Speaking as one of the people that had been with this from the beginning, and saw the community of Newnan grow and change over the past few years, that ending was chilling. It was like someone else died who we totally forgot about but was central to every interaction that had taken place in the RP from day one. Bravo, @Lady Amalthea. Bravo.
Name:Hank Patrick Wright Aliases: Hanktholomew, Sheriff, Sir, Asshole, etc. Age: 52 Birthday: August 3rd Ethnicity: Irish-American Birth Place: Willard's Mill, New Hampshire Location: Hudson River Psychiatric Center Gender: Male Major/Minor: Paramilitary/Law Enforcement Procdure (14 weeks in NH Police Academy, Concord) Occupation: Cheshire County Sheriff, New Hampshire Languages: English, French (moderate)
Appearance
Height: 6'2" Weight: 200 Build: Strong, but with some ...maturation apparent Eyes: Blue Hair: Silver, formerly reddish brown Skin Tone: Pale, warm tones Tattoos/Scars/Piercings: Numerous smaller scars over a rough lifetime, nothing massive.
There are the few things in life that Hank likes, and then there's everything else. What he likes, he does with dogged determination. Everything else is pointless. The man is stubborn, rude, often obnoxious, and usually would rather be left alone to get drunk and ponder life's mysteries like, "Why aren't I dead yet?" or, "If I stare at this TV long enough, is a game actually going to come on?" He is a pessimist who views humanity as a series of individuals that would just as soon stab you in the face as lend you a hand, and has rarely come away from that assumption about people surprised (and that was before the Apocalypse). Maybe he was a cop too long. Maybe his own personal tragedies have permanently colored him a darker shade of who he once was. But truly? He doesn't really remember being happy. Not since he lost his family.
The man he was is still there. He was a Sheriff, and a decent, hands-on Sheriff at that. Limited resources and lack of staffing meant that he had to get damned creative and take care of a lot of beat cop work himself, mostly in and around his hometown of Willard's Mill. Hank is a good man. Much of his personality is buried behind various psychological defense mechanisms, but it's a funny thing about masks like that: You wear it long enough, it becomes who you are.
Habits:
Getting too descriptive when insulting people
Drinking
Using girl's names when speaking to men who annoy him.
Hobbies: Not dying. Is not dying a hobby? He used to like Hockey. And working on cars. "The Manly Arts". Fears:
Seeing dead loved ones
Losing his sanity - Again
Trusting the wrong people
Likes:
WWII Documentaries
Beer
Hockey (or any good game)
Steak
Working On Cars
Sitting - Seriously
Dislikes:
Being Disturbed
Goth People
Parking Tickets
Unexpected Visitors
Running Out Of Alcohol
Talking About His Family
Cards On The Table
Pre Outbreak Skills:
Pistol
Police Procedures
Mechanic
Brawling
Shotgun
Post Outbreak Skills:
Hunting
Scavenging
Survival
Axe
Club/Blunt Objects
Knife
People Reading
Current Supplies:
Current Clothing - Brown work boots with thick cotton socks, navy blue utility pants with black leather belt, beater tshirt, grey henley shirt and red/black/white flannel overshirt(rolled sleeves).
Shovel
S&W 9mm Pistol
1 spare clip 9mm
Mossberg 500 Tactical (6rds, 12 more sidemount, sling)
Backpack (contains spare clothing and cans of edibles)
Pack of disposable lighters
Wood axe (belt holster)
Maglite LED
Spare Batteries
Field Knife
Sheath
History
Your First Walker Encounter:
First "walker" encounter happened through a window. Much as he would have loved to be up in the middle of it all, and at that time hopefully getting his intestines ripped out through his nose, this was purely a spectator event. It's funny, when you think you see dead people, specifically your dead friends and family, staring down the real thing is an altering event. Makes sense that it should all become clear in an asylum. Healing Power of Death, or whatever. Naturally, as all the other patients and the doctors and well, everybody knew, Hank was the cop that saw dead people, so... No one paid him any mind until it started happening inside of the hospital proper. Too late then. Probably too late before, so, no harm no foul, right? He was sure that guy the dead ones attacked wound up okay anyway. If he was lying to himself.
History Before Outbreak:
Before the Outbreak, Hank was part of the New Hampshire Sheriff's Department. It was Police Academy or Army, and he wasn't about to throw a salute at their present Commander-In-Chief so, no sir, cop it was. His work kept him close to his hometown of Willard's Mill, as it turned out, and allowed him to put down some decent roots. Married, had a daughter, even ran for High Sheriff and nailed it at a landslide. Hank had a decent life. For a time, anyway.
Hank's wife had an undiagnosed heart defect that led to an attack while she was picking up their little girl from school. Hank was away at a convention, snowed in without power somewhere in Michigan. He couldn't be contacted for notification until just before his place was cleared for takeoff. That was a very long flight home.
His grief turned into psychosis. He began seeing images of his dead family from time to time. Sometimes while at work. Then others. People who died in the line of duty. Older relatives. People he had arrested. He was cracking hard. One huge, public outburst and Hank checked himself into a mental health facility in New York. Maybe his job would be waiting. Maybe it wouldn't. In the end, it didn't matter.
History Since Outbreak:
Hank survived because he was in a nuthouse, pure and simple. Walls, security, food stores, and as much medication as he chose to eat, if that was his thing. Plus, being in the middle of a highly populated major city in the middle of something so awfully pandemic was suicide, so staying put until the chaff got cleared out was a really, really good idea. When the food ran out, it was time to make a break for it. He had nothing back home, so he chose to accompany a likewise crazy colleague on his journey elsewhere.
Mental Note: The Amish suck. Pennsylvania sucks. If they thing you're crazy, they want nothing to do with you. And those people don't even use buttons, for crap's sake. The idea was sound: Find a place with primitive tech and pure, off-grid living. Guns for hunting, make your own butter, no problem. Just, don't be different in any way and wear one of those hats. Hank hated those hats. They were invited to leave The Simple Life at the end of a shotgun, and good riddance to them all. Time to go further south.
Kentucky! They make a lot of booze in Kentucky, right? Right? Wrong. A couple big spots that looked like they got hit by looters first. Figures. Very low population mixed with huge expanses of undeveloped land and depleted corn fields. Also a bust. So what was left? Not back the way they came. Not west, that seemed like an exercise in rampant stupidity. So further south. Some discussion with his learned and cracked colleague netted the idea that, being as they were a couple of old guys, they should do what old guys do and retire to Florida.
Then came the Epic Quest for Florida. No the best, most knightly of quests, but to hell with it, Hank wasn't trying to impress anybody. Avoid the big cities, hug the coast, and follow it down to where Men were Men and Squeal Like a Pig, son. The Carolinas had a lot to offer. Hank considered stopping there, but there was a mission in play, damnit, and he couldn't just abandon his friend. The only problem was, how in the hell did they end up in the frigging swamps in Georgia? Having to move around and circumvent problems put them into an odd situation, surrounded by wetland and dead things. This was not ideal.
Extras
Character Quote: "Anybody ever tell you, you look like a barrel of assholes?"
Theme Song:
How Many Walkers Have You Killed: I didn't keep a tally there, sport. You measure your Johnson, too?
How Many People Have You Killed: Only the annoying ones. So... most of them?
Why: Look, all bullshit aside, there are reasons that old men like me are still alive. Whether it's a curse or just a refusal of the inevitable, you do what you do to keep breathing. Though for the life of me, I wonder why sometimes.
Not sure what to call the dead guys yet. Variations on "Assholes" comes to mind, but he's easy.
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy.
@wolverbells Unfortunately you have passed day 7 on your counter and have reached day 8. I regret to have to inform you but you are hereby removed from the roleplay. I wish you luck and good times in your future Rps.
It has been a hell of a year. Please read the IC before you read below and check the Zeroth and First post of the OOC for many updates. IC first unless you want some major fucking spoilers.
The update below is for those that were part of Year 4 of TWD. (This excludes those in the swamp due to the fact you all have just begun and have had no time jumps.)
*Please make sure that BEFORE you open the hider below you have read the IC post!!!! Spoilers contained within!!! Do NOT make mention of anything that has happened in Discord Chat for at least 24 hours so no spoilers are given to those that have not had a chance to read the IC post yet!!!
Okay, you have a lot to do now. Sorry about that but we have a lot to catch up on. So read through it, ask questions VIA PM or DM for the next 24 hours!!! NO SPOILERS! You have 7 days to get everything updated. I know it is a lot but it has to be done and honestly it is better if you do it BEFORE you post!!! Let me say this again. IT IS BETTER IF YOU DO EVERYTHING BELOW BEFORE YOU POST FOR YOUR CHARACTERS AGAIN!!!!!! Post Outbreak Skills: Everyone that was part of year four and made the time jump have been rewarded with a new post outbreak skill. This is to cover the amount of time from when we left off to where we are picking up. Some of these skills you all will have learned from another in your group along the way, others are new skills that you just had to pick up because of circumstance over the last year. Necessity is the mother of "shit I'll try anything once."
Add these new skills under your post outbreak skills in your CS.
Ash Holloway
Advanced Driving
Riley Ridgeway
Basic Mechanics
Amelia Payne
Shotguns
Jack Newnan
Basic First Aide
Thana Martin
Basic Mechanics
Alexander Polawski
Close Combat Fighting
Beatrice Decker
Water Purification
Thalia Carmichael
Basic First Aide
Emanuel "Manny" Newman
Botany
Current Supplies: It has been a year and one hell of a year... You all have gone through a lot and moved a lot. A lot has been lost along the way, somethings have been found. You are to strip out your current supply list FULLY and replace it with the list provided to you below.
Ash Holloway
Current Clothing - 1 Pair Boxers, 1 Pair Black Socks, 1 Gray T-Shirt, Worn Light-Blue Jeans, 1 Pair Work Boots, black belt
Dog Tags (Personal and Thana's)
Leann's Flight Jacket
Bottle of crappy whiskey
Black Handled Machete
Worn out Maroon Lands End Back Pack
Lever Action Rifle 5+1-round capacity, full
1 extra bullet
Empty bottle
1 can of corn
Plastic bag half full of pecans
Worn paper map of the Southeast
Riley Ridgeway
Current Clothing - 1 pair underwear, 1 sports-bra, 1 pink tank top, tan cargo shorts, woven belt, pair of black combat boots, rainbow socks
Ryan's Cross Necklace
1 roll toilet paper
1 plastic bag
Box of pads - Overnight, 11 left
1 black leather backpack
Metal guitar pick
Heritage Revolver - 6 capacity - full
Belt holster
Pair of sunglasses - cracked right lens
Bottle of water - half empty
1 mini can of pringles
Amelia Payne
Current Clothing - 1 pair underwear, 1 underwire bra, green spaghetti strap tank top, plaid button down over shirt, black jeans, thin belt, pair of running shoes, smile face socks
Ball Bat - Aluminum
Unopened First Aide Kit - Soft container
Adhesive dressings - 20
Skin Cleaning wipes - 4
Bandage shears 15cm stainless - 1
Cotton gauze swabs, individual but comes in 1 pack of 3 only sterile, 7.5cm x 7.5cm - 3
CPR instruction Card - 1
SURVIVAL First Aid in Brief Booklet - 1
Hypo allergenic adhesive tape, 25mm - 1
Nitrile gloves large - 2
Note Pad - 1
Pencil - 1
SMART Snake Bandage, 2m x 10cm, Pressure Bandage - 1
Resuscitation face mask, disposable - 1 - NOTE included inside the CPR KIT
Saline, 15ml - 2
Safety Pins - 2
Splinter probes - 5
Triangular bandage, 96cm x 96cm x 136cm - 1
Tweezers - 1
Wound closures, individual (1 pack of 3) - 3
Denim Pack Pack - broken zipper
Water purification tablets - 5
Bottle of water - purified
Bottle of water - unclean
16 oz bag of jerky - half gone
Pair of socks - green, hole in toe
Book of matches - 3 matches left
4 hair rubber bands
1 toothbrush - worn in
Jack Newnan
Current Clothing - 1 pair briefs, black tank top, brown short sleeve over shirt, gray cargo pants, black belt, pair of brown steel-toed boots, pink socks with ballet slippers on them
Wedding Ring
Black Glock 9mm - 17 round capacity - 5 left in clip
Yatzee
50' 3 strand rope (500lb max capacity)
1980's Rainbow Backpack
Pair of unused ballet slippers
2 cans of corned beef hash
1 Canteen - empty
Smeared piece of paper with baby foot prints on it
12 plastic bags
3 zip ties
Thana Martin
Current Clothing - 1 pair underwear, 1 sports bra, gray t-shirt, navy blue cargo pants, black combat boots, pair of white socks, brown belt
Dress Blues
Fathers Para-Ordnance Pistol - 17 round capacity - 1 bullet left in the chamber
1 Large Mason Jar
Roughly 3 dozen live crickets in said mason jar
1 dead rattle snake - cooked, headless
2 plastic bags
1 dented canteen - 3/4 full
1 Fire starter
1 worn canvas pack
1 garbage bag - thick, black
Travel toothbrush case - worn tooth brush
Alexander Polawski
Current Clothing - 1 pair of boxer briefs, long sleeve red henley shirt, khaki pants, running shoes, pair of white socks, black belt
Rosary
1 9-volt battery
1 compass
1 map of Florida - worn out
1 hammer
1 box of nails - 14 left
1 walking cane
Bed sheet - linen
Tube of Neosporan - half gone
Bottle of Oxycontin - 10 left
Bottle of water - full
Beatrice Decker
Current Clothing - 1 thong, 1 t-shirt bra, 1 yellow spaghetti strap tank top, 1 white tank top, 1 pair acid wash jeans, 1 daisy printed vinyl belt, 1 pair tennis socks, pair of running shoes
1 Can Unopened SpaghettiO's
Bear Archery Compact Bow
10 carbon arrows
Belt quiver with leg strap
Hammer
Plastic package (Has plastic knife, fork, spoon, salt and pepper packets, and 1 napkin in it)
Bottle of aspirin - 16 left in it
Brown canvas pack
3' rope - single strand - 50lb max weight
1 rolled up tarp
3 Tampons - Ultra
Thalia Carmichael
Current Clothing - 1 pair underwear, 1 sports bra, 1 black t-shirt, 1 gray pair of skinny jeans, 1 pair of hot pink tennis shoes, 1 pair of black socks, 1 bandana used as a belt
Viking Roundshield
Fire Starter
Box of tampons - Super - 10 left
Pair of socks - neon pink
Hunting knife
Belt sheath
Ruger 9mm - 7+1 capacity - full
Belt holster
Green denim pack
Beach towel
Pack of Juicy Fruit - 3 pieces left
Emanuel "Manny" Newman
Current Clothing - 1 pair of briefs, 1 purple t-shirt, 1 plaid flannel over shirt, 1 pair of dark wash blue jeans, one black leather belt, one pair of tennis shoes, one pair gray socks
Character Sheet Updates: It is time to sit down and think on your character some. Each character that has survived this long as been through some major shit. This changes a person. I am sure your characters are no long as they were when you first created them. So this is what you need to do.
Psychology Section: Strip it and rework it. From personality traits, to personality paragraphs, to hobbies, habits, likes and dislikes, even fears. This is your chance to fully update them and put down what they are now. Some will have changed a lot, some will have changed only a little. Every character is different. So change what you need, get rid of what no longer applies, and add in what does now.
Okay, when this RP started our Cs was not as detailed as I run for others RPs. There were only 4 basic traits to start out with. There are now 6. So please make sure that even if you are not changing a lot with the other parts of your characters Psychology section you have at least added in one more positive and one more negative trait in the main traits list at the top.
Appearance: Also, looks change over the years. Character changed their hair cut? Find a box of hair dye? Gotten more scars? Pierced something? Lost weight? Lost a limb? Make sure to add that in. You might not need to change a thing but if you do, this is your chance.
History: You are free to update your history section as well if you would like. You don't have to update anything if you do not want but if you would like to throw a few notes or key moments in that have shaped your character so you have a reference point, feel free.
Character Summary: Up those ages. We started in 2010 - they have not been updated and over 2 years have passed in RP time since the start. If your character came in during year 3, up the age by 2 years. If they came in during year 4, up the age by 1 year. (Remember it is April 1st, 2012 now, so go off that as your rules of thumb for how old your character is now.)
Extras: Shits and giggles folks. Want to add in a new quote? Change their song? Whatever you want to add here feel free - you don't have to but once again it is open.
Relation Sheet Updates: Alright those of you that were part of the time jump, time to update relations. First thing is first - all those old relation sheets, if you have them, please get rid of them. That's right, get them the fuck out of your Cs lol. House them on SI or elsewhere, don't care.
Now, grab the new Relation sheet and fill it out. You only have to fill it out for those you have been around the last year - your group. So drop lines to your fellow Rpers and figure out how they would feel about each other after having been stuck with them the last year.
An Outstanding Year: This past year in Rp has been amazing and I have seen some truly remarkable Rping - why everyone that was part of year four got an added skill for their character. Yet there is one Rper who stuck out more than the rest. Their characters progression has been nothing but remarkable and they have shown the most character progression. So, unto to the victor goes the true spoils. @Morose I here by granted you 1 Get Out Of LLA Death Card as a reward for Jacks progression as a character! This card can be used in any Rp that is within the Lady A Universe. (LAU Rp's only)
Name: Genevieve Court Aliases: Sister Genevieve, Gene Age: 27 Birthday: May 2 Ethnicity: Caucasian Birth Place: Montgomery, Alabama Location: Atlanta, Georgia Gender: Female Major/Minor: N/A (Studied Religion in the Convent) Occupation: Nun Languages: English (Fluent) and Hebrew (Fluent)
Appearance
Height: 5'7'' Weight: 122 lbs Build: Slim Eyes: Brown Hair: Brown Skin Tone: Lightly Tan Tattoos/Scars/Piercings: Two ear piercings, scar along lower back
Sexuality: Heterosexual Relationship Status: Single (Devoted to God) Personality: Genevieve has devoted her life to God's will. She is idealistic, having a vision of what a truly perfect world will be. She can be uppity, believing herself to be better than others only because she truly believes God has chosen her.
It takes a lot to phase her, she is often calm in intense situations, knowing God is watching over her. Because she wants the world to follow what she believes, she often comes across as fanatical to others. She knows that God has a plan in all things and even the zombie apocalypse is meant for something. Perhaps...a new Garden of Eden? Habits:
Prays after each kill
Touches cross necklace when in thought
Hobbies:
Knitting
Reading
Dancing
Singing
Fears:
Flying
Falling
Tornados
Likes:
Scripture
Nature
Alone Time
Cleansing The Undead
Prayer
Red Velvet Cake
Dislikes:
Tornados
Unnecessary Rudeness
Talk of the Devil
Sloppy Living Arrangements
Forgetfulness
Coconut Flavor
Cards On The Table
Pre Outbreak Skills:
Knitting
Religion (Catholic)
Gardening
Cooking
Basic First Aid
Post Outbreak Skills:
Handgun
Sword
Scavenging
Hunting
Farming
Weapon Maintenance (Sword)
Diplomacy
Current Supplies:
Current Clothing - White Low-Cut Dress (with slit near right leg), White Headdress, White Combat Boots, Black Socks
Your First Walker Encounter: When Genevieve was introduced to the Walkers, she had already encountered dangerous individuals before, but it was her friend Sister Ruth that she first saw turned. Where one would fear for their lives, Genevieve was afraid, but not for the same reason. Instead, she figured this was a sign that her and her faith had been right all along. They were now among the end times. But these Walkers are a blemish on God's great Earth and they must be vanquished. Walkers came and attacked her church, forcing her to flee and go on the run. She fought as she fled though, praying for their souls once she was safely away.
History Before Outbreak: Genevieve was born to unlucky parents who did not want a child. It was clear in their early treatment of Genevieve. Underfeeding her, abuse, neglect, and more. Many people weren't aware they even had a child since they never let her outside. It wasn't until Genevieve escaped and found solace in a neighbors house that DCFS was called and Genevieve was saved from her parents.
However, the foster care system does not have the greatest track record either. Genevieve was shuffled from home to home, some taking her in and actually ensuring her needs were met, while others gave her the basics and left her to her own devices. Genevieve longed for a place to call home. During one such foster homestay, Genevieve discovered God. Religion was often a foundation for most of the homes she stayed in, but it wasn't until she read the Bible herself that she came to terms with her newfound belief. She latched on to her faith so hard she decided to pursue it.
As soon as Genevieve turned 18 she sought out a convent where she could train to devote herself to God. In Georgia, she found one such convent: Sisters of Mercy. Though hesitant to invite someone with Genevieve's lack of background, they decided that it must have been God's will that brought her to their doorstep. They invited her in and Genevieve went through the process (where she earned her name, Genevieve). She took everything she learned to heart, unaware that her history has warped her worldview. She stayed in the convent for many years, learning various skills such as gardening, knitting, and first aid. After years, the Outbreak occurred and Genevieve's world was changed.
History Since Outbreak: Word of the outbreak spread to the Sisters of Mercy and many took to prayer and worship in order to get through the hard times. Being that they were not a viable target for looters, but also knowing they had no real means of defending themselves, many of the sisters and clergy fled to their homes to help their families. Genevieve and one other nun, Sister Ruth, stayed behind. They struggled to make a shelter for themselves, but they managed as best they could.
Sister Ruth eventually couldn't handle the stress and she killed herself. Genevieve suffered, losing a close friend, and she placed her body, wrapped in cloth, in a separate room. Shortly after, two men came into the convent, seeking shelter and food. Genevieve, out of kindness, offered them a place to stay and food. The men were initially thankful, but turned quickly, hoping to be able to stay here indefinitely. And seeing as Genevieve was there, they figured they would take her too.
Genevieve suffered under their stay, but she finally had enough. One night, she stole one of the men's guns and shot him. His friend turned to run away and Genevieve gave chase. He spouted off nonsense about the rise of the undead and how she would not be safe here. She ended his life and prayed for their souls. Genevieve explored the man's claims, checking on Sister Ruth. Genevieve discovered Sister Ruth, moving about. Unwrapping her cover revealed the desecrated corpse of her friend, now alive and desperate for food. Genevieve put her friend down and wept. This was how the world was now.
Genevieve's mind was not pieced together well, but she had a newfound belief. Surely this was God's plan. He was punishing the world for their sins and only the true and just would survive to see the second coming and to enter the gates of Heaven. So Genevieve grabbed the gun she stole with some ammo, some provisions, and the Sword of Mercy that was housed in the central chamber, and left her home. She would travel, stomping out the blight placed on the world and help others come to terms with God's love.
Extras
Character Quote: "The power of Christ impale you!" Theme Song: How Many Walkers Have You Killed: 20 How Many People Have You Killed: 2 Why: Two men came to the church that Genevieve secured herself in and they decided they liked it and wanted it for themselves. Genevieve was kind to them and offered them a place to sleep and rest, as well as what food she could provide, and they turned quickly. They wanted something more, something Genevieve was not willing to give. They attacked her, cutting her, and injuring her, but she fought them off, shooting one in the head with his own gun before turning on the other man and killing him as he fled. Anything Else:Link
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy.
@FantasyChic Only thing I see off is that she only have 4 Personality traits, we have switched over to my standard 6 Traits CS, edit in two more and let me know.
@FantasyChic I think she stole one of Marys sayings lol - @Sigil The power of Christ impales you?
And who doesn't this bitch have a ruler? lmao
Okay, enough fooling - she looks good to go, move her over to the CS tab and I will message you with your intro information. Time to roll and see where God takes her.
Name: Hunter James Monroe Aliases: Grayjoy Age: 25 Birthday: June first Ethnicity: Caucasian Birthplace: Benton, New York Location: Outskirts of Buffalo New York Gender: Male Major/Minor: N/A Occupation: Scrap Yard, New York State National Guard (Private first class ) Languages: English, poor Russian
Appearance
Height: 5’10” Weight: 118 pounds Build: Wiry Eyes: Grey/Silver Hair: Long, dark brown, and poorly groomed Skin Tone: Hunter is extremely pale Tattoos/Scars/Piercings: Scars, cuts, and burns can be seen across both hands, lashings slash marks can be seen across his torso, as well as two bullet wounds, one in his right shoulder, and one just below his rib cage.
Psychology
Hard working * Shady * cool headed * Twisted humor * Practical * Morally challenged
Sexuality: Asexual Relationship Status: Single Personality: Hunter is a complicated character to figure out, when with people he sees as his own he tends to be very kind and polite with them, and is always willing to offer a helping hand. He is always smiling, though at times he he tends to do a slight smirk, as if he is thinking about a really funny joke that only he gets, which is very likely. When he talks, he tends to have a train of thought that can’t stay focused for the life of him unless the situation or whoever he is talking to sets him back on the right track. IN a bad situation he is always ready to protect what he deems as his people
Hunter has several issues with morality that has come up since the apocalypse. The most noticeable, even to people he is on good terms with, is that the things he tends to find funny tend to be pretty messed up. Those things include crushed bodies, fire, explosives, car wrecks, or most things that can be found in Happy time Tree friends. A major issue he has struggled with as a coping mechanism, is that he has a mental switch in his head, that when things start becoming a challenge, he turns off his morality in favor for practicality. He turns himself into a brutal killer, sometimes for the better, sometimes just to keep himself alive at the cost of others.
Habits: Gripping potential weapons
Ready to get out
Hobbies: Target practice
Poor music
Fears:
Crossing that blurry moral line.
People in general
Being alone
Telling reality from his own thoughts
Losing his family
Likes:
Staying in control
Being around people
Bullets.
Animals in general
Sweets.
Explosions and fire.
Dislikes:
Taxes
Making moral choices
People being idiots.
Summer
People who think they are better then him.
decaffeinated coffee.
Cards On The Table
Pre Outbreak Skills:
Scavenging
Shotguns
Improvised engineering
Automatic weapons
Animal friend
Post Outbreak Skills:
Hand to hand combat
Stealth
Pistols
Axeing skill
Basic explosives
Basic first aid
Situational awareness
Current Supplies:
Current Clothing - Hunter is wearing heavy cargo pants, a t-shirt, a hoodie lined with mesh and ducktape, combat boots, a scarf, worn fingerless gloves, a belt with several pocket compartments on it, a medium sized backpack, and a dark camouflage ball cap.
As a spare outfit he also has a warn set of camouflage fatigues in his bag.
Izibell the Rottweiler
About a day and a half of water. No food.
Duct tape, because it’s always nice to have.
A decent quality fuel-less lighter.
Twine, a lot of twine. It makes a great improvised fuse in a pinch. Also, never know when someone needs to be tied up, or something. Either way, options are great.
Ammo, 2 full clips of 30 round 5.56 NATO for the M4, and a box of about 14 bullets. 1 full clip of 7 rounds for the 1911, and 23 spare bullets crammed into the same box as the 5.56 NATO. 30 20 gauge shotgun shells.
History
Your First Walker Encounter:
It was getting cold, though Hunter didn’t mind that, he had grown up working outside in the winter time, and in the summer, though winter was easier for him since there were heaters and jackets. Hard work also helped with that. What he minded was his guard unit being activated with no heads up for a mass evacuation. He didn’t even know any of these people, they had dragged him across all of New York state to help with evacuations, and have been moving him non stop. He hated it. This time though things seemed off, this time there were no buses from other towns passing through to the refugee camps. Which meant that their evacuation site was the last on this route, meaning they were the closest to the danger.
That alone made Hunter uneasy, it didn’t help that he was stationed at this town of 7000 people to evacuate, but it was only his squad here, and some local law enforcement who were too busy in town getting people to the school to be moved. So protecting the school was his squad, while 3 of them made sure the roads were cleared with one of the hummers. That left 8 men, one Humvee, and a flatbed. His unit was to spread out, to give the impression that there were more of them then it appeared. Seemed to be working so far. Civilians were operating the buses, they belonged to the district anyways. He could hear his sergeant on the flatbed using his megaphone letting people know to stay calm, and that they needed to not rush, there were enough buses for everyone. That was a lie, there were 20 buses in this district, each one held about 70 people. Do that math, it’s not 7000. Granted, the buses were meant to come back, but if the infected arrived before then they were to halt arriving, and we were to hunker down until a larger force could come in and clear the area.
The lines were long, and the people were scared. God dammit, why didn’t they get more buses? Was it that hard to grab some from successful evacuations? Or were they being used elsewhere and Hunter just got the unlucky batch? Or was the high up just not risking too much, out of fear of losing everything for this little town? Seems like something they would do. “Keep it moving people, calm and steady. One bag per person, carry on size only please.” He muttered that same line again. “There are enough buses for everyone, so please, stay calm, and don't worry.” He hated lying to them, but what was he supposed to do? Lie to them and cause a riot?
Though, if one did break out, his unit was ordered to evacuate, and leave everyone here to fend for themselves. The top brass knew that one squad was not enough to calm a crowd of scared people, and if all else failed, they would rather have up to par squad then a deadly riot with no military survivors. That is when he heard the scream, right in the middle of his thought process his sergeant started shouting. “O'Doyle! McCarther! Guard the buses! Johnson, Miller, get these people to the gym and lock the doors! Anyone who can’t get on a bus get inside! Everyone else, with me!” Hunter chambered his S.A.W. ( Squad automatic weapon ) and followed his sergeant across the crowd, they were screaming now, they were panicked, they were ready to kill to save their lives.
They had landed themselves in the middle of the worst without realizing it, before they knew it people were being attacked by one another, blood was going everywhere, so much screaming. Some even, eating each other. Some with limbs missing, attacking as hard as if they were a annoyed bear. Hunter leveled his weapon and took aim, but he couldn’t bring himself to shoot. Later he would tell his sergeant it was because he had never fired his gun in the field, truth be told, he wasn’t sure if what he was looking at was real or not. He has had issues in the past, but none quite as real as this, but he still couldn’t bring himself to say that it was real. He could hear the voice in the back of his head telling him to shoot, even when the attacker started getting up and walking to Hunter. But he couldn’t do it.
“BANG BANG BANG!” A rifle went off, sending round after round into the attacker, until one eventually clipped her in the head and she dropped. Hunter looked at the person who shot, but in the craziness of the moment he wasn’t sure who it was other then someone in his unit. He just remembered the words “Shoot the dead ones!”. So this was real, it wasn’t in his head.
He took aim with his S.A.W. and fired short burst. There was about a five second rule when it came to firing the thing, but it was hard to keep track of seconds while shooting, so his sergeant had told Hunter a trick to keep pace when firing the belt fed machine gun. “Die Mother Fucker Die. Die Mother Fucker Die!” It worked for the moment, and the timing was close enough that saying it once was enough to get the job done. There was so much going on though he had the gun going almost constantly.
By the end of the night his unit was at half strength, the evacuation had failed, and Hunter was not sure if he had killed a living human or not. All he knew was that they had evacuated a lot less people than planned, and there was a rather high body count.
History Before Outbreak:
Before the outbreak Hunter grew up on a family scrap yard, or “The Compound” as his family called it. On the several dozen acre property lived about a dozen different family members. It was simple, yet physically demanding work. In the summer time it would double as a light farm raising small animals like dogs and chickens, in the winter, it was mostly heavy lifting and machine work to get ready for the warmer months. Another part of the job was keeping aggressive wild life away from his home, due to his family not being in the best of financial states, thy went cheap and easy, shotguns. Easy to use, ton of kick, nothing recovers in that effective range.
At a young age Hunter started seeing things that at first he accepted as normal, but as time went on, and he noticed he was the only one seeing them, he started to become scared. As he aged he was able to ignore them, and eventually try to think logically to determine if what he was seeing was real, or fiction. Mostly, he knew what should be real, and based on reactions of others, he could determine of he was right. Because of this he became very good at hiding his emotions.
In school Hunter struggled to do well, he was good with his hands but in a school environment his attention rarely held. He was able to hold a passing grade, but if asked about he, he would just claim he is an excellent bullshitter, and move on. Due to his lack of being open about what he really felt, he tended to become closeted as a person, which made it harder to work with his family, his parents most of all. In his late teens Hunter would get into arguments that normally ended with something being broken, and at least one person leaving the Compound.
When Hunter turned 19 he ran off to join the army, and found himself in the New York State National Guard reserve. He spent several weeks in basic training, and soon enough he was a fully enlisted soldier. Though due to personal complications, he was attached to a reserve unit, and soon returned home. When he returned, it started with arguments on why he had left, and a decent amount of tears. This time, everyone just huddled up and talked though, and attempted to sort things out. Hunter told his parents he would leave the guard as soon as he got the chance, his unit was activated days later to handle riots and evacuations.
History Since Outbreak:
When the last evacuation Hunter was apart of failed his unit was called back to Buffalo where his company was assigned to protect the local refugee center. Or as Hunter tended to call it, another glorified football field in need of getting better uses out of it. For now, it housed more people then it was originally built for, and had only a couple doors that could still open. Just like the evacuation before, the stadium was eventually overran and the survivors inside were trapped or killed off. By the time Hunter and what was left of his company made it out, with what few civilians they could save, they had a choice, leave the doors open so more survivors could get out, or lock them and prevent well over several hundred infected loose in the area.
Hunter was the one to lock the doors, and bar them shut. After that, him and what survivors were left made their way to the reserve base his unit was supposed to be stationed from originally. Once there the captain on duty determined that with the top brass no longer responding, and the supplies dwindling, that the soldiers were to remove the civilian populace from the base. Despite the protest from the soldiers at the base, Hunter included, they eventually caved in. Determining that there wasn’t enough supplies for them all. The only thing they agreed on was giving them all enough supplies for two days, and some weapons so they could secure their own area for a while. But they would need to fend for themselves.
As expected, this didn’t go well. With there being about 80 soldiers left, and about 1300 civilians, the numbers were drastic. Hunter to this date can’t be sure what happened, but he did figure out something important, a few soldiers with automatic weapons can clear out a large civilian group without weapons rather fast. He also is pretty sure they didn’t kill them all, but he does know for sure that his weapon fired into the crowd, and would have killed them eventually. The Captain called this a success for a list of reasons Hunter didn’t care to hear. He just had the saying “Die Mother Fucker Die” running in his head over and over again.
As the weeks went on, his unit started getting more aggressive to people they met, most soldiers who refused to partake in what was happening either left, or got shot trying to stop it. Hunter just went along because he was too scared to do anything else. After his unit became aggressive enough to shoot people on sight for supplies, there were 26 active members, the captain included. When Hunter eventually snapped, he took his combat knife and a fire axe, and killed all 26 active members in their sleep, or while they took guard duty. Picking them off one at a time. By the time Hunter came back to reality, he wasn’t sure what had happened at first, just that there were a lot of dead people. When he finally understood what he did, he felt guilty about the murders, but more satisfied that they wouldn’t drag him down with them anymore.
As time passed, Hunter found his way to the stadium where he had locked the infected and survivors alike inside, and eventually found enough fuel to light it on fire. Though it took what seemed like days for the thing to actually catch, he felt better knowing that he had destroyed one of the main causes of guilt for him. Next step for him was to go home, though once he arrived there, his family seemed to have vanished from thin air. No one was at the scrap yard, or at other family homes, and there were no bodies to indicate they had died. Dead or undead.
Hunter would eventually make his way south to an old family vacation spot to try and find them. On his way, he had tried to help people, he had robbed from people, he had killed people, and he attempted to justify it all to himself by saying he needed to get to his family. Though it rarely worked. By the time he made it to the vacation spot, there were no signs of his family. He had spent days looking around the area, even stockpiling weapons to attempt to kill out the infected, hoping to get some closer at the very least. All to no luck. What he did find was a Rottweiler who he would become close friends with.
When all his attempts had failed, and he eventually lost purpose, he started making his way north again to go home. He decided that once he got there, he would find a comfortable spot, have a nice good drink, and most likely blow his own brains out. He wondered if he would actually go through with it if given the chance, though Izibell the Rotty would make it hard. He needed some purpose, and going home was the best one he had to pick from.
Extras
Character Quote: "have you ever seen a belt fed machine gun rip apart a human body? I have, and let me tell you, it's funnier then you might think."
"I find myself in this position at times, where I am lost. For the most part I can solve it with a good task to work on, otherwise my mind tends to go to places I would rather not think about."
"This Is My BOOM Stick!"
"have you ever noticed that in movies where people die it's much less emotional then when dogs died? A human dies people shrug it off, a dog dies, everyone loses their shit. Truth be told I am totally one of those people."
Theme Song: Low, By Cracker
How Many Walkers Have You Killed: Hunter does a short sarcastic laugh. “that’s an odd question, directly I don't think I could have counted. Indirectly… Probably enough to be called insane.”
How Many People Have You Killed: “again, directly, I couldn’t answer that accurately. Some of the time is fuzzy, and the early says were so crazy I couldn’t tell you. Indirectly, enough to be problem for those who don’t understand context.”
Why: “Context, great! Fuck.. no one ever asks why. The first time was because when my gun went off into the crowd of undead, I still can't be sure that all of them were undead. Even to this day. The next time because someone needed to lock the door, because if one of us didn’t do it, everyone that had survived so far would be dead. Not just those still inside. From that point on, it was a matter of determining who is good for the world, and who isn’t. I carried out justice that no one had the guts to, and I solved it from there. No, that’s a lie… I’ve done things… I told myself I needed to, but did I really?”
Anything Else: Hunter knows he isn't a leader, he knows he depends on others to do the thinking, and he considers himself a tool, though he will call out anyone who things they are leading wrong.
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy.
Edit notes: I changed the things I was asked to change, I did change one of the weapons, and I changed the theme song. After shortening fears to a simpler idea, I realized two were the same so I removed one and replaced another.
@Remipa Awesome Oh hun... you gotta stream line. Keep a copy for yourself but seriously - this is too much. Like Alias I just want a name - languages - just list them. Same for hobbies, likes, dislikes - 1-2 words to tell me what it is not a chapter out of a book for each >.> I was hoping after Rping Manny for a bit you would cut back during character gen so let it go last time but I cannot do it again lol I adore you but NO.
Things that need to get cut down: Alias: Just names Location at time of outbreak: EXACT City Languages: Just list, if not fluent - 1 word next to it to tell me fluency level Habits: Just list out quickly 1-2 WORDS per Habit ~bites nails~ for example Hobbies: Same Fear: Same Likes: Same Dislikes: Same Cards on Table: LEAVE AS IS - IS PERFECT History: Leave as is, works great Extras: Fix that color code to work as I had it. ><!!! I am looking for headers that should be color coded and you took them out - NO, nope, fix it.
Cut it down and then I will review it again.
That and you are missing something - check the rules.
New Chat Area: Please note that there is a new chat room on the server titled Reminders. I will tag people there if something comes up so it isn't lost in other chats. Others are free to use it to remind people to move their posts over to SI so it isn't lost in the chat mix. (Only post a single reminder to a person and only post to remind to move to SI please)
I will remind for counters there but do note I don't always remind for counters. In fact I rarely do, so don't use it as a crutch. Also, make sure to check chat DAILY - that is required in the rules so you can see announcements and the like. Always check before you post!
@Remipa Awesome Okay, round 2, let's stream line a bit more.
Location: Don't need to know why he is there - just the city and state Occupation: Just put Scrapyard/National Guard (Rank) Build: Wiry (That will cover bony but small amount of muscles that can be seen) Hair: Dark Brown/Shoulder Length (I don't need why it is longer) Skin Tone: Extremely pale (Again, don't need why) Tattoos/Scars/Piercings: Hands: Burn & Cut Scars/Bruises Gunshot Scar: (Where) Other Scars: (Where) Character Quote: Need this in the color code and the quotes not to be. Makes it confusing. Post link - Place under anything else in the CS itself.
Remember, your history is where you tell why things are the way they are. Everything else is just our quick reference. You only place out there as much as needed - the rest gets revealed in IC. (Give people as little as possible to metagame. ^_~)
@Remipa Awesome Okay, round 2, let's stream line a bit more.
Location: Don't need to know why he is there - just the city and state Occupation: Just put Scrapyard/National Guard (Rank) Build: Wiry (That will cover bony but small amount of muscles that can be seen) Hair: Dark Brown/Shoulder Length (I don't need why it is longer) Skin Tone: Extremely pale (Again, don't need why) Tattoos/Scars/Piercings: Hands: Burn & Cut Scars/Bruises Gunshot Scar: (Where) Other Scars: (Where) Character Quote: Need this in the color code and the quotes not to be. Makes it confusing. Post link - Place under anything else in the CS itself.
Remember, your history is where you tell why things are the way they are. Everything else is just our quick reference. You only place out there as much as needed - the rest gets revealed in IC. (Give people as little as possible to metagame. ^_~)
I get what you're saying, I dont have a lot of time to edit things now, so I will edit them when I get home tonight from work.