Posting my characters now that they were accepted XD
Freyr
Race: Viera
Gender: Male
Height: 1,96m
Weight: Unknown
Appearance and Apparel:
Long, white hair, fair skinned and a beautiful face, even if Freyr was a human, he would be considered as extremely beautiful, but the fact that he is a Viera only makes it more apparent thanks to the big, white ears. If anything, it can be called an "exotic beauty". Standing at 1,96m, Freyr is a good deal taller than normal humans. His lean and graceful body hides powerful muscles, fitting to hunt and live in dangerous forests.
Personality:
Reserved and ingenuous regarding the world outside the forest he was born, he is deeply curious about other people and things he doesn't know. Just like all the Vieras, Freyr is a warrior and an incredibly skilled hunter. When in combat, he will show no emotions and focus completely on his objective. But outside of combat, he is a very kind and caring person. He will often help those in need. Regarding relationships and the opposite sex, he is rather shy and doesn't know how to react to any type of romantic advance, not without great effort.
Backstory:
The viera have leporine features, including long ears and supple limbs. They generally wear stilettos, possibly due to the shape of their feet, although there have been exceptions. Their trademark long ears grant them exceptionally good hearing, although they are said to have excellent senses overall.
The viera are sensitive to Mist (Magic) –if they are exposed to high concentrations of it, they will enter a berserk state referred to as a Mist frenzy. When experiencing a Mist frenzy, a viera can tear apart metal shackles and kill armored humes with unarmed blows. Not only do the viera's ears allow them to hear over great distances, they also allow them to listen to the voices of the spirit world. They can put this ability to great use, for example to communicate with the world around them.
The viera live deep within wooded area, earning them the call "People of the Wood." They have excellent senses, and their hair is usually white. Males and females live separately, only making contact and communication when the need arises. Viera have superb eyesight: it is said that they can spot their prey from as far as 10 km (6.22 miles). Their sense of hearing allows them to hear even the slightest sound, which comes in handy if they are being hunted themselves. Their lifespan is roughly three times that of humes. They grow much like humes as children, but upon reaching adulthood the viera retain their appearance until old age.
Additionally, their incredibly strong legs not only make them incredibly agile, but together with their claws it is a very dangerous weapon. Both their feet and hands have claws, which are used not only to climb and move themselves more easily, but also as weapons. Their great affinity with the natural world give them an intimate connection to the world around them, giving them the ability to communicate with the world around them & etc. But this same affinity also make them incredibly sensitive to things with tamper with the natural order of the world (magic).
Freyr is a male Viera, which was already incredibly rare, since female Vieras very rarely give birth to a male. After the demon queen turned every monster into females, he became basically the only male Viera. Living a solitary existence in the forest, since female Vieras don't live together with males (in fact, male and female Vieras constantly clash, due to competition for food, resources and territory, only getting together in very specific occasions (such as breeding, helping on extraordinary occasions such as invaders on the forest & etc)). Being a solitary male only made things even more difficult for him. Even though male Vieras are naturally stronger and better hunters than female ones, he was the only male, against a forest full of females. Even though many things changed in the world after the demon queen (the hostilities between male and female Vieras became much rarer, even living harmoniously between them), the traditions continued, and as such, female Vieras continued living separately from males.
Solitude can be a very cruel thing, especially when someone is living for years alone in the forest. Most of the Vieras live their entire lives in the forest. For them, the forest is seen as a sacred place, where one should not leave. Once a Viera makes the choice to leave the forest, it can never return to it. Even if it was extremely painful for him to leave the forest where he was born, he had no choice but to do it. Leaving behind the forest, his home, his lair, his prison, he headed out to search for a meaning for his own life, to search for the reason why he was a male, to search for an end to his loneliness. In one of the first places where he stopped, he encountered Bartholomew, and by some reason unknown to him, received an invitation, a proposal.
Equipment:
Two long hunting knives, almost as long as a small shorsword.
Bow and arrow, made by himself using strong wood and animal bones. Its quite bigger than a normal bow, and almost impossible to be drawn by a normal human.
Abilities/Magic:
Vieran Phisiology: Enhanced Hearing, Smell, Sight, Agility, Dexterity, Jump, Strength (especially legs), Weakness to loud noises, strong smells. & other racial abilities from the Vieras (including magic sensitivity, natural affinity...)
Natural Knowledge: Natural medicine (healing herbs, poisons...)
Natural Hunter: Vieras are both a prey and a predator. As such, they make perfect hunters. Be it with their bows or with their knives.
Bast Ragoczy
Race: Human?
Age: 25 (apparent, real age unknown)
Gender: Male
Height: 1,92m
Weight: Unknown
Appearance and Apparel:
Always wearing beautiful, formal attire together with a top hat and a monocle, his appearance is fitting of a nobleman. His uncommon, white hair and piercing eyes further contributes to his mysterious aura and "exotic beauty". Tall and lean, Bast's body is flexible and agile, the perfect mix of strength and elegance.
Personality:
An extraordinaire gentleman, Bast is a deeply intelectual man, well versed in most of the subjects, from magic to technology. A lover of knowledge, he loves to have interesting conversations. Unlike his mysterious aura suggests, he is actually very sociable. His sharp tongue, smooth movements and intellect allows him to be accepted almost anywhere.
'He is an Odd Creature, and the more I see him the more curious I am to know something about him. He is everything with everybody: he talks Ingeniously with Mr Wray, Philosophy with Lord Willoughby, and is gallant with Miss Yorke, Miss Carpenter, and all the Young Ladies. But the Character and Philosopher is what he seems to pretend to, and to be a good deal conceited of: the Others are put on to comply with Les Manieres du Monde, but that you are to suppose his real characteristic; and I can't but fancy he is a great Pretender in All kinds of Science, as well as that he really has acquired an uncommon Share in some'' - Lady Jemima, when inquired about Bast
Backstory:
Bast Ragoczy, a man shrouded in secrets. His origin is as uncertain as his name. His incredibly young appearance contradicts his knowledge, intellect and life experience, making many doubt of his actual age. If one searches enough about this man, they will find some of the names he used in his history: Marquis de Montferrat, Comte Bellamarre, Chevalier Schoening, Count Weldon, Comte Soltikoff, Graf Tzarogy & etc.
With knowledge about even topics that one shouldn't have, there are tales of a noble, very similar to Bast, roaming around the Dwarven Kingdoms and even the Moon Kindgom. Referred by many important nobles as an outstanding scholar, philosopher, musician, composer... The more one tries to dive in this particular man's past, the less it knows about him. None of his names link him to a wealthy or noble family or kingdom, he may not even have noble blood at all. All of the "possessions" he claims to have, have never been found by anyone. The source of all his money is as uncertain as the man himself. When he arrives in a town, he quickly become intimate friends with the most powerful nobles and most intelligent scholars, even attending to exclusive balls and parties. Everyone seems to like his company, but after some years, he disappears completely, leaving nothing behind and taking with him his knowledge and secrets.
In one of his trips, he met Bartholomew, whom after hearing his stories, gave him an invitation. Bast had nothing to lose, and as such, accepted it.
Equipment:
Customized playing cards. Each one of them contains an arcane circle drawn on its surface.
A beautifully crafted, Damascus steel sword cane. Besides its beauty, its nothing out of the ordinary. Although it is certainly an item fitting of someone from the high nobility.
Abilities/Magic:
Card Manipulation and Combat: Being able to throw and control his cards with magic (similar to telekinesis), he is able to use them as weapons by throwing them as projectiles, create an aura of cards to protect him against attacks, throw them in the air to obstruct vision (illusionism. normal illusionism, as any magician would do) or even infusing them with elemental spells such as shock, fire, ice, light & etc.
Mixed Combat Style: Using both magic and his rapier, his combat style mixes ranged attacks, magic and the close ranged, swift and agile movements of his sword cane.
Name: Frankenstein (Because her creator likes fucking with pedants. She prefers/insists you call her by her nickname, Vicky)
Race: Wight (http://monstergirlencyclopedia.wikia.com/wiki/Wight, there's the link, the TL:DR is that she's a powerful undead that can steal spirit energy almost instantly and turn typical humans into zombie-ish slaves via physical contact)
Magic/Abilities/Equipment: She's an expert at the nuances of draining spirit energy. She can use it to cause great pleasure, incapacitate a man, or make a woman into a loyal zombie slave. All this requires direct physical contact, but it can be any sort of contact, even skin brushing against skin is enough.
Personality: She's every bit as prim and proper as her creator is bitchy. She always treats people with cold politeness, unless they're her enemies or close friends, in which case she'll indulge herself greatly by being either melodramatic or giddy, respectively. Also, for obvious reasons, it's a lot easier for her to make friends with undead, though it sure as hell isnt impossible by any means for her to have other pawn- Friends. Friends is the word.
Background: She goes where her creator goes, simple as that. She's still got plenty to learn, after all.
And my favorite monster girl remains the Shoggoth.
@PaulHaynek Thank you. I'm going to assume that's a positive answer to my question. CS will be coming soon.
Edit:
Matti Virta
Race: Human
Age: 25
Gender: Male
Height: 185 cm
Weight: 75 kg
Appearance and Apparel:
Matti is a man of above-average attractiveness who wears a blue and white robe woven from the silk of an arachne queen. It is enchanted to grant protection comparable to plate armor, as well as a pocket dimension the size of a large backpack where he stores his equipment. His other equipment is also enchanted; his boots give him the ability to float off the ground and move at a running pace, which is useful when traversing hostile terrain or when handling guild business while avoiding over-excited monster girls, and his glasses are enchanted with a an ability to zoom like a telescope, allowing him to read even microscopic text and spot at a long distance.
Personality:
Matti is strictly business, whether it comes to handling the guild's financial affairs, his career as an enchanter/healer or when he is dealing with unruly guild members. His status as an unmarried yet physically attractive man has garnered him unwanted attention across town, especially from over-eager monster girls in the guild; no matter how many time he scolds them about keeping order or causing the guild's reputation to fall, nonetheless he is hounded on a daily basis.
Backstory:
Matti comes from a faraway land in the north where shamans conduct magic by singing songs and communing with nature, deeming any other kind of magic obsolete. From a young age, Matti was taught how to treat injuries and cure afflictions, as he was the village shaman's son, and had an aptitude for magic. As a rebellious youth, Matti then left his village to learn about enchanting, embracing the advance of new technology such as gunpowder he has heard of in other lands. Since then, he has come across Bartholomew, who offered him a place of middle management in the guild, handling contracts and expenses as well as the guild's inventory. Matti accepted, since he knew that adventurers in the guild travel to secluded locations where many artifacts and materials are hidden, and he could practice his craft of enchanting.
Equipment:
Medical Equipment: A doctor's bag filled with various tools for performing surgery, bottles of medicine for various aillnesses and rolls of bandages.
Enchanting Equipment: A strange brass object resembling a rattle, Matti uses this to identify items, learning of their value and any magical effects they may possess. He can also use the enchanter to apply a temporary enchantment on the field by tappping an item and invoking the appropriate invocation, giving a sword a coating of icy magic or a cloak wityh flying ability, for example. These effects only last for a couple of hours at most, and have to be applied again once the effect has run out.
Book on Foreign Languages: As the book's title suggests, Matti uses it to read hieroglyphics on the wall and ancient scriptures that have been written in old languages, able to translate them with perfect accuracy. He can also commune with any monster or race that uses vocal speaking, able to understand and communicate to them in their own language.
Dagger of Striking: As an emergency weapon, Matti has a dagger that is enchanted to always hit its mark, no matter how it is swung or thrown. While not a powerful weapon, it can be used to get out of a tight situation.
Abilities/Magic:
Healing: Matti can heal light wounds by using his magic, and more grievous wounds by using his medical equipment. He can also cure poison and various other illnesses.
Enchanting: Matti can apply temporary enchantments to the equipment of his allies that last a few hours in duration. He can also use materials to make permanent enchantments on a work station, with the effect's power depending on the material used.
Favorite monster girl is Kitsune; Touch Fluffy Tail.