Hidden 17 days ago Post by Expendable
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If all you're using is a series of single-spell wands, you must have to carry them in like a quiver on your hip, or slim pockets sewn into a vest. Perhaps even in a golf-cart?

And how do you identify the wands? Are the handles carved? Painted various colors so like Red is Fire, Blue is water, etc?

How embarrassing is it to grab the wrong wand, scream "Fireball" and watch as your green wand raises an earthen wall between you and your enemy?
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Hidden 17 days ago Post by Mistress Dizzy
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Magical pencil case. Casting fireball on your enemies: burn

Casting fireball on your enemies from a technicolor Lisa Frank pencil case: nuke
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Hidden 17 days ago Post by Zeroth
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Just strap every wand to a single tube rotated by hand crank.

"I cast...EVERYTHING!"

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Hidden 17 days ago Post by ERode
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Who needs guns anyways? ;3

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Hidden 17 days ago Post by Zeroth
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Who needs guns anyways? ;3



Ah, the latest batch of graduates from good ol' Vincent Clortho's Public School for Wizards! XD
Hidden 17 days ago Post by Sho Minazuki
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@Xaltwind You can just let me know if a spot opens up in the future see if I'm interested then. Most likely will make a new character, though I hope that won't take too long, because joining mid RP is always very awkward.
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Hidden 17 days ago Post by Expendable
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Just some musing on magic in this.

I'm thinking that in order for an air wand to work, it must first gather together the air element from its surroundings, am I right? So the handle must be hollowed out and a piece of clear quartz is put in there. The spell is then carved as runes into the wand, while the handle acts as insulator. As the spells are cast, a bit of the quartz is consumed, and perhaps when exhausted, the wand itself is consumed, becoming ash.

The more powerful the spell, the thicker the wand handle has to be, until you reach staves. Master-level wands have to be that big in order to write out the complex spells and is filled with amethyst. It also means there's a longer charge time - or is it constantly charging from the area around it?

We know if you have a tome and attuned to the element, you can learn to cast elemental spells - but then there's still the problem of gathering the appropriate mana from the surrounding area. Perhaps an amulet would help? Like obsidian or morion for those summoning the dark? This could be jewelry - a ring, a bracelet, a necklace, or earrings. Jewels encrusted into a sword or knife hilt, perhaps?

I was asked if Ned's wool cloak was magic? So would that also need some element appropriate for the element to be used? Either fibers woven into the cloth or say a piece of agate as an attached amulet?
Hidden 17 days ago Post by LupusIntus
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I edited mar post in da ooc
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Hidden 17 days ago Post by Xaltwind
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@Expendable
Typically more powerrful items are just made from higher grade or rarer materials. A novice wand could be made out of wood and encrusted with some low-value gem or jewel, whereas a master-rank wand needs stuff like gold and fancy gemstones like ruby, sapphire or topaz. The handle's length and thickness is completely dependant on the crafter though, and has very little to do with the actual mechanics of casting the spell itself - the relevant parts mostly being the gemstone and the enchantment that allows for the casting of the spell. But you are right, when a wand is "exhausted" it does break, either by falling apart or burning up or the gem just shattering.

As for how cast-times work, you're right again. Whether you cast a spell yourself or use a wand/staff, you have to draw in the ambient magic around yourself, and depending on the spell's size/strength, it requires more or less magic to be drawn in, which resuults in longer cast-times for more powerful spells.

Anyway, time to get to work on, slowly, writing up that initial IC post now.

@Sho Minazuki
You've been added to the waitlist as #1.
Hidden 17 days ago Post by Rune_Alchemist
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I'll post tomorrow

migraaaaaine
Hidden 17 days ago Post by Xaltwind
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Those suck. ;<

Also, I've updated the Character Tab section with a buncha stuff for the villag,e plus a nisfty map made by our very own @Dragonydas, so make sure you than'em!
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Hidden 17 days ago Post by LupusIntus
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@xaltwind Will you be taking full control of our wonderful NPC cast?
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@LupusIntus
At the moment, since there're only five of them and you're not familiar with them yet, yes, I will.

In the future though, I will probably allow you guys to control minor interactions with them on your own, if you want to. :)
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Hidden 17 days ago Post by LupusIntus
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@LupusIntus
At the moment, since there're only five of them and you're not familiar with them yet, yes, I will.

In the future though, I will probably allow you guys to control minor interactions with them on your own, if you want to. :)


Wunderbar! Post'll be up shortly.

Also just a minor note: I edited Rinn's appearance on his CS.
Hidden 16 days ago 16 days ago Post by Xaltwind
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Also just a minor note: I edited Rinn's appearance on his CS.

You did IWHAT in MY [Religious] Stream!? D<

EDIT:


Oh GODS, he's even MORE flamboyant and spoony now... xD
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Hidden 16 days ago Post by ERode
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Oh right, was wondering: does the well seem like it's pretty full of water, or would further well-digging also be something that the villagers gotta think about?
Hidden 16 days ago Post by Xaltwind
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The well has enough water in it for now to sustain the current population with no issues.
I like McKinzie's energy. She'll do great things.

... Or die trying. :)
Hidden 16 days ago 16 days ago Post by Expendable
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The well has enough water in it for now to sustain the current population with no issues.
I like McKinzie's energy. She'll do great things.

... Or die trying. :)


There's already a carpenter. I wonder if this town has a graveyard or a necropolis? And what safeguards they might have against zombies?
Hidden 16 days ago Post by ERode
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Fire and steel.
Hidden 16 days ago Post by Xaltwind
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Yu wut mate?
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