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Hidden 16 hrs ago Post by Little Bird
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<Snipped quote by Little Bird>

You realize without bodies, making a check to wealth means nothing? For example, if I have $100,000 to build a house but I do not want to hire a group of people to build that house. How is that house going to be built? How is that money going to actually be used? Having personnel a little distracted from wealth investments just makes sense. You need someone/some people at least to focus on whatever you are upgrading.

You cannot upgrade an area and just think it'll magically be upgraded without anyone touching/working to get it upgraded.

Now, I could see there being already established weapons/gyfts/etc... in a personnel and your character sending out troops to go fight another district/take other a district without expelling extra money.

But to spend money, especially on something like upgrading/building. You need to actually have people to do that.


From a realism standpoint, you're correct. Bodies are needed the build/repair things.

From a game design perspective though, we're running two stats that are functionally the same thing; Personnel is an extension of Wealth. It serves no distinct mechanical purpose as of right now.

In the vein of realism we can just as easily say that the factions themselves aren't putting their manpower into the upgrades; rather they're investing monetary resources into the community and outside entities are using that momey to build and develop.
Hidden 16 hrs ago Post by Estylwen
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Personnel does have the added feature that, in a battle, you can lose it. If a battle is particularly bloody, Player A could attack and pay the fee of P -2, but I determine they also lose an additional P -5. And maybe Player B defended really well, so they only lose P -2.

We haven't seen this mechanic in action just yet, but I believe it will enhance the battles.
Hidden 15 hrs ago Post by Little Bird
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Personnel does have the added feature that, in a battle, you can lose it. If a battle is particularly bloody, Player A could attack and pay the fee of P -2, but I determine they also lose an additional P -5. And maybe Player B defended really well, so they only lose P -2.

We haven't seen this mechanic in action just yet, but I believe it will enhance the battles.


When attacking do we automatically send in all of our personnel? Or can we limit to only paying up the minimum? Hence my thought of paying personnel to thwart an invasion and forego an actual PvP event. Kinda just a thought for time saving if we were to hit a stretch where there's a lot of back and forth so we can concentrate on more pivotal interactions.
Hidden 13 hrs ago Post by Estylwen
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New post is up, along with an updated 0th post. You are welcome to double-check my math. :> I haven't given Bella or Pops something to interact with as I had a feeling they were on their way to some collabs.

If you have any questions or have any ideas, please let me know! For example, we could collab out that scene with Ezra and Webb, @SporkoBug. We could also collab out the scene at Nickel, @The Savant. :D

@Little Bird I'm still leaning against paying to thwart an invasion, as the main point of Nocturnia is navigating those PvPs. To speed them up, you can always collab them out, which I would actually highly recommend. And if you're worried about missing pivotal moments, you can have NPCs engaging in other scenes around Nocturnia.

Does that answer it okay? :>

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Hidden 12 hrs ago Post by SporkoBug
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OH I WAS SO SCARED MY THING WAS LOW BUT AHAHAH EZRA
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Hidden 12 hrs ago Post by Estylwen
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@SporkoBug Ahhhhh, I was so mad- Died a little when I saw that 1. xDDD
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Hidden 12 hrs ago Post by SporkoBug
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Sorry Ezra You're hot and all but GET FUCKED BABE.
But yeah we can collab if you're up for it! I'm gonna be busy tomorrow (Christmas obviously) so I'll boop you when I'm able to <3
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Hidden 11 hrs ago Post by Estylwen
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For sure, sounds good. xD
Hidden 3 hrs ago Post by LanaStorm
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Ezra, first casualty of the campaign smh.
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Hidden 3 hrs ago Post by The Savant
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The Savant You calm the echoes inside of me. How? Teach me.

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@Estylwen

Yes, we can collab. Send me to link or whatever to where we are collabing.
Hidden 1 hr ago Post by Estylwen
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