"Every light must fade, every heart return to darkness..." [ ♫ ]
CHARACTER SHEET TEMPLATE
• Appearance: Self-explanatory. It would be preferable to have an anime-ish image because we are Weebs. Text descriptions are also fine. Please include two references for your normal self and your Magical Girl uniform. For brownie points, find an appearance for before and after your corruption. • Name: Self-explanatory. • Title: Your Magical Girl name. • Age: Between the ages of 14 and 17. Older ages are a case by case basis. • Emblem: The item that allows a Magical Girl, good or evil, to transform. Emblems come in a variety of forms, be it small accessories or even tattoos. They are the source of a Magical Girl’s power and damaging or removing them will greatly hinder battle strength and vitality. • Devil Arm: The weapon of a Dark Magical Girl, now twisted and corrupt much like their blackened souls. Describe what your weapon used to be and what it is now due to your slide into darkness. For example, what once may be ribbons have now turned into chains, bubble guns into grenade launchers, etc. • Magic: Your special magic. Much like your Devil Arms, your magic is affected by your transformation. Describe what it once was and what it has now become. For example, a plant-user might now exude thorns and poisons in their magic thanks to the darkness. • Background: A quick summary of your character thus far. We're less interested in how you became a Magical Girl and more so what caused them to become evil, be it out of tragedy, selfishness, or some other factor. Describe it here. • Inventory: Any noteworthy possession that your character may have should be placed here. Commonplace mundane items, like a smartphone, a car, etc., don't need to be listed. If you don't have any, you don't need to add this. • Sample Post: Write a small post describing a portion of a day of your character's life or some element key moment of their life. Please place this into a hider. This is the most important factor of acceptance regarding your CS. • Other: Optional. Anything else not mentioned above that you may wish to add goes here.
[b][color=a187be]• Appearance:[/color][/b] Self-explanatory. It would be preferable to have an anime-ish image because we are Weebs. Text descriptions are also fine. Please include two references for your normal self and your Magical Girl uniform. For brownie points, find an appearance for before and after your corruption. [b][color=a187be]• Name:[/color][/b] Self-explanatory. [b][color=a187be]• Title:[/color][/b] Your Magical Girl name. [b][color=a187be]• Age:[/color][/b] Between the ages of 14 and 17. Older ages are a case by case basis. [b][color=a187be]• Emblem:[/color][/b] The item that allows a Magical Girl, good or evil, to transform. Emblems come in a variety of forms, be it small accessories or even tattoos. They are the source of a Magical Girl’s power and damaging or removing them will greatly hinder battle strength and vitality. [b][color=a187be]• Devil Arm:[/color][/b] The weapon of a Dark Magical Girl, now twisted and corrupt much like their blackened souls. Describe what your weapon used to be and what it is now due to your slide into darkness. For example, what once may be ribbons have now turned into chains, bubble guns into grenade launchers, etc. [b][color=a187be]• Magic:[/color][/b] Your special magic. Much like your Devil Arms, your magic is affected by your transformation. Describe what it once was and what it has now become. For example, a plant-user might now exude thorns and poisons in their magic thanks to the darkness. [b][color=a187be]• Background:[/color][/b] A quick summary of your character thus far. We're less interested in how you became a Magical Girl and more so what caused them to become evil, be it out of tragedy, selfishness, or some other factor. Describe it here. [b][color=a187be]• Inventory:[/color][/b] Any noteworthy possession that your character may have should be placed here. Commonplace mundane items, like a smartphone, a car, etc., don't need to be listed. If you don't have any, you don't need to add this. [b][color=a187be]• Sample Post:[/color][/b] Write a small post describing a portion of a day of your character's life or some element key moment of their life. Please place this into a hider. This is the most important factor of acceptance regarding your CS. [b][color=a187be]• Other:[/color][/b] Optional. Anything else not mentioned above that you may wish to add goes here.
"Fast as wind, Silent as the forest, Fierce as fire, Immovable as the mountain! Ally of Justice, Getsuga, is here! Prepare yourself!"
Tsukuyomi Luna「月夜見月」
Getsuga
14 years
152 cm
44 kg
A cherry blossom-shaped tattoo on her right shoulder. It's shining light grows brighter as Luna reaches greater rhythm and tempo while fighting. Once it reaches its maximum, Luna is able to show her true power.
As a untainted magical girl, Luna's gift come as a Divine Arm, named Phantom Blade: Gekkou Ikazuchi「月光雷」. A pair of Japanese swords that allow her to summon ghostly, sword-shaped projectiles as well as coat themselves in the same phantom glow to amplify her attacks. This ghostly energy behaves like a cold, electric-charged, plasma, not dissimilar to the effects people would associate with ball lightning or fox fire (i.e.: will-o'-wisp).
Luna's magic is more physically oriented than most other magical girls. Named Teachings of the Five Rings: Tenkū no Fūsho「天空の封書」, the five teachings to achieve the pinnacle of swordsmanship and thread the path of Bishamonten, the evil-slaying god of war. Needless to say, this allows Luna to tap into a wealth of hidden power and martial skill, most noticeably though the use of a number of martial arts techniques. Nevertheless, it's greatest power is the ability to summon an avatar of the God of War Bishamon to fight in beside Luna.
A selfless ally of justice who slays all evil with her gorgeous moonlit blades. There's perhaps no better way to describe Luna other than the previous words. Born in a traditional family and raised as a Yamato Nadeshiko despite her mixed blood, Luna is a paragon of determination forged in steel, just like her beloved sword.
No evil shall go unpunished before the eyes of the righteous. No burden is too heavy for those who carry the responsibility of upholding justice in their shoulders. clutching these truths close to her chest, the blade of moonlight dances under the night sky with a storm of cherry blossom following wherever she goes.
• Name: Hikari Towairaito • Title: Twilight Knight • Age: 14 • Emblem: An ebony and silver pendant she keeps chained to her swords hilt. • Devil Arm:Twilight Form - Once being a bearer of light Hikari never sought to wield arms. Her favorite wand being turned into a blade upon corruption. The blade is able to conjure a shield and armor on her person after a dazzling display of white black and silver. The shield is able to deflect bullets and the armor protects against them fairly well also. The set also helps defend against physically damaging magical attacks and the sword is able to be charged with magical energy to cut through barriers. • Magic:Gift of light and Purity- Once a mere babe of light who only opened her eyes to greet the sun Hikari used to strictly help others with her magic. Healing and purifying was her gift. Able to remove the negative emotions in people and their very toxins by simply hugging them and embracing the light in their heart however deep inside.
Twilight Gift Magic of Night - Her purity now corrupted with a streak of black she has stepped into the darkness as a being of light awakening the Twilight within her. She now commands light and darkness however her darkness has greyed her light making her magic more focused on harming rather than helping. • She can produce a dazzling light that she calls Twilight onto her sword and unleash waves of magical energy that can cut through steel. It also increases the sharpness of her blade, coating it in a magical energy. • She can selfishly heal herself after taking what purity is inside someone else. Their purity can be regained after a day or so. She heals depending on how pure someone is. • She can fill someone with her own negative feelings by touching them. • Able to split herself in two, her dark half and light half. The light half does nothing but heal. The dark half is aggressive and berserk. If either one is defeated they merge back together and she takes the damage of both combined.
• Background: Once her naive nature was shown the blood of a fallen friend she fell into despair. Having never witnessed death before she was broken by it and had to withstand the agony of losing her gift. She was visited by people on a regular basis to see her gifts heal their minds and body. But a group of armed men chose to kidnap her and hold her for ransom. Within the scuffle to get a hold of her a friend of hers died. In that moment she wanted those men dead and such a primal urge was foreign to her.
Sickened by the horrors of the world her purity was corrupted and her healing wand was turned into a death dealing blade. Donning the armor she was able to slay the would be suspects. Staining herself with red and never returning to the old ways of her happy joyful life. Not without her only friend in the world dead, her old brother who protected her and was her only care giver. • Inventory: A flute she plays. She usually plays it alone usually at night under a full moon, perched somewhere high up. • Sample Post:
Another Night
A young girl sat at the park beneath the fading light of the sunset. She was nearly translucent with all her white on. Long flowing silver hair, a white top and shorts and black shoes were all she had on. Her attire danced on her petite pale body as she sat with down cast eyes. A sheathed blade in her arms and tears flowing onto its surface. It was a reminder to her of her loss and her pain. But worst of all it was all she had left.
She continued to sit. In a time lapse she would not have moved. Yet the light faded away until there was nothing but street lights left. She looked up to see the moths dancing around the light. Behind the light emerged a greater darkness she did not notice. She merely peered into the light itself as if entranced like the moths by its luminescence. She blinked. A few vibrations causing her tears to stir and fall on her lap. The cold sensation waking her.
She looked over behind the light to see a nightmare crawling into a massive form not only behind the light but behind several trees. A low growl of hunger met her ears from this creature. Her eyes widened before she gripped her sheathed weapon tightly. Suddenly she began to give off a feint glow that was enveloped in darkness with holes of lights swirling around the surface like a galaxy. Unsheathing her sword a flash of light and a whirl of darkness to suppress it gave way to her armored form, shield and all.
"Destroy..." She spoke softly with a sorrowful expression. Her blade glistened with particles of sparkling light on its blackened surface before she waved it at the creature's white mask which peered at her, the rest of its forms bubbling up to engulf her. The sky darkening as it did so. She turned after doing a single swipe of her blade. The sparkling twilight that was on the blade went flying outward like expelled water in a curved stream that went through the creature and its mask. The twilight dissipated in the nights sky returning a shallow display of light to the sky around her.
She sheathed the blade and the nightmare's mask cut in two pieces as well as its form. It shrieked and writhed before collapsing into vanishing goo in the parks darkest corners. "I live only to destroy now.. This is my fate." Her armor vanished in a flash of light that was enveloped in darkness until it was no more. The small girl held onto her sheathed weapon tightly. Tears still streaming down her face as she laid on the bench in the park and slept...
• Other: She loves to take baths and swim in the water. She prefers the beach and wants to visit again someday.
Emblem: She has a ring with a purple gem that serves as her emblem. Originally, she wore it on her right index finger. After her fall, she began to wear it as a necklace and is usually hidden from sight as it is often seen under her shirt.
Devil Arm: Once upon a time, the sound of the silver and gold guns popping was music to the civilian's ears. It meant safety and cover. Now, the blasting sounds coming from the singular tainted gun sounds the incoming destruction. The dual pistols have become one and a knife as the others' substitute. The knife can elongate itself to a full sword, but that is only for emergencies. The pistol shoots out dark purple balls of energy that is as destructive, if not a bit more, than a regular bullet. Though she is able to charge the pistol up so that it can release a devastating beam of energy.
Magic: Ah, how she remembered when the psychic whips she could create could merely constrict rather than harm. Now, however, it only brings destruction to anything it touches. Lightning aids these whips to destroy; the crackling of lightning and the smell of ozone always spelled danger - and hers was no different.
Background:Perhaps, it would be easier to understand how she came to be if you understood just how close she was to her twin. Alex would have done near everything, even give her life, to save her own sister. Alex knew that her sister would have done the same for her. Perhaps you would find it funnier if you also knew that the two were born rich - with a gold spoon in their mouths. They were born lucky, and they wholeheartedly accepted it.
The McVanovich family were international businessmen and for that particular moment, they lived in Japan. They had decided to open up a branch of their business there as well. They just decided that maybe Japan would be a good place to continue their business, and it was a good decision. They were accepted quite easily too, which was surprising but at least they didn't have much trouble.
When the chance to become a magical girl appeared to her, Alex had accepted it without question. One thing about the deal was that there was no exchange. The cat with a TV for a head had offered her anything she wanted, and she turned it down - she only wanted the power. Given her androgynous appearance and cool nature, she was hailed as the Noble Prince.
But something snapped one day, when she recieved word that her sister was killed in a mass shooting. By a human. But Alex didn't wish vengeance upon the human. What she wanted was more power. She couldn't protect her sister. She couldn't protect one of the most important people to her so she needed that kind of power. A forbidden power.
Three days after the event, she absorbed a Nightmare instead of killing it. Then it all spiraled down as she continued on without stop. It was the day everyoen realized that the only thing stopping her from obtaining more power before was her sister. And without that limitation, she went all out.
Greed was now her driving force.
Inventory: Alex carries around a picture of her entire family. She also carries around a necklace with a small knife on it. She often hangs it around a belt hoop on her right side.
Sample Post:
In a town not too far away from Miso City was a Dark Magical Girl on the hunt. Taking in a deep breath, the Fallen Prince leaned back on the wrecked building. Nightmares had always been easy for her to defeat - though these were particularly small. Weak. She didn't get too much from them. And honestly, this was just her having fun by now. Going on hunts were always fun. She could hear the telltale signs of the Nightmare sneaking up on her from behind.
A smile wormed its way to her mouth as she jumped over the barrier separating her and then Nightmare. The strange black blob turned its mask upwards - tracking her. She winked at it before aiming her gun straight at its mask and pulled the trigger. A dark pruple plasma ball shot out and impacted the Nightmare. A sharp shriek echoed throughout the night as it disappeared. Okay, that makes eight. Eight out of eight, not one of them even tried to escape.
She heard footsteps approaching from the other side of the fallen building. Faster than she could think, she moved for the kill - her knife going straight for the throat of whatever poor sod dared enter her hunting space. But she stopped shy centimeters away from the intruder's neck.
"As expected from the Fallen Prince, always so greedy when it comes to hunting spaces." The girl's voice cooed. She placed two fingers against the knife but made no attempt to turn it away.
"If you wanted to form a team, Heartbreaker, you only needed to ask." Alex said with a shrug, placing her weapons into their sheathed forms. She waved her hand dismissively and then walked away.
The pink haired girl giggled. "Teamwork? Always so close to being those goody two shoes."
"Good or bad, teams make it easier." She pointed out. Alex placed a hand on Heartbreaker's shoulder. "I do love teams. But you know me better..." She then looked at the girl with expecting eyes - trying to see what she could come up with.
She placed a finger on her chin and a smirk formed on her face. "Let me guess, you don't like sharing... do you?"
"That's my girl."
Alex patted the other witch's head. She leaned in close and whispered something to her. The girl's eyes widened and a sadistic smile spread on her face. The blond leaned away and then patted her shoulder. "Good luck friend." She then walked away from the previously love-themed magical girl.
The night was young, but Alex had already finished her hunt. It was time to head back home. She began to whistle as she de-transformed from her magical girl state. It wasn't like this night was special. Sneaking back into her apartment with little to no grime at all from her entire escapade. She turned her head to the picture of her sister.
"Tomorrow is another day, isn't it, Erina?"
Other: What happened to the McVanovich family after Alex's fall is unknown - and she does not talk about it. But she is honest when she tells everyone that she did not kill them.
• Name: Kanbaru Otoko • Title: Fortuna. • Age: 17a • Emblem: A tattoo formed between the nape of her neck and the valley of her breasts. Doesn't bother to conceal it.
• Devil Arm: A gunslinger playing around with a water gun in either hand, their streams cleaning the darkness from monsters and making the world a brighter place with every pull of the trigger. But cold cynicism and practicality turned the toys into the genuine article, now twin machine pistols which discharge lead that creates far more messes then could ever hope to be scoured away.
• Magic: Kanbaru's ice magic had once been a novelty, the sort to create patches along the ground to make a monster stumble and bluster while she blasted away or make a ramp to slide in upon in a suitably heroic fashion. Now the once crystalline ice is blackened and brackish, burning through sheer cold to the touch and growing jagged around the edge. Projectiles, spikes, and cages are the name of the game now, though she does enjoy leaving patches of black ice on the road for obvious reasons.
• Background: Kanbaru's fall from grace came from a simple realization she came upon out of the blue; Her work as a Magical Girl amounted to nothing. She could claim to be more physically fit and certainly there were the magical powers she enjoyed, but being a good person gained her nothing but missed time with friends and family, an endless litany of excuses for her absence that grew increasingly tiresome to everyone around her, and the combined mental and physical exhaustion which accumulated over the years.
And what did she have to show for it? This certainly didn't improve her academics any, and no one would put Magical Girl on a resume. It wasn't like she was saving the world single handily, so she had no great destiny shackling her to this moniker. What began as a thought spiraled into an epiphany which left her disillusioned with the notion of such altruistic pursuits, especially as she grew older and entered her last years of high school. Looking around the city it was far too apparent that the only way to get ahead was not to let yourself be crushed pushing the next guy up. Why should she be working for free just so people who would never know her deeds can go on and leave her to rot? Why couldn't she take what she earned through blood, sweat, and monumental effort?
After a visit from a certain Mascot, Kanbaru had the out she so desired.
• Inventory:Her motorcycle. While the Detention Club has a strict no killing clause, theft when practiced with discretion is given a bit more latitude. Taken off a transport truck in the midst of transit to avoid the security of a dealership, it's used solely for Magical Girl business to leave no connection to her mundane life. Also works as a conduit for ice magic, leaving ice slicks or conjuring ramps before it's wheels as needed.
The depth and breadth of freedom offered to a Magical Girl was astonishing when one cast aside the childish morality that tied there hands. The weapons, the magic, and the bonds forged with like minded magical girls were a rush that little could compare, but on one particularly muggy night, Kanbaru reveled in the exclusion from sight her Magical Girl form gave her. Sweat clung to the back of her neck from the steam and heat pooling in the kitchen of a well off Chinese take out place, but she paid it no mind, and in turn, none of the bustling staff paid mind to figure in the corner.
She'd called ahead on and placed a sizable order to someone else's address. More appetizers then she could stomach and entrees to fill in for a holiday feast. Some of it wasn't even food she liked, but she ordered it anyway, because it would take more time prepare. Already most of the order was finished, bagged up and waiting for the full order to be carried off and delivered.
And those look to be my dumplings. Time to carry out. The pragmatic Magical Girl thought, pushing away from the wall and skirting the staff to scoop up the ponderous brown paper bags stuffed to near bursting with fragrant fast food. Not an eye turned her way and none would do so as she stepped out the front door and took to the streets with a spring in her steps.
It wouldn't be long till the delivery driver noticed he had no order to pick up, but who would they blame? A customer sneaking in and swiping it from under the many eyes of a cramped kitchen? No. Clearly an employee screwed up. Someone lied. Someone stole. They may not act on it that night, but the seeds of distrust were sown and Kanbaru didn't need to try hard to imagine the changes in staff that would come soon enough. It didn't even warrant a shrug on her part. Her fridge would be full for the week, and she'd hit up the next delivery joint on her list before cycling back there in a few months.
"Ah, before I forget." She mused aloud, pulling out her phone and redialed the last number called. "Pearl Garden? Hi, I'd like to cancel my order."
• Other: Lives with her sister Rika, her cat, Noire, and her sister's dog, Ruxen. Despite being a greedy and selfish individual after her change of heart, she tries to keep herself of two minds, one for the house, and one for the rest of the world.
• Name: Deishuu, Tsuruga • Title: Tenshi • Age: 16 • Emblem: The skeleton of wings stretching from the nape of her neck to her shoulders.
• Devil Arm: Before corruption Tsuruga only had one wing of peerless white feathers. With only the one she could fight but never fly, bound to the earth save the occasional glide. Post corruption, the flesh has given way to metal and the wing now has a twin. An infinitely more aggressive form, and one that brought the freedom of flight without restriction to her.
• Magic: Repulsion, the magic of expelling objects with greater force as they drew nearer to her Devil Arm and self. Pre-corruption it was a handy defense and could crush nightmare's if activated in close range. Post-corruption and Tsuruga can repel herself into the skies, rejecting the air beneath or around her to sharply change direction and maneuver, while her mechanized wings can utilize it to confer greater force behind blows. It functions consciously and can only be maintained for a second at peak force before rapidly diminishing, meaning it can't function as an automatic defense.
• Background: Paranoia. Anxiety. Mistrust. Characteristics held close to Tsuruga's chest, keeping her mind ill at ease and her heart roiling even as the moon hangs high. An irrational fear of the unknown and known has dominated her as long as she could recall, growing steadily with the passing years till the innocence of youth was left behind and she found her teenage years consumed by self doubt. Every perceived misstep lingered just beyond the forefront of her mind, waiting for a moment's carelessness to slip forward as fresh and clear as when they'd occurred. Tiny, inconsequential faux-pas that accumulated into chains upon her person.
Powerless against her own irrational mind she smiled and suffered with the same breaths, taking what she could even when it was ash upon her tongue. Hardly sleeping, hardly living, caught in a limbo of concern that overwrite any triumph with past failings like so many un-buried corpses whose stench has soiled the earth around her.
It was something she reconciled herself, resigned to the function of her being with no recourse but to either carry on or collapse, and the later was far from appealing. She could make peace with the absence of peace, till a tv-headed mascot approached her with an offer even her rampant mind couldn't have worried her over. An offer so alien it drowned out all other concerns, stilled her heart, and brought a clarity that was wholly alien yet welcome.
A one winged angel of justice took to the streets, banishing literal Nightmare's that could be seen, grappled, and destroyed. The catharsis of a physical enemy that Tsuraga could engage with was refreshing and for a time, it was enough. Just enough, to silence her quivering heart and let her collapse into blissful exhaustion at the end of each night. Day to day life felt so inconsequential compared to her nightly pursuits they hardly bothered her for a time.
But familiarity is a funny thing. With repetition it comes and makes what was once exciting pedantic, and the constant grind of nightly battles with no conclusion robbed her of her fragile surety. Cracks splintered outwards, and she desperately tried to patch them with greater effort, throwing herself into the hunting of Nightmare's till she didn't care an iota for those she was supposed to be protected. To be faster, stronger, and better then she was before. To outrun her failings with little more then a wing and a prayer was impossible. Tsuruga Deishuu didn't know when she fell. When the feathers fell away and cold metal took their place.
She thought it happened in her sleep.
It's a well established notion that human's don't look up. It takes effort to encourage the neck to bend that far back.
Thus she could feel remarkably alone hanging amid the clouds over Miso city, the air frigid and thin this high up. Tsuruga knew being a magical girl gave her some added resilience to the elements so she didn't question her ability to linger even as the wind tore at her exposed skin. It was grounding to be ensconced in the physicality of it all, her fingers splayed wide at her sides as the air pressed against it with enough force to almost fool her into believing another hand had intertwined with her own.
She released a breath, a briefly lived wisp of cold air swiftly dashed against her cheek as she craned her head back. The moon was shrouded by even higher clouds, meaning there was no light to catch off her wings to be glimpsed down below. Not that anyone normal could even see her, but they were beneath her notice till the sun rises and she is forced to suffer beneath their gaze. Tsuruga's eyes snapped open as her spine followed her backwards tilt, turning her entire body till she suddenly plummeted fully inverted. Talons of air pierced her through and through, yet her wings were unerring and the most minute of twitches on their part kept her fall straight and true.
A mob of nightmare's grazed oblivious to this, bearing all the awareness of grazing cattle. The whistle of wind hadn't even reached them before a missile struck with force enough to fracture the earth and flatten the center of the horde in a broad circle. Tsuruga hovered a feet off the ground, her hair buffeting as a flap of her wings righted her to the earth's orientation and she landed softly upon the crater.
"Tch." Her teeth sank sharply into her tongue as her gaze flicked away in disgust, the nightmare's advancing without concern for the other's sudden eradication. "Too soon. Not enough force for the entire group."
Tsuruga could do better. She had to do better, if only for herself. Working her hand across her scalp she threw her hair back, radiating contempt as darkness crept across her boots and the Nightmare's slid close enough to subsume her...
A beat of her wings, the crater expanded, and she returned to her vigil amidst the clouds.
• Emblem: A red tattoo on her back, vaguely reminiscent of a flame. Is about hand sized in the middle of her back.
• Devil Arm: Where once, Ami's sword would inspire hope in allies and fear in the Nightmares that roamed the streets, now it's hardly recognizable due to the raw taint that has covered it. The holy sword that Ami wielded before is now blackened steel with red tainted runes engraved all over.
• Magic: Ami controls Fire as her magic, she is a raging inferno intent on burning everything around her. Before, she would control the flames she used in order to do as little harm to the environment as possible. Wings of flame used for flight, a sheathe of fire around her sword to burn away the taint of the Nightmares. Now she cares not for control, she only wants to have fun in whatever way she sees fit. Her fire is blackened, raging out of control whenever she calls upon it. She burns entire streets with a sweep of her sword, uses explosive pillars of flame to leap into the air and fall upon her enemies with the force of a meteor.
• Background: Sometimes, in order for a life to begin another must end. Such was the case when Ami was born and her mother died in childbirth. Her father was left behind to raise a child by himself, which he was ill equipped for to say the least. He blamed Ami for his mother's death and could never truly love her, yet felt obligated to raise her. It was at the age of 6 that he first hit her in a drunken fit. She didn't understand why, she just assumed she was doing something wrong. Ami loved her dad more than anything in the world, he could do no wrong. As the years went by things slowly grew worse, with Ami's dad getting drunk regularly and abusing her. Sometimes it would be a day without food, others she would be locked in her room just because she looked so much like her mother.
Life did not get much better from there as Ami's father was diagnosed with lung cancer when she was 12. He was stuck in the hospital a year later, kept in a medical coma to ease the pain. It was around this time that Ami met the cat. It was a strange thing, with a tv for a head and expressing itself in emoticons and written text. She made a pact with the strange creature, in exchange for curing her father's cancer she would become a magical girl. And so the pact was sealed.
It was a miracle doctors said, the cancer didn't just go into remission, it completely disappeared. He was healthier than he had ever been as a matter of fact, in less than a week he was back home. Things were back to normal finally. But normal wasn't a good thing. Within a month Ami's father was back to the same old abuse. At the age of 14, Ami snapped. She saved his life and this was how he treated her? Well he could go to hell! The house burned down with him in it, it came out of nowhere according to the neighbors. It was assumed she also died in the fire, but nobody could find her body. One could say Ami died in the fire that day. The day her father died, The Black Knight was born.
• Inventory: A locket containing a picture of her as a baby and two older figures, presumably her parents, their faces faded into obscurity.
• Sample Post:
The light of the flames reflected off of the windows of the cafe for but a moment, it was beautiful almost. Then the giant monster made of darkness and evil smashed through the window, moment gone. "Nobody said we were done shitstain!" Ami cried out as she thrust her sword in the direction of the Nightmare, a pillar of flame erupting forth and incinerating several wooden chairs and tables on it's path to the strange blob. It leapt out of the way, sticking to the ceiling and emerging outside within seconds. A column of flame erupted beneath Ami as she leapt upwards, melting the concrete and asphalt beneath her as she swung upward at the Nightmare's mask.
As she sheathed her blade, a merry whistle sprung forth from her lips while she stepped through the shattered window into the cafe. No cameras, no alarms going off, the place was pretty old fashioned. She hopped over the counter with little thought and wrenched open the register drawer, stuffing cash into her pockets while snagging a muffin off the display rack. Smoke was beginning to fill the air already, not that it meant much to her. She was born in fires hotter than the fires that consumed the earth in it's infancy, this meant nothing to her. Plus her own fire couldn't hurt her, which is always nice.
Once that was said and done she was on the hunt once again, leaping from building to building, leaving scorch marks in her wake every time she jumped forward. It was hardly even twelve after all, and she had only killed 4 Nightmares. She's also looking a little low on rent, she would have to find another place to rob if she wanted to keep her electricity. Tonight, the Black Knight rode once more. And she was sacking the city.
• Appearance:
• Name: Margaret White
• Title: Judge
• Age: 18
• Emblem: A pendant necklace with a green emerald in its slot. The emerald is usually covered at most times, only uncovered once transformation is necessary.
• Divine Arm: A holy spear seemingly made of pure ivory, surrounded by gentle winds that bring repose to those who need it most.
• Magic: Wind, the magic of controlling the very air that we breath and using it to purify the world. However her wind is more of a gentle breeze, less suited for direct combat and more for healing the wounded and lost. Margaret's Wind Magic excels in healing humans from injuries caused by the darkness, simply blowing them away like they had never happened. Similarly, when used on creatures of the Darkness such as Nightmares and Dark Girls, it blows away their darkness and purifies them. While for Dark girls this is merely a temporary measure, as they are fueled by their own inner darkness, for a Nightmare this proves most deadly. She also uses the wind for more mundane purposes such as flight and limited telekinesis.
• Background: Her mother always said that when Margaret was born, she cried louder and harder than any other baby in the maternity ward, only stopping once she got attention and food. She was born with a silver spoon in mouth and it showed. Born into the White family, the father being a CEO of a major Fortune 500 company, Margaret had always been guaranteed a future. This was only guaranteed further as she grew up, showing an innate talent for running a business that few could match. She excelled in learning the family trade, breezing through classwork, learning how to negotiate with foreign business men, and always engrossed in any lessons her father could spare when home. By the time she was 7 she had already learned 3 different languages, well on her way to a fourth. She could be considered the perfect businesswoman, with a heart as cold as ice and a mind as calculating as her father's. Quite unlike her sister.
Now Elizabeth was always the black sheep of the family. She simply didn't have the stomach for the ruthless corporate world, being much too kind to make any of the tough business decisions that such a life would lead. It was truly a blessing when Margaret was born 5 years after Elizabeth, showing that rare talent at the age of 6, guaranteeing that the White family would have a worthy successor. So while Margaret was taught by her father personally, Elizabeth was instead relegated to the position of maid. She would clean up after Margaret and take care of her, since that was all she was good for.
Things continued like this until Margaret turned 10, when she first realized Elizabeth was her sister. Of course she knew the fact that Elizabeth and she were related, it wasn't like it was an secret or anything. But she never truly realized the fact until that one fateful day, when an act of kindness opened her eyes. It was such a simple thing, her father had not bothered to do anything for her birthday, viewing it as wasteful and unnecessary. Yet Elizabeth had scrounged up her meager savings, and bought her a cupcake to celebrate the occasion. It was such a simple thing, but it was that moment that Margaret truly began to love her sister.
The two became virtually inseparable for the next year, much to the chagrin of their father. He worried that Elizabeth's presence would soften Margaret, killing that rare talent that Margaret had shown. He had a point too, it was clear that Elizabeth had taught Margaret how to care about people other than herself, something that was anathema to the world of business. He sent Elizabeth away to a boarding school, hoping that the distance would not only separate them physically, but emotionally as well. Years passed like this, with Margaret stuck at home with only her father and Elizabeth stuck at some school with nobody who cared for her. Every night on her birthday, Margaret would wish for her sister to come back home so they could share a cupcake again, just like the old days.
Then one night, on her 15th birthday, a strange creature that spoke in static and images granted that wish. In exchange, she would protect the world from the Nightmares that plagued it. The pact was struck, Margaret had become a Magical Girl. Not a day later Elizabeth had returned, the matron of the school claiming that they were getting budget cuts and simply couldn't hold her anymore. Every time she was sent to a new school, yet not a day later some reason would crop up as to why she had to return home. Things came to a head when Margaret turned 18, getting into an intense yelling match with her father about his treatment of Elizabeth and many other things. It eventually ended with Margaret packing up her bags, all but forcing Elizabeth to come with, as they got on the first flight to Miso City, Japan. A seemingly random choice, yet fate is anything but random.
• Inventory: Due to her background as the child of a family mired in wealth, Margaret has most anything anyone can ask for. One could say her precious maid Elizabeth is a part of her inventory, however Margaret would firmly disagree if anyone said so.
• Name: Sera Naichingēru • Title: Nightingale • Age: 14 • Emblem: A small gold chain tied around her wrist. • Devil Arm: What was once a noble sword used to protect the helpless, the Devil Arm transformed along with the Nightingale's ideals; tearing and shredding into segments able to controlled with the flip of her wrist. • Magic: Shadow magic - Perhaps the darkness was in her heart from the beginning. Her magic allowed her to make convincing copies of her image form from the shaddow; allowing the magical girl to safely retreat or rush elsewhere. But now her shaddow forms are more violent; able to be manipulated and lash out with physical presence. Although weak to hits, the twisted shaddows are excellent at restraining foes and bare them open to her attacks. • Background: As she set off on her crusade, she quickly grew tired of having to save the ones unable to stand upon their own two feet. No matter how many times she had to run the same routine over and over; there was always one more person she had to protect. After a long and tiring battle with a Nightmare; all it took was a scared kid to push her over the edge. Taking out her own problems on the one who dared to protest her, the protector of all these ungrateful, sorry, little punks. • Inventory: Rope - Any good adventurer never underestimates the power of a good, sturdy rope. Knife - Second only to rope, a good knife is all you need to get out of most situations.
"Aaah!" Sera was quickly thrown to the side by the brute of a Nightmare as it shambled forward. As much as she stood in its way with her sword drawn, it continued to march forward knocking away both her and her images with ease and no sense of slowing. But she wouldn't give up, she couldn't. Behind her was a young child that couldn't possibly last any longer than she had.
Again, she threw herself against the coming Nightmare; thrusting in with her sword, but only stabbing in tip deep before the foe swung back its arm and brushed her aside with no indication her sword was even having an affect. Tears welled in her eyes as she felt utterly useless, doubled by the pain of being thrown around with such ease and tripled by the thoughts of being unable to protect anyone.
Time was running short and it was now or never if she was going to stop the Nightmare. Once more she jumped into the Nightmare's path, swinging her sword in a mad haze as she gave everything she had. The fist came flying at her as always, but this time she flinched as she let it hit her with full force. The pain hit her whole body at once, but she took the opportunity to grab hold. She was willing to die before she let the monster though. Clinging to the arm, she swung her sword as best she could at the beast; giving it small niks here and there. The Nightmare tired to free itself from the grasp, smashing its arm, and the girl along with it, against the ground repeatedly.
Air sputtered from her lungs and pain wracked her body as she gasped to catch her breath. Her entire body felt like fractured glass; ready to crumble to pieces apart from her will to stop the monster. Though she kept her hold, continuing to swing her sword and jabbing it in the monster's face. Its fist slammed back with full force, pinning the magical girl against the ground and then lifting her into the air. Sera's vision was obscured by the hand that held her into the air, but it was her final chance as her body hanged there to pained to move. She lifted her sword and let it drop with every ounce of force she could muster; slicing the Nightmare in twain as it was finally defeated.
Sera dropped to the ground and peered at the child behind her. He was unharmed, thankfully. Sera stumbled to her feet and offered her hand to the boy. As much trouble as it was, it was worth it.
"No!" A loud slap echoed out as her arm was slapped away from the kid.
But..., why....?
"This is all your fault!" Sera's heart sank into a black hole and her eyes glossed over. A scowl crept over her face as she couldn't take it any further. At once, her latent rage took hold. Powers and fury directed at the young boy without restraint.
Kelly's hair turns jet-black, and she wears a tattered, ash gray dress and cape. Nothing special here.
Name: Kelly Winter
Magical Girl Name: Was Amazon, became Wither after corruption
Age: 16
Once your traditional sparkly magic wand, it has become as dark and twisted as its owner. It can also elongate into a sword to finish off enemies, just like before.
Magic: Decay- A warped version of Amazon's super strength, Wither possesses the ability to rot, erode, and sicken. People become weak and ill at her touch, wood rots in her presence- even inorganic things like stone, metal, and plastic aren't immune, though these take longer and more work to corrode. She can also fire off blasts of sickness at a target to incapacitate it. Sickness blasts are a more targeted and stronger version of her aura. Victims start feeling ill and lethargic with weaker attacks, but if she puts more into it, like in the sample, she can cause targets to collapse in exhaustion and even fall unconscious.
Background: Once, Kelly was a champion of justice. Granted strength so great she could crack the earth with a single blow, the heroine Amazon was known far and wide as an icon of all that was kind and good in the world. A paragon. But that was in the past. Now, she is lost to darkness.
The problem with being a magical girl is rather simple: the two distinct identities. Sure, it makes hiding a breeze, but if you're not transformed, you're just as vulnerable as everyone else. Kelly learned this the hard way, when she was hit by an inattentive driver while crossing the street. Barely able to walk, when the Detention Club's mascot came for her, she was all too willing to accept. People called it a miracle, but she knew better.
Kelly is dead. Amazon is dead. There is only Wither.
Other: She wears her emblem, a small hourglass, on a necklace.
A trail of cracked, worn asphalt followed in Wither's wake, an unavoidable side effect of her powers. It would be back to normal in a few minutes once she left, a fact she was grateful for. Otherwise, it would be a neon sign pointing to her location. Crack the doors, destroy the locks to the deposit boxes, fill up the bag, and get out. Simple enough. But I can't shake the feeling that I've forgotten something...
Wither concentrated as she reached the bank doors. Obviously, they were locked after hours, but even the heavy metal doors were no match for her powers. Focusing the corruptive energies through her hands, she watched as the barrier became brittle and rusted, until it fell apart at the slightest touch. She looked at her watch with distaste. Two minutes. I must be out of practice.
Upon reaching the teller desks, Wither heard footsteps behind her. Ah, that's what I forgot. The night watchman. With a silent whirl, she conjured balls of black, weakening energy, then threw them at the guard who collapsed in a limp heap upon impact. The young girl checked her victim's pulse- he'd survive, but he'd be confined to a bed for weeks. As she corroded the bottoms of the teller drawers to get to the cash within, she hummed a merry tune. Life was good.
Originally, Aiko's outfit in the past used to be alot simpler, with a pink and white lolita-like dress, and a pair of small angel wings.
Now, Aiko's outfit has changed drastically, with a gothic red and black dress, boots, and a pure red cape.
• Name: Aiko Himura
• Title: Rosemary
• Age: 15
• Emblem: A red, rose shapped belt buckle surounded by a few leaves carved from stone.
• Devil Arm: What was once a beautiful scythe, with a wood-like handle, emerald green vines etched into it, morganite carved into roses, and a pure silver blade, is now a mechanical monstrocity, it's beauty replaced with red and black machines, and the vines replaced with silver chains.
• Magic: Once, Aiko had the simple ability to manipulate the plantlife around her,creating vines to constrict and immoblize Nightmares. Now her vines are covered in poisonous thorns, and she can now create plant like monsters to fight with her.
• Background: Before there was Rosemary, there was a girl called Eden. She used to fight Nightmares in a group of magical girls, as the youngest of the group, and the weakest. Every time they were thrown into battle, she would always end up getting herself beaten up, and wounded.
Eventually Eden got tired of letting her team down, so she sought out a way to make herself stronger. During another battle with a Nightmare, she accidentaly absorbed it, instead of finishing it off like usual. Thus began her downward spiral into corruption. While Eden was afraid of what happened at first, she felt stronger. But it wasn't enough, she started to hunger for more power. So she began harvesting Nightmares, and ended up abandoning her team, who had tried to stop her from corrupting herself further with greed and megalomania. Either way, it was too late. Eden was gone, and in her place was Rosemary.
Five years had past since then, and one day, Rosemary had a fateful encounter with a certain mascot.
• Inventory:Grapple Gun - A grappling gun Aiko uses to get around Miso City, and reach higher ground.
• Sample Post:
On the rooftops of Miso City, a young girl waited for any sign of Nightmares, looking down at the streets as her cape glided in the cold wind. "You are my sunshine, my only sunshine..." she sang to herself, a tight grip on her scythe.
"You make me happy, when skies are- Huh?" Aiko caught sight of her targets. A group of nightmares, at a nearby alleyway. A mischevious grin made it's way onto her face. "Gotcha." Grabbing her grapple gun, she made her way back down to the ground.
Walking over to the Nightmares, Aiko whistled over to them to get their attention. "Yoohoo! Over here, Nasties!" she yelled, slowly approaching the Nightmares as thorn ridden vines rose from the ground behind her.
Recognizing her as a threat, the Nightmares made their fast advance, intending to suround and attack Aiko. Her grin grew to a cheshire-like smile. Giggling darkly, she leaped up into the air, and striked at the Nightmares with her Scythe.
Tonight was gonna be fun.
• Other: Aiko hasn't been in contact with her old team since she left them.
• Appearance: Mari's appearance as a civilian is rather non-descript, although she usually favours hoods with skirts and boots, confortable yet completely form-concealing and plain gray clothes. She kinda looks your usual boring teenager hoodlum (most likely on purpose). As a magical girl, one thing that is noticeable is that her clothes are torn and ragged at several places, something that is quite unusual for a magical girl. (And hints towards her dilated experience). • Name: Mari Yamato • Title: "Herald" originally... nowadays it's "Hag" • Age: 17 (early 70's. Stopped aging due to a side effect of her powers) • Emblem: A small piercing located in her tongue. It is pristine white. Originally it was something else. • D. Arm: Spirit Orb: The tool of the magicians. A pure white, football sized sphere. The spirit orb amplifies Mari's magical powers, as well as being able to allow her to create sustained barriers, healing fields and antimagic fields. It also serves a focus to launch the more powerful ranged attacks of her arsenal. • Magic: Mari's magic is oriented towards healing and purification. Practically all effects her magic can cause can be replicated by her orb, creating a variety of field effects.
Regeneration: Mari has always a strong self-healing effect, able to bounce back from the most grievous wounds as long as her emblem remains intact. However, this comes with the side effect of effectively locking her physical age in place.
Healing: Mari can bestow on touch the same strong healing magic she possesses. The orb can also create a field effect, albeit weaker of this magic.
Barrier: Mari is able to conjure a particulary strong magic barrier to defend against physical and magical attacks. This can also be used to create a safe haven by depositing the spirit orb on the ground.
Dispel: Mari is able to dispel and cancel hostile magic on contact. The act of dispelling, however, also prevents her from using other abilities, and requires concentration and effort. The Spirit Orb also allows this Dispel power to act as some sort of magic interference with other's powers, however it doesn't discriminate targets and she herself is affected as well.
Purifying Light: Mari's only attack, it comes in beams of holy light that exorcise all evil on contact. The bigger and more intense the beam, the greater the drain. Mari can theoretically use the Spirit Orb to carpet bomb an area as an ultimate attack, but this effectively has prohibitive drain and is meant to be used as last resort.
• Background: Before this era of prosperity and advancement came to be, turmoil had been a long constant. Mari was born unto a different, more spartan era, and it was then when she tried to live humbly and honour her family, which had strong militaristic and traditional background. That is, until a great fire took place in several districts of Old Miso City. Trapped in the inferno and charred almost to death, she was visited by the Monitor in a hospital rife with the sounds of those wounded in the disaster. Power, in exchange of a sacrifice. Mari accepted, and the Herald was born.
Ever since her first outings, Mari seemed to be different to the average comrade in arms. She cared not for her family, who had perished into the fire, nor mundane cravings and pleasures. She was overtaken by a sense of duty and discipline that more than one girl mocked and decried her as old woman trapped in a girl's body. Yet, in the end, she was the one left standing. Those smiles and scorns would be replaced by new faces as she became the veteran fighter of Miso city. But they would never be the same. She also found that even others got old, she just stayed the same. Still, Mari never once questioned herself or cursed the world. She just entrenched herself in her duties, rejoicing at each opportunity she saved someone, or someone smiled at her. Maybe there was no happy ending, and maybe her life could end alone and forgotten, but if she didn't step up and continue to fight, the Nightmares would win.
Currently, Hag has resurfaced after several years, a grievous wound having had forced her into temporary retirement, long enough for the current volatile world of Magical girls to begin forgetting her existence...
• Inventory: Mari has come to own a dojo in Miso city, and she poses as one of the younger instructors from time to time. The dojo is run by relatives, and she uses it as a base of operations. She also carries a fake emblem in her hand as a ring, as a lure to confuse the real location of her Emblem (Inside her mouth). • Sample Post:
Another morning in Miso city, another tick in her life. The young girl, or rather the old woman trapped in a young body woke up slowly but methodically, and brushing her futon aside, began a series of exercises to stretch her stiff muscles. The wound's pain had receeded finally, and her arms now allowed full range of movement. Gone it was the pitiful crawl or the countless nights trying to purge out the extremely toxic curses out of her wounds, not knowing if she would perish, become a Dark Magical girl or both.
"Morning." She said as she slid out of her door still in her pajamas, eyeing the sprawling corridor before her. A half asleep voice answered, as a toned male body squinted towards hers, just before realizing. "Oh, Mari-sensei, you're up early." The man said, adding strangeness to the situation. Well, it was early enough and they were in a familiar environment, so she let it go.
"Kensuke-kun." She said, not bothering to hide her seniority. "I hope your body is ready for a spar soon. I've been too out of bed." Mari droned as she began to walk down her halfway. The male martial artist flinched as she walked past by. He did remember too well what those spars implied...
Even without being fully awaken, the magical girl found her way to the kitchen, to fix up a quick breakfast. Her gaze looked outside, as she saw a couple of sparrows fighting over a worm, before a cat swatted one of them while both of them were distracted in the ground due to their scuffle. The remaining sparrow fled, scared.
"Ominous." She muttered to herself.
• Other: Due to her dilated life experience, Mari has come to have a greater understanding of the world than the average magical girl, and she has practiced Karate for decades. While a complete mundane attack, it is useful in a pinch. She is skilled enough to even be able to use pressure point attacks and disrupt a magical girl's inner energy flow, effectively sealing their powers for a short while. (Usually just enough to retreat). Hag has also been long enough to have an urban legend about herself circulating.
• Name: Yuno Kiba • Title: Great Witch Yuno • Age: 16 • Emblem: Gold and ribbon brooch around her neck. • Devil Arm: All though not much of a magical weapon, her long lost straight dagger bent along with her transformation. Turning jagged and keeping its practicality while allowing Yuno to store a few drops of blood from her victims. • Magic: With hex magic, Yuno has limited control of her victims. Using the dna or magical imprint of her victims, she can imbue her own magic into an object to affect them so long as the item remains in tact. Although direct control is practically impossible and the item can quickly deteriorate on its own or even brake without much effort. Her favorite hexes and curses include;
Anchor - Trapping an enemy in this hex prevents them from moving more than five feet in any direction; appearing to them they are running endlessly in place. This keeps them aware of their surroundings and they are free to move about; but any attempt by them to leave the area causes them to loop in place.
Silence - Cutting off their ability to speak, this also prevents them to use any large amount of magical or spiritual energy needed to cast spells or use abilities.
Intimancy - Creating a magical link through the object, she can link the focus of both targets to focus on one another and see into each other's mind. Either for better or worse; everything else seems secondary but not irrelevant.
Sleeping Agent - One of Yuno's great curses. By forcing in a portion of her magic directly into her victim, Yuno can hear everything the victim can hear and communicate directly with them. Yuno also gains a sense of how close and in which direction the victim is.
• Background:
"To protect the world from devastation, To unite all people within our nation, To denounce the evil of truth and love, To extend our reach to the stars above. Yuno, Great Witch of the Absolute will set you free."
Her creed stemmed from her illusion that magical girls were at the peak of evolution; and that there were many limiting factors to their existence. The more she came to understand her power, the more potential she saw for both her and the rest of her kind. To her, this power wasn't merely meant to serve and protect others; but to shape and mold the world for the better in her own design.
• Sample Post:
"So, I'm a magical girl now?"
[^_^]
"This power is mine and mine alone?"
[>.>]
"And with it I must defend this city? Defeating these nightmares and protecting the people of this town from horror and pain."
[^_^]
"I'm glad. To be given the ability to protect my friends, my family, my home. I never thought I'd amount to much before now. But now I can show those who have taken care of me the same strength in return. Now is my chance to make the world right; I will make a world where children have nothing more to fear. A world where one doesn't have to wonder if they will be fed again tomorrow. A world where everyone can stand on their own two feet with both pride in their self and joy in their hearts. A world without grief."
[:3]
"But."
[>.>]
"This world is but a dream."
[._.]
"Where we have the power to make our dreams a reality, we cannot save those worthy of saving without condemning the not. Why are we to make the choice? Truth. Love. Ideals too precious to those without anything else. But by themselves, a stronger passion is born; able to bypass any limit and any barrier. Is this why I was chosen? Because I had nothing? Because my ideals were stronger than those who lived a happier life."
Her dagger pointed at an unflinching mascot. What it was thinking she would never know as it sat there, listening. It nary a struggle as the blade slid deeper into the catlike form. The exchange of magic flowed through the weapon.
"Detonate."
[x.x]
Silence filled the air as the girl now stood alone. What was done was done. The fate of her hometown to be determined without her as she had already planned her next destination; Miso City.
Age: 16 Emblem:A large tattoo, composed of scarlet ink and reminiscent of a greatsword, stretches from the base of Maiko’s neck to her lower back. In the dark, it pulsates gently to the rhythm of her heartbeat. Devil Arm: Once, Maiko wielded a beautiful greatsword, crafted of quicksilver and embossed with golden dragons. That sword is gone now, shattered under the pressure of her battle lust, its misshapen shards sinking into her flesh and remaking her vital organs. Her heart is nigh unbreakable, while her bones have hardened to the extent that her former armor is redundant at best, a handicap at worst.
Magic: When she was elated with her powers as a magical girl, Maiko played with space itself, capable of freely manipulating distance and creating portals that would swallow up and redirect the attacks of her enemies. It was a highly potent defensive and counter-based fighting style. Now though, she hardly cares for her spatial sorcery, instead boosting her physical parameters and regenerative capabilities to monstrous levels.
Only one truly magical power still resides within Maiko, both a mark of her conviction and a sign of her fraying madness: Quickstep, a short-range teleportation ability that brings her face-to-face with her enemies. No retreat, no escape, no ranged combat. She will always be there to beat their face in.
Background She wanted to fight for more.
It was never about friendship. It was never about protecting normality. It was never about standing up for the weak. It was a fight against boredom, against a reality that threatened to swallow her whole and hammer her down. Magical girls were only magical for as long as they were ‘girls’ after all, and though her brother may have been blessed with having an ‘extraordinary’ life, Maiko’s own prospects were so much dimmer.
So before she fell apart, before she became another nail in a plank, she’ll drown herself in the boundary line between life and death, risking her sanity and her limbs to be reborn again and again in the shredded resentment of her foes.
None of her family was in harms’ way. None of her friends had met tragic ends. Her entire life was bereft of suffering, and her heart was not made of fragile innocence.
No, Maiko shattered her holy sword simply because she wanted something new.
When she clenches her fist on a night with a full moon, she clenches it not in opposition of the abnormal, but in opposition of the ordinary.
Inventory: A cheap MP3 player and an equally cheap set of earbuds, loaded up with songs that get her blood pumping and her mind in the zone.
It writhed like a wingless wyrm, bubbles of tar popping from its diseased form as it slunk around the shadows, searching for succulent sorrows on that full moon night. The alleyway was dim, but not dim enough to mask the abyssal aberration that it housed, and three blocks away, Maiko had no problem at all spotting it.
It was simply the question then, of whether she should let this Nightmare grow a little bigger before reaping her harvest, or if she should take care of it now, before someone else takes her prey. Decisions, decisions, decisions. Her legs swung off the side of the roof as the nighttime breeze tousled her ashen hair. Heavy beats hammered down her eardrums, numbing the stress of the last month, while her gauntleted hands continued to clench and unclench.
Yes or no?
In her mind’s eye, the coin flipped and dropped, clattering in the void.
Yes.
The Devil’s Heart hammered against her rib cage as her toes dug into the concrete of the building. From here, it was a straight shot, and she kicked off, spider web fractures bursting from where she launched herself. A shadowed blur crossed through the starry sky with a smile, smashing into the Nightmare. It retaliated almost immediately, a dozen arachnid-esque appendages shlopping from its grotesque form to skewer the intruder.
But it was too late.
Its response had been that of a monster, not of a mortal, and by the time its counterattack began, Maiko was already laughing, grabbing fistfuls of goop and ripping the Nightmare apart. Within moments, the walls were painted black with resentment, broken appendages tossed haphazardly across the quiet alleyway. The core of the monster seeped into her soul.
She enjoyed the afterglow of violence, for just a moment.
• Name: Roselyna Emilia • Title: Solid Witch • Age: 17 • Emblem: A very bland looking bracelet that fits perfectly around her wrist with a single tear drop sized emerald to decorate the top portion.
• Divine Arm: Rose’s devil arm takes the form of the mechanical halo that encircles her head, this halo allows her to control the vast amount of systems that run her body as well as the ability to quick change from one form to another.
• Magic: Rose’s magic is split between her body which is composed of Technorganic physiology which takes the place of what would normally be a magical girl’s armor, this armor comes with its own set of abilities and functions independently of the halo that controls the main portion of her magic, this being magitech integrated.
Panzer body: The body that replaces a massive portion of the user’s organic form with mechanical biology fusing with the entity on a cellular level. The technorganic entity could be considered a form of cyborg. The Panzer body is her main warrior form and the latest model of her recent efforts, making it the only form user at this moment.
• Enhanced Strength and speed: The Panzer body allows nearly five times the stomping power that Rose herself untransformed is able to output while the speed is artificially set to a base max running speed of twenty miles per hour.
• Various boosters: Booster rockets can be found in the souls of her feet, the palms of her hands, two are located along her upper back while one is at the base of her spine these being the only ones that are omnidirectional.
• Limb Extensions: Pistons, valves and air in and outlet circuits are fashioned along the inner frame of her left arm, giving her the ability to extend her already impressive strength. Depending on how the outlet is used she can turn her single punch into a jackhammer of fists or into one single megaton punch. Once expended it takes about an hour to re-fill her tank with air to perform the move again.
• Arm cannon: Rose’s right arm can be transformed into a fully functional cannon that fires small pellets of energy at rapid fire or can be charged up for one giant ball.
Dragoon System: The Dragoon system is the name of the Halo that decorates the crown of her head, with this active Rose gains adaptive and learning technology that evolves her fighting capabilities.
• Living armory: The Dragoon system is magical at its base and has the ability to learn and absorb new forms of magic and adapt it into a weapon. When Rose touches another magical girl’s D. Arm she will gain a new weapon that can only be accessed by initiating a protocol, these protocols have limited uses and can only be used once a day. In addition to her new protocol, Rose will also receive a mass production model that is astronomically weaker than the special one, but it’ll be added to the suit for unlimited uses. (For RP purposes this must be a willing thing on both parties or defeated enemy also copying a Devil arm and repeated usage runs the risk of corruption)
• Expanded Mind Enhances the user’s general intellect as well as constantly feeds them information about how her weapons function, for this purpose in developing new bodies Rose utilizes a half-transformed state.
• Program advance: The ability to take two protocols and combine them into a super weapon, doing this will take all the uses out of the regular protocols and the Program advance itself only has one use before expiring the recharge is one day.
• Background:
“If all the hero’s run away, who’s going to be left to save the day?”
What’s danger mean to someone who doesn’t blink in the face of a never-ending abyss, someone who’ll bare their torch against the cold of the night and press on long after the embers of hope has faded. The name Roselyne wasn’t given to her by her birth mother the woman in question abandoned the child alone in the street as a newborn. Fortune would smile on the infant when she was picked up by a young woman who adopted the child, gave her a house to live in, food to eat, and even a name to call herself by.
Growing up was decent enough, her mom wasn’t the richest person in the world, but she was a hard worker and very loving. Rose was about ten years old when she realized she was adopted but had long since decided none of that mattered as this woman clearly gave her all to loving and protecting her. Her mother always strived to be more than she was the day before, getting up early every morning and attempted to better herself and become a good role model for her adoptive daughter this laid down the foundation for the Solid Witch in the future. No matter how tough times got or how desperate the situation her mom would never let on how broke down or beat up the world left her at the end of each day.
Rose became a magical girl at thirteen, although the exact events that led up to it are unclear, one thing is certain she took her mother’s strength of will and lessons of life reflecting them upon the world at large. With a clear mission in mind, the determined girl became the Solid Witch that traveled all over the world to aid in the nightmare infestation as well as investigate the source to put a stop to it all together.
• Inventory: A cellphone with only unsaved numbers, a smart watch to control said cellphone and forty dollars in USD.
Other:
Special Programs obtained: None Mass production weapons: None
• Appearance:
• Name: Soma Ikka • Title: Sanctuary / Bastion • Age: 17 • Emblem: A rose gold colored naval piercing • Devil Arm: Her devil arm isn’t something she can just walk around in normal society without proper consideration on concealment this being because her D.arm is a six-foot iron flag where the flag itself if unfurled is nearly ten feet long with different jewels dangling at the tail. The iron rod that serves as the pole has a point at the end that’s sharp enough to use as a weapon while the iron can block several attacks being so sturdy. There are twenty different jewels nineteen of which are created for the flag's magic while the other allows her access to her other abilities
• Magic: Soma much to her annoyance is oriented towards protection like her given title, it’s also split between herself and the Devil arm she uses.
Fortification: Soma’s weapon has the ability to summon structures that she has laid siege to or has claimed, though the sheer scale of the ‘fortress’ will require time to summon and the land around her in a radius must be able to hold the fort itself. The average home will take five minutes of preparation and two minutes for the actual summoning; this will scale accordingly depending on the square footage she is trying to summon. The act of summoning anchors her to the ground, while channeling takes place during that time she must be guarded in order to achieve a successful summoning as the flag itself bends space around it to bring the structure into existence. The average five-minute preparation starts at one hundred square meters with an up or down curve at the time required around every five square meters adding or subtracting five minutes. The flag is able to sustain the fort, so long as it remains in the very place it was used to summon which the location moves when a castle or fortress is summoned to the place where she claimed it; once moved the spell is broken and the building will be sucked back into the flag a very hazardous thing for both parties if people are still inside even some lesser spirits can be sucked in and trapped within the flag until that castle is summoned again. Because the weapon cannot be moved once its summoned a home Soma has taken to converting the jewels into various bits of jewelry to stay within a watered-down version of her transformed state this allows her to use her other magics normally though with lower access to her mana pool.
Claimed / Lay siege: The act of Soma stabbing her flag into a structure and capturing it into an empty slot in her flag the time it takes differs greatly, especially if the structure is currently owned by someone at that present time and the size of the building. If the fort is empty and no owner is present to stake a claim the capture time will default to three minutes and then the curve up based on how large the claim area is which can be adjusted so it is possible for Soma to take away a section of a castle instead of the entire building. When Laying siege, the structure must be won by defeating the previous owner, clearing the surrounding area of all hostiles or the previous owner can forfeit the land to her via contract; If Soma and her allies conquer an area, it will take considerably less time to claim it through a great deal more effort to earn that claim, if she is given the structure by written contract the claim will be instant and no wait time will be required. In addition, when she has used up all available jewels and can no longer capture Soma has to sign over the rights to a structure she already owns in writing before the flag will release its hold on it.
Forcefield generation: The ability to summon, construct, generate and manipulate forcefields with the ability to change everything from the size and density to the shape and even the solidity of each force-field she creates. Limited in range by ten feet in a radius around her, however, if she focuses it on protecting another person the range is increased to fifty. The shields are all energy in nature and can be broken, any shield can be chiped then eventually with enough force shattered. These shields create a rift in space as they bend the world around them when they are born and that space collapses in and refills when they are destroyed, this aspect of them make them fairly useful as cages to lock someone or something inside because they do not obey to natural laws of physics once they are born in a certain position they can not be moved only destroyed or dispelled.
• Background: Soma is an enigma and the owner of the urban legend ghost house that has been appearing and disappearing randomly throughout the state and now recently taken up residence in Miso city where her home has taken over a vacant lot and has garnered almost no attention whatsoever. It should come as no surprise that this isn’t how it always was, in fact Soma and her elder sister Sol lived with their single father in the backwoods country. Soma and her sister weren’t exactly the best-behaved children in the town as it seemed like every day they were in some form of trouble with someone. Sol loved to finish someone else’s fight and test just how strong she really was against the other kids while Soma herself would sneak out of the house and explore around even outside the town. Sol would sometimes accompany her sister on her ‘expeditions’ and the dynamic duo would get into all sorts of trouble behind the grownups where they were promptly delivered back to their father. Soma never truly learned her lesson and would do the same thing all over again wanting to just get a glimpse of the ‘bigger picture’ as she put it wanting to know more about the past as well as the future with that big stupid smile painted on her face.
As she grew so did her curiosity and it seemed a little bit of that rubbed off on Sol as she was the first to go with nothing but a note telling everyone not to worry. Soma herself prepped up for her own journey taking her father’s blessing and promising to slug her sister if they should ever cross paths. Her first stop was an accidental one, getting lost is never part of the plan but it happens, and a teenage Soma found herself wondering the forest with no direction and far away from anything that even resembled a landmark on her map, it was here that she became a magical girl however, the details of which she refuses the disclose only giving an eye roll to those who ask before quickly changing the subject. With her new powers came what she would consider responsibility this being the contributing factor for her to return home only to learn that her father had passed away some time ago leaving her and her still missing sister the house they all grew up in. After visiting his grave and promising to do better and taking the house as her first captured piece of land she set out with a clear goal in mind, to provide and protect anyone who needed shelter.
• Inventory: Nothing worth noting
“I certainly do a lot of walking,” a girl complained as she trudged forward along the sidewalk of Miso City at night. The night of a new moon with no little street lights to offer a clear direction that combined with the fact she just arrived in town nearly an hour ago with no map to speak of “I’m lost,” she sighed pulling up her backpack for a better grip. Under normal circumstances, she’d have camped out in the woods and resumed her journey in the morning, but being that she was so close to town the girl decided to travel at night, the only good thing about this decision of hers was that the low visibility would offer decent coverage if she found a vacant lot to put down her home. Her stomach rumbled her clothing stunk of sweat and her once platinum blond full of life was now hung low in a dingy yellow matted down from being rained on too much, this past week was not kind; the last place she settled her home went south so fast she didn’t have the proper chance to wash up, so she’s been camping outside for the past four weeks.
Soma was so caught up in the search for a place to call a temporary home, she barely noticed that she had been being stalked since entering town “Why me?” she asked as a nightmare who couldn’t wait decided to jump the gun and attack her. It didn’t take but a fraction of a second for her to transform and put up a shield around her back breaking the creature's claws off when it collided with it, as it reeled back the magical girl punished it further for its hastiness by creating ‘spike’ shaped force fields that added onto her wall and extended outward skewering it.
“Anything with a point can pierce, anything with an edge can cut, remember that,”
That nightmare’s death signaled the rest to start attacking her “Why me,” Soma sighed tossing her backpack high in the air and prepared to defend herself using the flag as a spear while covering her back from attacks. Being on her own for a good chunk of her teenage life she learned to handle herself in a fight quickly so dispatching nightmares has become somewhat of an annoyance than a real threat. The battle itself didn’t last too long however it moved much further away from where it starts as she still needed to find a place to stay and as luck would have it the battle ended on what would become her new place of residence.
“Sometimes the universe just gives you a free one I guess,” she chuckled, beginning the summoning of her house, then she realized “I forgot to grab my backpack on the way down….. why me”
• Other: As a vagrant vagabond Soma has turned into an expert survivalist and can carve out a living in even the most hazardous of conditions.
• Appearance:
• Name: Evelune Ikku • Title: Riptide (R.I.P) • Age: 19 • Emblem: A titanium colored fish hook piercing in the corner of her bottom lip • Devil Arm:
At first, it was a long scimitar forged of fine metals that held the force of a hundred tidal waves within each blow; now it has broken into shards and embedded itself into her teeth, fingernails and toenails make them neigh unbreakable that were designed specifically to rip flesh from bone even through armor. Her nails on both ends are hooked and can not be removed cleanly, when retracting her hand chunks of flesh tend to come with it.
• Magic:
It's unknown what exactly her magic was before she was corrupted as the only known recorded instance of her as a magical girl she was already corrupted though its thought to something dealing with a gentler spin on what it is now.
The sunken world (Passive): Wherever she steps the world under her feet changes into a portal to a decrypted ancient place that mirrors the above the world completely sunken underwater and nearly devoid of life. Unless she is grabbing ahold of someone she is the only one who can enter the domain of the sunken world, and even she will be locked out of entering if she isn’t in direct combat or under the effects of any form of movement inhibitor. Anyone or anything can resist being pulled down into the depths if they are strong enough to fight her off from dragging them.
Water Manipulation: The user can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapor) however, she cannot change these substances from one stage to the other.
Mark of the tide: The power from her sword embedded itself into her body granting her a physical increase in all categories when on land she is about twice as strong as the average man when in the water she strength is near superhuman boasting the strength of five men.
Nitikinesis: When Eve sweats in her transformed state her sweat is generated in the form of bubbles that float off her body, she can then manipulate those bubbles being that they are composed mostly of water. When a bubble pops it releases a pink sludge like substance that makes the ground extremely slippery.
• Background:
This piece of Intel was told to her little sister Soma in confidence about how she went from the uplifting people with the current to dragging them down to the depths. She had been investigating a cult that gathered deep below the ground of a seemingly abandoned house a nameless air of desolation hung around the old decrepit manor and the insidious atmosphere crept up her spin the further she descended into those lofty dust caked catacombs. The walls began to change from a creaking old decaying wood to cracked stone of unknown masonry, the craftsmanship unlike anything she had encountered before in all her years of traveling the world the only discernible description she could muster was that it was very ancient. The basement was by far the most strange as it seemed the shadows themselves were alive, not unlike the nightmares she so frequently defeated, but these were different in such a way that the mere depth at the black abyss of the shadows invoked a sort of madness but still she pressed on.
Every instinct her body could summon up, pulled at her core for the girl to give up this chase and forget this day was reality and push every piece of the happenings into the darkest pit within her subconscious. The girl couldn’t stop, however much she would have loved to leave, she felt as if she had to uncover the truth, to her dismay the ladder went down even further than she would have liked to have. Once reaching the bottom the low sound of chanting could be heard coming down a perils corridor that drummed up the most frightful of instincts, fear leaked from her body and her very soul felt like it wanted to leap from the mortal flesh and drag the body to a safer refuge, but still, she pressed on.
Strangely enough the closer she got, the less recognizable the chanting became, the tenacious harrowing sound erupting from their throats was as far away from human speech as it was away from any sound made within nature. These were not syllables recognizable even to the girl who had sailed the entire earth on her magical waves this could only be described as a gross bastardization to the very definition of the world language. Stranger still the origin that created those sounds were human in shape not like the nightmares at all but the shape was all that they took from, in truth every one of them looked like an abstract rendition of the human form, grotesque and monstrous. The creature they gave their praise a direct description too horrific for Eve to properly convey, where a swirling black mass that was once assumed to be the shadows pooled into one area like a liquid but not so much unlike a solid at the same time. In that instant nightmares too many to count flooded the small area from the attic to the basement, Eve was surrounded in seconds the events leading up to her escape are lost even to her memory as she was never the same.
• Inventory:
four switch blades, two dollars and pocket lent.
• Other:
It's probably a good idea to note that if Eve bites down on something be it organic or not getting her to let go of it before she rips it free from whatever is holding is an act of god.
Another thing to keep in mind is that if she tastes blood be it her own or someone else's will turn her feral for a good long while; locking her in a cage above the ground is the easiest way to stop her completely.
• Name: Manami Kawaguchi (愛美 川口) • Title: Winter Idol (Pre corruption) Discordia (Post Corruption) • Age: 16 • Emblem: A necklace with a treble clef made of silver, with a diminute sapphire on the bottom. • Devil Arm:Echoes: Once, before corruption settled in Manami's heart, Echoes was a simple earpiece much alike those that idols used. It allowed her to check on any of her team mates at any moment, and use the sound of her voice to inspire and bolster them with strength, to make her song reverberate with the nightmares and soothe them, so that they could be finished.
Now, with its user having a much more prideful and vile mindset, Echoes shifted into a microphone with a cord made of barbed wire that can be wielded as a whip when needed, and a wicked stand that functions as a spear. • Magic: Manami's power always revolved around sound and its effects. While she was still one that fought for the light, her melodious and hopeful song was said to make her teammates go further beyond their normal capabilities or even heal rapidly from their wounds, and it made everyone flow in a coordinated and harmonious dance. Any Nightmares would grow weak upon hearing it, which made her the perfect support for teams of Magical Girls. She could perceive with Echoes to how the other girls were doing and communicate with the rest of the team to prepare in accordance.
With her change of heart came a very different set of power as Manami, instead of looking to help others with their own advances, looks to take the lead and expects the rest to follow up; if they don't seize the opportunity, she'll simply have to deal with it herself. As such, her magic became much more aggressive: her voice now mercilessly blasts at her foe, the cacophony of her song disorientating and damaging any being standing in her way whether they're a friend or a foe.
In addition to that, the magical sound waves disrupt and erode any form of transient magic in their path, making it harder for them to mantain their form. As such, Nightmares would be slowly weakened and damaged, projectiles made with magic would lose a bit of strength and objects created with magic would be damaged little by little until they break, unless one invests energy to help them mantain their form. This does not have any effect on permanent magical effects like a magical girl's Arms or Emblem, however.
Finally, as a result of losing her enhanced hearing capabilities after her fall into darkness, she can now manifest jagged metallic musical notes to use as projectiles, which disappear some moments after impact. • Background: A lonely girl living in a rather large house owned by two wealthy and hard working parents who are never at home, a girl who at first sought to have friends and, in order to get them, she strived to be as helpful as she could. Polite, kind and mild-mannered, she always lent a hand to those who needed and, as the time passed, she was slowly becoming a known person that one could always rely on. This reputation was also present in her deeds as a magical girl, where the others knew she was the one that'd always have their backs.
However, one day the efforts Manami and her team put into a fight against a powerful Nightmare wasn't enough. It was natural, they were too weak at the time, but she took it personally. She believed that she wasn't strong enough, that their defeat was her fault and that she could've done much, much more. Fueled by that, she began hunting Nightmares by herself and found out that she could absorb them to bolster her own power. With that, a realization came in.
Whether it was fueled by the darkness filling her heart, or by her own mentality it can be argued, but she began to see how, if she was stronger, more people could rely and depend on her, and she wouldn't need to stay in the back while the others fought. Over the days, this began to evolve into a more selfish mentality. She was helping the others, and it was due to her continued support that they succeeded. If it wasn't for her, they would've died a long time ago. So, if she was such an important part of the team, why not fully embrace that position? It was at this moment of time that she fully became a dark Magical Girl.
The change was also notable in the real life. She began to carry herself in a much more confident manner and, while she was seen as someone responsible that'd always lend a hand, this was merely a way to settle her superiority in the minds of those that surrounded her, and to make them accept that she knows best. And, as a Magical Girl that fell into the darkness, she soon came to know about the Detention Center thanks to a TV headed feline. As such, a respectable figure of the school such as herself should make her appearance there, in order to make sure that they don't engage in any sort of foolish behavior, right?
• Inventory: N/A
It was a rather cold morning, or at least it had been. As the time approached the noon it slowly began to warm up, and one could wander outside without the need of a snug coat. And, as such, Manami decided to spend this small break between classes to have an outdoor lunch. She checked that she still had the food she had prepared this morning on her and, after confirming so, she set out to a visible spot not too in the way of the flow of people.
When she took her seat, she methodically unwrapped her meal. It was a practiced motion, done enough times before so that one of her classmates would find her and sit besides her so that they'd eat lunch together. By that time, the box would be just been fully uncovered, and they could start at more or less the same time. Soon, other girls began to come by and a small group of six or seven girls enjoying a leisuresly chat over their food was formed. Manami herself didn't speak much, limiting herself to small comments and to replying when adressed so that they don't forget that she was present with them but, at the same time, mantain a composed and even dignified image.
The break ended, the bell rang and everyone began to retreat to their classrooms. Manami lagged behind a little bit to answer to the query of another girl who wanted her help to study. Gracious as always, she agreed with a pleasant smile. None of her actions truly revealed that she had spotted an unnatural being resting rather nonchalantly on the branches of a tree. And, seeing the other girl off, she approached the creature. A dark feline with a television for a head...
• Name: Aki Yukimura • Title: Snow Cat • Age: 15 • Emblem: An old cat collar that she wears as a bracelet • Devil Arm: Aki uses a pure white and pale blue katana of ice that can come and go as she wills it. It is decorated with ribbons and lace on its hilt. • Magic: Obviously she has the ability to conjure and manipulate snow. Her magic snow can be used to break her fall, create cute snow minions, build defensive structures, and obstruct enemy vision.
• Background 2.0: Aki’s abilities came soon after her mother’s death. Her mother, Yuki Yukimura, was severely depressed and committed suicide when Aki was around 13. It was shortly after the funeral that a mascot came to her and granted her with her magic. She could have very easily become corrupted right away due to the bitterness that could've been in her heart; but instead of being bitter at the world though, Aki herself felt guilty for her mothers death, seeing herself as the reason. She decided she would use her powers to repent and smite the world of the evil that plagued it. She now lives with her grandmother, the only person who knows of her secret identity.
sample post 2.0: Cold, Aki was always cold both during and after her battles. Even when sweat dribbled down her brow due to exertion they would soon freeze into teardrop shaped crystals. She was covered in those crystals by the time she returned home, dawn just about to break as she entered his bedroom through the second story window. She collapsed as soon as she touched the ground, magical form deteriorating as she did so. She was so tired, all she wanted to do was sleep; but she had school in less than two hours. And while a part of her didn’t want to go, a part of her just wanted to stay home and decompress after hours of midnight work. However a larger, stronger part of her new deep down that she do whatever she needed to do to be the best person she could be, no matter what the cost was to her stability. After another moment of trying to control her ragged breathing the Albino hesitantly stood. Walking as best she could on her tiptoes, her feet screaming as she did, Aki made her way out of her room and down the rickety wooden stairs of her grandmother’s old home, wincing as the ancient wood creaked and squeaked. It was a blessing that her grandmother wasn’t waiting up for her, Aki couldn’t risk waking her up now. She was already such a burden to the aging women, she hated how she had to live there, hated how her grandmother was trying so hard to take care of her when the woman should be taking care of herself. Was Aki really worth that much? It didn’t seem likely. And sometimes the old woman’s way even angered her. Aki wasn’t her responsibility, why did she have to care so much? Using her phone as a flashlight Akin maneuvered her way through the barely lit kitchen. If she was quick then she could make breakfast for herself and her grandmother before showering, and then making it to school on time. Then if she planned and worked hard enough she could get all her homework and studying done, followed by her chores, and still have time to surf the internet before going out for the night. It was a highly unlikely goal but it was the goal that got her by every single day. Vaguely, as she set the teapot on the burner, she wondered when her personal goals became so few and miniscule compared to her desires for the rest of the world; she honestly could remember. It didn’t matter though, none of it matter. All she had to do was keep doing the right thing. Aki moved the teapot a second before it was about to let out its ear piercing shriek, making it so that the only audible sounds in the quiet house were her own sign-resigned sigh, and the beginning of traffic outside.
Emblem A flower shaped hairpin made out of a true white Emerald. Yui wears it at all time. Most people believe it mundane, and obviously a fake trinket. Upon her transformation, it glows with intensity and the light covers her body until the change is complete; not unlike the transformation of a butterfly.
Divine Arm Upon her transformation, Yui's costume bears butterfly-like wings that allows to fly. Also, they connect to a sash around her waist that has multiple ribbons descending from it. Yui can magically move these ribbons to defend herself or restrain foes. That, however, is only the physical facet of her transformation.
Magic Yui's magic comes from her deep respect, and love, of all life.
► At all time, even in her everyday form, on a small area around her things seem to flourish. As if she was emanating some life energy. Flowers bloom more easily, insects and animals tend to take interest in her and what not. Even regular humans, if long enough in her company, might see some part of their everyday gloom disappear.
► Upon her transformation, she is gifted with flight.
► Apart from her Divine Arm, Yui is able to call upon 'Flower Bombs'. Appropriately named after their appearance, that of an intangible ball of energy shaped like a flower. Once aimed and thrown at the enemy, it leaves petals in it's wake. After it exploded; grass, flowers and all things living seem to slowly grow on the location of the impact.
► With her control of life energy, to a certain degree, Yui can call forth things like vines and overgrown plants to help her in battle in immobilizing her enemies. She cannnot so much create them as she can actually use what is already in the vicinity by injecting them with energy to make them grow and control them.
► Ever since her promise and training sessions with her new adopted mother, Yui has grown more accustomed to her power and can better bend the shape of what she inject life into, mixing it up with magic to create something more. She uses this to bend and shape the fighting arena to her advantage as much as possible. Mainly, she used it to create a weapon that would enhance her battle potential; Vestige. A Rapier made out of blossoming roses that would better serve to defend her justice, and keep her promises. The blade is really a blade of grass, but magically enhanced to have the properties of sharp steel.
Background Yui lives in an Orphanage. She is unaware as to what happened to her parents or if they are still alive; but it never stopped her from enjoying life. Kind of shy, she was often bullied by other kids until they grew bored by her lack of reaction. Mostly now, she is left alone. In an abandoned building close by the orphanage, she built and grew a secret garden of flowers on the dirt beneath the broken floor (Aerith why did you have to die god damnit) helped by her magical girl powers.
One day, a cat came by her secret garden and personal hiding place - a cat with a television for a head. Somehow, Yui was not afraid by this apparition. She accepted the Mascot's offer of Magical Girl powers in hope of being able to help preserve life and bring hope to as many things and people as possible.
Weeks later, the Orphans she lived with became happier. The winds of luck seemed to blow in the Orphanage direction as it became more and more popular and known. One by one, the children were either adopted or grew old enough to leave on their own. Confident.
Sample Post The bullying of the other kids was long since forgotten - and forgiven. They never quite became friends, but she remembers the laughter. She remember the smile on their face; and that's enough to put a smile in her heart.
The orphanage was once a gloomy place. Full of sad children that pinned the fault of their misfortune on others and expelled their anger in mischievous ways. Yui remember how Old Nan Yuri could hardly keep some of the older children under control. She did her best to help with the younger ones; taking care of them when possible, making them laugh and trying to keep them happy. She often try to take small jobs after school to help bring some money to the Orphanage, as well as sell flowers that she grew herself. However, it was never enough.
One day, she came back to her hiding place only to find it completely destroyed. Her secret haven, the place she considered like home the most. Destroyed. It was as if her heart was pinched within her chest and her vision clouded with tears. For a moment, she felt like Hope wanted to leave her. As if everything - whatever everything is - was for nothing.
Though, she did not cry.
She knelt over the countless dead flowers scattered across her garden and began the exhausting process of trying to see if any, with any luck at all, could be saved. Hours went by, and her efforts were only met with more deception and sadness. That is until Yui raised her head only to see a cat sitting among the dead flowers. It had a television for a head, but somehow it's appearance did not scare her.
A long moment went by where the two only stared at one another with nothing other than the ambient dust moving in the ray of the sun piercing through the old walls of the building. Then, Yui smiled. A true, honest and heartful smile.
The bullying of the other kids was long since forgotten - as was the sack of the garden. They never quite became friends, but she remembers the laughter. She remember the smile on their faces. She remember when they left for a new and hopefully happier life. She know that she had a part in it and, though the solitude at the Orphanage sometime weight heavy on her, the good outweigh the bad.
If nothing else; Nightmares need slaying, and flowers need tending. Selflessly defending what cannot defend itself as well as help whenever and where she can is enough to keep that smile in her heart.
• Other: Yui cherish life in all things and forms. Old nan Yuri often says that there is not a single spot of darkness nor evil in that innocent heart of hers...
In terms of height, she is about 5’4’’ or 162 cm. In the heels of her transformed state, she is about 5'8'' Title: Stained Scatha Age: 16 Emblem:
Devil Arm:
Alannah’s magical weapon is a bit more unorthodox than most. Her weapon, originally, was known as the Artist’s Halberd, a pole arm with an inky black tip for the spear and somewhat styled as though it were a fancy pen. It was about 5'11'', or 180 cm, in height, and had a surprising amount of weight to it, though possibly that was from the strength hidden inside it? It was used to help direct her ink magic and, in ways, intensify her magical capabilities. The tattoos happened to appear on only her wrists when she utilized this long weapon and would glow a red color as she used her magic. She rarely used it to actually stab and slash at opponents, but more of just an enhancer and director for her magical attacks and spells.
It tends to vary on just which sleeve is her Standby at a time, but nevertheless they always cover the entirety of her arms. The one on the left is Standby 1. The one in the middle is Standby 2. The one on the right is Standby 3.
This part of Prideful Sleeve covers almost the entirety of her upper back and it's length goes to both her shoulder blades.
After becoming a dark magical girl, she realized that her previous weapon was useless to her if she was seeking more power. Its contents, on the other hand, were exactly what she needed. With that in mind, Artist’s Halberd was broken into pieces with a burst of energy and the ink contained inside was absorbed by her. With her signature tool gone, her new one became something entirely else. It took some time and it sure as hell wasn't a pleasant experience, but eventually she had her new "Devil Arm," Prideful Sleeve. Instead of a sword or a gun or a wand, her Devil Arm is instead a pack of tattoos on her skin, specifically the entirety of her arms, and some spread onto her back as well. The tattoos themselves are almost always shifting when she’s fighting and, when she isn’t actively using magic, hide themselves in her emblem. However, they do have a “standby” state as well. They also no longer glow red as they once did, instead letting out a black trail while they’re active. They're primary purpose is simply to increase her magical power and let her cut a bit more loose.
Magic: Alannah was gifted with the power of ink magic. This magic, while it has changed somewhat from what it once was, was always based on the idea of creating what she deemed necessary and is heavily influenced by her imagination. When she had her halberd, the ink was usually fired at adversaries like a missile or bullet. The other alternative was using it to make shapes and give herself other weapons, like swords and even another spear, made of ink. It could create familiars, such as crows or wolves, and shield her in a bubble of black.
However, after her transformation and breaking it, her magic is now even more powerful than it once was. Her tattoos turn into the shape of whatever she thinks she needs, usually indicating what she might be about to do, and then activates spells from whatever part of her body she desires. They can turn into giant hands of darkness that are incredibly powerful and tough to hit her opponents. Swords, spears, and blunt weapons can be made from it to smash and slash Nightmares to nothing. She even has the capability of making black tentacles to grab others, strike, or even just to defend. They can even grant her flight by giving her giant ink wings, while still giving her her other powers. Firing ink bullets and blasts is still well within her abilities and it can make armor to protect her or even just make large shields. She's seemed to have lost her familiar summoning abilities though. The tattoos even seem to have a mind of their own at this point, willing to protect her if she’s not paying attention.
Due to her large amount of magical potential, she is an incredibly powerful magical girl, but she is not as invincible as she'd like to believe. As one could probably figure out, since she uses ink, direct water contact is pretty much a death sentence for her, washing away her powerful attacks and even her defenses. Extreme heat also tends to make her ink attacks weaker than they'd normal be. However, this isn't even getting into her powers greatest downside. This downside being Alannah herself. Her magic is fantastic, but due to the lack of her own ways to be creative with it or know how to use it in other ways, she can be fairly predictable in her attack patterns. She depends too strongly on her magic and power as well, so if someone can either wait for her to run out of energy or find an opening to get a strong attack in, be it physical or magical, she can be easily taken out. Speaking of energy, she has a tendency to overexert herself and drain her energy faster due to that same potency she has. On top of this, the ink only follows her commands, so if she falters or gets too hot-headed, she can accidentally create even more openings for her opponent to attack or even incapacitate her. Her power is great, but her actual fighting skills, despite her experience as a magical girl, is very basic and barebones when really looking at it. Background:
Alannah has always been rather blessed in life, especially in terms of her birth. Her parents, a fairly upper class Irish man and a smart and shrewd Japanese businesswoman, were already in great positions in life financially. Despite the benefits both had of marrying too, they were even madly in love with one another, despite the occasional squabble or two. Of her 4 siblings, herself included, she was the youngest and was practically pampered by her parents, partially due to her adorable baby smile. No one can help but love a child's smile after all. She adored playing with her brother and sisters, though she could be a tad bit of a bully to her older brother, with him having to reluctantly keep an on eye her. Every Christmas or birthday, every gift she could possible want always came to her, even if it costed a pretty penny. Her life was something most wanted and she herself barely wanted for a thing. Well, except for one thing.
Children like her are always told that they can have anything they want. After some time, those same children take that idea to heart. In Alannah's case, she took that to heart, brain, lungs, and every other cell in her body. At first, it started as just wanting to have better toys than the other kids. Having better stuff bored her though. There was no challenge! Eventually, she tried beating her siblings in whatever activity they did, despite their age gape. Even if they easily could do better than her in most anything, they did occasionally give her a win or two. It didn't hurt to feed a little girl's ego. As she got older, she tried to do the best on the little spelling quizzes and homework she started getting. Anytime she did, she would brag to those around her about her intelligence. And during gym class? Run faster, do more push-ups, dodge more balls! And art was something she put her absolute heart into, even if it when she was finger painting. She wasn't always at the top, but it was never for a lack of trying. At least every school year, she would do first in 4 different activities. Her parents called her a prodigy and her teachers, whether because of their money or they honestly felt it, agreed with them.
As Middle School closed in, she was doing better and better. In truth, her sheer determination and desire to be the best started to make her somehow forget most of the info she was learning. Maybe it was due to her just looking to do the next thing? Who cares, cause all she cared about was doing better anyway. As she went through Middle School, her competitive spirit never ceased but she seemed not quite as motivated as she once was. She knew she was a prodigy, a gift to the world...But it felt like there was more for her to do than this. Sure, she had a few art projects that made it into local exhibits, partially from her parents backing. Sure, when she was older she could do plenty. Sure, she's still young and should just take it easy, but why did she have to be patient for her to reach true greatness? There had to be something she could do now, not later! And one of those days, her prayers were finally answered.
A small cat found her during 7th grade after she tried convincing a tattoo artist to do a small diamond on her ankle, failing utterly. This wasn't an ordinary cat by any stretch of the imagination, with a TV replacing what should've been its head. It was exactly what she wanted. Her excitement could barely be contained...Hell, it wasn't contained! The entire day after she had finally become a magical girl, she was smiling and spinning and practically high on life itself! This was her dream come true and it had only kept getting better. As she began to slay Nightmares, she realized how strong she just might be. It was only a theory until she met those other girls. The sheer power of her magic caught the group of magical girls off guard and they couldn't help but ask how she got such an ability. All she said was that it was natural that she would get something so potent. An older girl, obviously the most experienced of the group, agreed, saying that she must have amazing magical potential. The group began hanging out daily, then weekly. Her best day soon became her best month.
The awe and new found friendships didn't last forever. The other magical girls started to notice how brutal Alannah was with her defeats of the Nightmares. More importantly, it was how single-minded she was. Time and time again, the others were nearly injured by her attacks due to how reckless she was. It wasn't her fault that they couldn't get out of her way...Eventually, they abandoned her, worried that they'd be tainted just by being around her. How dare they. How dare they! If they didn't want her, she didn't mind. She'd become better than them anyways, so they were probably holding her back. As it turns out, they may have been her tether to staying "pure" or as close as she could be to that word. By the time she reached 8th grade, she had finally fallen. She didn't see it as that though. No, it was simply a new way to do an old job, that's all. They could do things her way and she'll do it hers. But, as she started 9th grade, a new realization came to her. She was a magical girl...Where were magical girls' natural habitat?
Japan! How could she have been so blind? If she wanted even more strength, that was the place to go. It wasn't just that, but it was her homeland. She always prided herself on her Irish blood, but she'd been so ignorant of her other bloodline. Her mother had been teaching her Japanese for years too during their free time...She could easily speak and write the language. After some convincing and some of the best grades and projects she had ever done, they reluctantly agreed. She was the only one left in the nest now, so it couldn't hurt. They moved over to their Summer home in Miso City as she started 10th grade. It wasn't quite Tokyo, but it would do. As the semester chugged on by, she continued her Nightmare hunting, before meeting yet another magical girl. The Club President of the Detention Club...It wasn't the best title to associate with her reputation, but it was alright. It'll help to improve her magical strength, so what's a little street cred as a cost? After all, her dream before high school ended was obvious. She was going to, no, she needed to be the best magical girl in Miso City and Ireland. And after that? Become the best magical girl in the world.
Inventory: The only really inventory Alannah keeps on her person, besides a tiny pocketwatch with the Celtic symbol for "family" on the front and the Japanese kanji for "victory" on the back. Sample Post:
Alannah looked up and down at herself as her body finally relaxed. Her vision was still blurry from the sudden outburst of force that came from her corruption. Who knew that literally going to darkness could be so damn blinding? Everything, her face and fingers and even outfit, all seemed like one big blob of color before her eyesight finally settled back to normal. With a few blinks, she looked down at her new outfit and gave a quizzical look at both it and her little TV cat friend. Well, companion. Associate? "Oy, Plasma Screen, what gives? Why'd you put so much red on me? My hair's already the color, why did you think I needed more of it?!" Despite her annoyed complaints at the feline, all it did was stare at her. No expressions or emoticons like it sometimes would do. If the thing had eyes, she's sure it'd just be looking at her all stupid-like...Well, who cares? The deed was done and there wasn't much she could do to change it. Wait, her hair didn't change too, did it?
"Hey, can you point me to the nearest mirror? I want a full body view of this." She asked her mascot. With a nod of its television set, it ran off, probably in the direction of a mirror. Picking up Artist's Halberd and chasing after the cat, the two settled in a tiny alleyway with a slightly cracked full length mirror stood up in the wall, probably about to be thrown away. It really is a shame what people will get rid of.
Looking the new outfit up and down, there was one fact she was happy about when it came to the change. She still had those iconic little frills as part of her dress. The rest of it was a mixed bag. Longer hair was always pretty cute, but wouldn't that get in the way if she's fighting? Nightmares never really tried to pull her hair like girls did in cat fights, but the bigger her "handles" were, it seemed the more like they'd want to. The red and black stockings and long sleeve gloves weren't quite her flavor though. She always enjoyed the dark blues she once had. Why did those have to go? God, the skirt got even shorter too! It would be a total downgrade in her opinion....until she noticed something on her waist and head.
She now had a crown and a queen's robe...Even little crowns upon the front of her heels. Her frown slowly turned into a large, wicked grin of joy. With a giggle and a laugh, she twirled around once, twice, thrice! The cape itself moved with such flow and elegance. The heels seemed to have a slight glimmer to them. And the crown? Oh, the crown wouldn't even move from her head! Despite all the red, somehow it, with its gold added upon the red and black, looked so much more...triumphant than the rest of her. She let out another laugh before giving out a pleased "hmm..."
"You know...If this is your way to say sorry for changing the color scheme, you definitely know how to win a girl back over." She said as she pet the cat's back, with it giving movements that easily meant it liked the treatment. Aw...She might've been a dog person, but this cat was always such a treat.
But more importantly, it seemed like whatever taint washed over her seemed to know exactly what she was, as all should. The Queen... As she perched Artist's Halberd over her shoulder, she gave another look at the mirror. This time, it was at her treasured weapon. You know...This corruption probably gave her a boost in power, didn't it? She was already considerably more powerful than those other magical girl. And those Nightmares? Child's play. But, could she become stronger? Stupid question, of course she could. A chuckle escaped her lips as she remembered what this "wand" was. All it did was make her ink magic stronger...more precise. Which wasn't bad, but the bigger picture was that these weapons are sure to be filled with magical energy. And from someone like her, it had to practically brimming with it. She looked to her right as she noticed the cat tilting its head to the right, obviously questioning her. Almost forgot about the poor muppet.
"Hey buddy...I wanna know something." She removed the halberd from her shoulders and stood it up next to her, it still dwarfing her despite the newly added centimeters from her heels. She was gripping it much tighter. "This stick...It's got plenty of ink in it, don't it? My ink, right?" The halberd was thrown in the air before she caught it, both of her hands and forearms extended in front of her. The cat's screen had a black thumbs up on it. "Alright, good, good. So since it's my magic, I can take it back right?" Another thumbs up was on the cat's screen. She let out a low chuckle. "And since I just need magic...It's fine if I switched to something more appropriate than Artist's Halberd." No question was necessary this time. The cat already gave its third thumbs up. With a laugh of pure content, she began to squeeze the pole arm tighter and tighter. She could practically feel the energy already flowing at is it started to crack, glowing with white and seeping black. If there was ink magic in there, surely she could control it. Ink magic was hers after all. The pole arm cracked more and more as she forced it out. It was stressful, but something this great? Of course it would be stressful! "Don't worry Artist's Halberd...You're gonna make something great. I promise." With a last groan, it finally exploded into pieces, the metal disintegrating as the pole arm disappeared.
Before she knew it, Alannah was surrounded by spiraling, twisting, spinning waves of black energy. The suddenness of it was surprising, but she had to be strong. She braced herself as she let herself ease up...She wanted the ink magic to more easily go into her, but it seemed the ink was a step ahead of her. In only 5 seconds after it, the halberd's magic flowed directly into her, giving her an immense jolt of things she could barely describe. Happiness, sadness, energy, pain, memories, magic? All of them were felt, yet it felt like something entirely new. She braced herself, closing her hands, with her hands squeezing so tight they were beginning to bleed. Endure it...Just endure it! This is yours! Anything it gives you, you aren't just supposed to be able to take it. You can take this and a hundred times worse THAN ANYTHING IT COULD EVER THROW AT YOU!! As the ripples slowly grew smaller in volume, closing around her, she felt the ink course through her entire body, pulse through it. And suddenly, it felt like it took her little mental challenge seriously. It was flowing so fast in and through her, like lightning...So much...Too much. Her eyes ripped themselves open wide. There was only one thing to do...She needed to cease back control and show it who the master really was.
With a scream and a level of sheer concentration that she'd never been able to attain before, the ink finally started to settle down within her. The upper back of her dress immediately exploded apart as tattoos started to form where the cloth used to be. Both of her sleeves soon experience the same fate as they became shredded to bits too. New bits of ink began to cover her arms, with them transforming into different designs over and over again. The last bits of it slithered into where the transforming tattoos were until there was no more. It took a more concrete shape as what could best be described as a group of knots with clovers inside them. Eventually, the pain and strike of energy started to subside as well. Gasping and panting, she looked at her now bare arms. Well, bare except for the new tattoos that covered them. An exhausted laugh escaped her lips as she stared at her shaking arms.
"Jeez...You sure as hell put up a fight. Making me work for this. Wonder what I should call a stubborn weapon like you..." In response, the tattoos flowed off her body and started to make a new form in the air. The recoil of earlier barely let her react to this new development though. It took about 6 seconds before the sleeve completed they're new name. "Prideful Sleeve? Haha...Little on the nose there, but fine. Prideful Sleeve it is. I think I'm fine with my name though...After all, Stained Scatha and Prideful Sleeve sounds like a pretty cool duo name." With a stretch and a bend, she began to walk out of the alley. Well...What to do now?
Other: Trivia Notes: Her name translates to “darling child” in Irish as her parents considered her smile as a child to be one of the brightest things they’d ever seen. Mijuku, her last name, translates to “unskilled” in Japanese, which should be self-explanatory. “Scatcha” is simply an alternate version of “Scathach,” after the legendary warrior of the Ulster Cycle.
Elina her corrupt form wears the same costume like she would have in her magical girl form, there are some slight changes however. The color her costume wears is ash black, the side trims are bright red with a thin line of fire on the ends. The cute fairy wings she had before are a deep red with the ends of them being destroyed. Her hair color is a very dark blue. She also has one horn on the side of her head going towards the front of her head covering a part of her bangs.
• Emblem: A large round blue tattoo like a beautiful flower covering her entire back, it is damaged near the side by her own accord.
• Devil Arm: A magical staff that has multiple rings and ribbons attached to the top. There were a few talisman plastered onto the side. The rings attached made a pleasing wonderful sound before yet it only lets out horrifying screams and ear deafening sounds right now. The appearance of it changed as well, the talisman and ribbons had turned a pitch black color as the ends of these accessories have been put on fire. The text on the talismans looks distorted and has cruel words written on it. The rings are bright red now.
• Magic: After her transformation towards the dark side her magic had changed as well, her favorite magic that was healing and supporting had changed into that of grim and awful destruction. Her magic works when swinging her staff, her staff charges up her magic into x amount of charges every 10 seconds. She can use these charges how she sees fit, into small short swings or shaking her staff vividly. It is somewhat like magic sharpnel comming your way that destroys anything on its path. One charge launches an aoe attack into said direction that sets everything flammable on fire. Cuts anything that can be cut and hurts like small rocks being thrown, it can leave bruises and can bend metal when the charges build up. Every build up charge on an object makes the effect worse, fire will burn more, cuts will deepen, hurting will become gradually worse. Launching a big attack will off course have more effect. With a maximal build up charge she can just about destroy a mini van. A minimal charge does about a quarter of that but can destroy it in about 3 hits.
• Background: She grew up in a family that ran a shrine in the middle of Miso city. Her praying and desperation for power had given her the power to protect the ones in need. On a strange late night her dog had died during a car crash, god must have wanted it this way, it is all due to gods plan they said. She felt angry, sad, why did a drunk person have to drive her dog over. God must have hated her if he did something awful like that but she kept praying. Her praying did pay of in the end, god had decided to visit her in the form of a cat with a working television as head. God had given her the power of becoming a magical girl it was to fight evil and protect others. She would spend all her free time fighting nightmares and helping ones in need yet. Her destiny still lied in taking care of their shrine and praying each and every moment, it did give her the chance to become someone greater, with more power then any normal person could muster yet, it was not enough. The family shrine had been brought to ruin by a great fire that was accidentally set aflame by a lost cigarette. It had burned down the entire shrine to the ground.
Her parents had tried to protect it but got taken away together with her beloved shrine she took care of each day. She cried for a long time not knowing what to do, she wanted to protect everyone that she had lost. The things left living for has been destroyed right in front of her helpless eyes. After this she could not stand being as weak as she was and prayed for more power but was left in the dark by her beloved god. She knew of one other way to achieve a greater power and that was by absorbing a nightmare and so she did. The power she so cherished to help and protect others had been replaced in the matter of seconds. Instead her wand would wield the power of great destruction and chaos. She herself did not take notice of it at first but found it to have become dreadful and painful as well.
• Inventory: A flip-phone that only has the basic needs on a phone. A small locket with the symbol of her shrine on the front and a picture of her parents in it. Talismans to help her fend of the evil (a huge amount of belief needed to work)
• Sample Post:
A small flame lit up in the night sky. A branch set aflame sat up on the porch of the family shrine of the family Hirasawa. Well, what was left of the family. A young girl staring at the flame in deep concentration. The girl almost seemed hypnotized by the small fire set in front of her. In her eyes you could see much more then a small flame. It was a big fire, a fire that was out of control, it couldn't be held back. She could hear screams of terror and sirenes in the back of her head. Tears started flowing from the young girl her eyes as the fire was set out by a gust of wind. She softly shook her head as she tried her best to brush the tears away with her sleeves. Why was she thinking about that night again. Perhaps because that was the only thing left to think about. She stood up and sighed. It was about time she was gonna do something again, just to keep her head busy. She didn't want to think about these thoughts any longer. Fighting would be a good distraction at least. Elina closed her eyes and changed into her corrupted magical girl outfit like it was nothing. She gently stepped down the small stairs as her transformation slowly finished off with the last pieces of her outfit, ribbons and fire forming on her costume. The destroyed shrine behind her as a wicked smile formed on her face.
• Devil Arm: Her now deadly ring blade has long been corrupted from its once dazzling star shield. All protective power it once held drained away as it transformed; cutting both the user and its enemies with a never dulling jagged blade. • Magic: Jin once was able to command the world around her with her fine control of magnetism. Weather to delay the falling of overhead beams or freezing in place a sword in mid swing. Although not very fast; the limit of what she could manipulate was never challenged. But now, along with her star shield, her powers have almost abandoned her. Now only able to direct her control over her devil arm; albeit with superb dexterity and speed. • Background: Nothing. There was no reward for saving lives or doing 'good' or whatever the true purpose of playing a cutesy hero all the time. It didn't pay the bills and she didn't get any satisfaction, so why bother? But... She did enjoy the danger. When once-in-forever she'd find trouble that required more than holding someone's hand; she was thrilled, if not even a little excited. Being in fights made her feel alive, each new slash on her skin giving her a want for more. Her enjoyment led to her sparing with the other magical girls, and soon with anybody. Ignoring those kinder cries for help just to cause more trouble if there wasn't a fight to be had. • Inventory: A set of smaller chakram she uses to get the attention of others at great distances.
The moon was obscured by the day's gray clouds, though the lamps in the distance kept the park with just enough visibility to avoid any obvious danger. There she sat on the edge of the fountain, hopping from one app on her phone to another in complete silence. While she would normally be out stalking the town tonight in her transformed state, tonight she had a special gust to meet with first. Word about her arrival to new towns usually stay just enough ahead to alert anyone of note before she actually gets there. While not a complete terror to anyone, she is well known for her rowdiness. The protector of this town, like a few others, had contacted her to meet in the park upon arrival. Jin could see why; it was a well tucked away part of town away from the center if something were to happen.
"Yo!" A girl with a pink parasol and yellow rain jacket trotted towards her from the entrance. A moment of intrigue let Jin spread a smile across her face at the plain cuteness. Though she quietly stood up and put away her phone as she allowed the girl to come to her.
The silence coming from Jin didn't seem to bother the girl too much, keeping a steady pace until they stood in front of another. It was easy to see that Jin wasn't much of a talker, so she didn't push it until they were at a respectable range. "You must be Ji-"
Pink parasol or not, Jin did't hold back her punch. Sending the umbrella dashing across the wet concrete and the girl falling in recoil. A jab to her cheek was enough. Here she was hopping this 'meeting' was going to involve a better fight. But there wasn't much she could get out of one so young. Quietly, she walked away. Transforming into her giddy other-self and began twirling her bladed hoop against her skin.
• Appearance:
• Name: Illya Sieger • Title: Blue Lightning • Age: 15 • Emblem: Heiress jewels: A symbol of her identity and the binding of her soul and the magical powers given to her. A choker at the base of her neck; housing a small, vibrant jewel. • Divine Arm: Armads: The duel-bladed axe carrying enough force to cleave dragons in two; as legends would suggest. • Magic: Despite being a thunder mage; Illya's control of the element is lacking in favor of raw output. Granting a few favored uses of her abilities.
Static Aura: An air of electricity surrounding her as her whole body is enveloped in minor electrical discharge; adding extra shock to her attacks and softening external, nonphysical forces.
Blitzkrieg: Slamming her axe upon the ground, she launches forth at great speed. Supercharging her next outburst of electricity.
Piercing Light: Storing a ball of electricity within her axe, she can send it forth and fire it as a sharp arrow of light. Punching a hole through most defenses or beings and zapping those on the other side.
Volatile Facets: Her Emblem, is just another tool to victory. Able to stress it out to draw more power, should the need arise. The more cracked her Emblem becomes, the greater power she can draw from it. Gaining strength the more critical her viability stands.
Well Oiled Machine: As dangerous and painful it is for her to cut her life to gain more power; together with the power of a mascot, she has shown successful in mending her Emblem back together along with a day of rest. Sealing away the volatile power stored inside and restoring her viability back to a clean state.
• Background:
Never swaying. Never yielding. Never sparring. Appearances were everything after all, and to show weakness was to admit defeat. Born in Germany to a family built on military success, she was destined to carry the family's empire through the next generation. Making her way to Japan off a trip her father made to visit one of their worldwide labs. From a young age, she has been taught everything she's needed to know; working diligently to surpass expectations. Now given the freedom to experience the world at her discretion until she becomes of age; she found herself taking residence in Miso city where a new life has begun for her. New experiences and passions emerging for a most prestigious heir.
• Inventory: N/A
• Other: Optional. Anything else not mentioned above that you may wish to add goes here.
• Name: Alara Abe • Title: Yurei • Age:14 • Emblem:The magical crown that sits atop her head is the source of the magical girl's powers, changing forms as needed with her magic. • Divine Arm: Yurei's divine arm are located on her hands and wrists. Her white gloves are the conduit for all of her magic. • Magic: Yurei's magic is primarily life magic. Devoting her whole self to the safety of others.
Nurturing safety: While they possess no offensive merits, as a last ditch effort her devil arm can phase out a single willing being on the verge of death; granting intangibility to and from outside influences. The phased out creature slowly begins to heal over time and can leave at any time they desire or when the healing would no longer have any effect on them.
Love's Embrace: With a gentle touch of her magic, Yurei gradually heals everyone that remains in contact with her. If she focuses, she can continue to supply a steady stream of healing to an ally as long as they remain in sight.
Cleansing Touch: Any disease or ailment is cured as Yurei's magic courses through their body. Reading and analyzing down to a molecular level what does and does not belong. Cleansing the mind, body, and spirit of the afflicted.
Acceptance: Yurei's mastery of healing down to the molecular level allows her to change her magical girl form with enough preparation. She can make small and random adjustments on the fly, like lengthening or shortening her hair or changing its color; though for any notable resemblance of another, she will need a live model and time to adjust her own form and truly capture their essence. Her emblem transforms as well, becoming a suitable accessory or flattening down to a small tattoo across her chest if none available. While this transformation is nearly a carbon copy on the surface, she gains no abilities based on her transformation and keeps what abilities she inherently possesses. Removal of her emblem or Divine Arm while transformed, reverts her appearance back to her normal magical girl self.
Barrier: A simple force of protective energy that surrounds and repels harm from any object or being of choice. Though not very strong, breaking with enough force, any force strong enough to break it is pushed back or dispelled; protecting the subject from any further oppression from that attack.
Purity: As a side effect of her healing magic, any nightmare caught as the target of her healing abilities slowly dissolves away as her magic purifies the source of grief. Within sight, she can steadily dissolve a nightmare at a distance with her Love's Embrace. Or, at closer range, use her Cleansing Touch to quickly remove what doesn't belong; all the grief and negativity that make up the nightmare.
• Background: As a mute, Alara was unable to convey how she truly feels. Loved and looked after by everyone she knew, she grew up believing this kindness was known by all. Though now that she's older, she has learned of the cruel tragedies the darkest corners give to the world. But this didn't matter to Alara; instead giving her a purpose to give to everyone the same love and kindness given unto her.
As a corrupted magical girl, the cape around her shoulders and the tails of her jacket have a ragged look, and seem to be made of trailing shadows rather than cloth.
• Name: Ayumu Harasawa
• Title: Trick of the Light (before corruption), Phantasmagoria (after corruption)
• Age: 16
• Emblem: A tattoo of the four card symbols - a heart, a spade, a diamond and a club - on her left shoulder.
• Devil Arm: A pack of playing cards that, when thrown, become cloaked in a magical aura and can slice through enemies. They then disappear and reappear in the pack. Since Ayumu's corruption, the cards have become ragged around the edges, and all of the hearts on them appear to be dripping blood.
• Magic: Ayumu's magic is based around illusion and summoning. - Sleight of Hand: She can create illusionary images and sounds to trick enemies in battle. Post corruption, her illusions are warped and horrific. While they cannot physically injure someone, they can inflict the sensation of pain. - Vanishing Act: For a few seconds at a time, she can become invisible. - Conjuration: Ayumu takes off her hat or lifts her cape, summoning from it a creature made of magical energy. Once, these creatures were a white rabbit that could significantly heal an ally before disappearing, or a flock of doves that could slightly heal several allies at once. Now, they're a black jackalope (deer horned rabbit) that can deal major damage by goring an enemy, or a flock of crows that peck and claw, inflicting lighter wounds but hitting a wider range of targets.
• Background: Ayumu was never a stranger to magic. She grew up witnessing awe-inspiring feats, longing to do the same. Yet at the same time, she grew up detached from the wonders most children believed in, for she knew this particular kind of magic to be trickery and illusion.
Her older brother, who performed stage magic, taught her how to do a few tricks herself and impressed her with ones she didn't know the secrets of. It was a way to distract her from what lay behind the illusion of their home life. Their parents put up a cheerful, polite facade to the world, which hid the messy divorce they were going through. The next man her mother married was charming on the outside, cruel and manipulative on the inside.
This, combined with bullying and high pressure at school, made Ayumu long for real magic. A fairytale world to escape into. While in her room, practicing the tricks that were no longer enough while trying not to listen to the argument between her mother and stepfather downstairs, she caught sight of a creature at the window. A cat with a TV for a head, offering her the chance to become a magical girl. Once she'd gotten over the shock, naturally she accepted without hesitation.
To say the least, it wasn't what she expected. Under its glamourous surface, her life slowly became a living hell. Her long absences risking death to fight monsters made the home situation worse. She clung to the belief that she was making the world a better place by ridding it of Nightmares, but when she and her group defeated one, another would inevitably crop up before long. What little free time she had, she spent watching shows put on by the brother who stayed around to protect her from the toxic home environment. She yearned for her childhood days, back before she'd known about this darkness too great to dispel.
The events of one night caused such darkness to take over her as it had everything else. Nightmares were particularly active, and she'd been chasing down one when several more closed in on her. She defeated the onslaught of monsters, but only barely, emerging battered and exhausted. Nonetheless, catching sight of her original target, she mustered all her strength to run after it as it closed in on a figure. In the streetlights, she caught a glimpse of the young man's face - her brother, gripping the railings of a bridge, all positive emotion seeping out of him in glowing streams. He didn't even notice her, didn't hear her calling, as he climbed over before her eyes and fell...
In desperation, she rushed to the street where he lay and tried to heal him, but it was too late. Overcome with rage and grief, she lashed out at the Nightmare, tearing it to pieces and absorbing its essence.
Just as her brother was there one moment, gone the next, the righteous magical girl Trick of the Light had also vanished. In her place was Phantasmagoria. She couldn't live in a fantasy land any more, where goodness and kindness prevailed, not when she'd seen for herself how the world really worked. And what point was there in saving others, when she couldn't save a loved one?
• Inventory: A simple magic trick kit, which she sometimes uses in street acts. No matter how corrupt she becomes, she finds there's something heartwarming about brightening up people's day, especially that of children.
• Sample Post:
As she always did to escape the house's atmosphere, Ayumu dreamed.
Said atmosphere had changed completely. Silence replaced shouts and the smashing of plates. It had done ever since her mom had left that bastard of a second husband, the accusation that she'd been the cause of Daichi's mental state and the void in their lives having been beyond the pale. That void was the other reason for the quiet in the air, the lack of TV sounds or music from the other room. Ayumu felt his absence like a raw wound, worse than any she'd ever sustained in battle.
Letting her power thrum through her, she filled the emptiness with swirling images. A fairytale woodland surrounded her, the very air shimmering with lights, paths to faraway lands stretching out and tiny pixies flitting in and out of the foliage. Sitting on a log instead of her bed, Ayumu took in the storybook paradise. Oh, how her younger self would have loved this... But for her, every good dream had a tendency to turn bad.
The sky darkened. Trees twisted before her, branches reaching out like clawed, gnarled hands. The pixies buzzed like a swarm of vile insects, baring needle-sharp teeth that dripped with the blood of fresh prey. Ayumu showed no fear. Instead, she rose, the corners of her mouth curving into a smile. "I could use a good hunting trip too," she whispered. Nightmares, in both senses of the word, were something she had to face.
She let the illusions fade and crept down the hallway. Mom wouldn't notice her sneaking out, she always went to bed early these days. Ayumu gave a wistful glance towards the room where the one person she wanted to help slept, then looked away. Trying to reach out ended with her efforts being rejected. She wasn't the firstborn, after all, just the one who'd been left behind that night. The one who'd turned out the bad apple. If only the ordinary humans around her knew just how bad.
Smirking, she slipped out, streams of shadow trailing from her clothes. It was time to put on a show.
• Appearance:
• Name: Tama Miyara
• Title: Angelite
• Age: 17
• Emblem: A blue gem embedded into the middle of her upper back. As she transforms, it glows and more crystals spread out from it to form a pair of majestic angel wings.
• Divine Arm: The many crystals that float behind her back. While the "wings" do not allow her to fly, she can use them to attack and defend.
• Magic: Crystal manipulation is the core of Angelite's magic. - Crystalline Hail: With a sweep of her wings, Tama sends forth a volley of sharp rocky fragments created from magical energy. - Formation: This allows Tama to make crystals grow across her skin, forming sturdy armour that while slowing her movements, provides considerable defense. As pictured, she can apply it to just her hands and legs to boost punches and kicks. - Refraction: Tama crosses her wings in front of herself, and a diamond-like barrier appears, blocking attacks and sending them back at her opponent. She can only do this once every few minutes.
• Background: To be considered truly valuable, a gemstone has to be chipped at and polished until standardised facets replace its raw unique shape. Much like Tama, who grew up in a wealthy and esteemed family. She received everything she wanted, as long as she lived up to her parents' ideals. Being respected for who she was took a back seat to reflecting well on them.
This led her to seek out the companionship of people who saw through the surface. As a child at school, she gravitated towards the outcast kids, people she could be genuine towards and expect the same honesty from. Over the years, though, this got her labelled as an oddball herself. The taunts of her peers made her feel undervalued all over again, and the worst thing was, some of her friends joined the no-goods for their own protection. Gradually, their treatment wore her down to the point that she did the same.
Despite the guilt, she stood there and did nothing as the crowd she mingled with made others' lives miserable. Once or twice, she tried to confront them, asking them if they were going a little too far, but fear of losing them made her back down. The turning point came one day when she found out the consequences of their actions - one of her former friends had suffered a full on nervous breakdown and been moved to a different school.
Since then, she flat out quit having anything to do with the people responsible. They'd been just as bad as her family all along, caring only about the surface and not the substance. No matter what she did now, though, nothing could make up for what she'd done, or rather what she hadn't done. Or so she thought, until to her utter surprise, a TV headed feline approached her, giving her the chance to right her wrongs by protecting humanity as a magical girl.
From the start, she's been doing her utmost to help rid the city of Nightmares. Now, however, she views being a magical girl through a rather less rosy lens. One by one, she's watched her once-loyal team fall into darkness. Finding herself alone more often than not, fighting a seemingly futile battle against ever-growing hordes of Nightmares, she's starting to understand the dark girls' reasoning better than she'd like to.
Yet she stays firmly on the side of light. She knows the consequences of selfishness, of inaction, of mixing with the wrong crowd. No matter how many people betray her, she won't repeat the mistake of doing the same to others... will she?
• Inventory: A friendship bracelet, given to her a long time ago by one of the people she grew distant from. A reminder not to do so again.
• Sample Post:
"Great. Just freaking great."
In her physically and emotionally battered state, it had been all Tama could do to drag herself along the path home after the beating from her former ally, but she hadn't been able to ignore the writhing ooze in the distance. Just as always, the Nightmares had reacted to her presence like thieves to a precious jewel, for reasons that now eluded her. She couldn't exactly call herself a beaming example of positivity any more. Yet here she was, drawing them close, then spinning and striking with an onslaught of jagged rock shards.
Her muscles seared in protest as heavy stony layers coated her fists, but she kept pushing, more crystals jutting from the shells as she punched. Had her armour always had this many spikes? Should she be worried? No time to think. Black gunk sprayed over the gems, stealing their sparkle as she tore through the foul creatures that attacked as one.
Did mindless monsters have a better sense of camaraderie than humans? If so, were people even worth protecting?
Panting, she stood over the last Nightmare. The dying beast squirmed, its substance trickling from the gem points pinning it to the ground. Just one. There it was again, the thought that intruded more and more often. What harm can absorbing just one do?
She'd regain her strength. She'd do a better job of defending the city. And maybe, just maybe, she'd be a more competent teammate to the few remaining light girls, giving them the hope they needed not to lose themselves to darkness...
She stepped forward, raised her hand, then froze. The sight of the friendship bracelet brought back memories. A schoolgirl leaving the bathroom with a tear-stained face, glimpsing her, hurrying away as if she wished they'd never known each other. Tama shuddered, letting her hand fall to her side as she watched the Nightmare dissolve into nothing.
No, she wasn't going to take that risk. Not just yet. Not ever.
• Appearance:
• Name: Honoka Takahide
• Title: Allegra
• Age: 15
• Emblem: A small quaver-shaped stud earring of blue hematite.
• Divine Arm: A guitar through which she channels her magic, whether by playing tunes to activate techniques, or by using it like a gun, firing plectrum-shaped energy bullets from the headstock.
• Magic: Honoka cleanses away negativity with her rousing and upbeat music. - Power Chord / Power Riff: Anyone of the darkness, whether a Nightmare or a dark magical girl, experiences a damaging shock upon hearing Allegra's magically amplified song. She can do this in short sharp bursts, or by sustaining a melody, although the latter is more taxing on her than the former. Singing as she plays boosts the effect. - Reverb: One application of her song is to make the effects of certain energy based attacks from the past few minutes repeat themselves, by playing at the moment of attack, then replaying the note. For example, an ally's detonated explosive will reappear and go off under a Nightmare's feet. Memorising where the attack happened is essential, as is timing, as being off by even a split second could cause the attack to miss, or to hit an ally. - Overdrive: If she plays a certain tune at the exact moment an ally attacks, that move gets a boost. - Distortion: Whereas Overdrive increases a move's raw power, by drawing on her magic differently while playing, Allegra can grant certain moves by allies finesse, as in gain control over the attack. She can make a flurry of projectiles all zero in on the same opponent, or cause an attack that missed to loop around and strike its target.
• Background: Throughout her life, Honoka always looked up to her many siblings, all of whom excelled at something. Her eldest brother was praised for his technological brilliance, planning to become an engineer. The second of her older brothers had considerable literary and language skills, writing up articles and essays with ease. Her older sister turned out a whiz with computers. As much as Honoka longed and tried to be like them, she couldn't figure out what she was good at. Her grades, while not terrible, were nothing outstanding either. Her parents reassured her she'd figure out her talent, but she knew they had their doubts.
One day while staying with her aunt, she asked if she could try playing the old acoustic guitar she kept around. Her aunt agreed to teach her, and while Honoka's first attempts were clumsy, she learned quickly over the course of her visits. Maybe this was where her skill lay, she realised, in music. On her thirteenth birthday, her aunt gave her a guitar of her own as a gift, encouraging her to nurture her talent. Her parents were disappointed that it wasn't anything academic she was good at, but as far as Honoka was concerned, it didn't matter as long as she could make people happy. At least, that was what she told herself, still unable to shake the feeling that she couldn't contribute to society in the same way as her siblings... Until somebody gave her another way to spread happiness.
That somebody was a most unusual cat, with a TV where its head should have been, and the ability to grant young girls the power to fight beings of darkness. Honoka took up the offer right away. Now able to use her song to cleanse away Nightmares and restore peace, so far she hasn't looked back.
Of course, it's still early days...
• Inventory: Sometimes carries around an ordinary guitar for street busking.
• Sample Post:
A smile felt more like success than any number of coins dropped in the case.
"Here's a little Christmas spending money," the woman said, straightening her back. "Keep spreading that good cheer!"
Grinning and thanking her while strumming out that fast-paced rhythm, Honoka noticed something. A look of emptiness in the woman's eyes, a forced quality to her voice. Before she could ask what was wrong, the listener had wished her luck and continued along her way. Hopefully this will help at least a little, Honoka thought, resuming singing as she launched into the refrain. It wasn't exactly the easiest time of year to play, her fingers stiff from the cold, but it didn't matter if she missed a few notes as long as she got that passion across. The important thing was making people happy.
Which she dedicated not just her days to, but her nights, lifting people's spirits with her song even when they couldn't hear it.
At the blast of soundwaves through the late evening air, the cluster of Nightmares writhed. "Hey! Pick a fair fight, will you?" Allegra called, one moment charging at them, the next reeling at the sheer number that broke away from their target and advanced on her. The mascot had never told her there'd be this many around. How on earth would she get the hang of this?
All she could do was what she always did. Try her best.
Another progression of power chords sent them stumbling back. Allegra seized the opportunity, pointing the guitar at each stunned Nightmare and unleashing her magic through it. Flatpick bullets evaporated predators into wisps of darkness, one by one. "This brightening the mood?" she shouted, trying to mask her fear. "Waaugh!" Turning too fast, she stumbled, only missing a strike from a tendril through sheer luck.
With the horde diminshed, Allegra glimpsed a face, caught some of the conversation.
"Y-You'd think I'd be able to take it in by now..." the woman from earlier said, voice trembling, to a man with his arm around her shoulders. Steadying herself, the magical girl shot through a Nightmare that tried to gain strength from the woman's energy. "It's... It's just, Mom was always so healthy, how could this happen to someone like her..." the passer-by continued. "There I was, hoping she'd at least make it to Christmas..."
Allegra's eyes widened. She could only begin to imagine the utter devastation this person's loss had brought. Determined to do all she could to help even a little, she started up a melody, pouring as much positive feeling as she could into it. The remaining creatures squirmed, their inky forms dissipating.
"Whew..." As the magical girl sagged from relief and exhaution, the man spoke up to his wife.
"Let's make sure to support the rest of the family, ok? Like she'd want." He pulled her close, and Allegra saw the faintest of smiles light her face. A bittersweet smile, but a sign of hope nonetheless. The light girl's heart warmed as she watched the couple walk into the distance, safe from harm.
This was the great thing about music. Even in the darkest of times, it could help people hold on.
• Other: As a new magical girl, she only knows how to use her plectrum bullets and her Power Chord / Power Riff techniques, her other abilities are to be learned later on.
A shift in perspective from a original form, which was much less warped in what the perception of a caregiver should be, Now her form is something a little more tyrannical in appearance, and the healthcare she gives reflects that. Her original form is so lost to her she simply cannot describe it.
• Name: Hana Julia Delia • Title: Metatron although 'The Doctor' also suffices. • Age: 17 • Emblem: Emblem takes the form of a semi oval shaped eye, hidden beneath a bandage, supplanting her original eye which was the loss of (as a result of a gruesome injury) was the trigger for her transformation, It was originally an eyepatch but then became her eye after it was driven in. She covers it with an eyepatch to hide it. Even in her regular form, where the emblem takes the appearance of a glass eye, she still does her best to hide it via hairstyle.
Likewise her transformation now fully gives her a full nurses outfit as a result of her corruption
D.Arm: Infinite Weaponless World: A bodybag that she can summon at will.
The Bodybag is effectively an infinite space of storage, and yet seems to contain an infinite amount of items too, restricted of course that none of them can conventionally be Conventional weapons. Essentially the Bodybag functions as an infinite supply of items that cannot be regarded as combat based, items which she can pull from her person similarly from anything that can be regarded as a 'pocket' The Bodybag can also be used to temporarily imprison individuals inside of it, making use of a long chain that wraps and drags targets inside. But this doesn't really do any injuries and thus is impractical against combatants. But can be very useful for hiding unconscious or even dead individuals. But not really that good for hiding people that can simply jump back out again.
A special thing to note is surgical items do not consitute as 'weapons' due to them having heavy connotations as helping people. • Magic: Gates: Allows her to produce gates into and out of the bag at random points within her immediate vicinity, be it to pile an enemy under a hail of scaples. or to procure an item while on the move. Or even to transport a ally to her position (by exiting through the mouth of the bodybag) The Gates are a very versatile magic.
• Background:
Though she remains cryptic about what caused the cracks to form and the resulting corruption that followed as a result. Her comatose sister might be a very big indication of what she did. Considering her Sister was on her death-bed prior to her current coma, perhaps this nurse decided to abuse her power to avoid losing the one thing that kept her going, perhaps completely out of selflessness, but the selfish intent would continue to eat away at her until the time she fell...
Either that or she just wanted an excuse to experiment more. Its hard to tell.
• Inventory:Considering what her item does it is safe to say her inventory is huge • Other: A doctor armed with an object that's bigger on the inside and has a british accent, how particular.