It was in the second post. No wonder I missed it.
I'm guessing that indeed is a possibility. After all, the maximum amount is three, going by history, and we can only start with one...but then again, it sounded like they were supposed to be super rare items that instantly boosted their wielded to the ranks of high-tier Chasers, so who knows?
that's kind of what I was wondering about. Quite a few chasers seem to have them, and that's the same impression i was given....but well, Suppose I could have asked xP
These items are by their very nature extremely rare and to posses even one is the mark of powerful individual
most of them gained their other abilities when they were sent there by accident, or dragged there by one of the Crimson Sky's inhabitants.
I skipped over the second post because I assumed that the first post would have all the information, as is with most other rp's I've joined throughout the time I've spent in rpguild.
Hm...alright, KoL, can I add simple magical spells to Rui-Ling's skillset as well then? With the idea that he can supercharge those by feeding them souls too.
What power level should we imagine our characters at then? Something like the human Masters in Fate? Like Level 3 Misaka soldiers?
And in regards to Youkai's firearm immunity...is it because they're spiritual beings, meaning that all purely physical attacks are useless against them, or is it because their durability is simply beyond that of, say, sniper rifles and such?
So, what's this I hear about starting with treasures? :o
If its not too late to have one, I was hopping to propose having one for the sole purpose of mobility. Like an earring or hairpin that conjures functional wings of sorts.
As for the Youkai, they can still be harmed through magic or physical objects under the sway of magic? (Such as a mobile Venus flytrap monster)
Seeing how treasures are supposed to be reality-breaking tools, I'm fairly certain you can just get a magical spell that allows you to fly, if you want to go do that.