Hidden 8 mos ago 8 mos ago Post by GOATPlumber
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GOATPlumber The GOAT

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Premise:

The Fujiwara clan, long the rulers of Kyoto for over a thousand years, has finally fallen. The ownership of the Spiritual Land has now become disputed among squabbling magical cliques that only enrich the cycle of violence that reigned so long over humanity. But before their fall, the spiteful head of one of the only renowned families from the east decided to conduct one last act of vengeance: the commencing of the Holy Grail War, one that had been planned for half a century.

The Grail, which was modeled after the Fuyuki Grail that was stolen by Darnic Yggdmillenia in the days of the Second World War, was supercharged by the powerful magical energy present within the Spiritual Land of Kyoto, which combined with the long time it took for it to charge up, made it something truly worthy of being called a chalice of miracles.

Those awakened to their magical potential have been scouted out by the respective organizations that their ancestors belonged to, taught as shortly as possible how to utilize their gifts. Of course, some of these individuals have been forever changed by their awakening, such as gaining abilities of the mind or even turning into a bloodsucking monster.

The Clocktower and the rest of the Mage’s Association merely see it as nothing more than another Grail War, though they are rather cautious of the potential that such a powerful variant could blossom into. Nevertheless, the ambitious mages from all around the world are craving for the pieces of the Spiritual Land, possibly even the entire territory, and so the Clocktower have sent their Awakened representatives, sponsored by the hungering mages waiting to descend upon Kyoto like vultures.

The other two parts of the Mage's Association have also shown their interest, recruiting their Awakened as soon as they could find them. However, with the little time they have, even the esteemed parts of the Association would not be able to completely train their candidates.

Meanwhile, the Holy Church sees it as their responsibility to oversee such an unprecedentedly powerful Grail, especially since the Fujiwara family had relatively good relations with the organization. But with the coming of the Holy Church, so does the emergence of their hated enemies: the Dead Apostles. These unaging bloodsuckers either have entered the war for their own twisted whims, or have been sent by the administering bodies that the Dead Apostles Ancestors govern. Either way, they are trouble.

This is where the players come in. The Grail has been designed with a strange structure in mind: three-pair teams. Currently, the amount of teams will depend on the amount of players interested, but I have the following teams in mind: Clocktower, Atlas, Wandering Sea, Holy Church, Dead Apostles and Awakened.

The last one is quite special, as it is one of the other divergent parts of this Grail War. They are the descendents of the dying lineages that contracted with the Fujiwara family for the start of the Grail War, and as such have awakened to their magical lineages, the knowledge and crests of their families being recreated and engraved onto their very being. There is no particular limit in terms of how far away an individual has to be from the Grail in order to awaken, as long as they are located on the Planet. Since these individuals are rather inexperienced and weak compared to the other teams, they are considered an “independent group,” meaning that they are essentially absent of any structure that resembles a team, but are capable of forming pacts to ally themselves with others under a contract similar to a Geis, with a maximum of three pairs per team.

Regalias:

An essential part of this Grail War. Instead of simply having the relationship of Master and Servant, a third wheel is introduced! But don't worry, this won't hinder the performance of your team. In fact, it will boost it to levels not possible before! This RP will focus quite a lot on growth from nothing- Zero to hero as they say- and as such, Regalias have been introduced into the system.

Regalias are shards of the Lesser Grail modified in such a way as to catalyze growth and realization of potential. They are expressions of the very souls of the Master and Servant, and allows for growth that normally wouldn't be possible in a Grail system. This, of course, required effort in order to utilize. The Master and Servant will have to grow together in order to progress their Regalias. Think of them as skill trees that unlock certain things based on the training and internal growth of an individual. This does not necessarily have to be purely introspective realization and character growth, but also things such as developing one’s magecraft or ability to use a sword. All forms of growth (even direct physical) will result in the Regalia being painted.

Be warned: the Regalia will ultimately drive a person toward their most suited path based on their actions after they have acquired it, and if they aren't careful, it could very well induce changes that are virtually irreversible.

By collecting materials and collectibles scattered around the map, the Regalias can be fed and progress can be made. There are three stages that are brought on by the Regalias, and these depends on the skills and play styles the players utilize in the game. Think of it as similar to Eve evolutions from Pokemon. Of course, this can evolve existing skills and abilities under a "skill" system similar to what Servants have, which even Masters will be granted. A sort of pseudo-Saint Graph is attached to Masters, allowing them to obtain their own Skills, Parameters and equivalents of Noble Phantasms

Take note: Servants and Masters will become more intertwined as their Regalia grows. Servants will start to gradually incarnate and Masters will have their souls refined and purified to resemble that of a Heroic Spirit’s. Be careful: such miracles are not easily left alone by the powers that be.

Note: Abilities unlocked via Regalias are called Milestones.

Team Regalias:

While individual Regalias are a representation of the bond between Master and Servant, Team Regalias are the expression of a team’s very reason for seeking the Grail. They represent the hopes and dreams of the group, and are far more intrusive than their individual counterparts. This is the expression of the three Regalias of a team- Mind, Body and Soul. Thus, they represent a “creature” that collects the residue of the individual Regalias. Practically, this means that the team can gain collective bonuses based on their actions as a group, how they craft their identity as a team, the effects they have on the outside world, and finally, their progress towards obtaining the Grail.

Team Bonuses:

There are certain bonuses that each team can uniquely obtain, granted by their Regalias. These can eventually grow and change under extreme or gradual circumstances, allowing them to grow into tumors that intrude upon the world, much like the principles of certain bloodsuckers. Of course, these growths can also be achieved by individual Regalias, however it is much easier for Team Regalias to achieve them.

Entirely new Team Bonuses can also be gained through enough justification and growth of the component Regalias that make up the Team Regalias.

Note: Starter Team Bonuses are focused on territory and base-building, but you can choose to diverge from that path later on. The world in these territories is changed to be something entirely different, resembling the dreams and fantasies of those within the team and the central theme of the group, which can change over time.









Rules:

1. Keep metagaming, powergaming, etc, out of the game.
2. No egregious drama, fights or things of that nature.
3. Don't bring the troubles of outside matters into the RP. What I mean is like doing the RP equivalent of stream sniping just because you have a vendetta against another player.
4. Don't be a dick. Simple as.
5. No political arguments, rants and posting of any kind. Trust me, its bad civilization.
6. You have to be at least somewhat active unless you have a reason for it.
7. Blatantly low-effort posts are not allowed. Standards are standards.
8. Have fun!


Character Creation Rules:

1. Standard rules for Servants: no Gil or Divine Spirits, or anything in that kind of field.
2. Masters are encouraged to make their characters at the level of a Cause mage from the Clocktower, but any level is accepted if you can justify it.
3. No Foreigners or Moon Cancer
4. Players will be able to play a Master, Servant or both, but they can only apply one of each.
5. Dead Apostles can only be Rank IV and below. Note that this is a mixed timeline, where the human and dead apostle order are roughly equal.


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Hidden 8 mos ago Post by Letter Bee
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Letter Bee Filipino RPer

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True Name: Constantine XI Palaiologos Dragases
Region: Greece
Class: Shielder (Lily)

Attribute: Man

Parameters:

Strength: C
Agility: B
Endurance: B
Magical Energy: C
Luck: E-

Legend:

At the back of his mind, Constantine XI had always known that he would be the last Emperor of the Romans/Byzantines, and that the Imperial tradition which began with Augustus, and the Constitutional tradition which began with Romulus, would end with him. Nevertheless, he bravely faced his destiny, looking for allies, money, and aid to help stem the inevitable. Few came, and his own blunders in the diplomatic sphere even hastened the Ottoman Assault on his capital, the now-dilapidated city of Constantinople.

When the assault came, Constantine XI made his final stand, making the enemy pay for every inch of ground, and choosing to make a desperate last charge at the Ottoman Sultan’s Janissaries when they finally came for him. It would be the end of a life soaked in misfortune, in futility, in an endless quest to stem the inevitable tide - He had no regrets except this: That he was leaving behind his people to suffer oppression under a foriegn power.

He died, but his legend lived on, in tales of being rescued by an Angel in order to restore the Empire in the future. Those tales, and the memory of his last stand, earned him a place in the Throne of Heroes, where he waited for the aspirations of his people to be fulfilled. Which they were, in part, when Greece itself was liberated but with Constantinople itself, now named Istanbul, remaining in enemy hands. Nevertheless, he can be content with that, content with seeing the descendants of his brothers prosper again in this new modern world.

He had found peace.

Class Skills:

Magic Resistance (B): Negates E, D and C ranked spells. It is difficult for them to be affected even by Greater Thaumaturgy.

Riding (C): One can flawlessly manage beasts and vehicles if they have received the proper training and adjustments. Most vehicles and animals can be handled with above-average skill. However, Constantine XI cannot ride the likes of Phantasmal Species such as Monstrous Beasts

Self-Field Defense (C): Applies damage reduction beyond defensive limits, but he is excluded from the effect's target.

Personal Skills:

Defensive Engineer (Custom, B): Constantine can improve the defenses of one’s lair, mundane and magical, by up to B-Rank, making them hard to penetrate by intruders. This applies to things as mundane as walls, moats, and reinforced concrete bunkers, as well as bounded fields and mystic sentries, which he gains an ability to interact with and reshape to more efficient parameters.

Military Tactics (Sieges and Last Stands, A-): Applies a + modifier to a single Anti-Army Noble Phantasm of oneself and allies and a rank down or - modifier to the enemy Anti-Army Noble Phantasm. Note that if not in a siege or last stand, this merely applies a rank up to up to a single Anti-Army Noble Phantasms with their rank not exceeding A of oneself and allies and a rank down (as long as it is not A rank or higher) or - modifier (as long as it has a +) to enemy Anti-Army Noble Phantasm.

Bravery (B): At this rank, the threat of overwhelming force does not faze Constantine XI, who can resist mental interference effects of this rank (note that Magic Resistance already negates most such attempts to interfere with the workings of his brain), but more importantly, it increases the Melee Damage he inflicts.

Battle Continuation (C, Fourth Personal Skill): A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce the mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments.

Noble Phantasms:

Title: Legend of Imperial Rebirth
Rank: A+
NP Type: Anti-Self
Range: 1
Maximum Number of Targets: 1
Description: Legends say that Constantine XI was saved from death by an Angel, turned into a marble statue, and stored in a secret cave underneath Constantinople’s Golden Gate in order to await true resurrection, after which he will, with God’s help, retake the city, restore the Empire, and drive the Turks back to Central Asia. This legend resonates in the hearts of the Greek people today, giving needed strength to the Servant.

The Legend of Imperial Rebirth is a crystallization of those legends which form their own Noble Phantasm, a Phantasm which envelops his body and cloaks it in the stuff of myths, enhancing its wielder’s capabilities to far beyond what he had in life.

And by that, when brought to the brink of death, Constantine XI’s clothes, armor, and sword turn as white as marble, and all Parameters and Skill Ranks are raised by one rank. He also gains the benefits of Golden Rule (Body), meaning that while he can be physically damaged, the damage in question cannot make him ugly. Not merely that, but Military Tactics reverts to its normal form and can be used without a malus in situations which are not a last stand or a siege. This effect lasts till the end of the fight.

-------

Title: Hexamillion Wall
Rank: D
NP Type: Fortress
Range: 1 - 50
Maximum Number of Targets: 1000.
Description: The Hexamillon was a wall stretching throughout the Isthmus of Corinth with two castles on the end, and which had been repaired and rebuilt multiple times against invaders, never-succeeding in its objective. Nevertheless, Constantine XI was one of the last rulers to try and strengthen it, turning the wall and castles into a strongpoint which had to be broken with Gunpowder and Cannons...

A wall is conjured up across the battlefield with two castles at either end, and both wall and castles can shoot arrows of pure prana. This wall can withstand most mundane and magical attacks, and can be strengthened to B-Rank by someone, not just Constantine XI, with the appropriate Skill (usually Defensive Engineer).

The size of the wall and the castles depend on the size of the battlefield itself, but it can theoretically expand to the length of the Corinth Canal, which has the same length as the IRL Hexamilion Wall...
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Hidden 8 mos ago Post by Randomguy
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Randomguy

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True Name: Gajah Mada
Region: Southeast Asia
Class: Saber
Gender: Female
Alignment: Lawful Good
Attribute: Heaven














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Hidden 8 mos ago 8 mos ago Post by Letter Bee
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Letter Bee Filipino RPer

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Name: Lorenzo Calungsod Emiya
Age: 21
Aliases: He Who Should Not Be
Titles: Cause

Height: 5'7
Weight: 60kg

Family Backstory: In this alternate timeline, Shirley, Noritaka Emiya's assistant, did not turn into a Dead Apostle, Kiritsugu, Noritaka's son, did not commit patricide, and Noritaka himself lasted a few years longer before being captured by the Clock Tower's enforcers. Kiritsugu was old (and sane) enough to neogtiate with the Clock Tower for some of the remains of Noritaka's Crest. He and Shirley then settled down in the Philippines as a minor Spellcaster Family... Then they had children, mostly daugthers, then a son.

Personal Backstory: Lorenzo was a Momma's Boy; Shirley had never forgiven the Clock Tower's enforcers for capturing Noritaka and hoarding his research, and made much about how said research would have benefited Humanity. Kiritsugu, meanwhile, shared that same resentment, but was far more forgiving in this timeline, although he was still rectient about teaching Lorenzo even the basics of Magecraft. Nevertheless, Lorenzo learned enough to qualify as a Magus, and had some of his grandfather's interest in reaching The Root; this made Kiritsugu reluctant to bequeath to him the remains of the Emiya Magic Crest, but eventually, he did so, opening Lorenzo's eyes to a wider world of Magecraft and Supernatural Intrigue.

His mother would not forgive him if he joined the Clock Tower or any branch of the Magi Assocation, though, so despite his sexual orientation and heretical irreverence, he joined the Holy Church, specifically the Assembly of the Eighth Sacrament that allowed the use of heretical means such as Magecraft to exterminate the enemies of Humanity. There, he learned enough lore, both Church-sanctioned and heretical, to realize that Humanity's destiny was already pre-saved, that the Age of Will was a reachable concept, and with some mental gymnastics, it was perfectly compatible with the Church's belief that Humanity will have a Paradise/Heaven after the Day of Judgement and the End of the World.

His next epiphany came from battling a Magus of great power who, as it turns out, was trying to save Humanity in the beginning, and fell into blashphemous means from a place of trying to save Humanity as an entire species/concept. After realizing it, after seeing that even the evil Magi who harmed others could do so from good and noble intentions, it was all Lorenzo can do to make sure that the death blow from his sword was clean and painless, and that comfort and prayers were extended to the soul of the person whom, just an hour ago, he had seen as the vilest of enemies.

But his loyalty to the Church was stronger than ever, even though his beliefs would never line up to its own theology. And so when a new Grail appeared in Kyoto, Japan, Lorenzo would be sent with a Saint's Shroud of a Filipino Saint who died in Japan to investigate the war... And prevent people from dying.

Personality: Lorenzo believes that the world comes pre-saved, first by the Sacrifice of Christ and then the inevitability of the Age of Will. Thus, he is allowed to just save people, without forming a calculus of how best to save as many people as possible and putting complete strangers above one's on close friends and family (unless they are genuinely not innocent). To him, life is something to be enjoyed in a healthy manner, with attention to safety, sanity, and yes, consent. This causes friction between him and the higher-ups in the Church, but when push comes to shove, the Church's enemies are his own, and he believes that both he and they value Humanity without engaging in grandiose plans to 'save' it.

Magical Parameters:

Magical Circuit Quantity: A
Magical Circuit Quality: A
Composition: Normal.

Magecraft:

Reinforcement - Magic that flows energy to “elevate the existence” of the target. This has effects such as increasing the sharpness of bladed implements and the nutritional value of food.

Bounded Field - Magic that partitions inside from outside, and operates on the boundary or the inner portion of the affected region. It is primarily used to protect one’s body or property.

Gandr - A magic passed down in northern Europe. It is a curse on the target that the user points at, inflicting discord on the mind and body. Because one must point at a target within one’s field of vision, it is also called the “Gandr shot.”

Mental Interference Magecraft - Lorenzo knows enough to rewrite and erase memories en masse; best to avoid having to kill those who find out about the supernatural.

Time Alter - The Emiya Family had been seeking the secrets of Time-based Magecraft before Noritaka was finally captured and Sealed by the Mages' Association, and Kiritsugu, then Lorenzo, inherited a small part of Noritaka's Crest, enough for Lorenzo to learn how to use a Bounded Field on himself that he can use to alter the flow of time for himself alone, speeding it up, slowing it down, and releasing it, and restoring the flow of time to himself at any given point.

Theosis Magecraft - The Church teaches that divine grace can transform a person, with Athanasius of Alexandria saying metaphorically that, "He was made man in order that we might be made gods.[Christ] manifested himself by a body that we might receive the idea of the unseen Father; and He endured the insolence of men that we might inherit immortality."

Now, what if the first part was literal? Lorenzo believes that a key essence of Athanasius' Pro-Trinitarian arguments in the Council of Nicaea was that 'God became Man so that Man (Humanity) can become God (metaphorically)'. However, why would not God himself go further and uplift Humanity to equality with himself? Thus, Lorenzo is secretly developing a Magecraft that would enhance his existence to the level of the Divine, but for now, Theosis Magecraft is merely a more powerful version of Reinforcement with Healing Magic, albeit one capable of allowing one's strikes to harm Servants conceptually (in the sense that a thumbtack can harm a full-grown adult by pricking them).

Mystic Codes:

Shroud of the Filipino Patron Saint - Saint Lorenzo Ruiz was the protomartyr of the Philippines who died on Japanese soil, murdered by the Tokugawa Shogunate. Lorenzo Emiya was given a Shroud bearing his name before his trip to Japan, which allows him a bonus to his endurance when attacked by Japanese Magecraft or to some extent, Japanese Non-Christian Servants (almost all of them except Amakusa).

This can be upgraded later in the RP.

Ash Lock - A type of Conceptual Weapon normally used by Executors, but lent out to Lorenzo; this one normally takes the form of a sleeveless glove that turns into an armored gauntlet when Magical Energy/Prayer Power is poured into it.

Blessed Blade - A Western Longsword with prayers for the dead written on them. Concealed with Mental Interference Magecraft, the weapon can deal conceptual damage on its own as well as physical wounds, and acts as a focus for Theosis Magic, which allows it to function as a 'real' Holy Weapon...

Skills:

Swordsmanship, both Western and Japanese, as well as Parkour, Track and Field, Stealth, Basic Marksmanship and Computers. Also Literature, History, and Theology.

Equipment:

- A large amount of cash.
- Fine Clothes.
- Casual Clothes.
- A backpack.
- A first aid kit.
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Hidden 8 mos ago 8 mos ago Post by Iamme
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Iamme

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Name: Shou Iwata
age: 25
Aliases: The one who wanted freedom
Title: freedom

Height: 5'10
Weight: 65kg
















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Hidden 8 mos ago Post by SSW
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SSW

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This looks moderately interesting, but I do have a few questions and potentially some feedback if you're interested in that?
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Hidden 8 mos ago Post by Letter Bee
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Letter Bee Filipino RPer

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This looks moderately interesting, but I do have a few questions and potentially some feedback if you're interested in that?


I and @GOATPlumber/Back Fax would be, yes.

Hop on the Discord so that we can get things done faster, perhaps?
Hidden 8 mos ago 8 mos ago Post by FatPrincess
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FatPrincess Wicked Witch

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Name: Ilse Heilwig von Grimmelshausen
Age: 27
Titles: Madame Butterfly

Height: 5'7"
Weight: 120 lbs

Family Backstory: Germany's witch hunts birthed dark magic for the von Grimmelshausen family. They twisted a myth - witches turn into butterflies - into a desperate spell: Schmetterling. It grants wings, but the truth is darker.

The family believes butterflies carry souls. With each witch burned, a butterfly fluttered free. Schmetterling taps into that, conjuring wings through a magic circle tattooed at birth.

Ilse's wings are both a gift and a curse. Flight, speed, defense - amazing! But mess with them, you mess with her soul. A constant reminder of the family's dark magic and the terrible price they pay for its power.

Personal Backstory: Denied admittance to the prestigious London Clocktower, Ilse had no choice but to follow the tutelage of questionable characters provided by her so-called family. Her strange combination of magecraft and martial arts allows her to go head-to-head with those more experienced than herself, making life as a Freelance Magus ideal.

Now she has been chosen by the grail, and like the others, she comes bearing a wish.

Personality: Fiercely independent, she uses humor to mask the pain of her family's dark magic, a legacy that grants her powerful butterfly wings. These wings are both a gift and a curse, fueling her desire to use her power for good. While she thrives on freedom, a flicker of longing for acceptance remains. Ilse's a complex mix of defiance and vulnerability, a fighter forever marked by the shadows of her heritage.

Magical Parameters

Magical Circuit Quantity: C
Magical Circuit Quality: C
Composition: Abnormal

Magecraft
Magecraft Basics: Average competency in basic magus-oriented tasks such as Basic Familiar Creation, Alchemy, Bounded Fields and Mental Interference.

Schmetterling: As the Witch Hunts of Germany became more severe, so did superstitions. At one point in time it was believed that witches went through a metamorphosis, that they changed themselves into butterflies in order to steal and avoid detection. A last-ditch effort at survival, a thaumaturgy that has not been forgotten within the modern era of Magecraft. Not so long as the von Grimmelshausen line lives.

But that belief is just one of many. Others believed that butterflies are linked to one's soul. Upon death, one's spirit is transformed into the winged creature as they fly into the afterlife and with as many witches as Germany burned, well there are bound to be butterflies. These are the foundations in which the von Grimmelhausen’s spell, “Schmetterling” draws its mystery.

By accessing one's soul, by calling out one's spirit, chanting the incantation and pouring magic through their circuits, any member of the family is capable of conjuring a pair of butterfly wings via a magic circle on their back, tied to them at birth. Ilse’s specific set of wings resembles a Blue Morpho. They are resilient and strong, capable of carrying her at great speeds and defending her from attacks if need be. However, one must be careful because these wings are an extension of the soul and if they were to be destroyed…

Well that wouldn’t be good.

Skills
Ringen: A European martial art focusing on unarmed combat. This included closing techniques, disarms, weapon-seizures, pommel strikes, and weapon-aided joint locks.
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Hidden 8 mos ago Post by King Cosmos
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King Cosmos

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Hidden 8 mos ago 8 mos ago Post by GubGar
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GubGar Manager of the Jerk Store

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Hopefully everything is in order here, if anything needs changing (whether through lack of accuracy or balancing reasons) just let me know!



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Hidden 8 mos ago 8 mos ago Post by Double D
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Double D Oregano

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Hidden 8 mos ago Post by Letter Bee
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coGM
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Letter Bee Filipino RPer

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@Randomguy@Iamme@FatPrincess@King Cosmos@GubGar@Double D:

All accepted; repost your OCs in the Characters Tab.

@GOATPlumber, can you use the 'Edit Thread' Button to get me listed as Co-GM?
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Hidden 8 mos ago 8 mos ago Post by ManyThings
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Letter Bee Filipino RPer

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@ManyThings, Approval One given.

Seems like Constantine XI Shielder Lily will be weak against this cat.
Hidden 8 mos ago 8 mos ago Post by Digmata
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Digmata

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Letter Bee Filipino RPer

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@Digmata, Approval One given. Very scary, btw.
Hidden 8 mos ago Post by GOATPlumber
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GOATPlumber The GOAT

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@ManyThings @Digmata sheets look good!
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Hidden 8 mos ago Post by Rezod92
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Rezod92 The Journeyman

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Oh, I got pinged. I know I said I was interested, but after some consideration, I'm not feeling up to this RP. Sorry about that.
Hidden 8 mos ago 7 mos ago Post by KittyE
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KittyE

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True Name: Sven Foyn
Region: Norway
Class: Lancer

Attribute: Machine

Parameters

Strength: D
Agility: D+
Endurance: C
Magical Energy: E
Luck: C

Legend: In life Sven was a simple man, one who saw the sea as his home. Having become a Master Sailer at the age of twenty, and transporting lumber until he realized the wealth in hunting the ocean’s greatest beasts. He gathered a small fleet under his command and developed a means to hunt them with ease. He created the first harpoon gun, rocketing the market into the modern era. He even fired the first grenade harpoon.

His wealth grew exponentially and he used much of it to aid his workers, building homes for them. He never forgot his roots and died being fondly remembered by his workers, and as the man who reshaped whaling in the modern age.

His summoning however would be altered as his role in modern whaling industry made him one of the men who “killed” Leviathan, thus his legend is melded with the fictional story of Moby Dick, and the man, Ahab, haunted by the monstrous white whale of legend. This is in large part a testament to his duel nature, kind to his fellow man, while his machinations and tactics were cruel to the sea.

Class Skills:

Magical Resistance: (C+) This skill encompasses a Servant's ability to resist magecraft and magic at or below this skill’s rank. Due to Sven’s part in “killing” the old world and supplanting the modern day, he is granted a heightened resistance to magic and magecraft, despite his legend’s young age.

Riding (Nautical): (D) This skill determines how well a Servant can ride mystical or phantasmal mounts. For Sven he lacks the ability to ride any Phantasmal beast but instead is masterful at the art of sailing ships or steering them when at sea.

Personal Skills:

Bane Unto Leviathan: (C) This skill represents a Servant’s ability in felling beasts, both mundane and mystical. In Sven’s presence Phantasmal Beasts and mystical mounts are lowered by 1 Rank, by 2 if they are an oceanic beast or mount. A Phantasmal Beast or mystical mount can only deal damage to Sven when they are at or above this skill’s Rank. This Skill does not affect Moby Dick: Omen of Ocean’s Wrath.

Golden Rule (Charity): (E) Sven possesses a small fortune and can conjure lodging, food and moderate spending money for those in his employ (meaning his Master). The lodging is unassuming, and comfortable.

The Depths Below (Curse): (C) Due to the twisting of his legend with that of the fictional figure, Ahab, who the ocean itself seemed to want the man dead, Sven is cursed with the fact that any body of water deeper than twenty feet will drag him to it’s depths. This is fatal to Sven, and upon entering water of this depth once his body reaches twenty feet the water will crush him.

Innocent Monster: (E) Due to the botched state of his summoning, Sven is mistakenly mixed with Ahab, and the monstrous truth of how his invention and business dealings saw the decline of nature, he is cast in the role of a monster. His body has bits of metal affixed to it that gruesomely hide he was ever even human. His Noble Phantasm, Gruesome is affixed to his right arm because of this. His Parameters are heightened slightly thanks to this skill.

Indomitable Obsession: (C) Sven isn’t affected by weapons or magic that aren’t Moby Dick: Omen of Ocean’s Wrath, but can be harmed by any Servant with Divinity of any Rank or any Phantasmal Beast Rank C or higher. This skill is locked outside the reality marble, Mobi Dick: Omen of Ocean’s Wrath.

Noble Phantasms:
Grusomt Instrument, Eksploderende Rasheri
Rank C
Anti-Unit/Anti-Beast
Grusomt is the crystallization of how humanity has slain its last true great beasts as it entered the modern age. It is an ugly device, forever affixed to Sven’s right arm. The serrated barb at the end is stained a rusty red and in its unnamed form can be fired at high speeds. The seven foot long spear is connected by a thick cord of wrought iron that will reel back to Sven just as quick. While unnamed Grusomt can deal fatal damage to phantasmal beasts at or under its ranking

When it's True Name is called Grusomt’s serrated tip glows white hot and when fired will explode in a corona of searing fire and shrapnel. The shrapnel and the fire Grusomt spews is lethal to Phantasmal Beasts at or under Grusomt’s rank. Grusomt can be destroyed upon its True Name being spoken and deal a devastating blast two ranks above it.

Moby-Dick: Omen of Ocean’s Wrath
Rank B
Reality Marble
This is the crystallization of the event that ultimately destroyed Ahab, the tormented sailor that hunted the titular beast. This reality marble draws Sven and anyone around him onto the wrecked hull of the Pequod. The massive white Phantasmal Beast, Moby Dick, swims in the bottomless ocean the reality marble conjures. It is the size of a cruise liner. It is a B Rank Phantasmal Beast that will attempt to eat anyone that falls into the water.

Sven takes on the Mad Enhancement E Rank Skill, and the Skill Indomitable Obsession becomes unlocked once this reality marble is formed. Sven becomes obsessed with killing the Phantasmal Beast, Moby Dick, or anyone who gets in his way. The reality marble only ends when either Moby Dick or the storming seas kills Sven, or he kills Moby Dick.
Hidden 8 mos ago Post by KittyE
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KittyE

Member Seen 7 mos ago

Let me know what ya’ll think this was basically a rough draft drawn up in a sleep addled state but I drew from how Fate dealt with Moriarty by mixing him with a fictional legend as well but Sven’s being a botched summoning
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