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Hidden 5 days ago Post by The Savant
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The Savant The darkening

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𝔻𝕠𝕞𝕚𝕟𝕚𝕠𝕟: ℝ𝕖𝕕𝕚𝕤𝕔𝕠𝕧𝕖𝕣 𝕥𝕙𝕖 𝕊𝕦𝕣𝕗𝕒𝕔𝕖





Setting:

A catastrophic event-known as The Scorching— obliterated the surface world centuries ago. Whether caused by nuclear war, solar flares, or a cosmic disaster, the result was the same: an irradiated wasteland where no organic life could survive. Humanity, along with remnants of other species, retreated underground, carving out a new existence in the depths of the earth.

The surface slowly began to fade in the memories of who saw it last and there are no generations that have ever been close to seeing the surface. A council government rules over the major metropolis underground cities and is called the Crystalline Council. However, the majority of individuals refer to it as "Craty/cartie" which is street slang that refers to someone as crazy, disheveled, unorganized, and even dirty. A ton of people do not support the council though they have a heavy thumb on the authority of the cities.





Structure of the known world:

The world as everyone knows it consists of interconnected cavernous cities and communities, glowing fungi forests, strange creatures that have naturally developed from the fallout centuries ago, geothermal power hubs, and vast underground fresh and salt water lakes. Closer to the surface one gets, the older and more mysterious it becomes.

The Upper Tunnels– These are closest to the surface, these zones are home to criminals and people that want to keep away from the eye of the council and authority figures of Dominion though these individuals do not dare open the sealed iron gates to the surface level. In truth, no one knows how to open these large doors, and everyone that has tried has "disappeared". People that still seek to uncover lost memories of the world tend to not stay around long unless they were very careful... sadly, no one can be that careful in a situation with limited flexibility.

The Core Cities– There are four cities: Khia, Qona, Slia, and Esille. These are massive underground metropolises powered by geothermal vents and bio-luminescent plant life. Enormous vertical shafts, reinforced by ancient machinery, connect these cities like a beehive. Most people do not leave the cities in fear of the wildlife and dangerous outside of the immediate walls, understandably, but people have been wondering why the leaders have not attempted to start outsourcing resources that are beginning to dwindle. It's causing curiosity and for people to get the resources themselves.

Chuts– These are towns outside of the city limits that... peculiar individuals live. Their ancestors were affected by the fallout centuries ago and they tend to have mutated genetics compared to the regular human that is found in Dominion. There are plenty of average individuals in these communities though there are still Burrowers.

The Abyssal Trench– Barely anyone has dared to go in the old mine-shafts, caverns, and other areas that lead deeper into the earth. Each layer closer to the core of the earth, the temperature increases, creatures become stranger, and death is most prevalent. There are plenty of old and forgotten attempts at creating civilization at lower depths to protect people from the fallout of long ago. Except, they were attempts and failures, but people venture down in the Abyssal Trenches from time to time, most becoming mad, and shunned from society because no one believes what they experienced in the darkness.





Technology:

Energy Sources– Geothermic power, kinetic energy from underground waterways, and bio-electricity harnessed from luminescent fungi and vegetation.

Food Production– Engineered crops that grow under artificial or bio-luminescent light sources, domesticated cave creatures, and natural occurring food sources.

Transportation– Mag-rail systems carved into the rock, vertical elevators spanning miles, and organic creatures adapted for subterranean travel.





Current Known Authority-based Entities/groups:

The Crystalline Council– The ruling body over Dominion that keeps the "civilized" communities and cities in order by authority, strict laws, and other ways of guidance. People have rumored that the Crystalline Council has "re-informed" people when they stray too far from the norm of society or question too much.

Dwellers– These people are apart of a nomadic community that have made their home in the unknown undergrounds, secret caverns, darkness, and a lot of other mysterious things. They are believed to be mainly made up of "Burrowers" and it is not certain if "regulars" roam with them or not. They seem to be advanced in such ways of rock climbing, seeing in the dark, and other beneficial traits to traveling throughout the underground without proper equipment

The Cult of Darkness– A group that can only be described as sacrificially religious. They believe the darkness and the abyssal trenches are the key to humanities survival. People in these groups worship the darkness, the lower levels, and the wild beasts that lurk in them. However, they are very secretive, and very unknown when it comes to anything but the name of the cult which most, even members, refer to as "Darkness". No one knows who the leader is, what rankings are like, what life is like in the cult, but all members that are known to be apart of it, truthfully or not, seem very happy with being tied to it in some fashion.




ℙ𝕝𝕠𝕥


Rumors of the Crystalline Council have been spreading, even more rumors about the Cult of Darkness have been swarming, and people are beginning to wake up to the possibilities of needing to survive again. The Council has been hiding very important things though any curious person, sadly this is not the average individual of Dominion, would have noticed how the caverns with the cities are beginning to crack up the wall, how resources were dwindling more and more by day, and how some "government" workers and organizations are beginning to become tight-lipped compared to what they were or even more antsy about "accepting/approving" individuals for things such as helping with necessities, answering questions, or the like.

Are you someone that believes in minding your own business and going about your day in the lovely cities of Dominion? Have you began to wonder if the Cult of Darkness is correct? Do you think there might be something on the surface that is worth fighting for?
Hidden 5 days ago 5 days ago Post by The Savant
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🅁🅄🄻🄴🅂

🄾🅄🅃 🄾🄵 🄲🄷🄰🅁🄰🄲🅃🄴🅁

1. Respect all RPG Site Rules
2. Do your best to respect the other writers in this thread
3. Please be active (if you end up going silent for more than two weeks without a given reason) your character will be filtered into the GMs NPCs or eradicated.
4. Only two characters per person. Everyone has a limit of 8 NPCs not including the GM.
5. Please keep post in the casual range and eligible.

Note - The time-line will not wait for anyone unless the majority of people are wrapping up collaborations. Time-line updates/major events/announcement posts will be posted on every Sunday.


🄸🄽 🄲🄷🄰🅁🄰🄲🅃🄴🅁


1. Dice Rolls are determiners for combat or weapon usage. This makes things less icky and less grey lines. You do not have to opt-in to combat but remember... if you are doing things that opt-in to combat. Your character will face consequences by the authority of the council.
2. Please discuss with someone you want to interact with. Make sure it is a-okay to touch/get into combat/etc... with someone else's character and please request permission on what can be done to a character. Some people might not care if their eye gets stabbed out. Others do. Make sure you know what your options are.
3. Post at least once in between timeline posts.
Hidden 5 days ago 5 days ago Post by The Savant
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The Savant The darkening

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ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟

















ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕊𝕙𝕖𝕖𝕥



This character sheet can be decorated or formatted in anyway.

Name - Regulars tend to have a first and last name while dwellers and burrowers just have a "name" or they introduce themselves as "name" and son or daughter of x-parent. For example, "I am Jun, son of Appri".

Age All individuals have human lifespans though certain burrowers seem to live shorter lives.

Physical Description & Reference Please have a physical description that explains height, weight, etc... differentiating characteristics especially if your character is a burrower/dweller. References are not required but references should be semi-realistic character art. No actual photographs of people. Please try to stray away from too cartoonist or non-realistic anime.

Enhancements This should be put into regular character sheets. If your regular does not have enhancements, you can take it out. If they do, explain the enhancements.

Abilities This should be in dweller and burrower sheets. If your character has certain abilities (being able to hold their breath for half an hour or being able to scale a wall like a mountain goat) put it into the character sheet.

Status this should reference what they are in the sense of importance. Are they a regular citizen? Are they the leader of a nomadic group, apart of the government, apart of the authority of Dominion, maybe a council member? Put an explanation along with their title.

Backstory Explain where they grew up, their familial ties, if they participated in education or not, etc...
Hidden 5 days ago Post by Qia
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Qia A Little Weasel

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Hmm given today is a holiday, I'll probably have my sheet done by the end of the week :)
Hidden 5 days ago Post by The Savant
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Hmm given today is a holiday, I'll probably have my sheet done by the end of the week :)


Awesome! Awesome. I'll hopefully have the city descriptions and references put up by tonight. Maybe if I'm ambitious enough the "leader" of the council as well.

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Hidden 4 days ago Post by Xandrya
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Xandrya Lone Wolf

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Post coming up in the morning!
Hidden 4 days ago 4 days ago Post by Expendable
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Expendable The Certifiable

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Started on Kit.

I'm wondering what sort of enhancements would be forbidden?

Maximum of two characters, eight NPCs. hmmm.

How do you feel about this as inspiration?
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@Xandrya Will love to see it!

@Expendable I feel like enhancements are more on the newer-side and are not regulated at the minute in the sense of legally and there is probably a black market to get exact ones that are wanted if the proper ways do not "approve" or will go through with doing the procedures.

Also I love the reference!

And yes, 8, for now. It might change.
Hidden 4 days ago Post by Xandrya
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Xandrya Lone Wolf

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Name: Kara Voss

Age: 25

Physical Description & Reference: Kara stands at 5'5 and weighs approximately 130 lbs. Her naturally blonde hair falls down to her lower back, opting to more often than not leaving it loose. She has hazel eyes that every so often lighten for a small period of time, though it isn't noticeable unless one is staring directly at them. She has a slightly toned figure from the few years of training she's had. Other than that, there are no distinguishable marks or features.

Status: Research Assistant. After filling out multiple NDAs and additional paperwork, amongst other requirements, Kara was hired as a research assistant for a scientist from the Council. She's employed within the biology department but was advised that the less she knows, the better. Prior to her start, Kara was made aware that there is a senior research assistant she directly reports to, and has only met their actual researcher once before. It's been about 6 months she's been in her current position.

Backstory: Born and raised in Qona, Kara was the Voss' family first child. Her father, a healthcare provider, worked long hours to keep the family well and fed. They lived comfortably because of his efforts, and a decade later, Kara's brother was born. Everything was fine up until the time Kara turned 12. Her father's health took a dive, leaving him bedridden for some months before his untimely passing. This shook the family, who now had to find a way to make ends meet.

Despite the rough start into her adolescent years, Kara took it upon herself to find work that earned some income and didn't interfere too much with her schooling. The days were long and she was tired, but it did help the family as they managed to stay afloat. With that said, the busy schedule took a toll on her social life as Kara didn't have the time to just be the every day kid with friends and a hobby. However, once she finished school, she was able to plan out her life a little better.

Deciding to stay close to the line of work her father was involved in, she went on to pursue her specialty while simultaneously caring for her own body as well. Initially, it was the basic exercises, but given the stories she'd heard, Kara wanted to be prepared. For about a year and a half, she also focused on self-defense, that which inspired her brother to plan out a similar path for himself.

Kara recently moved out of the family's downgraded home and is living on her own.
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Hidden 4 days ago Post by The Savant
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Name: Kara Voss

Age: 25

Physical Description & Reference: Kara stands at 5'5 and weighs approximately 130 lbs. Her naturally blonde hair falls down to her lower back, opting to more often than not leaving it loose. She has hazel eyes that every so often lighten for a small period of time, though it isn't noticeable unless one is staring directly at them. She has a slightly toned figure from the few years of training she's had. Other than that, there are no distinguishable marks or features.

Status: Research Assistant. After filling out multiple NDAs and additional paperwork, amongst other requirements, Kara was hired as a research assistant for a scientist from the Council. She's employed within the biology department but was advised that the less she knows, the better. Prior to her start, Kara was made aware that there is a senior research assistant she directly reports to, and has only met their actual researcher once before. It's been about 6 months she's been in her current position.

Backstory: Born and raised in Qona, Kara was the Voss' family first child. Her father, a healthcare provider, worked long hours to keep the family well and fed. They lived comfortably because of his efforts, and a decade later, Kara's brother was born. Everything was fine up until the time Kara turned 12. Her father's health took a dive, leaving him bedridden for some months before his untimely passing. This shook the family, who now had to find a way to make ends meet.

Despite the rough start into her adolescent years, Kara took it upon herself to find work that earned some income and didn't interfere too much with her schooling. The days were long and she was tired, but it did help the family as they managed to stay afloat. With that said, the busy schedule took a toll on her social life as Kara didn't have the time to just be the every day kid with friends and a hobby. However, once she finished school, she was able to plan out her life a little better.

Deciding to stay close to the line of work her father was involved in, she went on to pursue her specialty while simultaneously caring for her own body as well. Initially, it was the basic exercises, but given the stories she'd heard, Kara wanted to be prepared. For about a year and a half, she also focused on self-defense, that which inspired her brother to plan out a similar path for himself.

Kara recently moved out of the family's downgraded home and is living on her own.


I love Kara. Accepted! Move her to the character tab whenever you please.
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Hidden 3 days ago Post by The Savant
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The Savant The darkening

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Hidden 3 days ago Post by Qia
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Qia A Little Weasel

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Hidden 2 days ago Post by The Savant
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I love Selene! Move her to the character tab!
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