I've added a character sheet :D
Mostly done, xcept for a few things ^^
What @LHG100, Chars tab being reserved for accepted CS is generally an unspoken rule site wide more or less ^^
I've added a character sheet :D
Mostly done, xcept for a few things ^^
@Rithy
So here are the issues with your character that need to be corrected.
First on appearance, psykers are typically fairly drained of their physical traits due to the severe strains their bodies go through when becoming sanctioned. It typically makes them a little more feeble. Another thing I see a bit of an issue with is that your character is this very powerfully built character, but very feminine? I’d need to see an example of this to really understand I guess, but mainly psykers typically aren’t very buff because of the strain their bodies went through.
The appearance is more of a flavor thing I did. I did plan to make her sort of like a "battle mage" kind of character, so I figured it'd make sense if she a bit more physical than your run-of-the-mill psyker. In RPG terms, imagine someone who spent a lot of points in stamina! :D
I might draw a picture to illustrate!
Powers: Psychic powers are sampling from several disciplines. Canon dictates that while it is possible for Psykers to use multiple schools, it is extremely hard. Divination and Telekinesis are two separate disciplines, Smite and Storm of Lightning come from Biomancy. Thus, Adrianne has skills from three separate psychic disciplines when mastering one is considered a grand achievement.
That is true. Granted, if she is with the Inquisition, she usually has some notable talent that puts her above the rest. Or at least so I think!
I could limit it just to Telekinesis with a few tidbits from biomancy, if you think the original was too much.
Equipment:
Main weapon: Weapon misnamed. The weapon described here is a Glaive, not an oversized Saber with an extended handle. Not that big of a deal
Pistol: You’re a psyker? Not sure why you need this, plus it would be more like a autopistol which are honestly not all that great. But I'll accept it if you want to keep it.
There are times when even a Psyker could need to rely on more mundane tools! Though if you'd allow it, I would upgrade it to a Plasma Pistol. I was just unsure what equipment would be Ok to start with.
Ceremonial Dagger: I’m not against it, but I’m curious as to why?
How many action scenes haven't you seen when the hero is being beaten by the enemy in a wrestling match, only for the hero to pull out a dagger and shank its determinator foe?! ^^
Refractor field: This is pretty rare tech. Not a whole lot of people use it. White Scars Souldrinkers use them, as well as Imperial Guard officers and enginseers.
Since I'm planning on giving her a background involving the guard and seeing as she's now involved with the Inquisition, I imagined it wouldn't be too far fetched for her to have obtained one!
Besides, who in their right mind would want to risk a stray bullet disrupting the psyker when she was channeling raw, terrifying arcane energies?!
Servo Skulls: I’m fine with you having one, but I’d prefer you only have one.
There goes my plan of a servo skull swarm...
Events:
Savior: Events given are unclear. Personal Augury allows one to see the fate of a willing target, but it was never specified to have been used. Preternatural Awareness gives impressions of future events, but is also not described being used. Overall, very foggy and could use more detail.
Guide: I'll buy that. Glimpse allows for a look into the future to see what might happen. Coupled with Far Sight could make for a pretty effective "Guess and check" system.
Hates Surprises: Why is this here? Feels more like a quirk than a meaningful event.
Fireteam: Prescience is an effective ability, but I don't believe it is that effective.
Warpstorm: This event seems to catapult her straight into "Rogue" territory. The line "What had been a cautious girl that had stepped onto the planet would instead emerge a seemingly reckless with little to no restraint on her powers!" Tells me that she'd probably be suspected of falling to chaos pretty quickly and killed on precaution.
I wrote a lot of these events a while ago. If you want them to better reflect the character's direct abilities, I could adjust them!
As for the whole reckless thing, she plays risky, and has reaped great rewards for it. It's much of the reason why she became so powerful! She is playing with fire, and chaos hasn't claimed her... at least not yet!
Her theme is basically that she is living on the edge, though hasn't gone over it yet :D
Guys, can I please do my job and work with her being I'm GM? Rather than having everyone else toss their own two cents in.
<Snipped quote by The Emperors Blade>
I get that, but isn't a little peer review good?