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MARVELS

Streets of New York




New York City. A glittering labyrinth of steel, glass, and shadows. The very pulse of the city beats in rhythm with millions of hopes, struggles, and secrets. Every day brings with it a new tale waiting to be written, a new twist around every corner. Here in the big city, where ordinary men and women walk in the shadow of masked giants, life is rarely as it seems, though. Beneath the lights of Broadway, where the glow of Times Square fades into the gloom of the boroughs, the city becomes something else—a battleground where power is the only language spoken.

On the streets of New York, crime doesn't just survive—it thrives.

The story of the Bronx isn't just one of history and culture, but also of power. Tombstone, one time common thug turned fledging crime boss, runs his operations out of Harlem, turning the area into a stronghold of violence and intimidation.

Brooklyn is the epicenter of dangerous ambition. Madame Masque, the deadly and calculating woman with a face of gold, proves she's not just a player, but a force of nature pulling the strings behind the scenes as the borough becomes her criminal playground.

In Queens, grittiness is the law of the land. Hammerhead, a ruthless gangster known for his unbreakable skull and even tougher demeanor, has claimed a mansion in the heart of the borough as his personal fortress from which deals can be made in blood.

Staten Island bubbles with tension. The Maggia, a collection of crime families who once thrived in Little Italy, have now taken hold on the island—turning it into a quiet nexus for smuggling, racketeering, and power plays.

Manhattan. From the bustling avenues of Midtown to the sleek corridors of Wall Street, this is where the city's heart beats strongest. At the center of it all is Wilson Fisk, the Kingpin himself, whose reach extends far beyond his imposing Tower.

In New York, every alley tells a story. Every building, every block, every dark corner has a role to play in this tale of never-ending struggle for power. Here, crime runs rampant, and the law is just another game to play.

Welcome to the real Streets of New York, where heroes fight to keep the darkness at bay, and the villains are always one step ahead.




P R E M I S E




**MARVELS: Streets of New York** is a roleplaying game based loosely in the Marvel Comics universe- specifically, in that universe’s version of New York City, and even more specifically, at the street level. The heavy-hitters of this world– the Avengers, the Fantastic Four, the X-Men– are all still very much still around, battling intergalactic conquerors and supernatural terrors and unraveling global conspiracies…but that’s not where our stories take place. This game is focused on the city itself, the heroes and villains who populate it, and the conflicts, crises, mysteries, romances, power struggles, team-ups, betrayals, falls and redemptions that happen in the Big Apple.


S E T T I N G




The Marvel iteration of New York is one of the most lively cities in all of fiction, vivid and dangerous and oozing with character. And unlike the likes of Gotham City, it isn’t tied to a specific character, or even a specific mood– on any given day, you might see a rooftop duel between Daredevil and Bullseye along the blocks of Hell’s Kitchen, get caught up in some wacky hijinks with Squirrel Girl in Central Park, find a human trafficking ring shot to pulp by the Punisher in the Bronx, kick a few bucks to the Heroes for Hire to clear out a gang hideout in Harlem, and get saved from a collapsing construction site in Queens by your Friendly Neighborhood Spider-Man, all before making it home to turn on the Yankees game and open up the latest copy of the Daily Bugle.

From a game perspective, while the Five Boroughs and their dozens of individual neighborhoods should give everyone plenty of sites to see and people to meet, keeping things contained in the city should also encourage more interaction and collaboration, since crossing from one hero’s “turf” to another is usually as simple as walking a few blocks.


C H A R A C T E R C R E A T I O N




Players can pick and play as any relatively “street-level” Marvel hero or anti-hero. By ‘street-level,’ we mean any character whose usual sphere of influence doesn’t expand outside of New York itself. Captain America might only be able to punch through a wall, but he goes on globe-trotting adventures and fights global threats all the time, so he’d likely be out. Meanwhile, someone like Jessica Jones could theoretically be a world-level hero, but she almost never operates outside the city. Given that the antagonists in this RP are going to primarily be various organized crime syndicates and the low-level villains they employ, we ask that whatever character you choose can be feasibly challenged by them, and have an active interest in taking them on.

Contrary to previous Ultimate/All-Star/Absolute games where players were allowed to rewrite characters as they pleased, we do ask that your iteration of a character at least remain “canon-ish,” so revisions that fundamentally change the character’s nature, interests, or general place in the setting will not be accepted. While the exact details of a character don’t need to adhere to one particular iteration, the character should still be recognizable as their canon counterparts. You are welcome to pull from the 616 or Ultimate comic books, the MCU, the various animated series, or some amalgamation of them, as long as its basis is in some version of official Marvel lore.

You are welcome to pick a member of a team that fits the setting (again, street-level with an emphasis on fighting the criminal underworld), but given the limited scope of the setting, you may only apply for a single member of that team, rather than the whole team itself. That way, multiple characters can play members of the Heroes for Hire, X-Factor Investigations, the Defenders, the Crew, etc, without one player claiming all of those characters. Again, however, it must be stated that 'premiere' teams like the Avengers, X-Men, Fantastic Four, and other teams whose adventures are typically far outside the scope of the game will not be accepted, unless the character has an extensive solo run (either in comics, movies, or TV) that does fit the concept.

When it comes to characters that have an extensive ‘family’ of legacy characters, it should be understood that the “main” character of that family has been around long enough for these legacy characters to exist. For example, an application for a version of Peter Parker that’s only recently gotten his powers wouldn’t make sense if Miles Morales, Cindy Moon, and the rest of the Spider-people are swinging around. Beyond that, there is no strict hierarchy on legacy characters, though we’d prefer that players in a specific ‘family’ or team communicate with each other to hash out any details.


E V E N T S




Something’s always going down in the big city, whether you’re ready for it or not. In that spirit, the GMs will sporadically generate events that will happen in the various Boroughs. Some of these might be quick one-and-done emergencies like a runaway train or someone like Rhino going on a tear, some of them might be more involved mysteries like tracking down a serial killer, others might be long-running metaplots such as the never-ending power struggle between the city’s various crime lords. Players will be encouraged to participate in these events, but not required- if one event doesn’t spark your imagination, maybe the next one will.

To encourage activity, events will be monitored by the GMs. If a situation has been thoroughly resolved by the heroes, it will be considered complete. If an event goes too long without any activity, it may end early, and in-game consequences may arise from it (the villain gets away with a valuable piece of tech, the neighborhood is wrecked by a disaster, etc). That said, we understand that life happens, so if you jump into an event and then find out you won’t be able to participate, let us know.


O T H E R R U L E S




  • Players are allowed to play one character at a time. All applications will be under a 24-hour review period by the GMs before being accepted or rejected. Multiple players are allowed to apply for the same character, as long as they post their application within 24 hours of the first player’s app, at which point the 24-hour time limit will apply to the second app.
  • By applying, you agree to participate in the IC at least once every two weeks. Failure to do so without prior notice to one of the GMs will result in your character being removed from the roster without question. You may attempt to re-apply, but it's to be entirely at the GM's discretion.
  • Posts should be a minimum of 3 paragraphs with at least one line of relevant dialogue, and should maintain a basic level of legibility when it comes to spelling and grammar. That said, to keep activity up and hopefully prevent burnout, we’re not going to ask for chapter-length posts, especially when it comes to character interactions and events. As a general rule, we’d prefer people putting out a few easy posts every couple of days, over one long one every couple of weeks.
  • You are welcome to do whatever you wish with your own character’s NPCs (so long as they are acting in-character), but if you want to interact with another character’s NPCs, you must contact that player and get permission first. That goes double if you want another player’s PC to say or do something in your own posts.
  • Content should be kept roughly PG-13. Given the grittier nature of this game compared to others, it’s understandable that mature subject matter may be covered, but we ask that things like graphic acts of violence or sex just be implied or cut away from, if not avoided altogether. When in doubt, err on the side of “would this be something I’d be okay with my parents reading?”
  • All other standard Guild rules of conduct apply.


C H A R A C T E R S H E E T




Hidden 14 days ago 12 days ago Post by AndyC
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N E W Y O R K C I T Y




The largest city in America, the Big Apple has been home to costumed heroes, masked vigilantes, and crazed super-criminals for so long that it feels like they've always been there. Home to over 8 million people in total, the five Boroughs each have their own distinct personality, their own well-known landmarks, and their own threats that can pose a danger to the unwary and the unlucky. For every hero patrolling the rooftops, there's a gang leader, a drug mogul, an aspiring crime lord, and an army of thugs and henchmen willing to do their dirty work.





O V E R V I E W




The Five Boroughs that make up New York City cover over 300 square miles total, and is the heart of the Tri-State Area, the largest metropolitan area in the world. It has the largest economy of any city on the planet, with a gross metropolitan product of over $2.6 trillion, and is the home to the greatest concentration of superhumans on Earth, as well as several of the world's most prominent high-tech "super-science" corporations.

The combination of a dense population, a high cost of living leading to massive inequality, an abnormally large amount of super-powered humans, and extremely valuable technology being developed in the city has resulted in volatile mixture that frequently boils over. Crime is rampant across all five Boroughs, between warring street gangs, billionaire syndicate leaders, and everything in between. While the NYPD does what they can to contain the ever-growing criminal underworld, more often than not the heavy lifting falls to the city's population of costumed crime-fighters and vigilantes.


T H E B R O N X




The home of the Yankees and birthplace of hip-hop, the people living in the Bronx are loud and proud. Most Bronxites are more than happy to live up to the stereotype of being tough, brash, swearing like a sailor, and being able to sleep through Armageddon. It's also one of the most diverse places in the country, with a huge population of first-generation Americans, meaning you're likely to get yelled at and cursed out in more languages than you knew even existed.




The Bronx is also the main turf of Lonnie Lincoln, better known to the world as the vicious crime boss Tombstone. With a rep for being 'cold as ice, hard as marble,' Tombstone rose through the ranks of the criminal underworld as a petty thug, then a top hitman, before carving out his own territory. Tombstone's gang are often seen wearing skull-themed "war paint" on their faces.




B R O O K L Y N




The most heavily populated area of the city, Brooklyn has a culture unique to itself, with the unmistakable "fugheddaboutit" accent being instantly recognizable anywhere in the world. Today the neighborhoods of Brooklyn are a styles clash of the old "youse guys" generation of New Yawkers and the younger generation of hipsters and tech bros, of old historic brownstones and trendy new cafes. It's also home to Little Odessa, bringing with it a strong Eastern European culture.



Madame Masque, the heiress of the Nefaria Crime Family, has taken up territory in Brooklyn, attempting to solidify her family and herself as the head of the Maggia international crime syndicate. With her extensive network of agents, expert combat skills, cunning strategic mind, and mastery of disguise Madame Masque has proven to be one of the most treacherous criminals in the world.




M A N H A T T A N




Far and away the most famous Borough in the city and probably the most famous area in the world, when most people think New York, they think Manhattan. While it's the smallest of the five Boroughs in terms of landmass, every square foot of the island is something to remember, from the iconic skyscrapers and the bright lights of Broadway, to the back alleys of Hell's Kitchen and the sights and sounds of Chinatown. There's always something going down in Manhattan, and it's usually more than enough to keep any hero's hands full.



Just as it's impossible to think of New York without thinking of Manhattan, it's impossible to think of New York's criminal underworld without thinking of the Kingpin. Ever since clawing his way to the very top, Wilson Fisk has been the mastermind behind countless evil deeds, from the world-threatening to the intimately personal. While his facade of a philanthropic industrialist may fool some, there is no shortage of heroes and villains alike who know that crossing the Kingpin is a sure way to make your life a living hell.




Q U E E N S




The biggest of the five Boroughs, Queens is home to most of the city's blue-collar working stiffs and unapologetic Mets fans. There's an especially strong sense of Italian pride and "Guido/Guidette" culture in Queens. Despite this, it's just as diverse as any of the other areas, with people from all over the world trying to carve out their own slice of the American Dream.



Just as the honest citizens of Queens struggle to make it to the top, so do the dishonest, and few embody that more than Hammerhead. Once a low-life enforcer for the Maggia, The metal-headed mobster has created a fortress for himself in his mansion home, a fiefdom of crime built on a foundation of bodies. While he may appear like an old-timey mug straight from the days of flappers and Tommy guns, Hammerhead always finds a way to pose some new danger.




S T A T E N I S L A N D




Often seen as the "Forgotten Borough" compared to the rest of the City, the people of Staten Island tend to have a chip on their shoulder. Fiercely independent from the other boroughs, residents of the island have a tendency to do things their own way, from making their own version of Groundhog Day to the surprisingly large population of Monsters (as in, literal actual monsters). Staten Islanders have an especially contentious relationship with Brooklyn, as an overflow of Brooklynites has poured across the Verazzanno Bridge into their turf. Like Queens, the majority of the Island's population is Italian-American, and wears that distinction proudly.



Since being ousted from their old throne in Manhattan, the Italian families of the Maggia syndicate have claimed Staten Island as their turf, with the old but still very powerful Manfredi Family overseeing them all. The near-ancient Silvio Manfredi, better known as Silvermane, held court over the criminal underworld for decades, and even though the Kingpin has since taken the crown for himself, the old crime lord still has plenty of deadly tricks up his sleeve, and schemes to take his kingdom back.


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Hidden 14 days ago Post by Master Bruce
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Matthew M. Murdock Defense Attorney, Private Practice Hell's Kitchen, NYC, NY
C H A R A C T E R C O N C E P T:


"For we walk by faith, not by sight."
2nd Corinthians, 5:7

Blinded in an accident as a child, Matt Murdock developed superhuman senses that allowed him to function with keen skills and reflexes. But when his father was murdered by a low-level gangster for refusing to throw a boxing match, Murdock's gifts were tempered by rage and a need to fight injustice. Studying law per his late father's wishes, Matt passed the bar and joined his best friend Franklin "Foggy" Nelson in opening a defense firm for the downtrodden in Hell's Kitchen, New York. Unable to quell his need to fight criminals, Matt also began operating as a masked vigilante by night - gradually shaping himself from an anonymous warrior into a figure to be feared by the underworld. Adopting the guise of the devil himself, Murdock became The Man Without Fear... Daredevil.

Both within his masked identity and outside of it, Murdock's amassed a wealth of enemies over the ten years he's been in operation, from the bloodthirsty Owl and disturbed Purple Man to the deadly assassin Bullseye. But one figure stands high above the rest as a foe in Murdock's contention: Wilson Fisk, The Kingpin of New York. Throughout their storied rivalry, Murdock and Fisk have been locked in a moral chess battle as Daredevil tirelessly works to dismantle The Kingpin's seemingly insurmountable empire. Fisk has in turn frequently targeted Murdock's loved ones and tried to destroy his life from every level systematically. Murdock has risen above every attempt much stronger, ready to fight another day, but the result has often been a stalemate that sees no certain end.

For now, they're forced to co-exist. Fisk knows Daredevil's true identity, while Murdock is slowly gathering evidence against Kingpin, unable to make a definitive move without jeopardizing everyone in his life. It's a cycle that has been simmering for years and is likely to reach it's boiling point soon - both are simply awaiting the first move.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

As a fan, I've read every Daredevil run in the comics since the early 2000's - some as recently as this week, others in my early teens. Despite being a popular character, he still feels like an unsung gem in the superhero pantheon for his catalogue of stories without any real dips in quality. So there's alot of material to pay homage to, which is what I intend to do in this game: tell a story of this seasoned crimefighter, with a rich history behind him, at a crossroads with an enemy he's never been able to master. Whether that's The Kingpin or his own soul is another question entirely.


C H A R A C T E R N O T E S:

The accident that blinded him gave him complete mastery over his remaining senses. With training from a mysterious warrior named Stick, he combined a formidable prowess in combat with the ability to focus his senses into an inner radar, feeding him information about the world around him that few would be able to percieve.

His notable enemies besides Kingpin include The Owl, Typhoid Mary, the ninja cult known as The Hand, The Gladiator, and especially Bullseye, who murdered both Elektra Natchios and Karen Page, Matt's greatest loves. Elektra eventually returned through ritual magic - Karen didn't, and the five years since have remained bitter for it.

His truly close allies at this point consist only of Franklin "Foggy" Nelson, his long-term business partner, and Sister Maggie, his formerly estranged mother. The relationship with both is complicated, as Matt's personal relationships always tend to be.


S A M P L E P O S T:

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Hidden 13 days ago 12 days ago Post by AndyC
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L U K E C A G E





Owner/Proprietor, Heroes for Hire, Inc. Harlem, Manhattan, NYC


C H A R A C T E R C O N C E P T:


"All right, how many of y’all are tired of your teeth?"

Once upon a time in Harlem, a punk kid named Carl Lucas ran with a bad crowd. Betrayed by his former best friend and sent to do hard time for a crime he didn’t commit, Lucas’s story would have been headed for an unhappy ending, until he volunteered for a secret experiment that gave him superhuman strength and unbreakable skin. Adopting a new name, the man now called Luke Cage learned he liked helping people a lot more than hurting them– especially when he learned he could pay the bills doing it.

Since going into business for himself as a Hero for Hire, Luke has done a lot, been a lot, and been through a lot. He’s been slandered by the media and hounded by crooked cops. He’s fought with and against the most powerful people in the world. He’s stood up against the might of the government, and he’s dished out a beating to Doctor Doom for stiffing him for $200. He’s been a Defender, an Avenger, a New Avenger, a member of the Fantastic Four, and even spent a little time as the Mayor of New York. More than any of those titles, though, the ones he’s most proud of are the title of husband and father.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

Luke’s a really great all-rounder character, who can plug into any kind of story, fight, or team-up and never feel out of place. He can be funny, he can be serious, he can be a warm-hearted softie or an ice-cold badass. And best of all, the Heroes for Hire business means he can be up for pretty much any possible encounter and always have it make sense for him to be there. And while I don’t think a middle-aged pasty white guy like myself should be dipping too much into his jive-talking soul-brother persona from the early years, the modern Luke still has an undeniable charisma that makes him immediately likeable.

To that end, I’m planning on having Luke be a solid utility player, adding both his muscle and his force of personality wherever it’s needed. Want to bust a drug den and crack some skulls? He’s there. Need to protect a tenement house from a crooked politician? Happy to lend a hand. Want to put out a fire, take down a crime boss, slug it out with a rampaging villain, or pull a cat out of a tree? If you’ve got the bills, he’s got the skills.


C H A R A C T E R N O T E S:


Powers and Abilities:



Allies and Supporting Characters:



Enemies:



S A M P L E P O S T:




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Hidden 13 days ago 13 days ago Post by udonoodles
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Score1 I'm too old for this!

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Go Go Antihero! But seriously, is these based solely on face characters or can you write for a villain as well?
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Go Go Antihero! But seriously, is these based solely on face characters or can you write for a villain as well?


We've tried running playing with villains before, and it rarely works. Especially since this game is going to be heavily focused on collaboration and teamwork, so we're sticking to heroes and antiheroes only.
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Just a couple notes as people begin filling out their allies and enemies sections:

First, make sure you've referred to the opening post regarding the five boroughs and the crime lords who currently stand at the top of each large territory. There are smaller gangs and bosses throughout that challenge them, but these are the five individuals and organizations that hold the most power over the NYC criminal community. Some of these, such as Hammerhead and Tombstone, are not in traditional subservient roles as you might expect in the majority of comics.

Second, please be aware that, unlike in past games, there are no inherent "claims" to supporting casts. Individuals like Kingpin and organizations such as The Maggia will be used in events, and, similarly, they will be written by your fellow players throughout this RP. The purpose of listing what enemies you intend to use when writing your story is so that others can cross reference who plans to use who and you all can communicate so no one's individual plans are fouled. However, just because player A lists enemy X in their app does not mean that player B can't also list enemy X in theirs; the goal here is a fully interactive and livable world we write in, so sharing of some toys will be a thing on this particular playground.

For those of you worried this means your supporting cast, such as love interest characters and whatnot, are able to be utilized freely, don't be. The above applies to NPCs who are typically bounced around from comic to comic or are crime bosses. No one is going to swoop in and try to utilize your love interest or close friends who are integral to your personal story points; and if they tried, GMs would intervene. This is meant to be a common sense application to prevent "dibs" situations and allow for interconnected narratives.

Third and lastly, there will be a list of crime families, gangs, leaders, territories, etc., that will be updated within the OOC. This will be a resource so everyone can keep track of which character is where and currently in charge of or a member of what without having to dig through the IC every time.

If you have any questions, ask away.
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I'm glad you clarified that.

I've tried the Thing and Wolvie, so now I've specified a Marvel antihero search and I'm interested in Iron Man, but two things:(1) I would have to do solely Tony movie canon, (2) He's a founding Avenger, but back to (1), what if I kept him under the principle of Iron Man title movies?
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I'm glad you clarified that.

I've tried the Thing and Wolvie, so now I've specified a Marvel antihero search and I'm interested in Iron Man, but two things:(1) I would have to do solely Tony movie canon, (2) He's a founding Avenger, but back to (1), what if I kept him under the principle of Iron Man title movies?


Sorry, another clarification. As the opener of this game states, this is a street level game. Characters like Spider-Man, Daredevil, Luke Cage, etc. Iron Man is not street level.

This game is about the community of NYC vigilantes facing organized crime and similar threats throughout the city. Anything above and beyond that is out of scope of the game.
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@Master Bruce with the first 24 hours up, Daredevil is APPROVED
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Hidden 13 days ago 13 days ago Post by Mao Mao
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Given that my original plan was rejected, would Bishop (one unable to time travel of course) being the protector of District X for what I have in mind (I mean, that's what happens in the comic run)?
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I'm going to be honest here. I'm a little confused on where the disconnect is here with regards to the concept of this game and the types of characters involved. The opener, I feel, lays out pretty clearly what the intent for this game is and the scope of stories we're looking to tell within it.

We spent much of the interest check fielding questions regarding what is and isn't within the scope of this game, and I don't want that to become a trend here as well. I understand and appreciate that there are many, many cool concepts and characters people want to run with. Those concepts and characters can work wonderfully in another game at another time, but this isn't that game. This isn't the place for general cool ideas, and just because a character exists or has strong history within NYC doesn't mean they fit within the scope of this RP.

So, once more, I'll list the three criteria that qualify a character as being within the scope of this game:
1) They are street level. This should, I hope, be pretty self explanatory. These need to be characters that can reasonably be challenged by organized crime and the lower-level superhumans they employ. When GMs introduce a heavier hitter through events, these are to be dangerous foes for vigilantes of this level and not fodder for more powerful heroes. It doesn't matter that Joe Fixit has history with the mob; he's too strong for the scope of this game.

2) They have to have an active interest and reason in taking on organized crime. This is the primary conceit of the game, and if the character in question would have no regard for the organized crime narrative then they do not suit this game. As this is not an ultimate-style game where complete character revisions are possible and encouraged, this does not mean taking a usually unrelated hero and greatly modifying their backstory to 'fit' the game's concept. It doesn't matter that Cyclops can be removed from the X-Men and placed in NYC as a solo hero; the X-Men members are intrinsically linked to teams and the greater community members, with no real attachment to organized crime as a whole, thus they're beyond the scope of this game.

3) They remain relatively true to the heart of the character, among all various mediums and canon interpretations. As stated in 2), this is not an ultimate-style game, and so as fun as it might seem to take a usually a-list hero and strip them down to be street level, that's not what this game is for. You don't need to follow comic history 1-to-1 by any means, but you also can't be so greatly deviating that the core of the character's backstory, powers, or goals are fundamentally changed. It doesn't matter that Silver Surfer can totally have lost their memory, get caught up in gang activity, and be struggling to regain their power so that they're currently at street-level; that's not what the Silver Surfer is or will be, and can't exist within the scope of this game.

If your character concept does not align with one of these, and you are wondering if it'll work here, the odds are that no, it will not. These aren't brutal restrictions by any means, and there's still so much freedom in choosing characters and stories to write for this game. But if people keep coming here with concepts that absolutely violate the conceit of this game, then it's going to feel like a pretty oppressive thing when the GMs have to constantly shoot down ideas.

So, please, read the opener, use this, and ask yourself: "is the concept I'm about to put out there in line with these simple things, or am I going to cause the GMs collective heads to explode out of frustration?"
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Well... This is awkward
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