, regular teeth, and a more rounded jawline, and blue eyes with regular colored lips. He also looks skinnier and without muscles. On stage, he wears a frilly white top with a corset-like leather midsection, along with green shorts with yellow embroidery, a matching green cape held together by a white and gold bow, and a beret-like hat with his favorite flower, a white nightshade.

[How he looks on stage, only differences are the flowers which are supposed to be white nightshade, the bow being white and gold, hair thats not braided, and a lack of stockings.]

Personality:
Ingoleth is a cunning person in all its meaning. He knows his way to humans hearts and minds equally, and puts even greater effort to it when he wants something from them, often grooming them for long periods of time to get on their good side. He is unpredictable, often times pulling tricks up his sleeve that nobody would expect him to even have. More than that, he is very keen on details, especially so when it has to do with his goals. Hes a performer after all, he has the eye for attention to detail.

Bio:
Taking it upon himself to learn all he can about the world he roams the lands, looking to collect useful information and also looking for opportunities to influence the world. He loves creating havoc and drawing attention to his "deeds". Over the centuries he has made a name for himself as a performer and made it his preferred way to get some juicy mana, however that doesnt stop him from making other types of spectacles, as to not keep repeating the same thing, rendering it dull.

He loves making life interesting, in his own way. One day it'll be a performance, another, an empty threat towards an entire city out of the blue. He is a sucker for inspiring both fear and chaos, as well as bliss and happiness in people's hearts, then tasting it for himself. Bringing out extreme emotion from people is his true art.

Being a well known bard, he is often invited to perform in royal parties, getting paid incredibly well for it. His talent is music, however he does love adding some flair to his performances with his illusions, making for a dramatic and truly outstanding performer. Performing in the streets isnt something he usually does, but its not an impossibility for him either.

He has his own companion, a fox spirit named Dixie (or Dix), that approached him, seeing potential in his chaos a century ago, and improving his trickery and havoc, giving him ideas for tricks Dix would never be able to do alone, and in return staying with him making sure her fun never ends.

Equipment:
- 300 gold
- a harp
- a flute
- a guitar
- a medium leather backpack
- a map
- a custom camping multi-tool thats a knife, a lighter, a spoonfork, a cork opener, a can opener, scissors, pliers, a hammer, and a compass.
- 10 rations of canned crab meat, cheese and bread.
- a thermos.

Abilities:
Bardic Mana Reaping: Ingoleth is able to feed on another's mana, no matter the range, as long as his actions have impacted the person's mind and/or heart. The stronger the feeling induced by his spectacles and/or performances, the more mana he is able to consume the moment said feeling emerges.
Eye Candy: Ingoleth creates visual illusions of all shapes and sizes. The bigger and more complex the illusion is, the more mana is used. The illusions are very realistic, making for great distractions and effects, as well as hiding what he doesnt want you to see. More than that, the illusions can move. An illusion is made with a condition in mind, disappearing after its is met or Ingoleth wills it to.
Ghost Sounds: Ingoleth selects a location to "broadcast" sound from. He can create any sound he wants, real or imaginative, including complex sounds like intelligent speech. More than that, he can control the volume of the sound, making the illusion sound like its farther or closer than it actually is. Additionally, he can create an illusion audible to a single creature, targeting their eardrum directly, with an increased mana cost.
Cunning Tune: By playing his harp and infusing it with mana, he can create the following effects depending on which notes he uses:
- Induce sleep: by playing slow and calming notes, he can induce either drowsiness or sleep, depending on how far he goes with it.
- Induce hyperactivity: by playing fast and high notes, he can induce hyperactivity and restlessness.
- Induce emotion: by altering how he plays, he can induce any emotion. for example, a calming song with a few high notes inbetween would cause irritation and anger.
- Neutralize effect: by playing a very specific tune that is a minute long, he neutralizes any magical effects, enchantments or curses, on any non-sentient inanimate objects.
Flute Requirem: By infusing his flute with mana, he is able to create a cone-shaped sound wave of 130 decibels (equivalent of a jet engine taking off), loud enough for anyone in the conical area to collapse from the ear pain. Also creates a harmless air wave. The farther someone or something is, the less effective. Its a killer move which consumes half of his max mana.

Extra notes and Trivia:
- His favorite color is green.
- His disguise is a bard, but he is genuinely interested in it, its not just a cover. He has extensive knowledge on music, dancing, and singing, and even a little on art, but he is only proficient with music, being average in the other two, with art being his worst bardic skill, which is okay for a wanted poster but still not good enough to hang on his own wall. That however doesnt stop him from using his illusions as a way to seem better than he is, whenever it is necessary.
- He doesnt care what race or gender you are, you'll be treated the same.
- He likes making up names that have meanings.
- Over the centuries he has changed bardic personas, being in his third one currently, with his previous two being "Harpman Everfed", meaning "the man with a harp is never hungry", and "Sevag buttreck" meaning "Savage, but required".
- His current bardic persona name, "Salman Beriedfolk", means "Salman has burried folks", referencing his previous 2 dead personas.
- He changes his bardic personas every time he feels like changing his performance name and outfit.
- Flute requirem is a tribute to his first bardic persona death, who was a master flute player.
- He gets a new ring for every previous bardic persona. The gemstones are the color of each persona's eyes.
- He has a house of his own, built around about 150 years ago in Portea with his first bardic persona's earnings, only to stage his death shortly after and rig his will's challenge as a means to decide who would win the house through a puzzle only he could make sense of, successfully "earning" his own house as Ingoleth instead of "Harpman Everfed".
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