Abandoned my earlier planned character in favor of the character below because the original idea didn't feel suitable for the world this takes place in (waiting for a more opportune moment for that one). Hopefully i didn't go too overboard with power. Hoping the more melee oriented aspect of her abilities balances things.
| Name |
| Age |
| Gender |
| Sexuality |
| Relationship Status |
| Race |
| Gifted Class |
| Allegiance |
| In-Depth Appearance |
| Personality |
| Likes & Dislikes |
Abilities and Skills
| History |
| Family |
| Strengths |
| Weaknesses |
| Theme Song |
| Extra Information |
Maya
Basic Information
| Name |
Maya Anne Morales-Torres
| Age |
21
| Gender |
ENBY She/They
| Sexuality |
Bisexual
| Relationship Status |
Single
| Race |
Gifted
| Gifted Class |
Determined at Alpha-Level for the feats she has displayed. Considered a "low risk" however, due to her lack of ranged abilities.
| Allegiance |
Rebel Army
| In-Depth Appearance |
At 5'9" Maya might not seem like an overly impressive human specimen. But to acknowledge what is revealed beneath a fully-clothed ensemble provides a different perspective. Maya is a cut a formidable figure of visibly proper and balanced proportions. She has no distinguishing markings, and is absent any tattoos. No scars have persisted upon her body, as her Gifted abilities make it difficult to leave lasting damage.
Who Am I?
| Personality |
♦ Straightforward ♦ Angry ♦ Passionate ♦ Restless ♦ Weary ♦ Determined ♦ Competitive ♦
It's a mindset forged in the fires youthful competition twisted by betrayal and abuse.
Maya is a natural performer, who lives and breaths what she puts her mind and her heart into. Nothing less than 100% is acceptable in her eyes when it comes to effort; if she's invested in a practice or action, she leaves it out for the world to see with expression of face, body, and vocals. She's someone that won't hold back in showing or saying how she feels in any situation or circumstance and is unlikely to mince words, chosing to go straight to the point, and cares little for people that beat around the bush. As a competitor through and through, Maya is one who is always looking to sharpen her skillset; if she fails at something on the first attempt, she comes back with more energy the second time around.
In the years that have intervened since her capture by the Hunters, this attitude has become the backdrop for a myriad of jaded outlooks and frustrated behaviors.
Her faith in other people took a sharp nosedive when her family unit turned her over to The Republic. Resentment and frustration followed. Guided by a memory of betrayal Maya is openly distrustful of others as a rule of thumb. While she has no qualms over speaking her truths, she's not in the game of making friends. Working on their own self is Maya's way in her current age. Her actions are fueled by anger; her words are laced with a touch of disdain. Even the mindset of personal improvement is mired: rather than growth for growth's sake, Maya persues betterment while looking over her shoulder; the need to be prepared for the inevitable blindsiding is ever present in her personal training, seeking the strength to overcome the next person that tries to do her wrong.
Maya is a natural performer, who lives and breaths what she puts her mind and her heart into. Nothing less than 100% is acceptable in her eyes when it comes to effort; if she's invested in a practice or action, she leaves it out for the world to see with expression of face, body, and vocals. She's someone that won't hold back in showing or saying how she feels in any situation or circumstance and is unlikely to mince words, chosing to go straight to the point, and cares little for people that beat around the bush. As a competitor through and through, Maya is one who is always looking to sharpen her skillset; if she fails at something on the first attempt, she comes back with more energy the second time around.
In the years that have intervened since her capture by the Hunters, this attitude has become the backdrop for a myriad of jaded outlooks and frustrated behaviors.
Her faith in other people took a sharp nosedive when her family unit turned her over to The Republic. Resentment and frustration followed. Guided by a memory of betrayal Maya is openly distrustful of others as a rule of thumb. While she has no qualms over speaking her truths, she's not in the game of making friends. Working on their own self is Maya's way in her current age. Her actions are fueled by anger; her words are laced with a touch of disdain. Even the mindset of personal improvement is mired: rather than growth for growth's sake, Maya persues betterment while looking over her shoulder; the need to be prepared for the inevitable blindsiding is ever present in her personal training, seeking the strength to overcome the next person that tries to do her wrong.
| Likes & Dislikes |
✔
✘
- Training.
- Her freedom.
- Good workout music.
- Straight shooters.
- Loyalty; if it still exists.
✘
- Hunters.
- Being restrained.
- Being used.
- Being lied to.
- Her anger issues.
- Weakness
Abilities and Skills
Supherhuman Condotioning. Maya possesses an innate physical condition that surpasses even the most elite athletes and combat personel. Feats of Strength, Speed, Endurance, Durability, and Athleticism outstrip any and all ungifted humans. Her body is uniquely adjusted to handle the strains that such feats would place upon it, having, among other traits, a denser skeletal structure, better adapted vitals, and a resilient system of muscles, ligaments and tendons.
Combat. During her time being researched by The Republic, Maya was put through rigorous combat trials to assess the limits of her powers. This aided in the development of her fighting instincts. Though lacking in formal training, she makes up for the detriment somewhat with sheer will and tenacity. More of a brawler, her maneuvers draw from a range of stylistic approaches; she's about as likely to grapple and wrestle as she is to throw punches and kicks, and will even still just as soon toss someone across a room. She makes for a somewhat unpredictable combatant.
- Strength. Benchmarks place Maya in the range of being able to cleanly lift between 10 and 20 tons. Executing strikes capable of breaking through the steel hulls of naval vessels is standard.
- Speed. Parameters allow for bursts clocking in 6 seconds for 100m comfortably, with a sustained 3 minute mile time. Optimized physiology allows the safe commencement and termination of such feats; she can accelerate and stop with proportional efficiency to any normal human with no ill side effects. Speed overall seems a byproduct of having the strength to propel herself on foot. Her working or fighting speed measures to roughly twice that of a peak 'normal' human.
- Durability & Resilience. Maya can prove difficult to take down if not approached properly. She has a high tolerance for pain, coupled with a toughness that allows her to shrug off most blunt force assaults and small weapons. However she is more susceptible to piercing blows, especially at high velocities; armor piercing bullets are the best suited as they can penetrate her skin and bone in center mass as to damage her vitals. Bladed melee weaponry can be effective in the hands of other Gifted or someone with similar enhancement through other means. Lower level Gifted abilities may struggle against her, though such effects as electrokinesis can effectively bypass her physical resistance and cause both bodily harm at high outputs or simply paralysis at lower outputs.
- Adrenaline FactorMaya's strength, speed, and endurance is subject to enhancement and growth under certain circumstances; excitement, fear, anger, and other intense emotions bring out a modest buff in these trait.
- Training. She is capable of developing these traits through appropriate training, though her gains are only minutely better than a nongifted's; to assist in this, she has an enhanced recovery, allowing her to come back from the fatigue and muscular stress more quickly and efficiently. Her ability to train, however, is limited, as one with her tier of strength requires specialized equipment in order to adequately challenge her physiology.
- Sensory & Reflexes. Maya's five standard senses and Reflexes scale adequately for her to function within the parameters of her speed.
- Limited Healing. For a body optimized for performance, rebounding and recovering from injuries is of vital importance. Maya's body can recover from most injuries and illnesses in approximately half the time it would take for others.
Combat. During her time being researched by The Republic, Maya was put through rigorous combat trials to assess the limits of her powers. This aided in the development of her fighting instincts. Though lacking in formal training, she makes up for the detriment somewhat with sheer will and tenacity. More of a brawler, her maneuvers draw from a range of stylistic approaches; she's about as likely to grapple and wrestle as she is to throw punches and kicks, and will even still just as soon toss someone across a room. She makes for a somewhat unpredictable combatant.
| History |
Maya's early life was spent living in foster care. Who her parents are remains unknown to her, though she surmises that they were simply a couple of Gifteds who were ultimately hunted down after they left her in the care of others. For the most part, her upbringing was standard and amicable up until her powers became apparent. The family she lived with was loving and supportive of her throughout her youth, treating her as though she were their own flesh and blood. She enjoyed spending time with her 'adoptive' siblings, a small assortment of other foster kids and the biological child of their parents.
At age 15, Maya's inhuman abilities began to manifest in ways not seen in her before. While she had always seemed abnormally energetic a uncommonly athletic even at a young age, she had never demonstrated much more than what might have been regarded as a textbook prodigy. But as high school began, flares of greater power showed, and they did in more harmful and distructive ways.
The first came during a softball practice; she was pitching, and threw the ball with enough velocity that it broke her catcher's glove hand. While the incident was reported as a fluke, Maya was suspended from pitching. Word of the event spread like wildfire through the school; Maya became the recipient of unwanted attention.
The second incident happened just as the buzz from the first had died down. It happened as Maya was training in the school weight room. She had loaded up the leg press, and begun her set. Pushing with more force than she realized, she launched the footplate and weights up and clear off of the machine. Damages to the school weightroom estimated into the tens of thousands of dollars, and several other students incurred injuries from either debris or the machine pieces and weights.
Aftet this, there was no doubt left in anyone's mind: Maya Morales-Torres was 'one of them.'
Fearing the backlash that would come their way, and more importantly for the safety of the other youth in their household, Maya's foster parents immediately called for Hunters to retreive Kaiya. The extradition was a surprise and shock to the then teenager. She did as best as she could to resist capture, damaging the house severely in the process. She ultimately failed, and was equipped with a power-supressing collar that rendered her helpless. She would be quickly placed into a detention facility, where she stayed for a year.
At age 16, she was moved to a research base. A room uniquely tooled to mitigate the effectiveness of her powers had been constructed. She was put through rigorous testing procedures, of practical and surgical natures.
Forced to display her abilities, she was thrown into hand-to-hand combat trials against drone bodies to measure her strength and agility; she would be pitted against both firing squads and other gifted to assess the limits of her durability. On the operating table, she was routinely put under for examination and 'sampling.' What little talk she overheard suggested they were using the results of their tests to develop better technology, weapons, and armor for the Hunters' crusades. The idea that parts of herself would be used to round up or kill other Gifted both frightened and disgusted her.
She went on to spend the three years that followed cycling through different detention camps. At age eighteen she was forced into acting as an enforcer, briefly having her suppressor deactivated to putdown would-be revolts, and then reactivated once the rebels had submitted. However, over time she grew increasingly difficult to work with, and began to resist and buck efforts to control her. By 20, she was 'permanently' left in her suppressed state and housed in a camp where she had once been dispatched to quell an uprising.
At age 15, Maya's inhuman abilities began to manifest in ways not seen in her before. While she had always seemed abnormally energetic a uncommonly athletic even at a young age, she had never demonstrated much more than what might have been regarded as a textbook prodigy. But as high school began, flares of greater power showed, and they did in more harmful and distructive ways.
The first came during a softball practice; she was pitching, and threw the ball with enough velocity that it broke her catcher's glove hand. While the incident was reported as a fluke, Maya was suspended from pitching. Word of the event spread like wildfire through the school; Maya became the recipient of unwanted attention.
The second incident happened just as the buzz from the first had died down. It happened as Maya was training in the school weight room. She had loaded up the leg press, and begun her set. Pushing with more force than she realized, she launched the footplate and weights up and clear off of the machine. Damages to the school weightroom estimated into the tens of thousands of dollars, and several other students incurred injuries from either debris or the machine pieces and weights.
Aftet this, there was no doubt left in anyone's mind: Maya Morales-Torres was 'one of them.'
Fearing the backlash that would come their way, and more importantly for the safety of the other youth in their household, Maya's foster parents immediately called for Hunters to retreive Kaiya. The extradition was a surprise and shock to the then teenager. She did as best as she could to resist capture, damaging the house severely in the process. She ultimately failed, and was equipped with a power-supressing collar that rendered her helpless. She would be quickly placed into a detention facility, where she stayed for a year.
At age 16, she was moved to a research base. A room uniquely tooled to mitigate the effectiveness of her powers had been constructed. She was put through rigorous testing procedures, of practical and surgical natures.
Forced to display her abilities, she was thrown into hand-to-hand combat trials against drone bodies to measure her strength and agility; she would be pitted against both firing squads and other gifted to assess the limits of her durability. On the operating table, she was routinely put under for examination and 'sampling.' What little talk she overheard suggested they were using the results of their tests to develop better technology, weapons, and armor for the Hunters' crusades. The idea that parts of herself would be used to round up or kill other Gifted both frightened and disgusted her.
She went on to spend the three years that followed cycling through different detention camps. At age eighteen she was forced into acting as an enforcer, briefly having her suppressor deactivated to putdown would-be revolts, and then reactivated once the rebels had submitted. However, over time she grew increasingly difficult to work with, and began to resist and buck efforts to control her. By 20, she was 'permanently' left in her suppressed state and housed in a camp where she had once been dispatched to quell an uprising.
| Family |
Benjamin and Marissa Tull are the couple that raised Maya until they found out she was a Gifted. They've since been relocated by The Republic in a sort of Witness Protection effort.
| Strengths |
- Difficult to stop or take down by physical means.
- Independent.
- Motivated.
- Teachable.
- Knowledge of multiple Hunter bases.
| Weaknesses |
- Closed Quarters Powers.
- Recklessness.
- Anger Outbursts/easily provoked.
- Difficulty Working on Teams.
- Susceptible telepathic assaults.
- Vulnerable to abilities and techniques that can turn her strength and/or speed against her.
- Vulnerable to toxins.
- Due to the density of her internal structures, aquatic function is limited. Decreased natural bouancey makes swimming nearly impossible without gear designed to assist in keeping her afloat.
The Other
| Theme Song |
https://music.youtube.com/watch?v=D_DD7-sUzZo&feature=share
”I'ma go down swinging, if I go down”
”I'ma go down swinging, if I go down”
| Extra Information |
Really wants to get her hands on more advanced Hunter weapons to compliment her power.
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