"You're stark barking mad, sir!" "Oh please, miss, I know you read The Aetherial just as well as I do. With the latest innovations in travel, it's entirely feasible. Airships, steam trains, the occasional skimobile, submarine and aether jumper. Why, it's practically a stroll through the park. If I didn't know any better I'd say you were trying to discourage me so you could take all the credit for yourself."
"And if I didn't know any better, I would say you were challenging me. And what, pray tell, would be the purpose of such a journey? Beyond the sheer thrill of it, of course." "To prove it can be done! To push the boundaries of human ingenuity and showcase the marvels of modern science. Imagine the headlines! Intrepid Duo Travels Around The World In 80 Days!"
"It is an absolutely ludicrous proposal, sir, and if I didn't know any better, I'd say you knew me too well." "Then we have an accord?"
"Indeed we have. Cheers, Mister Wellington. To 80 days of adventure, wonder, and discovery!" "To making history!"
"To trains that run on time!" "To meeting all manner of fascinating characters!"
"To impeccable fashion, even in the jungle!" "To never running out of tea!"
"To not encountering rogue automatons!" "To always remembering where we parked our airship!"
"To keeping our wits about us during whirlwind romances!" "Let's not get too ahead of ourselves, Miss Hawthorne..."
"Oh alright, then; to always finding our way home, no matter how far we go!"
Image source: Tesla City, by Eddie Mendoza on DeviantArt | Header source: Coventry Garden Regular, on 1001Fonts
Welcome to Around the World in 80 Days. This RPG is inspired by the video game 80 Days (which, in turn is inspired by the classic Jules Verne adventure novel from which I stole the title, cough), but with a twist, namely that it is set in an pseudo-Victorian-era Aetherpunk fantasy world, and that it will feature 2 teams competing to travel the globe... within 80 days, of course
This will be a very loosely GM-ed RPG. It will rely on the players' imagination to get themselves into interesting situations and make up just as much of the worldbuilding and story, especially as this will be very much a slice of life and character- and interactions-driven RPG. GMing will mostly be done through setting up a region travel guide-style (defining feel, culture, landmarks, interesting events, and transportation methods), and by loosely keeping track of each team's progress with a semi-random system that I won't bore you with (distance travelled, money, challenges, etc.). There will be a discord group in which to discuss about what fun and interesting things could happen. And yes, there will be a world map that will be updated as the journey progresses.
The code of conduct:
- Standard board rules apply.
- Don’t be a d*ck (but don't be too easily slighted either).
- We will post at least once every 2 weeks.
- Though roleplay may involve mature themes, there will be no explicit 18+ roleplay.
- Anything else can be discussed and determined by the group in OOC.
- The GM decides on matters that can’t be resolved by the group, and can always be consulted.
- Keep real-life politics, religion, and drama 'off the table'.
- Most importantly: Have fun!
If you are interested, let me know! See below for the Character Sheet template. Feel free to format and prettify it. I imagine the game to be more of a jump aboard kind of deal, in which characters can weave in and out of the story and be as short lived as you'd like, but do please post in OOC/PM for approval first. If you wish to play as Miss Hawthorne or Mister Wellington (the 'team leads', if you will), please contact me.
And, as always, feel free to give suggestions and ideas. :)