Current
I am the embodiment of sitting in a desk chair, leaning back, spinning, waiting for more RP. Anyone else?
11
likes
13 days ago
Depends on the pocket being picked..
2
likes
17 days ago
Itching for more RP.. Anyone recruiting?
3
likes
7 mos ago
When you've spent the best part of three days dedicated to creating a new character and then suddenly having nothing to do..
4
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7 mos ago
IN WAAAAAAVES.. You made me miss Trivium..
2
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Bio
A R C H A Z E N 32 | M | UK
My name is Archazen but, considering you are on my page, I'm sure you already knew that. Feel free to call me Archie, if you like. I am a long time role-player of many years, roughly 15 years as of writing this, and I am open to RPing just about anything. I have experience primarily with fantasy but I have also done Sci-fi, Horror, romance, slice of life, supernatural, etc, etc.
I will be uploading my RP requests as well as Bios of my OCs below please feel free to check them out and to PM if you have any interest in any of them.
I will primarily be roleplaying on my working days, my job has a lot of down time and my home life is hectic enough without trying to find time for roleplay. If I'm silent for a while, I'll let you know in advance if I can so I'd expect the same courtesy.
Name: Jet Korrin True Name / Alias: Tech, Ratchet, Junker, tinker.. the list goes on. Faction: Ex-republic Mechanic Rank: Master Technician Species: Human (Coruscanti) Age: 54 Sex: Male Height: 6'4ft Eyes: brown Physique: Sturdy and robust physique // combines strength with practicality // His frame reflects the weariness of a seasoned mechanic who has spent countless hours hunched over starship consoles, yet his movements remain agile. Hair: brown, graying hair // low bun Skin: Originally Fair skin tone // bears the wear and tear of life spent tinkering // Bronzed from years under harsh suns Force Sensitive: Unlikely.
NPC: Alright, listen up. Rexa Voss—codename “Whisper.” She was more than just a partner; we danced through the stars together. Brave as a comet dodging asteroids, she earned a Republic Commendation for her gutsy moves during Operation Nebula Serpent. But the galaxy’s a cruel place, and it took her away. Deceased. Damn shame.
Now, Lena Talon—she preferred “Nova.” My apprentice, my right hand. We tinkered with hyperdrives, patched hull breaches, and shared stories over greasy caf. But fate’s a twisted navigator. Lena’s gone too, marked as deceased. She was family, and the void feels colder without her.
STRENGTHS AND WEAKNESSES:
Mechanical genius. Got this knack for machinery—can disassemble and diagnose complex systems like it’s a walk in the asteroid field. Ain’t just about fixin’ isolated problems, though. I take a whole-damn-ship approach. When scarcity hits, my creativity kicks in—I rig solutions with whatever’s lyin’ around. Starship schematics? Manuals? They etch themselves into my brain, like a tattoo on a spacefaring outlaw. I can visualize intricate designs, recall wiring diagrams, and dance with system interplay. It’s like I’m plugged into the cosmic mainframe. So whether it’s a Corellian freighter or an Imperial TIE fighter, I’m the mechanic who ain’t just fixin’ engines—I’m rewiring fate itself.
Resilience, kid. It’s the only currency that matters out in the outer rim. Lost my share of folks. But you don’t survive this underworld by wearin’ your heart on your sleeve. Danger? Hell, it’s my workshop soundtrack—the hum of fusion cutters, the sizzle of repulsorlifts. See that flickering neon sign? It’s where I’m fixin’ up a stolen landspeeder, no questions asked. No roots, no sentimental attachments. Just me and the junkyard vibes. People? They’re like malfunctioning droids—wired wrong, glitchin’ at the seams. Nah, I ain’t a loner; I’m a grease monkey with a knack for jury-riggin’. The stars? They’re the neon signs reflected in oily puddles. Stoicism ain’t cold; it’s survival. Each scar’s a story—blaster burns, electroshock mishaps. Lost love, lost credits. But I keep wrenchin’, keep tweakin’. So, kid, remember: Resilience ain’t about fixin’ shiny starships. It’s about cobblin’ together rusty speeders and stayin’ one step ahead of the Hutts.
Stubborn? Well, kid, let me tell ya. Yeah, I ain’t one to back down, even when the stars themselves seem to be conspirin’ against me. You see, life’s dealt me a hand full of busted hyperdrive coils and malfunctionin’ blasters. But I keep flyin’, keep fixin’. It’s like this: when the galaxy throws a curveball, I swing harder. Maybe it’s pride, maybe it’s just the way I’m wired. But that refusal to yield? It’s both my strength and my curse. So, kid, remember this—sometimes, the toughest battles ain’t in the stars; they’re right here, in your gut. And that stubbornness? It’ll either save your hide or send you spiralin’ into a black hole. Choose wisely.
APPEARANCE:
Jet’s face bears the marks of countless orbits around suns and moons. His skin, bronzed by space’s unforgiving rays, holds the memory of star maps traced with fingertips. Crow’s feet fan from the corners of his eyes—constellations of laughter, worry, and the weight of unspoken burdens. His eyes—deep and unyielding. They’ve witnessed hyperspace jumps and smuggler’s deals, betrayal and fleeting alliances. When Jet gazes at you, it’s like staring into the heart of a black hole—an event horizon where secrets collide. His jawline—square and resolute—speaks of resolve. It’s the anchor that keeps him grounded amidst the chaos of starports and cantinas. Scars, like asteroid impacts, trace the contours of his chin—a testament to battles fought and debts unpaid. Jet’s mouth—often a thin line—holds the echoes of lost comrades and unanswered questions. It’s the gateway to stories told over glasses of Corellian whiskey. When he smiles, it’s like a distant nebula flickering—a rare burst of warmth against the cosmic chill.
Jet’s frame is solid, built for the gritty underbelly of the galaxy. His shoulders—broad as a smuggler’s cargo hold—carry the weight of starship repairs and underworld secrets. Each muscle, honed by countless hours wrenching hyperdrive cores and recalibrating blasters, tells a story of survival. His arms—sinewy and scarred—are tools in themselves. The left, cybernetic and matte black, is a relic from his days in the replublic. It’s not just for show; it’s a fusion of strength and utility. When he grips a blaster, it’s like a wookiee’s embrace—firm but not crushing. His spine, slightly curved from years hunched over starship consoles, echoes the curvature of hyperspace routes. It’s a weariness etched into bone—the weight of lost comrades, unpaid debts, and unanswered questions. Despite weariness, Jet’s movements remain agile. He sidesteps danger like a nimble astromech evading blaster fire. When he pivots, it’s like a starfighter banking into a tight turn—graceful yet ready to unleash firepower. His boots—scuffed from countless cantina brawls—keep rhythm with the seedy undercurrents of the galaxy.
BIOGRAPHY:
Jet Korrin, a man of his years, a culmination of firefights, fist fights, spark lights, and long nights. A well-respected mechanic during his time with the republic turned back-alley tech for the many criminals, syndicates, and cartels. He's not to be messed with, and the common suspects in Nar Shaddaar know it. He wouldn't say he was "under their protection" more that everyone relies on him being there, in some way or another.
He generally keeps to himself, he shares a laugh in the cantina after a long day, sure, but making long-lasting relationships isn't for him, not anymore. He keeps his head down, day in, day out, working on whatever work seems to come his way. His resilience has managed to keep him going in a galaxy that seems to only ever to have the worst planned. His name known throughout both the shady underbelly of civilisation as well as spoken in high-regard through republic channels, whether it's getting a job done perfectly or done cheap and quiet-like, he's the man for the job.
His history before his republic days was nothing special, raised to a middle class family on Coruscant, he went to good schools and got himself a good education, he shined with mechanics much to the distain of his family, it being a working class job and all, but he liked it. He signed to the military at 16, getting himself off world and his parents off his back for good. He liked the military, a steady work style, known expectations and access to all the starships he could get his grubby hands on. He started out as any recruit does, with a blaster strapped and armour-clad but soon showed his worth to the engineers, getting a quick shift into the mechanic core by the time he was 17.
Still, Jet misses the adventure that his life used to possess, stalling out in his workshop getting tiresome, he was soon looking for his next stage, him being unaware of just how hectic that would be wasn't a problem, it wouldn't have stopped him regardless.
”“In the shadow of my curse, I found strength. What’s a hero without a burden to bear?””
Kael Thorn grew up in the small town of Willow Springs, nestled among the rolling hills of upstate New York. The town was picturesque, with its quaint houses, winding streets, and a sense of quiet isolation. Kael’s childhood was marked by lazy summers spent exploring the nearby woods, riding his bike down dusty trails, and occasionally getting into minor mischief with his best friend, Jake.
His parents, both hardworking but unremarkable, ran a small antique shop on Main Street. The shop was filled with desiccated relics of the past—old typewriters, tarnished silverware, and faded photographs. Kael often helped out after school, dusting off forgotten treasures and listening to the stories behind them: his fascination with history and mystery began there, amidst the creaky floorboards and the scent of old leather-bound books.
School was a different story: Kael’s grades were lackluster, and he rarely felt motivated to excel. He daydreamed during math class, doodling dragons and knights in the margins of his notebook. Detention became a familiar place for him, whether due to tardiness, missed assignments, or simply zoning out during lectures. His teachers saw potential in him if they spent the effort to look, but Kael preferred the escape of fantasy novels and late-night video game sessions.
His attire matched his rebellious spirit. Black combat boots, baggy jeans, and a faded band t-shirt were his daily uniform. A red flannel shirt, worn open, completed the grunge look. His shaggy brown hair fell into his eyes, and he rarely bothered to comb it. Kael wasn’t interested in conforming; he wanted life to surprise him, to unfold like an epic quest with unexpected twists.
Kael’s hobbies reflected his inner world. Video games transported him to realms of magic and adventure, where he could be a hero battling dark forces. Anime introduced him to complex characters and intricate plots, and he’d binge-watch entire series during weekends. Dungeons & Dragons sessions with Jake and a few other misfit friends allowed Kael to step into different personas—a rogue thief, a brooding sorcerer, or a noble knight.
But perhaps Kael’s most intriguing pastime was exploring abandoned buildings. Willow Springs had its share of forgotten places—an old mill, a crumbling mansion, and an eerie asylum. Armed with a flashlight and a sense of curiosity, Kael would slip through broken windows, feeling the chill of decay and the weight of history. These places whispered secrets—the laughter of forgotten parties, the cries of patients, the echoes of lives left behind.
As for friends, Kael didn’t have many. Jake was his steadfast companion, sharing Kael’s love for the mysterious and the inexplicable. They’d swap ghost stories by the campfire, daring each other to venture deeper into the woods. But beyond Jake, Kael kept his distance: social interactions felt like a chore, and he preferred the solitude of his room, surrounded by stacks of fantasy novels and half-finished sketches.
One fateful day, Kael ventured into the abandoned soda factory. Its metal skeletons loomed against the sky, rusted and forgotten. As he stepped onto an overhead walkway, his footing gave way. He plummeted, wind rushing past, and then—darkness.
When he awoke, he was no longer in Willow Springs. The air pollution that permeated his lungs, replaced with fresh air and the smell of pine filled his senses. Where once was cement beneath his boots now lay soft, delicate earth. Those who greeted him, spoke of prophecies and ‘Reincarnates.’ Kael’s mundane life was wholly shattered, replaced by a destiny he couldn’t comprehend, or so he thought.
Kael’s search for purpose in this new, more interesting world led him through the hallowed halls of paladins and the arcane chambers of magi. He tried to fit into their ranks, to prove himself worthy, but the universe remained indifferent: he wasn’t special enough for their grand designs. Disheartened and taken from his familiar world, he clung to old habits—the thrill of exploring abandoned places, where echoes of forgotten lives whispered in the shadows.
One crisp autumn day, Kael stumbled upon ruins that seemed to resonate with his very soul. The stones hummed with ancient energy, and he felt an innate pull—a destiny carved into the moss-covered stones. He ventured inside, brushing aside cobwebs, and there, half-buried beneath rubble, lay a weapon unlike any other.
The dagger, its features scratched and vague lingered beneath his gaze, its blade stained with dirt and ash and yet still mustered the will to shimmer… replete with forgotten potential. As Kael reached for the implement, he heard a voice—a droning, otherworldly thrum that echoed deep within his mind. It spoke with authority, offset with a measured softness, as if the weapon itself held ancient wisdom upon an open palm.
“I am Nihilus,” the voice intoned. “Born before this world began. Bond with me, Mortal, and become more than you could ever be. More than you could ever wish to be. Both the paladins and the Magi will regret not helping to manifest your potential.”
The plethora of thoughts ricocheting around in his mind were intoxicating. Kael scarcely hesitated, fingers trembling as they touched the dagger’s hilt. Memories surged—a recollection of battles fought, of destruction under a blood-stained moon, and the taste of both victory and despair. Nihilus had a soul—a Demon's soul, imprisoned within the blade.
And thus, he was bound to it, as any paladin would be with their weapon. But this bond was different: Nihilus hungered—for chaos, for spilled blood, for dominion over realms. It whispered dark secrets—how to command the arcane, how to rend flesh, how to reshape the world. Kael’s mind blurred—the line between self and weapon fading. He became a vessel for Nihilus, it’s pawn.
Personality:
Kael’s curious mind, once a beacon of exploration, has been stripped of its innocence. No longer does he seek the thrill of adventure; instead, he hungers for control. The latent power within him pulses, demanding recognition. It’s a double-edged sword—a gift and a curse.
From a carefree boy, content with the simplicity of life, Kael has metamorphosed into a man burdened by the weight of his choices. Fear gnaws at him, and regret tugs at his heart. He knows he must act, for his actions ripple outward. He cannot be the reason for another’s evil.
And so, with determination, he walks the tightrope. He will wield his newfound “power,” but not recklessly. It must serve a greater purpose—a force for good. For Kael, redemption lies in the delicate balance between purpose and fear, between creation and destruction.
Appearance:
Kael stands at an average height, lean but sinewy. His frame suggests agility rather than brute strength. His eyes are a striking shade of deep blue, often reflecting determination and curiosity. His once shaggy brown hair now falls in a tousled cascade. Kael wears practical attire—a tunic of earth-toned fabric, reinforced with leather patches. His trousers are sturdy, allowing freedom of movement. Around his waist, a leather belt adorned with pouches for whatever he may need. Leather boots, worn but well-crafted, protect his feet from thorns and rocky terrain. Draped over his shoulders is a cloak of midnight blue, its fabric whisper-soft. The hood conceals his features when needed, casting shadows across his face.
Powers/Abilities:
Kael has a very basic access to Magic due to his bond with his cursed weapon, this has allowed him to access his own affinity as well as that of Ty’Kyran’s.
Airblast (Air Sorcery)
Medium: Somatic
placing both wrists together with his hands outstretched, Kael can summon varying degrees of airblasts.
Fireball (Fire Sorcey)
Medium: Somatic
By focusing on the fire affinity cursed upon him, Kael can summon a ball of fire within his hand.
Lightning Bolt (Lightning Compound Sorcery)
Medium: Somatic
Reaching his hand out in a straight line and focusing allows Kael to mix Air and Fire to create a forceful lightning bolt from his fingertips.
Weapon:
Kael’s cursed connection to his weapon has bonded his and Ty’Kyran’s souls. At will, Kael can activate their symbiosis which merges their physical beings.
0% Symbiosis (Kael Dominant): Kael retains full control. His actions are independent, guided solely by his desires. 25% Symbiosis: Kael begins to feel Ty’Kyran’s presence—a subtle influence on his thoughts and emotions. 50% Symbiosis: The balance shifts. Kael’s autonomy wavers, and Ty’Kyran’s desires seep into his consciousness. 75% Symbiosis: Ty’Kyran’s rage and cunning surge. Kael struggles to resist, but their minds blur together. 100% Symbiosis (Ty’Kyran Dominant): Ty’Kyran takes over, wielding Kael’s body as his vessel. Kael’s willpower is the last defense against complete possession.
Symbiosis changes several things as the level increases, allowing Kael additional availability to Ty’Kyran’s mana pool as well as his demonic strength, agility, and abilities and the exchange of his own autonomy. His own will is the deciding factor for how much he resists Ty’Kyran’s possession.
When merged with Ty’Kyran, Kael’s personality may shift. His normally cautious demeanor might become more daring, fueled by Ty’Kyran’s desire for destruction.
Physically, Kael's body goes through changes as the symbiosis increases. At low symbiosis levels, the changes are almost superficial, his muscles may bulge, his teeth grow sharp etc. Whereas at high levels, Kael would grow Ty’Kyran’s horns, his eyes would turn from calm blue to the Fiery hue of Ty’Kyran’s.
0% Symbiosis (Kael Dominant): Appearance: Kael appears entirely human. His eyes are a calm shade of blue. No visible alterations—just an ordinary young man. Internal Sensations: Kael feels no different from his usual self. Ty’Kyran’s presence is a distant echo. 25% Symbiosis: Appearance: Subtle shifts begin: His eyes occasionally flicker with a fiery glint. Veins beneath his skin pulse faintly. A hint of Ty’Kyran’s aura surrounds him. Internal Sensations: Kael experiences fleeting bursts of aggression or recklessness. His thoughts sometimes echo Ty’Kyran’s desires. 50% Symbiosis: Appearance: The changes become more pronounced: Horns emerge from Kael’s forehead, curving back like a ram’s. His eyes now hold a dual hue—blue and fiery orange. Tattoos resembling ancient runes appear on his arms. His muscles ripple with newfound strength. Internal Sensations: Kael battles conflicting impulses—his will against Ty’Kyran’s. Dreams blur memories of battles long past. 75% Symbiosis: Appearance: The horns grow longer, twisting like serpents. Kael’s skin toughens, resisting minor cuts. His teeth sharpen subtly. His eyes blaze with Ty’Kyran’s rage. Internal Sensations: Kael’s autonomy wavers. Ty’Kyran’s voice whispers in his mind. The urge to destroy battles his desire to protect. 100% Symbiosis (Ty’Kyran Dominant): Appearance: His skin takes on a faint, otherworldly glow. Claws extend from his fingertips. His entire presence radiates menace. Internal Sensations: Kael fights to retain fragments of self-awareness. Ty’Kyran’s memories flood his consciousness.
Due to the Infernal origins of the weapon, it allowed Kael access to deeper levels of magic that he would be attuned to by himself, his spells becoming infernally empowered, well beyond what his abilities should allow.
For example, fireballs that should have been the size of a dodgeball blaze hotter, larger, and able to melt through stone. Airblasts become sharp cutting winds, and lightning bolts become uncontrollable like a storm.
To access this power, Kael must choose it, wielding the dagger. It comes with the risk of Ty’Kyran becoming more influential, furthering his symbiosis beyond his will.
“I am oblivion—the void that swallows empires, the echo of annihilation.”
Age: Unknown
Type: Cambion Demon
Rank: Mythril
Appearance:
Ty’Kyran’s eyes, twin orbs of seething intensity, mirrored the dying embers of distant stars. Within those crimson irises, the fury of collapsing galaxies churned—a testament to battles waged in the realms far beyond mortal time.
His skin, taut and unyielding, bore the hue of a sun nearing its final breath. The crimson expanse clung to the contours of muscle and bone, a testament to both resilience and vulnerability. Each scar etched upon his flesh told a story—a saga of skirmishes, of forces clashing in demonic arenas.
Ty’Kyran’s physique defied easy categorization. Slender, yet muscular, he moved with a grace that belied the raw power simmering beneath the surface. His muscles held strength in check—an energy harnessed, waiting for release.
Backstory:
In the time prior to humanity's kingdoms, when Demons ruled the land of what is now Harvess, Ty’Kyran was already feared even among his own kin. Here, blood flowed like molten glass. Ages passed, malevolence simmered, steeped in the primordial chaos.
In this realm Ty’Kyran’s shadow fell. Mortals glimpsed him—a silhouette against the rising sun—and felt the tremors of destiny. They knew not his name but sensed his purpose: annihilation.
Ty’Kyran’s crimson eyes held no remorse. His wings, infernal tempests, swept across villages, toppling spires and extinguishing hearth fires. His greatsword, an extension of his wrath, cleaved through ancient oaks and castle walls alike. Each swing unraveled the delicate threads that bound their reality. As Ty’Kyran roamed, they quivered. Mortals felt the weight of impending doom—their dreams haunted by visions of fractured worlds. A canvas for Ty’Kyran’s malevolence, each stroke tearing at the seams. His greatsword relished their souls, its blade etched with blood. The land bore scars—crops withered, rivers choked, and stones cracked. Ty’Kyran reveled in the symphony of destruction, each note resonating with his malevolent laughter.
The first paladins clashed with Ty’Kyran. Seraphina, their stalwart leader, driven by hope, struck at Ty’Kyran’s heart, only to meet his blade in her fall. As Ty’Kyran fell, Seraphina sacrificed her remaining lifeforce to seal Ty’Kyran within the very weapon he wielded, binding him to its malevolent power.
The paladins buried the greatsword deep within a sacred grove, where ancient oaks stood sentinel. Over centuries, the blade’s malevolence waned. Its once imposing form dwindled, until it resembled a mere dagger—a relic forgotten by all but the oldest trees.
And so, Ty’Kyran slumbered within the blade, his consciousness flickering in the dark. The dagger lay undisturbed, waiting for a time when destiny would stir it awake once more. Perhaps a curious adventurer would stumble upon it, unaware of the Demon’s legacy.
In the fiery depths of Ty’Kyran’s malevolent realm, where the screams of tormented souls echo through sulfurous caverns, Nihilus took shape–an embodiment of destruction forged within the infernal warforges.
The blade of Nihilus is wrought from infernal iron, a malefic substance that defies the laws of mortal craftsmanship. Its form remains unyielding–a straight line devoid of taper, culminating in a wickedly sharp point. This blade is no mere weapon; it is a manifestation of Ty’Kyran’s wrath, honed to cleave through armor, bone, and spirit alike.
Lifting Nihilus seems like an act of defiance against the very laws of reality. Mortal hands would strain under its weight, for the infernal iron has rendered it too heavy for ordinary men and women. As if the earth itself conspires against those who dare to wield it, the ground trembles beneath their feet, urging them to relinquish their grasp.
Wrapped in obsidian-black leather, the hilt provides a stark contrast to the blade’s malevolence. The crossguard serves as a macabre ornament–a testament to the blade’s otherworldly origins.
Nihilus transcends mere utility.. It is Ty’Kyran’s proclamation etched in fire and iron–a symbol of devastation and reckoning. The insatiable hunger for domination that drives him.
As the power of Ty’Kyran waned, the greatsword form couldn’t be maintained. The once-glorious blade faltered, its form shifting and shrinking until it resembled a mere dagger. No longer capable of maintaining its grandeur, the greatsword surrendered to the inexorable pull of time.
The dagger, beneath the dust and ash, is a brilliant iron. the dagger feels deceptively heavy in hand. Its weight belies its seemingly unassuming appearance.The blade, straight and unadorned, lacks ostentation. No intricate patterns or embellishments distract from its purpose. The hilt, wrapped in a small leather cord, bears no gemstones or engravings. Simplicity masks its true significance. When gripped, the leather feels worn, as if it was eons old. The blade’s surface, when exposed to certain light, emits an eerie black glow—an otherworldly luminescence that defies explanation.
As the symbiosis increases and Ty’Kyrans power is allowed to take over, the weapon too grows. Kael is seen to wield a dagger but as the symbiosis grows, it would become a shortsword, an arming sword, a bastard sword, a longsword and finally into the greatsword Ty’Kyran once wielded.
Dagger (0% Symbiosis): Kael wields a simple dagger, its blade unremarkable and compact. The weapon serves as a tool rather than a formidable weapon. Shortsword (25% Symbiosis): As Kael activates symbiosis, the dagger begins to change: The blade elongates, edges sharpening. Intricate runes appear along the hilt, pulsing with energy. The weapon gains weight, becoming more substantial. Kael feels the surge of Ty’Kyran’s power, and the weapon responds. Arming Sword (50% Symbiosis): The transformation continues: The blade grows further, balanced and deadly. The runes glow brighter, resonating with ancient magic. Kael’s grip adjusts to accommodate the weapon’s new form. Ty’Kyran’s essence seeps into the steel. Bastard Sword (75% Symbiosis): The weapon becomes formidable: Its length rivals that of a longsword. Etchings on the blade depict scenes of battle and sacrifice. Kael’s movements flow seamlessly with the weapon’s weight. Ty’Kyran’s rage and cunning pulse through Kael’s veins. Longsword (90% Symbiosis): The blade reaches its zenith: Polished to a mirror sheen, it reflects both Kael and Ty’Kyran. The hilt bears symbols of dual mastery. Kael’s identity blurs with Ty’Kyran’s memories. The weapon hungers for conflict. Greatsword (100% Symbiosis): Finally, the dagger completes its transformation: It reshapes into the magnificent greatsword Ty’Kyran once wielded. The blade gleams with an otherworldly light, etched with ancient symbols. Kael wields it effortlessly, channeling both their essences. The greatsword embodies their combined strength and purpose.
A L A R I C D R A K E
“Magic is in the little things – - A smile, a warm cup of tea, and unexpected kindness”
Full Name: Alaric Harvard Drake
Age: 38
Appearance: Standing at an impressive 6 feet, his lean frame suggests athleticism despite years spent behind a desk. His chestnut-brown hair, perpetually tousled, catches glimmers of gold in the sunlight. The meticulously groomed brown beard adds character to his rugged handsomeness.
But it’s Alaric’s eyes that captivate—a mesmerizing blend of blue and green, shifting like the tides. When he focuses, they deepen to a stormy gray; when he laughs, they sparkle like sunlight on water. And there, on his left wrist, lies an enchanted compass tattoo—a fine reminder of adventure and direction. He got it during holiday turned disaster, where he lost his family forever.
In the corporate world, Alaric navigates with quiet confidence. Crisp white shirts, sleeves rolled up to reveal the compass, paired with tailored trousers—the uniform of a man who balances professionalism with subtle rebellion. Casual Fridays see him swapping ties for a well-worn watch, a relic from his travels with his father. His favorite black loafers carry stories of cobblestone streets and hidden cafés.
Worldview: Alaric Drake is a man of quiet introspection and subtle rebellion. He possesses a deep sense of curiosity and a yearning for adventure, often finding beauty in the mundane. Alaric is introspective, frequently lost in thought during routine meetings, and has a habit of scribbling enchantment ideas on the margins of his reports. His colleagues see him as dependable and patient, always willing to lend an ear or stay late to fix a problem.
Beneath his professional exterior lies a dreamer with a wanderer’s soul. Alaric is passionate about exploring new places and experiences, which is reflected in his collection of travel brochures and vintage maps. He believes in signs and destiny, often drawing inspiration from his favorite book, “The Alchemist.” Alaric’s personality is a blend of responsibility and wanderlust, making him a unique and intriguing individual who navigates life with a quiet confidence and an ever-present sense of adventure.
Position: Customer Service - Customer relationships and office maintenance and improvement.
Magic: Alaric was being trained in the art of evocation by his parents but always had a knack for enchantment. After the death of his mother and father, Alaric left evocation behind him, only using it in minor ways for his own convenience but dived head first into enchantment. His personal enchantments seem mundane to most people but it's things he couldn't live without. Whether it's a pen enchanted to write whatever he is thinking, a self-tying tie, or his most important one, the compass on his wrist. He applies this by ensuring office enchantments are maintained, improved or undone as need be. His enchantments in the field are primarily for maintenance and clean-up of unsuspecting witnesses.
Resume: Born to well respected evoker father and elementalist mother, Alaric always knew of magic but wasn't aware of the importance of it until he was 11 years old. He had often in his pre-magic years, done things that were left unexplained, like made his toys move by themselves. His father took him under his wing at this age and began to teach him. Over the years that followed, Alaric joined his parents on many expeditions and missions involving use of his new-found magic prowess. He wasn't gifted in evoking like his father and after a short stint at learning elemental control in which he managed to set fire to the living room carpet, meant he never truly experienced the danger that his parents did.
Shortly after Alaric had turned eighteen, he would go on his last expedition with his parents. It all started when he dreamt a week prior of a red robed figure warning him of disaster, he ignored this almost in it's entirety but during one late night where he couldn't sleep, he drew a compass on his wrist, closed his eyes, and focussed on it bringing direction to him and his family. When he opened his eyes again, he found the drawing had become an intricately detailed tattoo, one where when he touched it, pointed true-north.
On the first day of the final trip, the family was departing for an island off of the United Kingdom mainland. During their short boat trip, the weather seemed to be getting worse before violently growing into a hurricane, one seemingly solely located onto their boat. The boat eventually bowed to the storm, being destroyed in the process. Alaric managed to find his way to shore, using his compass, but never did find his parents.
The years following Alaric travelled for many years using his ill-gotten inheritance, until it was time to seek work. He flew back to his family home and wandered through halls in which he hadn't seen with adult eyes. Everything seemed wrong and destitute. When he was looking through his parents things, he found many letters from a company called 'MagiCorp,' it seemed they wanted his parents to join them for a very long time. A company solely for wizards seemed like a good lead for a career start. After several attempts of getting through and getting hired, he put his family home under a unique enchantment. One that would keep it safe from any trying to find it.
Other Junk: -Alaric suffers from debilitating panic attacks when near deep water since the tragic end of his parents. -Soulful music often brings back memories of meaningful moments and places he’s visited. Whether it’s a quiet evening in a cozy café or a walk through scenic landscapes, the music evokes a sense of nostalgia and warmth. -Alaric's mother was a lover of books and research and, as Alaric grew older, found solace and inspiration in books. They became his escape from the mundane and a gateway to new worlds and ideas. His favourite book, “The Alchemist,” was one his mother owned, it's pages littered with little notes of hers.
N O T I N U S E
K A I T O "A M P F I R E" T A N A K A
Name: Kaito Tanaka
Hero Name: Ampfire
Quirk: Energy Reservoir
Background: Kaito Tanaka, known by his hero name “Ampfire,” was born with a unique quirk called “Energy Reservoir.” His body acts as a living battery, absorbing energy from the food and drinks he consumes. However, unlike most quirks, Ampfire's power isn’t instantaneous. Instead, he accumulates energy over time, storing it within himself.
Appearance: Ampfire is a lanky young man with unruly black hair and perpetually tired eyes. He wears a modified hero costume that resembles a cross between a tracksuit and a futuristic jumpsuit. The suit is adorned with glowing energy patterns that pulse across the fabric.
Personality: Kaito is a laid-back and easy-going individual. He often jokes about being “charged up” after a cup of coffee or an energy drink. However, beneath his casual demeanour lies a deep exhaustion. His quirk demands constant energy intake, leaving him perpetually drained. Despite this, he remains committed to hero work, fuelled by a sense of duty and a desire to protect others.
Abilities:
Energy Absorption: Ampfire can absorb energy from various sources, including food, beverages, and even sunlight. The more he consumes, the greater his energy reservoir becomes. Energy Release: When needed, Ampfire can tap into his stored energy. He can channel it into bursts of superhuman speed, strength, or agility. However, prolonged use leaves him fatigued. Limitations: Ampfire must carefully balance his energy intake. Too much, and he risks becoming hyperactive and jittery; too little, and he’s ineffective in battle. Hero Work: His signature move, the “Energetic Dash,” propels him forward at incredible speeds, leaving a trail of energy sparks behind. He’s also known for his “Power Surge Punch,” a devastating blow fuelled by his stored energy.
Weaknesses:
Energy Drain: Ampfire's quirk constantly drains his stamina. He relies on caffeine and energy drinks to maintain functionality. Crashes: After intense battles, Ampfire experiences energy crashes, leaving him bedridden for hours or even days.
Trivia: Ampfire's favorite coffee shop is “Caffeine Haven,” where he’s a regular customer. He once accidentally powered an entire city block during an energy surge, causing flickering lights and confused pedestrians.
Fun Fact: Ampfire's hero costume has built-in energy patches which adhere to his skin. These patches release a slow, steady stream of energy to keep him going for long patrols without overwhelming him with energy.
A K A R I "A N E M O S" F U J I K A Z E
Name: Akari Fujikaze
Hero Name: Anemos
Quirk: Zephyr
Background: Akari Fujikaze grew up in a small town outside of Kyoto. Her parents, both meteorologists, encouraged her education into science. When her quirk manifested—control over wind—she mainly used it to blow leaves and play, then in school to help her in sports, and then as she got stronger, to lift herself and move around.
Appearance: Anemos stands petite and graceful, her eyes the color of a clear sky. Her windswept hair, a cascade of sun-kissed waves, dances around her face. When she smiles, it’s as if the breeze itself has whispered a secret.
Personality: Anemos is a whirlwind of enthusiasm. She giggles when the breeze ruffles her hair and dances during storms. Her optimism is infectious, and she believes that everyone deserves a second chance.
Abilities:
Aerokinesis: Anemos manipulates air currents to varying degrees and results. Flight Control: She glides effortlessly, riding the wind like a kite. Whether hovering or darting through the sky. Zephyr Float: Anemos can stand on a small zephyr, levitating above the ground, this has slowly become her main means of travelling. Gale Push: She sends gale force winds to knock foes off balance. Lift and manipulate: Anemos can use the control over wind to lift objects and people as well as control how they move through the air.
Hero Costume: Anemos wears a Blue bodysuit. Her hood flares like a sail and ends with a cape, and her boots have hidden air vents for precise manoeuvres.
Teaching Style: Anemos’s classes are outdoor adventures. She teaches students to feel their wind’s rhythm, whether in combat or daily life. Her catchphrase: “Embrace the change, my little heroes!”
Signature Moves:
Hurricane winds: Anemos crosses her arms, her hands outstretched, before swiping them across her chest, creating a hurricane level blast of wind to force her enemies to submit. Currents whispers: Anemos can feel the slightest movement of air, she uses this to locate people who may be trapped in disaster zones. Air Pocket: Anemos's control over wind isn't limited to the air. She has also trained long and hard in the ability to create air pockets underwater that allows people to breathe underwater. These can be small, if needed for many people, and attached to the face, or large to fit an entire person inside.
Catchphrase: “Breathe easy—I’ve got this!”
Trivia: Besides heroics, Anemos is an amateur flutist. She plays haunting melodies that seem to echo the wind’s whispers. Anemos can predict minor weather changes based on the wind’s behaviour.
Fun fact: On lazy afternoons, Anemos shapes clouds into whimsical forms—dragons, sailing ships, and even smiley faces. Her cloud art brings joy to passers-by.
C H A T T E R
Name: Chatter
Age: 14 (Young adult for race)
Race: Kenku
Fighting Class: Ranger
Gear: Carrys a notebook full detailed drawings of things he has seen
Weapons: Bow and Arrows that are crafted using his own feathers, as well as a dagger and shortword.
Appearance: Chatter has the appearance of a Crow, he is adorned in black feathers, has a long, curved black beak and eyes like abyssal pearls. He wears a blue shawl which is tattered and torn in places. Underneath he wears a soft cloth tunic with many leather straps holding together his many bags and weapons.
Backstory: Chatter was born in the heart of the Whispering Woods—a dense, ancient forest where shadows danced among gnarled trees. Kenkus, known for their mimicry and affinity for secrets, thrived here. Chatter’s earliest memories were of echoing bird calls and the rustling of leaves.
As a young Kenku, Chatter discovered their unique gift: the ability to mimic any sound they heard. They imitated the songs of warblers, the creaking of branches, and even the hushed conversations of passing travelers. But it was the whispers—the secrets shared under moonlight—that fascinated them most.
Chatter’s mentor, an old ranger named Talon, recognized their potential. Under Talon’s guidance, Chatter learned to blend into the forest seamlessly. They wore a tattered blue shawl—the color of twilight—and moved silently, leaving no trace. Their bow, carved from a sacred yew tree, hummed with magic as they nocked arrows feathered with azure plumes.
After leaving the safety of the forest, Chatter entered the nearby town and was soon granted with cacophony of voices, all singular and different and all melodious to his ear. He learned all he could by visiting the local tavern but accidently overhead a plot of thievery. He approached the town guard and braced himself. Using a hundred voices he explained how he heard the story of thievery and perfectly recreated the men talking about it.
He left the town shortly after, fearing retaliation from the men and slowly has travelled the land, far and wide hoping to find something that is missing from himself.
Racial skills Cursed by a forgotten god, they lost their wings and voices. Now, they mimic sounds and speech they hear, unable to produce their own. This also isn't limited to sounds. Kenku can duplicate any document, any handwriting they’ve seen. In a world of contracts and decrees, this ability opens doors—sometimes literally.
W I P
A R C H A Z E N D A R K S T O N E O F T H E S I L V E R F L A M E
Name: Archazen Darkstone True Name / Alias: Sir Archazen Darkstone of the Silver Flame | Knight of the Silver Flame | Silver Warden | Silverbrand | The Burned Man Faction/Association: Order of the Silver Flame Rank/Position: Warden of the Second Legion Species: Human Age: His true age is forgotten, even by himself. The Silver Flame has kept him alive for much longer than the human lifespan. Sex: Male Height: 6'2ft | 188cm Eyes: They used to be the colour of sapphire but now have a silver hue. Physique: Lean and toned. Hair: Ashen Brown Skin: Tanned from soot, fire, and fights.
A P P E A R A N C E:
Armor: His armor, once gleaming and proud, now bears the scars of countless battles. Dents and scratches mar its surface, but it still clings to him like a second skin. The metal is that of iron. Helm: His helm conceals his face, leaving only shadows visible. Cloak: A tattered cloak drapes over his shoulders, its edges frayed and singed. It billows dramatically as he moves, catching the light of the silver fire. Gloves and Gauntlets: His gauntlets are etched with the marks of battle, of war. The gloves, however, are surprisingly delicate—fine leather adorned with silver-threaded embroidery. Boots: His boots are worn and patched, yet they carry him silently across the blighted landscape. Their soles leave faint silver footprints wherever he treads. Additional: Archazen’s most remarkable feature is the silver fire that burns within him. It seeps through the gaps in his armor, illuminating the darkness around him. When he draws his sword, the blade ignites with the same ethereal flames, turning it into a weapon of both silver and steel.
A B I L I T I E S:
Silver Fire: Archazen is a knight of the Silver Flame, an order of knights that have undergone The Pledge of Silver Fire. The silver fire is both a weapon and a curse. It doesn’t grant brute strength; instead, it enhances agility and reflexes. Archazen can dodge arrows mid-flight and scale walls effortlessly. It enhances his natural senses, his sight sees wisps of where Shadowbane has touched. When he draws his sword, it blazes with silver flames, allowing him to cut through the shadowbane's minions. But it comes with a price, Archazen’s touch is lethal. His skin is scarred with the silver flame, able to burn those he touches. He wears gloves at all times, their inner lining woven with protective charms to shield others from the silver fire’s wrath. Human touch is a distant memory for him. He can’t hold a lover’s hand or comfort a fallen comrade. The warmth of friendship eludes him, replaced by the fire that courses through his veins.
Name: Samuel "Sam" Trentwell Nationality: British Age: 23 Sex: Male Height: 5'8" Weight: 64kg Eyes: Hazel Physique: Slim Hair: Messy, chestnut brown Skin: Fair, often slightly smudged with grease or ink Colour: 4682b4
P R O F E S S I O N & B A C K G R O U N D : P R O F E S S I O N & B A C K G R O U N D :
Profession: Inventor Background: Samuel "Sam" Trentwell was born in 1878 in London’s bustling East End, the youngest of three children in a family of modest means. His father, Albert Trentwell, worked long hours as a machinist in one of the city’s many factories, while his mother, Margaret, contributed by taking in sewing work from neighbors. Their income was enough to keep food on the table, but just barely, and the cramped, soot-stained streets of the East End offered few luxuries for a growing family. Nevertheless, Sam’s childhood was filled with a vibrant curiosity that often pushed the boundaries of what their tiny household could handle.
From a young age, Sam displayed a knack for taking things apart—much to his mother’s consternation. She would often come across the dismantled remains of clocks, kettles, and even the family’s cherished oil lamp, their inner workings carefully spread out on the kitchen table. “I’ll put it back together,” Sam would always promise, and—miraculously—he usually did, often with surprising improvements. His fascination with machines and mechanisms quickly became the defining feature of his early years. While other children played in the streets, Sam could be found sifting through the scrap heaps near his father’s factory, pocketing discarded gears, springs, and bolts like treasures.
By the time he was 10, Sam had earned a reputation in his neighborhood as a boy who could fix just about anything. From broken watches to squeaky cart wheels, no challenge was too small for his nimble hands and sharp mind. His father, who spent his days surrounded by industrial machinery, quietly encouraged Sam’s interests, even sneaking home bits of scrap metal and discarded tools from the factory to feed his son’s experiments. Albert saw in Sam the potential for something greater—a life beyond the grinding, thankless labor that defined his own.
At 15, Sam secured an apprenticeship at a small workshop owned by an eccentric inventor, a man named Percival Finch. Finch was one of the few who recognized Sam’s potential, taking him under his wing and teaching him the fundamentals of engineering and mechanics. For Sam, it was a dream come true—a chance to learn from a master while immersing himself in the world of invention. The workshop became his sanctuary, a place where he could lose himself in the hum of machinery and the thrill of creation.
However, Sam’s relationship with Finch was not without its challenges. The older man was set in his ways, often dismissing Sam’s more unorthodox ideas as impractical. Sam, for his part, grew increasingly frustrated with the limitations imposed on him. He wanted to push boundaries, to experiment with devices that no one else had dreamed of—portable mechanisms, multi-functional tools, and compact inventions that could revolutionize daily life. Finch, though, favored traditional designs and was unwilling to invest time or resources into what he saw as fanciful diversions.
Their partnership came to an abrupt end when Sam, eager to prove his vision, poured months of effort into creating a prototype for a pocket-sized multi-tool. The device combined a folding knife, screwdriver, scissors, and a collapsible magnifying lens—a marvel of compact engineering, at least in theory. However, during its first demonstration, the scissor mechanism jammed, and Finch’s scathing critique cut deeper than the tool ever could. “Stick to what works,” the older man had said, his tone final. Humiliated and disillusioned, Sam left the workshop, determined to forge his own path.
Over the next few years, Sam struggled to establish himself as an independent inventor. With no formal education and limited resources, he found it difficult to gain the trust of potential patrons or clients. He took on odd repair jobs to make ends meet, working long hours out of a cramped rented room that doubled as his workshop. Despite the setbacks, he refused to abandon his dream, though the rejection and ridicule he often faced began to take their toll. His multi-tool prototype, which he continued to refine in secret, became a symbol of his persistence—a reminder that failure was merely a step on the path to success.
By the time he was 23, Sam’s prospects had dwindled. The scientific community in London remained dismissive of his work, and even the repair jobs had begun to dry up. He was on the brink of giving up entirely when the letter arrived—a summons to Loudon, a distant town he had never heard of, offering a claim to an inheritance from a relative he had never known. At first, Sam was skeptical, suspecting a hoax or some elaborate scam. But as he reread the letter, something about it ignited a spark of curiosity he hadn’t felt in years. What if it was legitimate? What if it was a chance not just to escape the drudgery of his current life, but to find something meaningful—something that could validate all the sacrifices he had made?
Packing his satchel with a few personal belongings, including his prototype multi-tool and his trusty notebook of sketches, Sam set out for Loudon. He knew little about the town or the inheritance that awaited him, but he was determined to seize the opportunity, no matter what it turned out to be. For Sam, this wasn’t just a journey to claim money—it was a chance to reclaim himself, to prove that his ideas had worth and that his life could be more than a series of broken dreams and half-finished inventions.
The road ahead was uncertain, but for the first time in years, Sam felt a flicker of hope. Perhaps Loudon held the key to unlocking not just his potential, but his place in a world that had so often seemed indifferent to his struggles.
Samuel "Sam" Trentwell’s life revolves around his unyielding passion for science and invention. A naturally curious and intelligent mind, he thrives on problem-solving, constantly seeking innovative ways to make the world more efficient and practical. Sam approaches life through the lens of logic and reason, yet beneath his analytical exterior lies a deep appreciation for the beauty and wonder inherent in discovery. He views science as more than a discipline—it’s a form of art that reveals the universe’s hidden mysteries, sparking a quiet reverence within him for the unknown.
This unwavering belief in his abilities, however, can sometimes tip into arrogance. Sam often struggles to recognize when his ideas, however creative, might be impractical or flawed. Failure stings deeply for him, as each setback feels like a personal affront to his intellect and ambition. While these moments of defeat weigh on him, they also drive him to persevere, determined to prove both his worth and the validity of his ideas.
Socially, Sam can be an enigma. His sharp wit and dry humor make him engaging in conversation, but his tendency to overanalyze or explain things in excessive detail can leave others feeling out of step with him. Despite this, his resourcefulness and unwavering drive make him a reliable and inspiring figure, capable of turning even the most unlikely concepts into reality. He’s a man shaped by his triumphs and failures, forever seeking the next great breakthrough.
The cards tell a tale of a young man bound on a long and winding journey. Tossed by the winds of chance, in a world that seemed more cruel than indifferent, he never received that chance miraculous aid which might have set his heart towards heaven -- nor would he. That was not his fate - your fate, boy. You have been given few blessings in this life, apart from your cautious insight and calculating mind. Whether one such as you can succeed seems a matter of chance, but I advise you that boldness is auspicious for one who has few advantages.
Cards: The Black Moon, -hidden-, The Wheel of Fortune, Eve (reversed), The Cabalist (reversed), the Monk, -hidden-
For the first time, Jet was thankful for Aellyn’s ulterior motives. The sudden entrance of another ship, a freighter, and the pressure it put on Abilene meant this situation, albeit one that got Fel shot, shouldn’t get any worse. He watched as the ship landed, squinting through the dust and debris kicked up by its repulsorlifts. The freighter's engines roared, but the sounds of conflict and tension were now silenced, leaving only the hum of the engines and the soft rustling of the wind. Once the dust had settled, he glanced at Fel, who responded with the universal, or perhaps uniquely Fel, ‘I’m good’ look. Jet let the man stand on his own two feet and, although a little unsteady, he seemed well enough for the time being.
He moved off, and Fel watched his partner with his peripheral, his eyes never leaving Abilene’s. “You shot me.” The old lady was cold as ice, the thaw only just touching the corner of her eyes. “You’re damn lucky you’re still breathin’, boy. Aught to put you down, for what you done.” There was a sneer, a scowl on her face that said she meant every word. “Hurts, you being in my pocket like this, don’t it?” Fel was not rubbing salt in the wound of being out-gunned by a second ships’ arrival, but was legitimately apologetic about her luck, as if he almost understood and wished she’d had her vengeance.
“What we done for you, it’s worth what we spoke about and then some. Here’s my read on it: for the goods, the heist on Lotho, getting back what was yours, you give me what you owe me. We’ve earned it. For the Kolto, sixty thou a crate would make it two hundred forty large. How be, you give us one hundred, and let Jet take what he needs from your hangar. Deal of a lifetime, Abilene…”
Jet made his way over to the emitter, still laden with the charges laid there before. It took but a moment to remove them;, after all, they were never a threat in the first place, but possibly one Abilene and co’ wouldn’t want regardless. Tucking the charges into his pants pouches, he hoisted the emitter and walked towards Abilene’s crew where two guys, clad in mismatched armor and sporting various haphazard decorations, had come to greet him and take it from him. Jet let the emitter drop from his shoulder and into their arms, making sure they took the full weight, with a little extra force from gravity. As they struggled to adjust to the unexpected burden and were about to voice their complaints, he gave them a slight smirk, tinged with controlled fury and confidence, his expression an unspoken warning not to test his patience. They gave Jet one look and scurried back into the masses with their salvation.
With Aellyn now leaving back into the ship, this was the opportunity to get their due. He made his way back to Fel, standing close enough that the spacer could use his shoulder again for support should he need it, though Jet didn't expect him to, of course. Fel had his ways, and Jet doubted that meant swaying back into vulnerability. The spacer's face was pale, a thin sheen of sweat glistening on his forehead, but his eyes remained sharp, determined. Jet felt a surge of respect for his friend’s resilience, a silent acknowledgment passing between them.
“You got yours, Abilene. Now give us ours.” His voice was calm, but the underlying edge was unmistakable. Jet's smirk returned, a calculated mixture of defiance and confidence, as he awaited her response, the tension palpable in the stilled air.
Fel was waiting, and now Jet had said his piece as well. The two stood side by side, staring her down. “What’s it gonna be, Mayor?” Abilene reached in a pocket, and Fel’s palm rested on his blaster for just a moment, before she drew out a data-disc, and tossed it to the spacer, who caught it mid-air. “It’s all there. The job, like I said. Legit.” Fel looked at the shiny sliver of tech, stuffed it in a pocket. “Seven figures?” She nodded. “And the coin?” She smiled at him, but her eyes were dead serious. “I assume you don’t want a cred’ chit…” Fel laughed. “Cash is king, Mayor. Fewer questions that way.” She nodded. “It’ll be ready when Jet comes down to rummage through our parts bin and fill his Jerry can.”
“Pleasure doing business with you, Abilene.”
Jet nodded slowly at the exchange of words. The tension in the air was finally beginning to dissipate, it was time to bring this tense moment to a close. His main priority now was getting Fel back on board so his partner's injury could be tended to.
The older lady whistled, a shrill, piercing noise, and speeders started up, breaking the otherwise silent scene — they had retrieved what they had come for. She mounted her horse, and turned the dapple to face back toward town, but called back over her shoulder at him. “Fel!” He was still watching her, and arched an eyebrow in reply. “One day, somebody’s gonna put you under the ground. You got it comin’.” She pointed at him, her index finger outstretched, her lips a grim line.
He nodded at the older woman solemnly, speaking quietly enough that only Jet would hear.
Refugee Camp North of Manila - 12/3/2022, 10:53, UTC+8
Mikey sighed, then turned to one of her fellow Arms Masters putting their own dent in the pallet of rice and offered them the canteen. "Hydrate or die-drate," she chirped, trying to sound flippant.
Griff smirked as he took the canteen from Mikey, a flicker of humor lighting up his face. "Really? Die-drate?" he said with a soft laugh, shaking his head at the word. He twisted the cap off the canteen and raised it to his lips, taking a deep swig. The icy water stung his cheeks, sharp and refreshing, before sliding down his throat and spreading a cooling relief through his chest. He exhaled slowly, savoring the brief respite from the oppressive heat.
With a tired swipe of his forearm, Griff wiped the sweat from his brow. Despite the fan whirring faintly in the corner of the tent, the humidity clung to him, dense and stifling. Even the simplest tasks felt like an uphill battle. His arms ached from the repetitive motions, but Griff didn’t complain. Every movement, every effort felt worthwhile. What they were doing mattered—it gave him a sense of purpose, and he hoped it brought some relief to the refugees who relied on them.
Outside the tent, voices rose in heated tones as tensions built. The oppressive heat and long lines had worn everyone thin, and it seemed like tempers were about to boil over. Just as it looked like a confrontation might erupt, a crackle from the radio cut through the noise, drawing all attention.
“Breaking News! The Russian and North Korean Fleet has been sunk to the bottom of the sea—Admiral Yi Yeol of the South Korean and Japanese Combined Fleet has won the Battle of Tsushima Strait! Help. Is. Coming!”
The crowd outside erupted in cheers, their collective voices breaking through the heavy gloom of the day. The sound rolled into the tent, carrying a wave of hope that felt almost tangible. Griff paused, his fingers still wrapped around the canteen, and allowed a small, weary smile to cross his face. That message—the promise of reinforcements—was enough to reignite a flicker of determination. It reminded him why they endured the heat and fatigue. Sometimes, hope alone was enough to keep you moving forward.
And yet, the Director’s words lingered in Griff’s mind, heavy and unresolved. They stirred an unease he couldn’t quite shake, a reminder that the naval battle was drawing nearer with every passing day. While the announcement from the radio had given him a momentary spark of optimism, it also heightened his awareness of the challenge that lay ahead.
He couldn’t deny the importance of what he was doing now. It mattered—it was real, tangible good. But no matter how hard he tried to focus on the present, a nagging thought persisted. Though he’d undergone some training in preparation for what was to come, Griff couldn’t help but feel it wasn’t enough. His progress felt superficial, like he was still standing on the surface when he should have been diving deeper. The skills he’d gained so far might not be enough when the chaos of battle finally arrived.
The weight of this realization pressed on him, lingering in the quiet moments between tasks. He clenched his fists briefly, as if to summon resolve from the motion, but the feeling of inadequacy remained. The naval battle loomed closer—a relentless shadow on the horizon. Griff could only hope that the help on its way would be enough to give them a fighting chance. For now, all he could do was keep moving forward, one step at a time, channeling his energy into the work at hand while the storm ahead grew ever nearer.
Tsuki’s beckoning was unmistakable, and Mumeiki responded with the quiet precision that defined him. Stationed initially at the edge of the gathering, blending into the periphery as the others conferred. Yet, if Tsuki desired his presence closer, then that was where he belonged. Her word was unspoken law, and he had no reason to linger in the shadows when summoned.
Each of his movements was deliberate, neither hurried nor hesitant, he crossed the room. When he reached the group, he inserted himself seamlessly into their midst, remaining a part of the formation without seeking to become its focal point. His presence was palpable, and that was enough. Instead, his attention was drawn to the environment, his sensors attuned to the rhythm of the room.
The air carried an undertone of tension, punctuated by the ebb and flow of conversation. Strategies were dissected and reshaped while concerns, both spoken and unspoken, lingered in the atmosphere. Tsuki’s projection shimmered against the dim light, its fractured glow illuminating the faces of the group. The interface displayed critical data, yet the real weight of the moment lay in the people themselves. Every face was a canvas of emotion—anticipation marked in furrowed brows, frustration in clenched jaws, and calculated pragmatism in measured expressions. The collective energy was as tangible as the digital schematics that flickered in holographic form.
// Two Targets: Site A and Site B. // Data retrieval, disruption, extraction where applicable. // Method of approach: flexible.
The mission was one that demanded adaptability, a challenge to those who thrived on strict command structures, such as Mumeiki, whose operational framework thrived on precise, actionable instructions. The absence of rigid orders made the assignment inherently complex for him. Decisions for Site A or Site B were left open-ended, emphasizing individual initiative—a mode of operation he found difficult to reconcile with his own design and purpose.
His gaze shifted to the projection, studying the intricate details displayed. The diagrams of Site A and Site B highlighted routes, potential entry points, and zones of vulnerability. Both locations posed unique challenges and opportunities. Mumeiki felt no preference for either; logic dictated that both required neutral consideration. Ultimately, the mission parameters, not subjective inclinations, would govern the course of action.
As the conversation advanced, Frost’s measured tone broke through the room’s undercurrent of apprehension. Every word she spoke was weighted with the gravitas of lived experience. Her focus was razor-sharp, addressing variables such as risk, manpower, and enemy reinforcements with an ease that came from years of navigating life-or-death scenarios. Her words carried an aura of authority, cutting through doubt with unflinching practicality.
Ren spoke next, authoritative, as he delineated the team configurations. Mumeiki’s role became evident—a component of a three-person team targeting Site B, designated as The Stash House.
Mission parameters updated:
// Team Integration:
Be part of Ren's team and collaborate effectively.
// Command Compliance:
Follow all of Ren's commands precisely.
// Site B Assault:
Assault Site B—the Stash House—under Ren's direction.
His presence seamless and unassuming, he observed the interplay of strategies and decisions unfolding around him. His gaze flicked briefly to the shimmering projection, committing the details of Site B—the Stash House—to memory. The parameters were clear, his role defined with precision, leaving no ambiguity in his function. Mumeiki stood ready, prepared to fulfil his purpose.
Astlo trudged along behind the excitable brutish one. Not that he saw the man's brutish appearance a negative thing but it was evident from how he carried himself and his sheer size that he wasn’t one to be stuck behind books like Astlo. In fact, he took the man's nature in a sort of reverence, a dedication to his body more so than the mind was not a negative thing at all but simply a different avenue than that Astlo had found himself on. Beyond that, he had met many people with differing intellects which still managed to teach Astlo a lesson or two on topics he was not by any means an expert.
Opposed to how Vincent had packed, he donned a robe of deep azure, shimmering like snow beneath the low sun's languid rays. His hood, drawn up, casting shadows over his face save for the strands of hair that framed it. A satchel hung from one shoulder resting on the opposing hip. Although it appeared as though it was by no means packed enough for such a daunting trail, it was in fact this bag that carried an assortment of items both vital and trivial. For this very bag was one Astlo himself had enchanted to be a few times larger than it was on the outside. Tomes on magic and survival nestled alongside novels for leisurely reading. A packed tent, a bedroll with a pillow, cooking implements, cutlery, and two empty waterskins—everything needed for such a trek, concealed within the unassuming bag.
The journey, arduous and relentless, was a harsh trial for one accustomed to the comforts of scholarly life. Astlo's most vigorous recent exertion had been a night of overindulgence in sweets, leading to an ill-fated attempt to retrieve a surfeit of books from a high shelf—a folly he did not wish to repeat. Yet, the enchanted bag, lightening the burden of his possessions, allowed him to maintain pace with Vincent, the latter bearing what seemed twice Astlo's weight.
"We can keep going for now," Astlo suggested, his voice roughened by the frigid air, "but we should find somewhere to rest soon. There is no urgency that justifies arriving spent and unable to fulfill our duty."
The stale moon air invaded Jet's nostrils, a pungent mix of metallic dust and alien flora, accelerating his breath as adrenaline slowly began its inexorable course into his veins. This well-worn sensation, familiar yet always jarring, stirred a potent mix of exhilaration and dread within his mind. The dust cloud grew, its swirling tendrils mingling with the crisp air, creating a haunting dance against the backdrop of the desolate landscape. As it expanded, it painted a sepia haze against the sky, a murky shroud heralding the approach—likely stirred by pounding hooves and roaring speeders, both promising trouble. Silence enveloped Jet's mind, his breathing echoing in his ears as his focus intensified. His hand twitched involuntarily, yearning for the reassuring coldness of metal—the tangible comfort against a torrential foe.
Around him stood his brothers-in-arms, a motley crew bound by necessity: The Pilot, The Captain, the de facto sharp-eyed and resolute leader of the group, exuding quiet confidence despite tumultuous intentions, a weather eye on the horizon. The Runaway, The Imp, the wrench in the works, now forging her own path through the makeshift galaxy with her own hidden agenda. The Scavenger, The Kid, absorbing lessons from those who had already frayed the ropes, eager yet cautious. These were his comrades, sharing his moment of anxious anticipation.
With a few soft, heavy steps, Jet moved beside the pilot, his trusted friend. He placed a leaden hand on the pilot's shoulder, offering a sullen nod. In that moment, a profound understanding passed between them—an unspoken pact of solidarity and shared purpose, forged through their shared experiences. Jet felt the ground beneath his feet, each subtle vibration a reminder of the approaching conflict. The earth seemed to pulse with anticipation, mirroring his own heartbeat. His ears caught the faint rumble of distant engines, a low hum that steadily grew louder, accompanied by the sporadic clatter of rocks dislodged by the unseen force. The air was thick with anticipation, each breath tasting of dust and imminent danger.
He inhaled deeply, drawing in the cool, crisp air as he steadied himself. The familiar weight of his gear pressed against his back, a comforting reminder of what they had survived together. As he breathed in, he could almost feel the tension crystallizing into a razor-sharp focus, his mind locking onto the task ahead. He exhaled slowly, letting the air escape his lungs in a controlled release. A grin began to spread across his face, a mix of determination and calm confidence. As he turned his gaze back to his friend, the grin widened, infused with a sense of shared purpose and camaraderie. At that moment, the weight of the impending conflict seemed to lighten.
He carefully retrieved the detonator from its resting place—a worn leather pouch hanging from his belt. The weight of the device felt both familiar and ominous in his hand. With a deliberate motion, he dropped it into Fel's open palm. Their eyes met, and he offered a slow, reassuring nod. In that silent exchange, they shared a mutual understanding that they were prepared for the worst, reassurances lending hand to hope, yet silently praying it would never come to that.
Jet slapped the panelling above the doorway, a gesture signaling he had tasks to attend to. He gave Fel a firm nod, accompanied by a smug grin. He hoped the spacer picked up on the pride he felt and the unspoken confidence he had in him as a pilot. Turning on his heel, Jet began his trek through the ship, making his way toward the cargo hold where he had stored the crates from their last escapade.
As his boots echoed through the corridors, Jet's mind wandered to how quickly things had shifted. Just a few hours ago, the trio was stealthily descending into Lotho Minor, aiming for a quick and quiet operation. Now, they were on approach to Abilene with nearly a full crew. Jet shook his head softly, a grunt and a smirk escaping him. Life out here had a way of changing at lightning speed, but looking back, he wouldn't alter a single moment. The mission had been successful—they got what they came for, and everyone made it back in one piece. Even though things had gotten a bit dicey… All’s well that ends well.
He grasped the handle of one of the two crates he had stored earlier and pulled it out, walking over to a nearby bench. Popping open the crate, he found that he was lucky with his choice; the emitter lay there, ready to be assembled into a single cohesive unit. Jet sighed and muttered under his breath, "Alright, let's see what we've got here..." He laid out the various components on the bench, mentally mapping out the assembly process. It was a complicated piece of tech, no doubt about it, but he'd tackled worse.
Elsewhere in the U.A., Zane was taking the time to alter his “acquired” uniform. Now that he was no longer trying to impersonate an Imperial tech, it seemed only logical that he didn’t want to be seen with the markings on his jumpsuit. He found himself a quiet part of the ship - well, quiet-er, given that this place creaked and shuddered more than some of the buildings back home. Once he was by himself, he slipped the jumpsuit off and used some of the tools in his technician’s pack, improvising their use to remove the patches and identifying marks from the garment. By the time he was through, it had become nothing but a dull grey jumpsuit. Once he slid it back on, he left the top half unzipped, tying the sleeves around his waist after buckling the toolbelt back on. After all, it was still useful for carrying certain items, like the holdout pistol and the tech’s kit. Even if the boy didn’t know how to use the variety of tools, they could still come in handy. So could the patches, which is why he stowed them in one of the pouches on his belt - in case he ever needed to impersonate an Imperial again.
So, now Zane looked like a slightly more at-ease version of himself, with the white, long-sleeved undershirt and tied-off jumper making him seem more easy-going. He hated the fact that he still hadn’t addressed some of the wounds on his body. There were a few spots on the pristine white shirt that had already been made dingy by the open sores, but the kid wasn’t a doctor. So, for the time being, he just went about his business, trusting there would come a time where he could get it all taken care of.
On his way back to the common area, Zane stepped out of his hiding spot in the work-bay area into the central corridor, and heard Jet going through some of the crates within the cargo area. Thinking back to his previous job of “inventorying” the bags, he peeked inside to see if the big guy was going back over his work, instead finding that he was opening up one of the crates that they had heisted from the Imperial ship. Curious to figure out what was inside, he slid into the cargo bay and craned his head to the side to watch what Jet was getting himself into, quietly-observing his actions as the elder gentleman went on.
As Zane stepped inside, Jet gave him a wide smile, he couldn’t help but notice how the jumpsuit look suited him, reminding him of himself back in the day. “You wanna help me piece this one together, kid?” He nodded his head towards the collection of parts, leaning on his palms.
Folding his hand behind his head and scratching the back of his neck, the kid gave a nonchalant shrug, ”Uh, sure man. This seems like it’ll be more of a two-person job anyway, huh?”
Jet stuck his hand deep into his pocket, searching around a little while before ripping out a hydrospanner. “You’ll need yourself one of these, here,” he said, holding out the tool toward the lad. “We’ll get started with the base unit.”
Zane nodded, taking the tool into his hand and deftly flipping through its different settings. As a scrapper, he’d used a ‘spanner several times to disassemble and modify certain items, so it wasn’t really anything new. Except this tool seemed to be in much better shape than what he was used to. Once he was done, he moved around the crate to start working alongside Jet to get everything done, waiting to hear his instructions.
“The base unit keeps the whole thing still, stops it from shaking itself to bits, basically, Make sure those bolts are tight or we’re gunna have a problem.” He said, pointing to the bolts in question. He picked up the power core, handling it with a steady and practiced hand. “This’uns a tricky one, let me.”
The youth nodded, making sure to patiently observe the seasoned technician’s steady hands as he began to work on the unit. Zane took care to move in where the housing was on the emitter itself, using the ‘spanner to ratchet the bolts into place and ensure they were nice and tight while also doing his best to stay out of Jet’s way. He felt his thin muscles getting tired quickly from the effort, but kept going to make certain he was doing the proper job for his “instructor”.
Seeing Zane work made Jet's heart sink a little, it had been a while since he had the chance to work on something with someone, the last person being Nova. His mind wandered a little about her, wondering where she was, if she was okay, if he'd ever see her again… snapping back to reality, he picked up the field generator modules and placed them in front of Zane, “Allign them up around the base–here” he said, pointing towards the base of the power core. “Make sure they're all aligned proper or our fields not gunna be worth a damn.” He smirked, giving a cheeky wink Zane’s way before getting to work connecting the control circuits. Now wasn't the time to teach the intricate ways the wiring needed to be done, it had to be right or the whole thing would simply fail.
Zane followed Jet’s instructions, his eyes laser-focused on where the technician was instructing him to align the mods as he took each of them and placed them along the cardinal points of the emitter’s frame, right near the base. It reminded him of his days in the field, taking apart radomes and projectors that had very similar structures. The modules seemed to click into place, allowing Zane to place the pins right through the holes at the head and base of their seats and secure them properly before dusting his hands off in satisfaction and looking back to Jet. ”Think that should do it, Chief…what’s next?”
Jet watched the kid work as he finished up with the modules, he took to machinations pretty damn quickly, Jet mused it must have been all that time deconstructing that helped him figure things out. He picked up the outer shell and began sliding it over the skeletal emitter they had constructed together. “You mind grabbing some remote detonators from storage–should be over there?” He indicated with a flick of his head. Lowering the shell down, he twisted it into the slots and tightened the last bolts.
”Uh, yeah…one sec!” Zane’s head swiveled about, trying to find where Jet was indicating. Rising from his haunches, he jogged over toward the shelves and moved a couple of items around until he came across the aforementioned detonators, which were in a labeled case marked with all sorts of hazardous signs. The kid popped the latches on it, looking inside to make sure they were within before securing it again and taking it under his arm back over to where Jet waited. Holding onto it, he gestured with a half-shrug with his carrying arm, ”Got ‘em!”
Jet eyed the completed emitter, a three-foot-tall marvel that would keep those feral creatures at bay. He wrapped his fingers around the emitter's legs and hoisted it onto his shoulder with a grunt, feeling the weight of the device. It was heavy, but manageable—just another challenge for him to overcome. Jet smirked to himself with confidence. He carried the emitter over to the offramp and set it down gently, making sure it was secure. With that done, he knew the crew would have one less thing to worry about.
The kid followed along, carrying the small case with a careful hand to where Jet had set the completed piece of tech near the off-ramp. His brows furrowed with a bit of confusion as he saw Jet sort of stop there. ”Wait…that’s all for now? I thought we needed to get this thing set up or whatevs?”
Jet turned to Zane, nodding at him softly. “Yeah, it'll need to be set up but wouldn't want that in here, I'm pretty good with this sort of stuff but kriff if I know what sort of crazy that'd set off on-board.” He ran his arm across his face, softly mopping up a few dregs of sweat. “Nah, just need to get them attached and jobs a good'un, for now.” He spoke, again pointing at the detonators cradled under Zane's arm. “You good getting them attached–Sure you've messed with explosives tons back on that scrap planet?”
Zane looked at the case, his eyes widening a bit in fear as he considered his past luck with excavating and the like - the particulars of which were…less than stellar, from his memory. Grinning sheepishly, he felt a little bit of a shake enter his voice as he tried to convince Jet of the benefits of working together on such a task, ”Uhm…actually…? I think you might wanna keep me as far away from these dets as possible, if I’m being honest. Or, if you think you could help me figure them out, I’ll know how to do it if it ever comes up again? That…would be great, thanks…”
The next hour or so, Zane listened intently as Jet patiently took the time to show him how to properly install the charges and rig them to the detonators, putting the youth’s mind at ease as they managed to expertly place them in a concealed position. The boy was able to learn a new skill, and “many hands made short work”, or so it seemed. By the time they were done, they had rigged the explosives, but Zane watched as Jet chose not to sync the remote to the charges themselves. Zane was a bit puzzled by the spacer’s choice, but didn’t want to put too much thought into it. Maybe there was something that the Captain had in mind when choosing to deal with this “Abilene” lady that was just beyond the boy’s understanding. He’d simply have to trust that Jet knew what he was doing.
The two of them finished up, and then walked back toward the common area of the ship to report back to the rest of the group, ready for the long day that they surely had ahead of them.
Afraid I, too, will be heading out on this one. When it started there was a lot of hype and I thought having a lot of applicants would be good but the cast ended up being too large and I feel like it's taken a lot away from it for me.
As @BurningCold said, I'd totally be willing to join something similar if it was on a smaller scale. Apologies all, but especially to @Estylwen and @Pumpkinlord
It had been 3 months, 4 days, 16 hours, 23 minutes, and 22 seconds—23 seconds—since Mumeiki found himself with no choice but to join Tsuki’s group. Technically, he had a choice: return to Ijōna for destruction or align with Tsuki in hopes of finding some semblance of existence. The latter, albeit uncertain, seemed slightly more appealing, though he still had no idea how to navigate this new reality. For his entire 8 years of life, he had adhered strictly to instructions. Now, an eerie silence reigned. No directives, no parameters, no one to dictate his behavior. Just his existence among people in situations both similar and vastly different, depending on how one looked at it.
Perched on the edge of a chair in the center of his assigned room—what passed for home, though he struggled to grasp the concept—Mumeiki pondered his existence. This space, a mere room, was where he stored himself when not in use. It was a place defined by its functionality, devoid of any warmth or familiarity. Tsuki had conversed with him when she could, taking the time to engage in dialogue, although their exchanges were mostly one-sided. Mumeiki had cautiously deemed Tsuki 'safe' for the moment. She hadn't displayed any active intention to dismantle him, at least as far as he could discern.
Ren’s shout abruptly interrupted his contemplations. Mumeiki’s auditory sensors locked onto the source, capturing every nuance of Ren’s voice as orders were issued. It wasn't until the sharp rapping of Ren's knuckles on his door that Mumeiki realized he was included in the directive.
Mission Parameters Updated:
// Attend the Meeting:
Report to the Clubhouse lobby or face Tsuki’s wrath.
// Confidentiality:
Keep any discussions of destruction or intent for destruction confidential.
// Store Filthy Media:
Hide any dirty or inappropriate magazines.
// Speed is Priority:
Ensure prompt arrival to the meeting.
Mumeiki’s response was immediate and precise. He stood swiftly, the chair scraping lightly against the floor as he pushed it under the desk. His sensors scanned the room with rapid efficiency, searching for any offensive magazines. He found none. The task was completed in a few seconds, enough time for Ren to leave and head back to the meeting.
// Store Filthy Media - Complete
He grabbed the door handle with a firm grip, the cool metal grounding him for a fleeting moment. As he slid the door open, he moved with a fluidity that belied his mechanical nature. In the blink of an eye, he vanished beyond the threshold, leaving the decisive click of the closing door to echo in the stillness behind him. Had anyone been watching, it would have appeared as though he had evaporated into thin air, leaving only a whisper of movement in his wake.
Mumeiki's form became a mere blur as he streaked down the corridor, his speed defying the limits of human perception. Each step was a calculated motion, designed to avoid obstacles with effortless precision. The walls and furnishings seemed to melt away before him, making way for his rapid advance. It was as if time itself slowed down for everything but him, granting him an ethereal swiftness that bordered on the supernatural.
The corridor, usually a mundane passageway, transformed into a dynamic arena where Mumeiki’s every move was a testament to his extraordinary capabilities. Lights flickered and shadows danced as he propelled himself forward, his focus unwavering. The distance to the Clubhouse lobby shrank in an instant, his journey a marvel of kinetic energy and sheer determination.
// Speed is Priority - Complete
As he arrived, he stood, a silent sentinel, at the back of the room. His presence was a quiet affirmation of his compliance. Being there meant he could hear and be heard, see and be seen. Every sensory input was meticulously cataloged, each interaction meticulously analyzed. The ambient chatter of those around him was a constant reminder of the human element he now found himself amidst.
His optic scanned the room, taking in the various faces and expressions. Some were deep in conversation, others seemed lost in thought. The atmosphere was a blend of anticipation and tension, a prelude to whatever instructions would follow. Mumeiki's presence, though unobtrusive, was a testament to his unwavering dedication to his mission parameters.
From here, he could monitor the entire room, analyzing body language, listening for cues, and preparing to respond if necessary. He remained focused and ready, embodying the role of an observer and participant in equal measure.
[color=Blue][h1][b]A R C H A Z E N 32 | M | UK[/b][/h1][/color]
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My name is Archazen but, considering you are on my page, I'm sure you already knew that. Feel free to call me Archie, if you like.
I am a long time role-player of many years, roughly 15 years as of writing this, and I am open to RPing just about anything.
I have experience primarily with fantasy but I have also done Sci-fi, Horror, romance, slice of life, supernatural, etc, etc.
I will be uploading my RP requests as well as Bios of my OCs below please feel free to check them out and to PM if you have any interest in any of them.
I will primarily be roleplaying on my working days, my job has a lot of down time and my home life is hectic enough without trying to find time for roleplay. If I'm silent for a while, I'll let you know in advance if I can so I'd expect the same courtesy.
[hr][color=Blue][h1][B]C U R R E N T R P P R O J E C T S[/b][/h1][/color]
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[url=https://www.roleplayerguild.com/topics/192923-floating-star-wars-2-bby/ic]F L O A T I N G[/url] [color=DimGray]a s[/color] [color=ff0000][b]J E T K O R R I N[/b][/color]
[url=https://www.roleplayerguild.com/topics/193022-destiny-reborn/ooc]D E S T I N Y R E B O R N ![/url] [color=DimGray]a s[/color] [color=ff4000][b]K A E L T H O R N[/b][/color]
[URL=https://www.roleplayerguild.com/topics/193032-shadows-of-the-forgotten-realm/ooc]S H A D O W S O F T H E F O R G O T T E N R E A L M S[/URL] [color=DimGray]a s[/color] [color=0072bc][b]D M[/b][/color]
[URL=https://www.roleplayerguild.com/topics/192905-magicorp-wizards-gone-corporate/ic]M A G I C O R P: W I Z A R D S G O N E C O R P O R A T E[/URL] [color=DimGray]a s[/color] [color=ForestGreen][b]A L A R I C D R A K E[/b][/color]
[hr][color=Blue][h1][B]C U R R E N T R P R E Q U E S T S[/b][/h1][/color]
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[url=https://www.roleplayerguild.com/topics/192907-shadows-of-the-forgotten-realm/ooc#post-5540858]S H A D O W S O F T H E F O R G O T T E N R E A L M S - I N T E R E S T C H E C K[/url]
[hr][color=Blue][h1][b]C H A R A C T E R B I O S[/b][/h1][/color]
[hr][h2][color=RoyalBlue]I N U S E[/color][/h2]
[hider=Jet Korrin - SW]
[centre][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi43ZWE3ZDguU21WMElFdHZjbkpwYmcsLC4x/jabba-the-font.regular.webp[/img]
[h3]“The galaxy’s a mess, kid. Best get used to it.”[/h3][/centre]
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[centre][img]https://img.roleplayerguild.com/prod/users/a7da7c23-ba83-46fa-ae59-07f0a56b4216.jpg[/img][/centre]
[color=7ea7d8]Name:[/color] Jet Korrin
[color=7ea7d8]True Name / Alias:[/color] Tech, Ratchet, Junker, tinker.. the list goes on.
[color=7ea7d8]Faction:[/color] Ex-republic Mechanic
[color=7ea7d8]Rank:[/color] Master Technician
[color=7ea7d8]Species:[/color] Human (Coruscanti)
[color=7ea7d8]Age:[/color] 54
[color=7ea7d8]Sex:[/color] Male
[color=7ea7d8]Height:[/color] 6'4ft
[color=7ea7d8]Eyes:[/color] brown
[color=7ea7d8]Physique:[/color]
Sturdy and robust physique // combines strength with practicality // His frame reflects the weariness of a
seasoned mechanic who has spent countless hours hunched over starship consoles, yet his movements remain agile.
[color=7ea7d8]Hair:[/color] brown, graying hair // low bun
[color=7ea7d8]Skin:[/color] Originally Fair skin tone // bears the wear and tear of life spent tinkering // Bronzed from years under harsh suns
[color=7ea7d8]Force Sensitive:[/color] Unlikely.
[color=7ea7d8]NPC:[/color]
Alright, listen up. Rexa Voss—codename “Whisper.” She was more than just a partner; we danced through the stars together. Brave as a comet dodging asteroids, she earned a Republic Commendation for her gutsy moves during Operation Nebula Serpent. But the galaxy’s a cruel place, and it took her away. Deceased. Damn shame.
Now, Lena Talon—she preferred “Nova.” My apprentice, my right hand. We tinkered with hyperdrives, patched hull breaches, and shared stories over greasy caf. But fate’s a twisted navigator. Lena’s gone too, marked as deceased. She was family, and the void feels colder without her.
[color=7ea7d8]STRENGTHS AND WEAKNESSES:[/color]
[color=39b54a]Mechanical genius.[/color] Got this knack for machinery—can disassemble and diagnose complex systems like it’s a walk in the asteroid field. Ain’t just about fixin’ isolated problems, though. I take a whole-damn-ship approach. When scarcity hits, my creativity kicks in—I rig solutions with whatever’s lyin’ around. Starship schematics? Manuals? They etch themselves into my brain, like a tattoo on a spacefaring outlaw. I can visualize intricate designs, recall wiring diagrams, and dance with system interplay. It’s like I’m plugged into the cosmic mainframe. So whether it’s a Corellian freighter or an Imperial TIE fighter, I’m the mechanic who ain’t just fixin’ engines—I’m rewiring fate itself.
[color=fff200]Resilience,[/color] kid. It’s the only currency that matters out in the outer rim. Lost my share of folks. But you don’t survive this underworld by wearin’ your heart on your sleeve. Danger? Hell, it’s my workshop soundtrack—the hum of fusion cutters, the sizzle of repulsorlifts. See that flickering neon sign? It’s where I’m fixin’ up a stolen landspeeder, no questions asked. No roots, no sentimental attachments. Just me and the junkyard vibes. People? They’re like malfunctioning droids—wired wrong, glitchin’ at the seams. Nah, I ain’t a loner; I’m a grease monkey with a knack for jury-riggin’. The stars? They’re the neon signs reflected in oily puddles. Stoicism ain’t cold; it’s survival. Each scar’s a story—blaster burns, electroshock mishaps. Lost love, lost credits. But I keep wrenchin’, keep tweakin’. So, kid, remember: Resilience ain’t about fixin’ shiny starships. It’s about cobblin’ together rusty speeders and stayin’ one step ahead of the Hutts.
[color=ed1c24]Stubborn?[/color] Well, kid, let me tell ya. Yeah, I ain’t one to back down, even when the stars themselves seem to be conspirin’ against me. You see, life’s dealt me a hand full of busted hyperdrive coils and malfunctionin’ blasters. But I keep flyin’, keep fixin’. It’s like this: when the galaxy throws a curveball, I swing harder. Maybe it’s pride, maybe it’s just the way I’m wired. But that refusal to yield? It’s both my strength and my curse. So, kid, remember this—sometimes, the toughest battles ain’t in the stars; they’re right here, in your gut. And that stubbornness? It’ll either save your hide or send you spiralin’ into a black hole. Choose wisely.
[color=7ea7d8]APPEARANCE:[/color]
Jet’s face bears the marks of countless orbits around suns and moons. His skin, bronzed by space’s unforgiving rays, holds the memory of star maps traced with fingertips. Crow’s feet fan from the corners of his eyes—constellations of laughter, worry, and the weight of unspoken burdens. His eyes—deep and unyielding. They’ve witnessed hyperspace jumps and smuggler’s deals, betrayal and fleeting alliances. When Jet gazes at you, it’s like staring into the heart of a black hole—an event horizon where secrets collide. His jawline—square and resolute—speaks of resolve. It’s the anchor that keeps him grounded amidst the chaos of starports and cantinas. Scars, like asteroid impacts, trace the contours of his chin—a testament to battles fought and debts unpaid. Jet’s mouth—often a thin line—holds the echoes of lost comrades and unanswered questions. It’s the gateway to stories told over glasses of Corellian whiskey. When he smiles, it’s like a distant nebula flickering—a rare burst of warmth against the cosmic chill.
Jet’s frame is solid, built for the gritty underbelly of the galaxy. His shoulders—broad as a smuggler’s cargo hold—carry the weight of starship repairs and underworld secrets. Each muscle, honed by countless hours wrenching hyperdrive cores and recalibrating blasters, tells a story of survival. His arms—sinewy and scarred—are tools in themselves. The left, cybernetic and matte black, is a relic from his days in the replublic. It’s not just for show; it’s a fusion of strength and utility. When he grips a blaster, it’s like a wookiee’s embrace—firm but not crushing. His spine, slightly curved from years hunched over starship consoles, echoes the curvature of hyperspace routes. It’s a weariness etched into bone—the weight of lost comrades, unpaid debts, and unanswered questions. Despite weariness, Jet’s movements remain agile. He sidesteps danger like a nimble astromech evading blaster fire. When he pivots, it’s like a starfighter banking into a tight turn—graceful yet ready to unleash firepower. His boots—scuffed from countless cantina brawls—keep rhythm with the seedy undercurrents of the galaxy.
[color=7ea7d8]BIOGRAPHY:[/color]
Jet Korrin, a man of his years, a culmination of firefights, fist fights, spark lights, and long nights. A well-respected mechanic during his time with the republic turned back-alley tech for the many criminals, syndicates, and cartels. He's not to be messed with, and the common suspects in Nar Shaddaar know it. He wouldn't say he was "under their protection" more that everyone relies on him being there, in some way or another.
He generally keeps to himself, he shares a laugh in the cantina after a long day, sure, but making long-lasting relationships isn't for him, not anymore. He keeps his head down, day in, day out, working on whatever work seems to come his way. His resilience has managed to keep him going in a galaxy that seems to only ever to have the worst planned. His name known throughout both the shady underbelly of civilisation as well as spoken in high-regard through republic channels, whether it's getting a job done perfectly or done cheap and quiet-like, he's the man for the job.
His history before his republic days was nothing special, raised to a middle class family on Coruscant, he went to good schools and got himself a good education, he shined with mechanics much to the distain of his family, it being a working class job and all, but he liked it. He signed to the military at 16, getting himself off world and his parents off his back for good. He liked the military, a steady work style, known expectations and access to all the starships he could get his grubby hands on. He started out as any recruit does, with a blaster strapped and armour-clad but soon showed his worth to the engineers, getting a quick shift into the mechanic core by the time he was 17.
Still, Jet misses the adventure that his life used to possess, stalling out in his workshop getting tiresome, he was soon looking for his next stage, him being unaware of just how hectic that would be wasn't a problem, it wouldn't have stopped him regardless.
[/hider][hider=Kael Thorn - Destiny Reborn!][centre][img]https://txt.1001fonts.net/img/txt/dHRmLjk2LmZmMDAwMC5TMkZsYkNCMGFHOXliZy4w/grunger.regular.webp[/img][/centre]
[centre][i]”“In the shadow of my curse, I found strength. What’s a hero without a burden to bear?””[/i][/centre]
[color=ff4000]Age:[/color] 18
[color=ff4000]Type:[/color] Mage
[color=ff4000]Element:[/color] Air
[color=ff4000]Secondary (weapon):[/color] Fire
[color=ff4000]Rank:[/color] Varies on Symbiosis.
- Base = Apprentice Mage
- 25% = Iron + Sage
- 50% = Gold + Mage
- 75% = Silver + Wizard
- 100% = Platinum + Wizard + possible permanent possession.
[h2][color=ff4000]Backstory:[/color][/h2]
[hider=Click to unveil]
Kael Thorn grew up in the small town of Willow Springs, nestled among the rolling hills of upstate New York. The town was picturesque, with its quaint houses, winding streets, and a sense of quiet isolation. Kael’s childhood was marked by lazy summers spent exploring the nearby woods, riding his bike down dusty trails, and occasionally getting into minor mischief with his best friend, Jake.
His parents, both hardworking but unremarkable, ran a small antique shop on Main Street. The shop was filled with desiccated relics of the past—old typewriters, tarnished silverware, and faded photographs. Kael often helped out after school, dusting off forgotten treasures and listening to the stories behind them: his fascination with history and mystery began there, amidst the creaky floorboards and the scent of old leather-bound books.
School was a different story: Kael’s grades were lackluster, and he rarely felt motivated to excel. He daydreamed during math class, doodling dragons and knights in the margins of his notebook. Detention became a familiar place for him, whether due to tardiness, missed assignments, or simply zoning out during lectures. His teachers saw potential in him if they spent the effort to look, but Kael preferred the escape of fantasy novels and late-night video game sessions.
His attire matched his rebellious spirit. Black combat boots, baggy jeans, and a faded band t-shirt were his daily uniform. A red flannel shirt, worn open, completed the grunge look. His shaggy brown hair fell into his eyes, and he rarely bothered to comb it. Kael wasn’t interested in conforming; he wanted life to surprise him, to unfold like an epic quest with unexpected twists.
Kael’s hobbies reflected his inner world. Video games transported him to realms of magic and adventure, where he could be a hero battling dark forces. Anime introduced him to complex characters and intricate plots, and he’d binge-watch entire series during weekends. Dungeons & Dragons sessions with Jake and a few other misfit friends allowed Kael to step into different personas—a rogue thief, a brooding sorcerer, or a noble knight.
But perhaps Kael’s most intriguing pastime was exploring abandoned buildings. Willow Springs had its share of forgotten places—an old mill, a crumbling mansion, and an eerie asylum. Armed with a flashlight and a sense of curiosity, Kael would slip through broken windows, feeling the chill of decay and the weight of history. These places whispered secrets—the laughter of forgotten parties, the cries of patients, the echoes of lives left behind.
As for friends, Kael didn’t have many. Jake was his steadfast companion, sharing Kael’s love for the mysterious and the inexplicable. They’d swap ghost stories by the campfire, daring each other to venture deeper into the woods. But beyond Jake, Kael kept his distance: social interactions felt like a chore, and he preferred the solitude of his room, surrounded by stacks of fantasy novels and half-finished sketches.
One fateful day, Kael ventured into the abandoned soda factory. Its metal skeletons loomed against the sky, rusted and forgotten. As he stepped onto an overhead walkway, his footing gave way. He plummeted, wind rushing past, and then—darkness.
When he awoke, he was no longer in Willow Springs. The air pollution that permeated his lungs, replaced with fresh air and the smell of pine filled his senses. Where once was cement beneath his boots now lay soft, delicate earth. Those who greeted him, spoke of prophecies and ‘Reincarnates.’ Kael’s mundane life was wholly shattered, replaced by a destiny he couldn’t comprehend, or so he thought.
Kael’s search for purpose in this new, more interesting world led him through the hallowed halls of paladins and the arcane chambers of magi. He tried to fit into their ranks, to prove himself worthy, but the universe remained indifferent: he wasn’t special enough for their grand designs. Disheartened and taken from his familiar world, he clung to old habits—the thrill of exploring abandoned places, where echoes of forgotten lives whispered in the shadows.
One crisp autumn day, Kael stumbled upon ruins that seemed to resonate with his very soul. The stones hummed with ancient energy, and he felt an innate pull—a destiny carved into the moss-covered stones. He ventured inside, brushing aside cobwebs, and there, half-buried beneath rubble, lay a weapon unlike any other.
The dagger, its features scratched and vague lingered beneath his gaze, its blade stained with dirt and ash and yet still mustered the will to shimmer… replete with forgotten potential. As Kael reached for the implement, he heard a voice—a droning, otherworldly thrum that echoed deep within his mind. It spoke with authority, offset with a measured softness, as if the weapon itself held ancient wisdom upon an open palm.
“I am Nihilus,” the voice intoned. “Born before this world began. Bond with me, Mortal, and become more than you could ever be. More than you could ever wish to be. Both the paladins and the Magi will regret not helping to manifest your potential.”
The plethora of thoughts ricocheting around in his mind were intoxicating. Kael scarcely hesitated, fingers trembling as they touched the dagger’s hilt. Memories surged—a recollection of battles fought, of destruction under a blood-stained moon, and the taste of both victory and despair. Nihilus had a soul—a Demon's soul, imprisoned within the blade.
And thus, he was bound to it, as any paladin would be with their weapon. But this bond was different: Nihilus hungered—for chaos, for spilled blood, for dominion over realms. It whispered dark secrets—how to command the arcane, how to rend flesh, how to reshape the world. Kael’s mind blurred—the line between self and weapon fading. He became a vessel for Nihilus, [i]it’s pawn.[/i][/hider]
[h2][color=ff4000]Personality:[/color][/h2]
[hider=Click to unveil]
Kael’s curious mind, once a beacon of exploration, has been stripped of its innocence. No longer does he seek the thrill of adventure; instead, he hungers for control. The latent power within him pulses, demanding recognition. It’s a double-edged sword—a gift and a curse.
From a carefree boy, content with the simplicity of life, Kael has metamorphosed into a man burdened by the weight of his choices. Fear gnaws at him, and regret tugs at his heart. He knows he must act, for his actions ripple outward. He cannot be the reason for another’s evil.
And so, with determination, he walks the tightrope. He will wield his newfound “power,” but not recklessly. It must serve a greater purpose—a force for good. For Kael, redemption lies in the delicate balance between purpose and fear, between creation and destruction.[/hider]
[h2][color=ff4000]Appearance:[/color][/h2]
[hider=Image][img]https://img.roleplayerguild.com/prod/users/9de0f13f-4a76-4f3f-993a-5f6c4786c4ce.jpg[/img][/hider][hider=Description]
Kael stands at an average height, lean but sinewy. His frame suggests agility rather than brute strength. His eyes are a striking shade of deep blue, often reflecting determination and curiosity. His once shaggy brown hair now falls in a tousled cascade. Kael wears practical attire—a tunic of earth-toned fabric, reinforced with leather patches. His trousers are sturdy, allowing freedom of movement. Around his waist, a leather belt adorned with pouches for whatever he may need. Leather boots, worn but well-crafted, protect his feet from thorns and rocky terrain. Draped over his shoulders is a cloak of midnight blue, its fabric whisper-soft. The hood conceals his features when needed, casting shadows across his face.[/hider]
[h2][color=ff4000]Powers/Abilities:[/color][/h2]
[hider=Magic]
Kael has a very basic access to Magic due to his bond with his cursed weapon, this has allowed him to access his own affinity as well as that of Ty’Kyran’s.
[h3]Airblast (Air Sorcery)[/h3]
Medium: Somatic
[i]placing both wrists together with his hands outstretched, Kael can summon varying degrees of airblasts.[/i]
[h3]Fireball (Fire Sorcey)[/h3]
Medium: Somatic
[i]By focusing on the fire affinity cursed upon him, Kael can summon a ball of fire within his hand.[/i]
[h3]Lightning Bolt (Lightning Compound Sorcery)[/h3]
Medium: Somatic
[i]Reaching his hand out in a straight line and focusing allows Kael to mix Air and Fire to create a forceful lightning bolt from his fingertips.[/i]
[/hider]
[h2][color=ff4000]Weapon:[/color][/h2]
[Hider=Special ability: Symbiosis]
Kael’s cursed connection to his weapon has bonded his and Ty’Kyran’s souls. At will, Kael can activate their symbiosis which merges their physical beings.
0% Symbiosis (Kael Dominant):
Kael retains full control.
His actions are independent, guided solely by his desires.
25% Symbiosis:
Kael begins to feel Ty’Kyran’s presence—a subtle influence on his thoughts and emotions.
50% Symbiosis:
The balance shifts. Kael’s autonomy wavers, and Ty’Kyran’s desires seep into his consciousness.
75% Symbiosis:
Ty’Kyran’s rage and cunning surge.
Kael struggles to resist, but their minds blur together.
100% Symbiosis (Ty’Kyran Dominant):
Ty’Kyran takes over, wielding Kael’s body as his vessel.
Kael’s willpower is the last defense against complete possession.
Symbiosis changes several things as the level increases, allowing Kael additional availability to Ty’Kyran’s mana pool as well as his demonic strength, agility, and abilities and the exchange of his own autonomy. His own will is the deciding factor for how much he resists Ty’Kyran’s possession.
When merged with Ty’Kyran, Kael’s personality may shift. His normally cautious demeanor might become more daring, fueled by Ty’Kyran’s desire for destruction.
Physically, Kael's body goes through changes as the symbiosis increases. At low symbiosis levels, the changes are almost superficial, his muscles may bulge, his teeth grow sharp etc. Whereas at high levels, Kael would grow Ty’Kyran’s horns, his eyes would turn from calm blue to the Fiery hue of Ty’Kyran’s.
0% Symbiosis (Kael Dominant):
Appearance:
Kael appears entirely human.
His eyes are a calm shade of blue.
No visible alterations—just an ordinary young man.
Internal Sensations:
Kael feels no different from his usual self.
Ty’Kyran’s presence is a distant echo.
25% Symbiosis:
Appearance:
Subtle shifts begin:
His eyes occasionally flicker with a fiery glint.
Veins beneath his skin pulse faintly.
A hint of Ty’Kyran’s aura surrounds him.
Internal Sensations:
Kael experiences fleeting bursts of aggression or recklessness.
His thoughts sometimes echo Ty’Kyran’s desires.
50% Symbiosis:
Appearance:
The changes become more pronounced:
Horns emerge from Kael’s forehead, curving back like a ram’s.
His eyes now hold a dual hue—blue and fiery orange.
Tattoos resembling ancient runes appear on his arms.
His muscles ripple with newfound strength.
Internal Sensations:
Kael battles conflicting impulses—his will against Ty’Kyran’s.
Dreams blur memories of battles long past.
75% Symbiosis:
Appearance:
The horns grow longer, twisting like serpents.
Kael’s skin toughens, resisting minor cuts.
His teeth sharpen subtly.
His eyes blaze with Ty’Kyran’s rage.
Internal Sensations:
Kael’s autonomy wavers. Ty’Kyran’s voice whispers in his mind.
The urge to destroy battles his desire to protect.
100% Symbiosis (Ty’Kyran Dominant):
Appearance:
His skin takes on a faint, otherworldly glow.
Claws extend from his fingertips.
His entire presence radiates menace.
Internal Sensations:
Kael fights to retain fragments of self-awareness.
Ty’Kyran’s memories flood his consciousness.
[/hider][hider=Neutral Ability: Infernal Resonance]
Due to the Infernal origins of the weapon, it allowed Kael access to deeper levels of magic that he would be attuned to by himself, his spells becoming infernally empowered, well beyond what his abilities should allow.
For example, fireballs that should have been the size of a dodgeball blaze hotter, larger, and able to melt through stone. Airblasts become sharp cutting winds, and lightning bolts become uncontrollable like a storm.
To access this power, Kael must choose it, wielding the dagger. It comes with the risk of Ty’Kyran becoming more influential, furthering his symbiosis beyond his will.
[/hider]
[hr]
[centre][img]https://txt.1001fonts.net/img/txt/dHRmLjk2LmZmZmZmZi5WSGtuUzNseVlXNC4w/demons-and-darlings.regular.webp[/img][/centre]
[centre][i]“I am oblivion—the void that swallows empires, the echo of annihilation.”[/i][/centre]
Age: Unknown
Type: Cambion Demon
Rank: Mythril
Appearance:
[hider=Image][img]https://img.roleplayerguild.com/prod/users/a2b0b297-2e85-4a15-a5c5-770c8f833521.png[/img][/hider][hider=Description]
Ty’Kyran’s eyes, twin orbs of seething intensity, mirrored the dying embers of distant stars. Within those crimson irises, the fury of collapsing galaxies churned—a testament to battles waged in the realms far beyond mortal time.
His skin, taut and unyielding, bore the hue of a sun nearing its final breath. The crimson expanse clung to the contours of muscle and bone, a testament to both resilience and vulnerability. Each scar etched upon his flesh told a story—a saga of skirmishes, of forces clashing in demonic arenas.
Ty’Kyran’s physique defied easy categorization. Slender, yet muscular, he moved with a grace that belied the raw power simmering beneath the surface. His muscles held strength in check—an energy harnessed, waiting for release.[/hider]
Backstory:
[hider=Unveil]
In the time prior to humanity's kingdoms, when Demons ruled the land of what is now Harvess, Ty’Kyran was already feared even among his own kin. Here, blood flowed like molten glass. Ages passed, malevolence simmered, steeped in the primordial chaos.
In this realm Ty’Kyran’s shadow fell. Mortals glimpsed him—a silhouette against the rising sun—and felt the tremors of destiny. They knew not his name but sensed his purpose: annihilation.
Ty’Kyran’s crimson eyes held no remorse. His wings, infernal tempests, swept across villages, toppling spires and extinguishing hearth fires. His greatsword, an extension of his wrath, cleaved through ancient oaks and castle walls alike. Each swing unraveled the delicate threads that bound their reality.
As Ty’Kyran roamed, they quivered. Mortals felt the weight of impending doom—their dreams haunted by visions of fractured worlds. A canvas for Ty’Kyran’s malevolence, each stroke tearing at the seams. His greatsword relished their souls, its blade etched with blood. The land bore scars—crops withered, rivers choked, and stones cracked. Ty’Kyran reveled in the symphony of destruction, each note resonating with his malevolent laughter.
The first paladins clashed with Ty’Kyran. Seraphina, their stalwart leader, driven by hope, struck at Ty’Kyran’s heart, only to meet his blade in her fall. As Ty’Kyran fell, Seraphina sacrificed her remaining lifeforce to seal Ty’Kyran within the very weapon he wielded, binding him to its malevolent power.
The paladins buried the greatsword deep within a sacred grove, where ancient oaks stood sentinel. Over centuries, the blade’s malevolence waned. Its once imposing form dwindled, until it resembled a mere dagger—a relic forgotten by all but the oldest trees.
And so, Ty’Kyran slumbered within the blade, his consciousness flickering in the dark. The dagger lay undisturbed, waiting for a time when destiny would stir it awake once more. Perhaps a curious adventurer would stumble upon it, unaware of the Demon’s legacy.[/hider]
[hr]
[centre][img]https://txt.1001fonts.net/img/txt/b3RmLjk2LmZmZmZmZi5Ua2xJU1V4VlV3LCwuMA,,/the-beast.regular.webp[/img][/centre]
[hider=Original Form:]
[centre][img]https://tse1.mm.bing.net/th?id=OIG2.nEIvVoPayktcLdA0Qnh2&pid=ImgGn[/img][/centre]
In the fiery depths of Ty’Kyran’s malevolent realm, where the screams of tormented souls echo through sulfurous caverns, Nihilus took shape–an embodiment of destruction forged within the infernal warforges.
The blade of Nihilus is wrought from infernal iron, a malefic substance that defies the laws of mortal craftsmanship. Its form remains unyielding–a straight line devoid of taper, culminating in a wickedly sharp point. This blade is no mere weapon; it is a manifestation of Ty’Kyran’s wrath, honed to cleave through armor, bone, and spirit alike.
Lifting Nihilus seems like an act of defiance against the very laws of reality. Mortal hands would strain under its weight, for the infernal iron has rendered it too heavy for ordinary men and women. As if the earth itself conspires against those who dare to wield it, the ground trembles beneath their feet, urging them to relinquish their grasp.
Wrapped in obsidian-black leather, the hilt provides a stark contrast to the blade’s malevolence. The crossguard serves as a macabre ornament–a testament to the blade’s otherworldly origins.
Nihilus transcends mere utility.. It is Ty’Kyran’s proclamation etched in fire and iron–a symbol of devastation and reckoning. The insatiable hunger for domination that drives him.
[/hider][hider=Dagger form]
[centre][img]https://tse4.mm.bing.net/th?id=OIG4.ZecmvueEOSHZQTICW6Zl&pid=ImgGn[/img][/centre]
As the power of Ty’Kyran waned, the greatsword form couldn’t be maintained. The once-glorious blade faltered, its form shifting and shrinking until it resembled a mere dagger. No longer capable of maintaining its grandeur, the greatsword surrendered to the inexorable pull of time.
The dagger, beneath the dust and ash, is a brilliant iron. the dagger feels deceptively heavy in hand. Its weight belies its seemingly unassuming appearance.The blade, straight and unadorned, lacks ostentation. No intricate patterns or embellishments distract from its purpose. The hilt, wrapped in a small leather cord, bears no gemstones or engravings. Simplicity masks its true significance. When gripped, the leather feels worn, as if it was eons old. The blade’s surface, when exposed to certain light, emits an eerie black glow—an otherworldly luminescence that defies explanation.
[/hider][hider=Symbiosis effect]
As the symbiosis increases and Ty’Kyrans power is allowed to take over, the weapon too grows. Kael is seen to wield a dagger but as the symbiosis grows, it would become a shortsword, an arming sword, a bastard sword, a longsword and finally into the greatsword Ty’Kyran once wielded.
Dagger (0% Symbiosis):
Kael wields a simple dagger, its blade unremarkable and compact.
The weapon serves as a tool rather than a formidable weapon.
Shortsword (25% Symbiosis):
As Kael activates symbiosis, the dagger begins to change:
The blade elongates, edges sharpening.
Intricate runes appear along the hilt, pulsing with energy.
The weapon gains weight, becoming more substantial.
Kael feels the surge of Ty’Kyran’s power, and the weapon responds.
Arming Sword (50% Symbiosis):
The transformation continues:
The blade grows further, balanced and deadly.
The runes glow brighter, resonating with ancient magic.
Kael’s grip adjusts to accommodate the weapon’s new form.
Ty’Kyran’s essence seeps into the steel.
Bastard Sword (75% Symbiosis):
The weapon becomes formidable:
Its length rivals that of a longsword.
Etchings on the blade depict scenes of battle and sacrifice.
Kael’s movements flow seamlessly with the weapon’s weight.
Ty’Kyran’s rage and cunning pulse through Kael’s veins.
Longsword (90% Symbiosis):
The blade reaches its zenith:
Polished to a mirror sheen, it reflects both Kael and Ty’Kyran.
The hilt bears symbols of dual mastery.
Kael’s identity blurs with Ty’Kyran’s memories.
The weapon hungers for conflict.
Greatsword (100% Symbiosis):
Finally, the dagger completes its transformation:
It reshapes into the magnificent greatsword Ty’Kyran once wielded.
The blade gleams with an otherworldly light, etched with ancient symbols.
Kael wields it effortlessly, channeling both their essences.
The greatsword embodies their combined strength and purpose.
[/hider][/hider][hider=Alaric Drake - MagiCorp]
[centre][h1][color=ForestGreen]A L A R I C D R A K E[/color][/h1]
[img]https://img.roleplayerguild.com/prod/users/3ad15822-88aa-4412-8f99-f2d2cb226126.png[/img]
“Magic is in the little things –
- A smile, a warm cup of tea, and unexpected kindness”[/centre]
[color=ForestGreen]Full Name:[/color]
Alaric Harvard Drake
[color=ForestGreen]Age:[/color]
38
[color=ForestGreen]Appearance:[/color]
Standing at an impressive 6 feet, his lean frame suggests athleticism despite years spent behind a desk. His chestnut-brown hair, perpetually tousled, catches glimmers of gold in the sunlight. The meticulously groomed brown beard adds character to his rugged handsomeness.
But it’s Alaric’s eyes that captivate—a mesmerizing blend of blue and green, shifting like the tides. When he focuses, they deepen to a stormy gray; when he laughs, they sparkle like sunlight on water. And there, on his left wrist, lies an enchanted compass tattoo—a fine reminder of adventure and direction. He got it during holiday turned disaster, where he lost his family forever.
In the corporate world, Alaric navigates with quiet confidence. Crisp white shirts, sleeves rolled up to reveal the compass, paired with tailored trousers—the uniform of a man who balances professionalism with subtle rebellion. Casual Fridays see him swapping ties for a well-worn watch, a relic from his travels with his father. His favorite black loafers carry stories of cobblestone streets and hidden cafés.
[color=ForestGreen]Worldview:[/color]
Alaric Drake is a man of quiet introspection and subtle rebellion. He possesses a deep sense of curiosity and a yearning for adventure, often finding beauty in the mundane. Alaric is introspective, frequently lost in thought during routine meetings, and has a habit of scribbling enchantment ideas on the margins of his reports. His colleagues see him as dependable and patient, always willing to lend an ear or stay late to fix a problem.
Beneath his professional exterior lies a dreamer with a wanderer’s soul. Alaric is passionate about exploring new places and experiences, which is reflected in his collection of travel brochures and vintage maps. He believes in signs and destiny, often drawing inspiration from his favorite book, “The Alchemist.” Alaric’s personality is a blend of responsibility and wanderlust, making him a unique and intriguing individual who navigates life with a quiet confidence and an ever-present sense of adventure.
[color=ForestGreen]Position:[/color]
Customer Service - Customer relationships and office maintenance and improvement.
[color=ForestGreen]Magic:[/color]
Alaric was being trained in the art of evocation by his parents but always had a knack for enchantment. After the death of his mother and father, Alaric left evocation behind him, only using it in minor ways for his own convenience but dived head first into enchantment. His personal enchantments seem mundane to most people but it's things he couldn't live without. Whether it's a pen enchanted to write whatever he is thinking, a self-tying tie, or his most important one, the compass on his wrist. He applies this by ensuring office enchantments are maintained, improved or undone as need be. His enchantments in the field are primarily for maintenance and clean-up of unsuspecting witnesses.
[color=ForestGreen]Resume:[/color]
Born to well respected evoker father and elementalist mother, Alaric always knew of magic but wasn't aware of the importance of it until he was 11 years old. He had often in his pre-magic years, done things that were left unexplained, like made his toys move by themselves. His father took him under his wing at this age and began to teach him. Over the years that followed, Alaric joined his parents on many expeditions and missions involving use of his new-found magic prowess. He wasn't gifted in evoking like his father and after a short stint at learning elemental control in which he managed to set fire to the living room carpet, meant he never truly experienced the danger that his parents did.
Shortly after Alaric had turned eighteen, he would go on his last expedition with his parents. It all started when he dreamt a week prior of a red robed figure warning him of disaster, he ignored this almost in it's entirety but during one late night where he couldn't sleep, he drew a compass on his wrist, closed his eyes, and focussed on it bringing direction to him and his family. When he opened his eyes again, he found the drawing had become an intricately detailed tattoo, one where when he touched it, pointed true-north.
On the first day of the final trip, the family was departing for an island off of the United Kingdom mainland. During their short boat trip, the weather seemed to be getting worse before violently growing into a hurricane, one seemingly solely located onto their boat. The boat eventually bowed to the storm, being destroyed in the process. Alaric managed to find his way to shore, using his compass, but never did find his parents.
The years following Alaric travelled for many years using his ill-gotten inheritance, until it was time to seek work. He flew back to his family home and wandered through halls in which he hadn't seen with adult eyes. Everything seemed wrong and destitute. When he was looking through his parents things, he found many letters from a company called 'MagiCorp,' it seemed they wanted his parents to join them for a very long time. A company solely for wizards seemed like a good lead for a career start. After several attempts of getting through and getting hired, he put his family home under a unique enchantment. One that would keep it safe from any trying to find it.
[color=ForestGreen]Interests:[/color]
-Travel
-Soulful music
-Reading
[color=ForestGreen]Non-Interests:[/color]
-Deep waters
-Fast food
-Crowded places
[color=ForestGreen]Other Junk:[/color]
-Alaric suffers from debilitating panic attacks when near deep water since the tragic end of his parents.
-Soulful music often brings back memories of meaningful moments and places he’s visited. Whether it’s a quiet evening in a cozy café or a walk through scenic landscapes, the music evokes a sense of nostalgia and warmth.
-Alaric's mother was a lover of books and research and, as Alaric grew older, found solace and inspiration in books. They became his escape from the mundane and a gateway to new worlds and ideas. His favourite book, “The Alchemist,” was one his mother owned, it's pages littered with little notes of hers.
[/hider]
[h2][color=RoyalBlue]N O T I N U S E[/color][/h2]
[hider=Kaito "Ampfire" Tanaka - MHA]
[centre][h1][color=0072bc]K A I T O "A M P F I R E" T A N A K A[/color][/h1][/centre]
[centre][img]https://img.roleplayerguild.com/prod/users/66254cd3-1dd2-492d-8d13-3e6221e1f838.png[/img][/centre]
[color=0072bc]Name:[/color]
Kaito Tanaka
[color=0072bc]Hero Name:[/color]
Ampfire
[color=0072bc]Quirk:[/color]
Energy Reservoir
[color=0072bc]Background:[/color]
Kaito Tanaka, known by his hero name “Ampfire,” was born with a unique quirk called “Energy Reservoir.” His body acts as a living battery, absorbing energy from the food and drinks he consumes. However, unlike most quirks, Ampfire's power isn’t instantaneous. Instead, he accumulates energy over time, storing it within himself.
[color=0072bc]Appearance:[/color]
Ampfire is a lanky young man with unruly black hair and perpetually tired eyes. He wears a modified hero costume that resembles a cross between a tracksuit and a futuristic jumpsuit. The suit is adorned with glowing energy patterns that pulse across the fabric.
[color=0072bc]Personality:[/color]
Kaito is a laid-back and easy-going individual. He often jokes about being “charged up” after a cup of coffee or an energy drink. However, beneath his casual demeanour lies a deep exhaustion. His quirk demands constant energy intake, leaving him perpetually drained. Despite this, he remains committed to hero work, fuelled by a sense of duty and a desire to protect others.
[color=0054a6]Abilities:[/color]
[color=0072bc]Energy Absorption:[/color]
Ampfire can absorb energy from various sources, including food, beverages, and even sunlight. The more he consumes, the greater his energy reservoir becomes.
[color=0072bc]Energy Release:[/color]
When needed, Ampfire can tap into his stored energy. He can channel it into bursts of superhuman speed, strength, or agility. However, prolonged use leaves him fatigued.
[color=0072bc]Limitations:[/color]
Ampfire must carefully balance his energy intake. Too much, and he risks becoming hyperactive and jittery; too little, and he’s ineffective in battle.
[color=0072bc]Hero Work:[/color]
His signature move, the “Energetic Dash,” propels him forward at incredible speeds, leaving a trail of energy sparks behind. He’s also known for his “Power Surge Punch,” a devastating blow fuelled by his stored energy.
[color=0072bc]Weaknesses:[/color]
[color=0072bc]Energy Drain:[/color]
Ampfire's quirk constantly drains his stamina. He relies on caffeine and energy drinks to maintain functionality.
Crashes: After intense battles, Ampfire experiences energy crashes, leaving him bedridden for hours or even days.
[color=0072bc]Trivia:[/color]
Ampfire's favorite coffee shop is “Caffeine Haven,” where he’s a regular customer.
He once accidentally powered an entire city block during an energy surge, causing flickering lights and confused pedestrians.
[color=0072bc]Fun Fact:[/color]
Ampfire's hero costume has built-in energy patches which adhere to his skin. These patches release a slow, steady stream of energy to keep him going for long patrols without overwhelming him with energy.
[/hider][hider=Akari "Anemos" Fujikaze - MHA]
[centre][h1][color=6ecff6]A K A R I "A N E M O S" F U J I K A Z E[/color][/h1][/centre]
[centre][img]https://img.roleplayerguild.com/prod/users/3812f875-8ae3-4035-96fe-0c29d8e9144a.jpg[/img][/centre]
[color=6ecff6]Name:[/color]
Akari Fujikaze
[color=6ecff6]Hero Name:[/color]
Anemos
[color=6ecff6]Quirk:[/color]
Zephyr
[color=6ecff6]Background:[/color]
Akari Fujikaze grew up in a small town outside of Kyoto. Her parents, both meteorologists, encouraged her education into science. When her quirk manifested—control over wind—she mainly used it to blow leaves and play, then in school to help her in sports, and then as she got stronger, to lift herself and move around.
[color=6ecff6]Appearance:[/color]
Anemos stands petite and graceful, her eyes the color of a clear sky. Her windswept hair, a cascade of sun-kissed waves, dances around her face. When she smiles, it’s as if the breeze itself has whispered a secret.
[color=6ecff6]Personality:[/color]
Anemos is a whirlwind of enthusiasm. She giggles when the breeze ruffles her hair and dances during storms. Her optimism is infectious, and she believes that everyone deserves a second chance.
[color=6ecff6]Abilities:[/color]
[color=6ecff6]Aerokinesis:[/color]
Anemos manipulates air currents to varying degrees and results.
[color=6ecff6]Flight Control:[/color]
She glides effortlessly, riding the wind like a kite. Whether hovering or darting through the sky.
[color=6ecff6]Zephyr Float:[/color]
Anemos can stand on a small zephyr, levitating above the ground, this has slowly become her main means of travelling.
[color=6ecff6]Gale Push:[/color]
She sends gale force winds to knock foes off balance.
[color=6ecff6]Lift and manipulate:[/color]
Anemos can use the control over wind to lift objects and people as well as control how they move through the air.
[color=6ecff6]Hero Costume:[/color]
Anemos wears a Blue bodysuit. Her hood flares like a sail and ends with a cape, and her boots have hidden air vents for precise manoeuvres.
[color=6ecff6]Teaching Style:[/color]
Anemos’s classes are outdoor adventures. She teaches students to feel their wind’s rhythm, whether in combat or daily life. Her catchphrase: “Embrace the change, my little heroes!”
[color=6ecff6]Signature Moves:[/color]
[color=6ecff6]Hurricane winds:[/color]
Anemos crosses her arms, her hands outstretched, before swiping them across her chest, creating a hurricane level blast of wind to force her enemies to submit.
[color=6ecff6]Currents whispers:[/color]
Anemos can feel the slightest movement of air, she uses this to locate people who may be trapped in disaster zones.
[color=6ecff6]Air Pocket:[/color]
Anemos's control over wind isn't limited to the air. She has also trained long and hard in the ability to create air pockets underwater that allows people to breathe underwater. These can be small, if needed for many people, and attached to the face, or large to fit an entire person inside.
[color=6ecff6]Catchphrase:[/color]
“Breathe easy—I’ve got this!”
[color=6ecff6]Trivia:[/color]
Besides heroics, Anemos is an amateur flutist. She plays haunting melodies that seem to echo the wind’s whispers.
Anemos can predict minor weather changes based on the wind’s behaviour.
[color=6ecff6]Fun fact:[/color]
On lazy afternoons, Anemos shapes clouds into whimsical forms—dragons, sailing ships, and even smiley faces. Her cloud art brings joy to passers-by.
[/hider][hider=Chatter - DnD]
[centre][h1][color=blue]C H A T T E R[/color][/h1][/centre]
[centre][img]https://img.roleplayerguild.com/prod/users/6aeab8e7-fc48-4797-8eb3-a8fc2d3c48b8.jpg[/img][/centre]
[color=Blue]Name:[/color]
Chatter
[color=Blue]Age:[/color]
14 (Young adult for race)
[color=Blue]Race:[/color]
Kenku
[color=Blue]Fighting Class:[/color]
Ranger
[color=Blue]Gear:[/color]
Carrys a notebook full detailed drawings of things he has seen
[color=Blue]Weapons:[/color]
Bow and Arrows that are crafted using his own feathers, as well as a dagger and shortword.
[color=Blue]Appearance:[/color]
Chatter has the appearance of a Crow, he is adorned in black feathers, has a long, curved black beak and eyes like abyssal pearls. He wears a blue shawl which is tattered and torn in places. Underneath he wears a soft cloth tunic with many leather straps holding together his many bags and weapons.
[color=Blue]Backstory:[/color]
Chatter was born in the heart of the Whispering Woods—a dense, ancient forest where shadows danced among gnarled trees. Kenkus, known for their mimicry and affinity for secrets, thrived here. Chatter’s earliest memories were of echoing bird calls and the rustling of leaves.
As a young Kenku, Chatter discovered their unique gift: the ability to mimic any sound they heard. They imitated the songs of warblers, the creaking of branches, and even the hushed conversations of passing travelers. But it was the whispers—the secrets shared under moonlight—that fascinated them most.
Chatter’s mentor, an old ranger named Talon, recognized their potential. Under Talon’s guidance, Chatter learned to blend into the forest seamlessly. They wore a tattered blue shawl—the color of twilight—and moved silently, leaving no trace. Their bow, carved from a sacred yew tree, hummed with magic as they nocked arrows feathered with azure plumes.
After leaving the safety of the forest, Chatter entered the nearby town and was soon granted with cacophony of voices, all singular and different and all melodious to his ear. He learned all he could by visiting the local tavern but accidently overhead a plot of thievery. He approached the town guard and braced himself. Using a hundred voices he explained how he heard the story of thievery and perfectly recreated the men talking about it.
He left the town shortly after, fearing retaliation from the men and slowly has travelled the land, far and wide hoping to find something that is missing from himself.
[color=Blue]Racial skills[/color]
Cursed by a forgotten god, they lost their wings and voices. Now, they mimic sounds and speech they hear, unable to produce their own.
This also isn't limited to sounds. Kenku can duplicate any document, any handwriting they’ve seen. In a world of contracts and decrees, this ability opens doors—sometimes literally.
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[color=RoyalBlue][h2]W I P[/h2][/color]
[hider=Sir Archazen Darkstone of the Silver Fire]
[centre][h1][color=8882be]A R C H A Z E N D A R K S T O N E
O F T H E S I L V E R F L A M E[/color][/h1][/centre]
[hr]
[color=8882be]Name:[/color] Archazen Darkstone
[color=8882be]True Name / Alias:[/color] Sir Archazen Darkstone of the Silver Flame | Knight of the Silver Flame | Silver Warden | Silverbrand | The Burned Man
[color=8882be]Faction/Association:[/color] Order of the Silver Flame
[color=8882be]Rank/Position:[/color] Warden of the Second Legion
[color=8882be]Species:[/color] Human
[color=8882be]Age:[/color] His true age is forgotten, even by himself. The Silver Flame has kept him alive for much longer than the human lifespan.
[color=8882be]Sex:[/color] Male
[color=8882be]Height:[/color] 6'2ft | 188cm
[color=8882be]Eyes:[/color] They used to be the colour of sapphire but now have a silver hue.
[color=8882be]Physique:[/color] Lean and toned.
[color=8882be]Hair:[/color] Ashen Brown
[color=8882be]Skin:[/color] Tanned from soot, fire, and fights.
A P P E A R A N C E:
[color=8882be]Armor:[/color]
His armor, once gleaming and proud, now bears the scars of countless battles. Dents and scratches mar its surface, but it still clings to him like a second skin. The metal is that of iron.
[color=8882be]Helm:[/color]
His helm conceals his face, leaving only shadows visible.
[color=8882be]Cloak:[/color]
A tattered cloak drapes over his shoulders, its edges frayed and singed. It billows dramatically as he moves, catching the light of the silver fire.
[color=8882be]Gloves and Gauntlets:[/color]
His gauntlets are etched with the marks of battle, of war. The gloves, however, are surprisingly delicate—fine leather adorned with silver-threaded embroidery.
[color=8882be]Boots:[/color]
His boots are worn and patched, yet they carry him silently across the blighted landscape. Their soles leave faint silver footprints wherever he treads.
[color=8882be]Additional:[/color]
Archazen’s most remarkable feature is the silver fire that burns within him. It seeps through the gaps in his armor, illuminating the darkness around him. When he draws his sword, the blade ignites with the same ethereal flames, turning it into a weapon of both silver and steel.
A B I L I T I E S:
[color=8882be]Silver Fire:[/color]
Archazen is a knight of the Silver Flame, an order of knights that have undergone The Pledge of Silver Fire. The silver fire is both a weapon and a curse. It doesn’t grant brute strength; instead, it enhances agility and reflexes. Archazen can dodge arrows mid-flight and scale walls effortlessly. It enhances his natural senses, his sight sees wisps of where Shadowbane has touched. When he draws his sword, it blazes with silver flames, allowing him to cut through the shadowbane's minions. But it comes with a price, Archazen’s touch is lethal. His skin is scarred with the silver flame, able to burn those he touches. He wears gloves at all times, their inner lining woven with protective charms to shield others from the silver fire’s wrath. Human touch is a distant memory for him. He can’t hold a lover’s hand or comfort a fallen comrade. The warmth of friendship eludes him, replaced by the fire that courses through his veins.
B I O G R A P H Y:
WIP
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[hr][CENTRE][color=blue][h1][b]T H A N K S F O R S T O P P I N G B Y ![/b][/h1][/color]
[/centre]
<div style="white-space:pre-wrap;"><font color="blue"><div class="bb-h1"><span class="bb-b">A R C H A Z E N 32 | M | UK</span></div></font><br><hr class="bb-hr"><br>My name is Archazen but, considering you are on my page, I'm sure you already knew that. Feel free to call me Archie, if you like.<br>I am a long time role-player of many years, roughly 15 years as of writing this, and I am open to RPing just about anything.<br>I have experience primarily with fantasy but I have also done Sci-fi, Horror, romance, slice of life, supernatural, etc, etc. <br><br>I will be uploading my RP requests as well as Bios of my OCs below please feel free to check them out and to PM if you have any interest in any of them.<br><br>I will primarily be roleplaying on my working days, my job has a lot of down time and my home life is hectic enough without trying to find time for roleplay. If I'm silent for a while, I'll let you know in advance if I can so I'd expect the same courtesy. <br><br><hr class="bb-hr"><font color="blue"><div class="bb-h1"><span class="bb-b">C U R R E N T R P P R O J E C T S</span></div></font><br><hr class="bb-hr"><br><a href="https://www.roleplayerguild.com/topics/192923-floating-star-wars-2-bby/ic">F L O A T I N G</a> <font color="dimgray">a s</font> <font color="#ff0000"><span class="bb-b">J E T K O R R I N</span></font><br><br><a href="https://www.roleplayerguild.com/topics/193022-destiny-reborn/ooc">D E S T I N Y R E B O R N !</a> <font color="dimgray">a s</font> <font color="#ff4000"><span class="bb-b">K A E L T H O R N</span></font><br><br><a href="https://www.roleplayerguild.com/topics/193032-shadows-of-the-forgotten-realm/ooc">S H A D O W S O F T H E F O R G O T T E N R E A L M S</a> <font color="dimgray">a s</font> <font color="#0072bc"><span class="bb-b">D M</span></font><br><br><a href="https://www.roleplayerguild.com/topics/192905-magicorp-wizards-gone-corporate/ic">M A G I C O R P: W I Z A R D S G O N E C O R P O R A T E</a> <font color="dimgray">a s</font> <font color="forestgreen"><span class="bb-b">A L A R I C D R A K E</span></font><br><br><hr class="bb-hr"><font color="blue"><div class="bb-h1"><span class="bb-b">C U R R E N T R P R E Q U E S T S</span></div></font><br><hr class="bb-hr"><br><a href="https://www.roleplayerguild.com/topics/192907-shadows-of-the-forgotten-realm/ooc#post-5540858">S H A D O W S O F T H E F O R G O T T E N R E A L M S - I N T E R E S T C H E C K</a><br><br><hr class="bb-hr"><font color="blue"><div class="bb-h1"><span class="bb-b">C H A R A C T E R B I O S</span></div></font><br><hr class="bb-hr"><div class="bb-h2"><font color="royalblue">I N U S E</font></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Jet Korrin - SW">Jet Korrin - SW [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/dHRmLjEwNi43ZWE3ZDguU21WMElFdHZjbkpwYmcsLC4x/jabba-the-font.regular.webp" /><br><div class="bb-h3">“The galaxy’s a mess, kid. Best get used to it.”</div></div><br><br><hr class="bb-hr"><br><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/a7da7c23-ba83-46fa-ae59-07f0a56b4216.jpg" /></div><br><br><font color="#7ea7d8">Name:</font> 			Jet Korrin<br><font color="#7ea7d8">True Name / Alias:</font> 	Tech, Ratchet, Junker, tinker.. the list goes on. <br><font color="#7ea7d8">Faction:</font> 			Ex-republic Mechanic<br><font color="#7ea7d8">Rank:</font> 			Master Technician<br><font color="#7ea7d8">Species:</font> 			Human (Coruscanti)<br><font color="#7ea7d8">Age:</font> 			54<br><font color="#7ea7d8">Sex:</font> 			Male<br><font color="#7ea7d8">Height:</font> 			6'4ft<br><font color="#7ea7d8">Eyes:</font> 			brown<br><font color="#7ea7d8">Physique:</font> <br>				Sturdy and robust physique // combines strength with practicality // His frame reflects the weariness of a<br>				seasoned mechanic who has spent countless hours hunched over starship consoles, yet his movements remain agile.<br><font color="#7ea7d8">Hair:</font> 			brown, graying hair // low bun<br><font color="#7ea7d8">Skin:</font> 			Originally Fair skin tone // bears the wear and tear of life spent tinkering // Bronzed from years under harsh suns<br><font color="#7ea7d8">Force Sensitive:</font>	Unlikely. <br><br><font color="#7ea7d8">NPC:</font> <br>Alright, listen up. Rexa Voss—codename “Whisper.” She was more than just a partner; we danced through the stars together. Brave as a comet dodging asteroids, she earned a Republic Commendation for her gutsy moves during Operation Nebula Serpent. But the galaxy’s a cruel place, and it took her away. Deceased. Damn shame.<br><br>Now, Lena Talon—she preferred “Nova.” My apprentice, my right hand. We tinkered with hyperdrives, patched hull breaches, and shared stories over greasy caf. But fate’s a twisted navigator. Lena’s gone too, marked as deceased. She was family, and the void feels colder without her.<br><br><font color="#7ea7d8">STRENGTHS AND WEAKNESSES:</font><br><br><font color="#39b54a">Mechanical genius.</font> Got this knack for machinery—can disassemble and diagnose complex systems like it’s a walk in the asteroid field. Ain’t just about fixin’ isolated problems, though. I take a whole-damn-ship approach. When scarcity hits, my creativity kicks in—I rig solutions with whatever’s lyin’ around. Starship schematics? Manuals? They etch themselves into my brain, like a tattoo on a spacefaring outlaw. I can visualize intricate designs, recall wiring diagrams, and dance with system interplay. It’s like I’m plugged into the cosmic mainframe. So whether it’s a Corellian freighter or an Imperial TIE fighter, I’m the mechanic who ain’t just fixin’ engines—I’m rewiring fate itself.<br><br><font color="#fff200">Resilience,</font> kid. It’s the only currency that matters out in the outer rim. Lost my share of folks. But you don’t survive this underworld by wearin’ your heart on your sleeve. Danger? Hell, it’s my workshop soundtrack—the hum of fusion cutters, the sizzle of repulsorlifts. See that flickering neon sign? It’s where I’m fixin’ up a stolen landspeeder, no questions asked. No roots, no sentimental attachments. Just me and the junkyard vibes. People? They’re like malfunctioning droids—wired wrong, glitchin’ at the seams. Nah, I ain’t a loner; I’m a grease monkey with a knack for jury-riggin’. The stars? They’re the neon signs reflected in oily puddles. Stoicism ain’t cold; it’s survival. Each scar’s a story—blaster burns, electroshock mishaps. Lost love, lost credits. But I keep wrenchin’, keep tweakin’. So, kid, remember: Resilience ain’t about fixin’ shiny starships. It’s about cobblin’ together rusty speeders and stayin’ one step ahead of the Hutts.<br><br><font color="#ed1c24">Stubborn?</font> Well, kid, let me tell ya. Yeah, I ain’t one to back down, even when the stars themselves seem to be conspirin’ against me. You see, life’s dealt me a hand full of busted hyperdrive coils and malfunctionin’ blasters. But I keep flyin’, keep fixin’. It’s like this: when the galaxy throws a curveball, I swing harder. Maybe it’s pride, maybe it’s just the way I’m wired. But that refusal to yield? It’s both my strength and my curse. So, kid, remember this—sometimes, the toughest battles ain’t in the stars; they’re right here, in your gut. And that stubbornness? It’ll either save your hide or send you spiralin’ into a black hole. Choose wisely.<br><br><font color="#7ea7d8">APPEARANCE:</font><br><br>Jet’s face bears the marks of countless orbits around suns and moons. His skin, bronzed by space’s unforgiving rays, holds the memory of star maps traced with fingertips. Crow’s feet fan from the corners of his eyes—constellations of laughter, worry, and the weight of unspoken burdens. His eyes—deep and unyielding. They’ve witnessed hyperspace jumps and smuggler’s deals, betrayal and fleeting alliances. When Jet gazes at you, it’s like staring into the heart of a black hole—an event horizon where secrets collide. His jawline—square and resolute—speaks of resolve. It’s the anchor that keeps him grounded amidst the chaos of starports and cantinas. Scars, like asteroid impacts, trace the contours of his chin—a testament to battles fought and debts unpaid. Jet’s mouth—often a thin line—holds the echoes of lost comrades and unanswered questions. It’s the gateway to stories told over glasses of Corellian whiskey. When he smiles, it’s like a distant nebula flickering—a rare burst of warmth against the cosmic chill.<br><br>Jet’s frame is solid, built for the gritty underbelly of the galaxy. His shoulders—broad as a smuggler’s cargo hold—carry the weight of starship repairs and underworld secrets. Each muscle, honed by countless hours wrenching hyperdrive cores and recalibrating blasters, tells a story of survival. His arms—sinewy and scarred—are tools in themselves. The left, cybernetic and matte black, is a relic from his days in the replublic. It’s not just for show; it’s a fusion of strength and utility. When he grips a blaster, it’s like a wookiee’s embrace—firm but not crushing. His spine, slightly curved from years hunched over starship consoles, echoes the curvature of hyperspace routes. It’s a weariness etched into bone—the weight of lost comrades, unpaid debts, and unanswered questions. Despite weariness, Jet’s movements remain agile. He sidesteps danger like a nimble astromech evading blaster fire. When he pivots, it’s like a starfighter banking into a tight turn—graceful yet ready to unleash firepower. His boots—scuffed from countless cantina brawls—keep rhythm with the seedy undercurrents of the galaxy.<br><br><font color="#7ea7d8">BIOGRAPHY:</font><br><br>Jet Korrin, a man of his years, a culmination of firefights, fist fights, spark lights, and long nights. A well-respected mechanic during his time with the republic turned back-alley tech for the many criminals, syndicates, and cartels. He's not to be messed with, and the common suspects in Nar Shaddaar know it. He wouldn't say he was "under their protection" more that everyone relies on him being there, in some way or another. <br><br>He generally keeps to himself, he shares a laugh in the cantina after a long day, sure, but making long-lasting relationships isn't for him, not anymore. He keeps his head down, day in, day out, working on whatever work seems to come his way. His resilience has managed to keep him going in a galaxy that seems to only ever to have the worst planned. His name known throughout both the shady underbelly of civilisation as well as spoken in high-regard through republic channels, whether it's getting a job done perfectly or done cheap and quiet-like, he's the man for the job. <br><br>His history before his republic days was nothing special, raised to a middle class family on Coruscant, he went to good schools and got himself a good education, he shined with mechanics much to the distain of his family, it being a working class job and all, but he liked it. He signed to the military at 16, getting himself off world and his parents off his back for good. He liked the military, a steady work style, known expectations and access to all the starships he could get his grubby hands on. He started out as any recruit does, with a blaster strapped and armour-clad but soon showed his worth to the engineers, getting a quick shift into the mechanic core by the time he was 17. <br><br>Still, Jet misses the adventure that his life used to possess, stalling out in his workshop getting tiresome, he was soon looking for his next stage, him being unaware of just how hectic that would be wasn't a problem, it wouldn't have stopped him regardless.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Kael Thorn - Destiny Reborn!">Kael Thorn - Destiny Reborn! [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/dHRmLjk2LmZmMDAwMC5TMkZsYkNCMGFHOXliZy4w/grunger.regular.webp" /></div><br><div class="bb-center"><span class="bb-i">”“In the shadow of my curse, I found strength. What’s a hero without a burden to bear?””</span></div><br><br><font color="#ff4000">Age:</font> 18<br><br><font color="#ff4000">Type:</font> Mage<br><br><font color="#ff4000">Element:</font> Air<br><br><font color="#ff4000">Secondary (weapon):</font> Fire <br><br><font color="#ff4000">Rank:</font> Varies on Symbiosis.<br><br>	- Base = Apprentice Mage<br>	- 25% = Iron + Sage<br>	- 50% = Gold + Mage<br>	- 75% = Silver + Wizard<br>	- 100% = Platinum + Wizard + possible permanent possession. <br><br><div class="bb-h2"><font color="#ff4000">Backstory:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Click to unveil">Click to unveil [+]</button></div><div class="hider-body" style="display: none">Kael Thorn grew up in the small town of Willow Springs, nestled among the rolling hills of upstate New York. The town was picturesque, with its quaint houses, winding streets, and a sense of quiet isolation. Kael’s childhood was marked by lazy summers spent exploring the nearby woods, riding his bike down dusty trails, and occasionally getting into minor mischief with his best friend, Jake.<br><br>His parents, both hardworking but unremarkable, ran a small antique shop on Main Street. The shop was filled with desiccated relics of the past—old typewriters, tarnished silverware, and faded photographs. Kael often helped out after school, dusting off forgotten treasures and listening to the stories behind them: his fascination with history and mystery began there, amidst the creaky floorboards and the scent of old leather-bound books.<br><br>School was a different story: Kael’s grades were lackluster, and he rarely felt motivated to excel. He daydreamed during math class, doodling dragons and knights in the margins of his notebook. Detention became a familiar place for him, whether due to tardiness, missed assignments, or simply zoning out during lectures. His teachers saw potential in him if they spent the effort to look, but Kael preferred the escape of fantasy novels and late-night video game sessions.<br><br>His attire matched his rebellious spirit. Black combat boots, baggy jeans, and a faded band t-shirt were his daily uniform. A red flannel shirt, worn open, completed the grunge look. His shaggy brown hair fell into his eyes, and he rarely bothered to comb it. Kael wasn’t interested in conforming; he wanted life to surprise him, to unfold like an epic quest with unexpected twists.<br><br>Kael’s hobbies reflected his inner world. Video games transported him to realms of magic and adventure, where he could be a hero battling dark forces. Anime introduced him to complex characters and intricate plots, and he’d binge-watch entire series during weekends. Dungeons & Dragons sessions with Jake and a few other misfit friends allowed Kael to step into different personas—a rogue thief, a brooding sorcerer, or a noble knight.<br><br>But perhaps Kael’s most intriguing pastime was exploring abandoned buildings. Willow Springs had its share of forgotten places—an old mill, a crumbling mansion, and an eerie asylum. Armed with a flashlight and a sense of curiosity, Kael would slip through broken windows, feeling the chill of decay and the weight of history. These places whispered secrets—the laughter of forgotten parties, the cries of patients, the echoes of lives left behind.<br><br>As for friends, Kael didn’t have many. Jake was his steadfast companion, sharing Kael’s love for the mysterious and the inexplicable. They’d swap ghost stories by the campfire, daring each other to venture deeper into the woods. But beyond Jake, Kael kept his distance: social interactions felt like a chore, and he preferred the solitude of his room, surrounded by stacks of fantasy novels and half-finished sketches. <br><br>One fateful day, Kael ventured into the abandoned soda factory. Its metal skeletons loomed against the sky, rusted and forgotten. As he stepped onto an overhead walkway, his footing gave way. He plummeted, wind rushing past, and then—darkness.<br><br>When he awoke, he was no longer in Willow Springs. The air pollution that permeated his lungs, replaced with fresh air and the smell of pine filled his senses. Where once was cement beneath his boots now lay soft, delicate earth. Those who greeted him, spoke of prophecies and ‘Reincarnates.’ Kael’s mundane life was wholly shattered, replaced by a destiny he couldn’t comprehend, or so he thought. <br><br>Kael’s search for purpose in this new, more interesting world led him through the hallowed halls of paladins and the arcane chambers of magi. He tried to fit into their ranks, to prove himself worthy, but the universe remained indifferent: he wasn’t special enough for their grand designs. Disheartened and taken from his familiar world, he clung to old habits—the thrill of exploring abandoned places, where echoes of forgotten lives whispered in the shadows.<br><br>One crisp autumn day, Kael stumbled upon ruins that seemed to resonate with his very soul. The stones hummed with ancient energy, and he felt an innate pull—a destiny carved into the moss-covered stones. He ventured inside, brushing aside cobwebs, and there, half-buried beneath rubble, lay a weapon unlike any other.<br><br>The dagger, its features scratched and vague lingered beneath his gaze, its blade stained with dirt and ash and yet still mustered the will to shimmer… replete with forgotten potential. As Kael reached for the implement, he heard a voice—a droning, otherworldly thrum that echoed deep within his mind. It spoke with authority, offset with a measured softness, as if the weapon itself held ancient wisdom upon an open palm.<br><br>“I am Nihilus,” the voice intoned. “Born before this world began. Bond with me, Mortal, and become more than you could ever be. More than you could ever wish to be. Both the paladins and the Magi will regret not helping to manifest your potential.”<br><br>The plethora of thoughts ricocheting around in his mind were intoxicating. Kael scarcely hesitated, fingers trembling as they touched the dagger’s hilt. Memories surged—a recollection of battles fought, of destruction under a blood-stained moon, and the taste of both victory and despair. Nihilus had a soul—a Demon's soul, imprisoned within the blade.<br><br>And thus, he was bound to it, as any paladin would be with their weapon. But this bond was different: Nihilus hungered—for chaos, for spilled blood, for dominion over realms. It whispered dark secrets—how to command the arcane, how to rend flesh, how to reshape the world. Kael’s mind blurred—the line between self and weapon fading. He became a vessel for Nihilus, <span class="bb-i">it’s pawn.</span></div></div><br><div class="bb-h2"><font color="#ff4000">Personality:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Click to unveil">Click to unveil [+]</button></div><div class="hider-body" style="display: none">Kael’s curious mind, once a beacon of exploration, has been stripped of its innocence. No longer does he seek the thrill of adventure; instead, he hungers for control. The latent power within him pulses, demanding recognition. It’s a double-edged sword—a gift and a curse.<br><br>From a carefree boy, content with the simplicity of life, Kael has metamorphosed into a man burdened by the weight of his choices. Fear gnaws at him, and regret tugs at his heart. He knows he must act, for his actions ripple outward. He cannot be the reason for another’s evil.<br><br>And so, with determination, he walks the tightrope. He will wield his newfound “power,” but not recklessly. It must serve a greater purpose—a force for good. For Kael, redemption lies in the delicate balance between purpose and fear, between creation and destruction.</div></div><br><div class="bb-h2"><font color="#ff4000">Appearance:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Image">Image [+]</button></div><div class="hider-body" style="display: none"><img src="https://img.roleplayerguild.com/prod/users/9de0f13f-4a76-4f3f-993a-5f6c4786c4ce.jpg" /></div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Description">Description [+]</button></div><div class="hider-body" style="display: none">Kael stands at an average height, lean but sinewy. His frame suggests agility rather than brute strength. His eyes are a striking shade of deep blue, often reflecting determination and curiosity. His once shaggy brown hair now falls in a tousled cascade. Kael wears practical attire—a tunic of earth-toned fabric, reinforced with leather patches. His trousers are sturdy, allowing freedom of movement. Around his waist, a leather belt adorned with pouches for whatever he may need. Leather boots, worn but well-crafted, protect his feet from thorns and rocky terrain. Draped over his shoulders is a cloak of midnight blue, its fabric whisper-soft. The hood conceals his features when needed, casting shadows across his face.</div></div><br><div class="bb-h2"><font color="#ff4000">Powers/Abilities:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Magic">Magic [+]</button></div><div class="hider-body" style="display: none">Kael has a very basic access to Magic due to his bond with his cursed weapon, this has allowed him to access his own affinity as well as that of Ty’Kyran’s.<br><br><div class="bb-h3">Airblast (Air Sorcery)</div><br>Medium: Somatic<br><br><span class="bb-i">placing both wrists together with his hands outstretched, Kael can summon varying degrees of airblasts.</span><br><br><div class="bb-h3">Fireball (Fire Sorcey)</div><br>Medium: Somatic<br><br><span class="bb-i">By focusing on the fire affinity cursed upon him, Kael can summon a ball of fire within his hand.</span><br><br><div class="bb-h3">Lightning Bolt (Lightning Compound Sorcery)</div><br>Medium: Somatic<br><br><span class="bb-i">Reaching his hand out in a straight line and focusing allows Kael to mix Air and Fire to create a forceful lightning bolt from his fingertips.</span></div></div><br><div class="bb-h2"><font color="#ff4000">Weapon:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Special ability: Symbiosis">Special ability: Symbiosis [+]</button></div><div class="hider-body" style="display: none">Kael’s cursed connection to his weapon has bonded his and Ty’Kyran’s souls. At will, Kael can activate their symbiosis which merges their physical beings. <br><br>0% Symbiosis (Kael Dominant): <br>	Kael retains full control. <br>	His actions are independent, guided solely by his desires.<br>25% Symbiosis: <br>	Kael begins to feel Ty’Kyran’s presence—a subtle influence on his thoughts and emotions.<br>50% Symbiosis: <br>	The balance shifts. Kael’s autonomy wavers, and Ty’Kyran’s desires seep into his consciousness.<br>75% Symbiosis: <br>	Ty’Kyran’s rage and cunning surge. <br>	Kael struggles to resist, but their minds blur together.<br>100% Symbiosis (Ty’Kyran Dominant): <br>	Ty’Kyran takes over, wielding Kael’s body as his vessel. <br>	Kael’s willpower is the last defense against complete possession.<br><br>Symbiosis changes several things as the level increases, allowing Kael additional availability to Ty’Kyran’s mana pool as well as his demonic strength, agility, and abilities and the exchange of his own autonomy. His own will is the deciding factor for how much he resists Ty’Kyran’s possession. <br><br>When merged with Ty’Kyran, Kael’s personality may shift. His normally cautious demeanor might become more daring, fueled by Ty’Kyran’s desire for destruction.<br><br>Physically, Kael's body goes through changes as the symbiosis increases. At low symbiosis levels, the changes are almost superficial, his muscles may bulge, his teeth grow sharp etc. Whereas at high levels, Kael would grow Ty’Kyran’s horns, his eyes would turn from calm blue to the Fiery hue of Ty’Kyran’s. <br><br>0% Symbiosis (Kael Dominant):<br>	Appearance:<br>		Kael appears entirely human.<br>		His eyes are a calm shade of blue.<br>		No visible alterations—just an ordinary young man.<br>	Internal Sensations:<br>		Kael feels no different from his usual self.<br>		Ty’Kyran’s presence is a distant echo.<br>25% Symbiosis:<br>	Appearance:<br>		Subtle shifts begin:<br>		His eyes occasionally flicker with a fiery glint.<br>		Veins beneath his skin pulse faintly.<br>		A hint of Ty’Kyran’s aura surrounds him.<br>	Internal Sensations:<br>		Kael experiences fleeting bursts of aggression or recklessness.<br>		His thoughts sometimes echo Ty’Kyran’s desires.<br>50% Symbiosis:<br>	Appearance:<br>		The changes become more pronounced:<br>		Horns emerge from Kael’s forehead, curving back like a ram’s.<br>		His eyes now hold a dual hue—blue and fiery orange.<br>		Tattoos resembling ancient runes appear on his arms.<br>		His muscles ripple with newfound strength.<br>	Internal Sensations:<br>		Kael battles conflicting impulses—his will against Ty’Kyran’s.<br>		Dreams blur memories of battles long past.<br>75% Symbiosis:<br>	Appearance:<br>		The horns grow longer, twisting like serpents.<br>		Kael’s skin toughens, resisting minor cuts.<br>		His teeth sharpen subtly.<br>		His eyes blaze with Ty’Kyran’s rage.<br>	Internal Sensations:<br>		Kael’s autonomy wavers. Ty’Kyran’s voice whispers in his mind.<br>		The urge to destroy battles his desire to protect.<br>100% Symbiosis (Ty’Kyran Dominant):<br>	Appearance:<br>		His skin takes on a faint, otherworldly glow.<br>		Claws extend from his fingertips.<br>		His entire presence radiates menace.<br>	Internal Sensations:<br>		Kael fights to retain fragments of self-awareness.<br>		Ty’Kyran’s memories flood his consciousness.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Neutral Ability: Infernal Resonance">Neutral Ability: Infernal Resonance [+]</button></div><div class="hider-body" style="display: none">Due to the Infernal origins of the weapon, it allowed Kael access to deeper levels of magic that he would be attuned to by himself, his spells becoming infernally empowered, well beyond what his abilities should allow.<br><br>For example, fireballs that should have been the size of a dodgeball blaze hotter, larger, and able to melt through stone. Airblasts become sharp cutting winds, and lightning bolts become uncontrollable like a storm. <br><br>To access this power, Kael must choose it, wielding the dagger. It comes with the risk of Ty’Kyran becoming more influential, furthering his symbiosis beyond his will.</div></div><br><hr class="bb-hr"><br><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/dHRmLjk2LmZmZmZmZi5WSGtuUzNseVlXNC4w/demons-and-darlings.regular.webp" /></div><br><div class="bb-center"><span class="bb-i">“I am oblivion—the void that swallows empires, the echo of annihilation.”</span></div><br><br>Age: Unknown<br><br>Type: Cambion Demon<br><br>Rank: Mythril<br><br>Appearance:<br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Image">Image [+]</button></div><div class="hider-body" style="display: none"><img src="https://img.roleplayerguild.com/prod/users/a2b0b297-2e85-4a15-a5c5-770c8f833521.png" /></div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Description">Description [+]</button></div><div class="hider-body" style="display: none">Ty’Kyran’s eyes, twin orbs of seething intensity, mirrored the dying embers of distant stars. Within those crimson irises, the fury of collapsing galaxies churned—a testament to battles waged in the realms far beyond mortal time.<br><br>His skin, taut and unyielding, bore the hue of a sun nearing its final breath. The crimson expanse clung to the contours of muscle and bone, a testament to both resilience and vulnerability. Each scar etched upon his flesh told a story—a saga of skirmishes, of forces clashing in demonic arenas.<br><br>Ty’Kyran’s physique defied easy categorization. Slender, yet muscular, he moved with a grace that belied the raw power simmering beneath the surface. His muscles held strength in check—an energy harnessed, waiting for release.</div></div><br><br>Backstory:<br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Unveil">Unveil [+]</button></div><div class="hider-body" style="display: none">In the time prior to humanity's kingdoms, when Demons ruled the land of what is now Harvess, Ty’Kyran was already feared even among his own kin. Here, blood flowed like molten glass. Ages passed, malevolence simmered, steeped in the primordial chaos.<br><br>In this realm Ty’Kyran’s shadow fell. Mortals glimpsed him—a silhouette against the rising sun—and felt the tremors of destiny. They knew not his name but sensed his purpose: annihilation.<br><br>Ty’Kyran’s crimson eyes held no remorse. His wings, infernal tempests, swept across villages, toppling spires and extinguishing hearth fires. His greatsword, an extension of his wrath, cleaved through ancient oaks and castle walls alike. Each swing unraveled the delicate threads that bound their reality.<br>As Ty’Kyran roamed, they quivered. Mortals felt the weight of impending doom—their dreams haunted by visions of fractured worlds. A canvas for Ty’Kyran’s malevolence, each stroke tearing at the seams. His greatsword relished their souls, its blade etched with blood. The land bore scars—crops withered, rivers choked, and stones cracked. Ty’Kyran reveled in the symphony of destruction, each note resonating with his malevolent laughter.<br><br>The first paladins clashed with Ty’Kyran. Seraphina, their stalwart leader, driven by hope, struck at Ty’Kyran’s heart, only to meet his blade in her fall. As Ty’Kyran fell, Seraphina sacrificed her remaining lifeforce to seal Ty’Kyran within the very weapon he wielded, binding him to its malevolent power. <br><br>The paladins buried the greatsword deep within a sacred grove, where ancient oaks stood sentinel. Over centuries, the blade’s malevolence waned. Its once imposing form dwindled, until it resembled a mere dagger—a relic forgotten by all but the oldest trees.<br><br>And so, Ty’Kyran slumbered within the blade, his consciousness flickering in the dark. The dagger lay undisturbed, waiting for a time when destiny would stir it awake once more. Perhaps a curious adventurer would stumble upon it, unaware of the Demon’s legacy.</div></div><br><br><hr class="bb-hr"><br><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/b3RmLjk2LmZmZmZmZi5Ua2xJU1V4VlV3LCwuMA,,/the-beast.regular.webp" /></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Original Form:">Original Form: [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://tse1.mm.bing.net/th?id=OIG2.nEIvVoPayktcLdA0Qnh2&pid=ImgGn" /></div><br><br>In the fiery depths of Ty’Kyran’s malevolent realm, where the screams of tormented souls echo through sulfurous caverns, Nihilus took shape–an embodiment of destruction forged within the infernal warforges.<br><br>The blade of Nihilus is wrought from infernal iron, a malefic substance that defies the laws of mortal craftsmanship. Its form remains unyielding–a straight line devoid of taper, culminating in a wickedly sharp point. This blade is no mere weapon; it is a manifestation of Ty’Kyran’s wrath, honed to cleave through armor, bone, and spirit alike. <br><br>Lifting Nihilus seems like an act of defiance against the very laws of reality. Mortal hands would strain under its weight, for the infernal iron has rendered it too heavy for ordinary men and women. As if the earth itself conspires against those who dare to wield it, the ground trembles beneath their feet, urging them to relinquish their grasp.<br><br>Wrapped in obsidian-black leather, the hilt provides a stark contrast to the blade’s malevolence. The crossguard serves as a macabre ornament–a testament to the blade’s otherworldly origins.<br><br>Nihilus transcends mere utility.. It is Ty’Kyran’s proclamation etched in fire and iron–a symbol of devastation and reckoning. The insatiable hunger for domination that drives him.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Dagger form">Dagger form [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://tse4.mm.bing.net/th?id=OIG4.ZecmvueEOSHZQTICW6Zl&pid=ImgGn" /></div><br><br>As the power of Ty’Kyran waned, the greatsword form couldn’t be maintained. The once-glorious blade faltered, its form shifting and shrinking until it resembled a mere dagger. No longer capable of maintaining its grandeur, the greatsword surrendered to the inexorable pull of time.<br><br>The dagger, beneath the dust and ash, is a brilliant iron. the dagger feels deceptively heavy in hand. Its weight belies its seemingly unassuming appearance.The blade, straight and unadorned, lacks ostentation. No intricate patterns or embellishments distract from its purpose. The hilt, wrapped in a small leather cord, bears no gemstones or engravings. Simplicity masks its true significance. When gripped, the leather feels worn, as if it was eons old. The blade’s surface, when exposed to certain light, emits an eerie black glow—an otherworldly luminescence that defies explanation.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Symbiosis effect">Symbiosis effect [+]</button></div><div class="hider-body" style="display: none">As the symbiosis increases and Ty’Kyrans power is allowed to take over, the weapon too grows. Kael is seen to wield a dagger but as the symbiosis grows, it would become a shortsword, an arming sword, a bastard sword, a longsword and finally into the greatsword Ty’Kyran once wielded. <br><br>Dagger (0% Symbiosis):<br>Kael wields a simple dagger, its blade unremarkable and compact.<br>The weapon serves as a tool rather than a formidable weapon.<br>Shortsword (25% Symbiosis):<br>As Kael activates symbiosis, the dagger begins to change:<br>The blade elongates, edges sharpening.<br>Intricate runes appear along the hilt, pulsing with energy.<br>The weapon gains weight, becoming more substantial.<br>Kael feels the surge of Ty’Kyran’s power, and the weapon responds.<br>Arming Sword (50% Symbiosis):<br>The transformation continues:<br>The blade grows further, balanced and deadly.<br>The runes glow brighter, resonating with ancient magic.<br>Kael’s grip adjusts to accommodate the weapon’s new form.<br>Ty’Kyran’s essence seeps into the steel.<br>Bastard Sword (75% Symbiosis):<br>The weapon becomes formidable:<br>Its length rivals that of a longsword.<br>Etchings on the blade depict scenes of battle and sacrifice.<br>Kael’s movements flow seamlessly with the weapon’s weight.<br>Ty’Kyran’s rage and cunning pulse through Kael’s veins.<br>Longsword (90% Symbiosis):<br>The blade reaches its zenith:<br>Polished to a mirror sheen, it reflects both Kael and Ty’Kyran.<br>The hilt bears symbols of dual mastery.<br>Kael’s identity blurs with Ty’Kyran’s memories.<br>The weapon hungers for conflict.<br>Greatsword (100% Symbiosis):<br>Finally, the dagger completes its transformation:<br>It reshapes into the magnificent greatsword Ty’Kyran once wielded.<br>The blade gleams with an otherworldly light, etched with ancient symbols.<br>Kael wields it effortlessly, channeling both their essences.<br>The greatsword embodies their combined strength and purpose.</div></div></div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Alaric Drake - MagiCorp">Alaric Drake - MagiCorp [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="forestgreen">A L A R I C D R A K E</font></div><br><img src="https://img.roleplayerguild.com/prod/users/3ad15822-88aa-4412-8f99-f2d2cb226126.png" /><br>“Magic is in the little things – <br> - A smile, a warm cup of tea, and unexpected kindness”</div><br><br><font color="forestgreen">Full Name:</font> <br>Alaric Harvard Drake<br><br><font color="forestgreen">Age:</font> <br>38<br><br><font color="forestgreen">Appearance:</font> <br>Standing at an impressive 6 feet, his lean frame suggests athleticism despite years spent behind a desk. His chestnut-brown hair, perpetually tousled, catches glimmers of gold in the sunlight. The meticulously groomed brown beard adds character to his rugged handsomeness.<br><br>But it’s Alaric’s eyes that captivate—a mesmerizing blend of blue and green, shifting like the tides. When he focuses, they deepen to a stormy gray; when he laughs, they sparkle like sunlight on water. And there, on his left wrist, lies an enchanted compass tattoo—a fine reminder of adventure and direction. He got it during holiday turned disaster, where he lost his family forever.<br><br>In the corporate world, Alaric navigates with quiet confidence. Crisp white shirts, sleeves rolled up to reveal the compass, paired with tailored trousers—the uniform of a man who balances professionalism with subtle rebellion. Casual Fridays see him swapping ties for a well-worn watch, a relic from his travels with his father. His favorite black loafers carry stories of cobblestone streets and hidden cafés.<br><br><font color="forestgreen">Worldview:</font> <br>Alaric Drake is a man of quiet introspection and subtle rebellion. He possesses a deep sense of curiosity and a yearning for adventure, often finding beauty in the mundane. Alaric is introspective, frequently lost in thought during routine meetings, and has a habit of scribbling enchantment ideas on the margins of his reports. His colleagues see him as dependable and patient, always willing to lend an ear or stay late to fix a problem.<br><br>Beneath his professional exterior lies a dreamer with a wanderer’s soul. Alaric is passionate about exploring new places and experiences, which is reflected in his collection of travel brochures and vintage maps. He believes in signs and destiny, often drawing inspiration from his favorite book, “The Alchemist.” Alaric’s personality is a blend of responsibility and wanderlust, making him a unique and intriguing individual who navigates life with a quiet confidence and an ever-present sense of adventure. <br><br><font color="forestgreen">Position:</font> <br>Customer Service - Customer relationships and office maintenance and improvement.<br><br><font color="forestgreen">Magic:</font> <br>Alaric was being trained in the art of evocation by his parents but always had a knack for enchantment. After the death of his mother and father, Alaric left evocation behind him, only using it in minor ways for his own convenience but dived head first into enchantment. His personal enchantments seem mundane to most people but it's things he couldn't live without. Whether it's a pen enchanted to write whatever he is thinking, a self-tying tie, or his most important one, the compass on his wrist. He applies this by ensuring office enchantments are maintained, improved or undone as need be. His enchantments in the field are primarily for maintenance and clean-up of unsuspecting witnesses.<br><br><font color="forestgreen">Resume:</font> <br>Born to well respected evoker father and elementalist mother, Alaric always knew of magic but wasn't aware of the importance of it until he was 11 years old. He had often in his pre-magic years, done things that were left unexplained, like made his toys move by themselves. His father took him under his wing at this age and began to teach him. Over the years that followed, Alaric joined his parents on many expeditions and missions involving use of his new-found magic prowess. He wasn't gifted in evoking like his father and after a short stint at learning elemental control in which he managed to set fire to the living room carpet, meant he never truly experienced the danger that his parents did. <br><br>Shortly after Alaric had turned eighteen, he would go on his last expedition with his parents. It all started when he dreamt a week prior of a red robed figure warning him of disaster, he ignored this almost in it's entirety but during one late night where he couldn't sleep, he drew a compass on his wrist, closed his eyes, and focussed on it bringing direction to him and his family. When he opened his eyes again, he found the drawing had become an intricately detailed tattoo, one where when he touched it, pointed true-north. <br><br>On the first day of the final trip, the family was departing for an island off of the United Kingdom mainland. During their short boat trip, the weather seemed to be getting worse before violently growing into a hurricane, one seemingly solely located onto their boat. The boat eventually bowed to the storm, being destroyed in the process. Alaric managed to find his way to shore, using his compass, but never did find his parents.<br><br>The years following Alaric travelled for many years using his ill-gotten inheritance, until it was time to seek work. He flew back to his family home and wandered through halls in which he hadn't seen with adult eyes. Everything seemed wrong and destitute. When he was looking through his parents things, he found many letters from a company called 'MagiCorp,' it seemed they wanted his parents to join them for a very long time. A company solely for wizards seemed like a good lead for a career start. After several attempts of getting through and getting hired, he put his family home under a unique enchantment. One that would keep it safe from any trying to find it.<br><br><font color="forestgreen">Interests:</font> <br>-Travel<br>-Soulful music<br>-Reading<br><br><font color="forestgreen">Non-Interests:</font><br>-Deep waters<br>-Fast food<br>-Crowded places<br><br><font color="forestgreen">Other Junk:</font><br>-Alaric suffers from debilitating panic attacks when near deep water since the tragic end of his parents.<br>-Soulful music often brings back memories of meaningful moments and places he’s visited. Whether it’s a quiet evening in a cozy café or a walk through scenic landscapes, the music evokes a sense of nostalgia and warmth.<br>-Alaric's mother was a lover of books and research and, as Alaric grew older, found solace and inspiration in books. They became his escape from the mundane and a gateway to new worlds and ideas. His favourite book, “The Alchemist,” was one his mother owned, it's pages littered with little notes of hers.</div></div><br><div class="bb-h2"><font color="royalblue">N O T I N U S E</font></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Kaito "Ampfire" Tanaka - MHA">Kaito "Ampfire" Tanaka - MHA [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="#0072bc">K A I T O "A M P F I R E" T A N A K A</font></div></div><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/66254cd3-1dd2-492d-8d13-3e6221e1f838.png" /></div><br><br><font color="#0072bc">Name:</font> <br>Kaito Tanaka<br><br><font color="#0072bc">Hero Name:</font> <br>Ampfire<br><br><font color="#0072bc">Quirk:</font> <br>Energy Reservoir<br><br><font color="#0072bc">Background:</font> <br>Kaito Tanaka, known by his hero name “Ampfire,” was born with a unique quirk called “Energy Reservoir.” His body acts as a living battery, absorbing energy from the food and drinks he consumes. However, unlike most quirks, Ampfire's power isn’t instantaneous. Instead, he accumulates energy over time, storing it within himself.<br><br><font color="#0072bc">Appearance:</font> <br>Ampfire is a lanky young man with unruly black hair and perpetually tired eyes. He wears a modified hero costume that resembles a cross between a tracksuit and a futuristic jumpsuit. The suit is adorned with glowing energy patterns that pulse across the fabric.<br><br><font color="#0072bc">Personality:</font> <br>Kaito is a laid-back and easy-going individual. He often jokes about being “charged up” after a cup of coffee or an energy drink. However, beneath his casual demeanour lies a deep exhaustion. His quirk demands constant energy intake, leaving him perpetually drained. Despite this, he remains committed to hero work, fuelled by a sense of duty and a desire to protect others.<br><br><font color="#0054a6">Abilities:</font><br><br><font color="#0072bc">Energy Absorption:</font> <br>Ampfire can absorb energy from various sources, including food, beverages, and even sunlight. The more he consumes, the greater his energy reservoir becomes.<br><font color="#0072bc">Energy Release:</font> <br>When needed, Ampfire can tap into his stored energy. He can channel it into bursts of superhuman speed, strength, or agility. However, prolonged use leaves him fatigued.<br><font color="#0072bc">Limitations:</font> <br>Ampfire must carefully balance his energy intake. Too much, and he risks becoming hyperactive and jittery; too little, and he’s ineffective in battle.<br><font color="#0072bc">Hero Work:</font> <br>His signature move, the “Energetic Dash,” propels him forward at incredible speeds, leaving a trail of energy sparks behind. He’s also known for his “Power Surge Punch,” a devastating blow fuelled by his stored energy.<br><br><font color="#0072bc">Weaknesses:</font><br><br><font color="#0072bc">Energy Drain:</font> <br>Ampfire's quirk constantly drains his stamina. He relies on caffeine and energy drinks to maintain functionality.<br>Crashes: After intense battles, Ampfire experiences energy crashes, leaving him bedridden for hours or even days.<br><br><font color="#0072bc">Trivia:</font><br>Ampfire's favorite coffee shop is “Caffeine Haven,” where he’s a regular customer.<br>He once accidentally powered an entire city block during an energy surge, causing flickering lights and confused pedestrians.<br><br><font color="#0072bc">Fun Fact:</font> <br>Ampfire's hero costume has built-in energy patches which adhere to his skin. These patches release a slow, steady stream of energy to keep him going for long patrols without overwhelming him with energy.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Akari "Anemos" Fujikaze - MHA">Akari "Anemos" Fujikaze - MHA [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="#6ecff6">A K A R I "A N E M O S" F U J I K A Z E</font></div></div><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/3812f875-8ae3-4035-96fe-0c29d8e9144a.jpg" /></div><br><br><font color="#6ecff6">Name:</font> <br>Akari Fujikaze<br><br><font color="#6ecff6">Hero Name:</font> <br>Anemos<br><br><font color="#6ecff6">Quirk:</font> <br>Zephyr<br><br><font color="#6ecff6">Background:</font> <br>Akari Fujikaze grew up in a small town outside of Kyoto. Her parents, both meteorologists, encouraged her education into science. When her quirk manifested—control over wind—she mainly used it to blow leaves and play, then in school to help her in sports, and then as she got stronger, to lift herself and move around.<br><br><font color="#6ecff6">Appearance:</font> <br>Anemos stands petite and graceful, her eyes the color of a clear sky. Her windswept hair, a cascade of sun-kissed waves, dances around her face. When she smiles, it’s as if the breeze itself has whispered a secret.<br><br><font color="#6ecff6">Personality:</font> <br>Anemos is a whirlwind of enthusiasm. She giggles when the breeze ruffles her hair and dances during storms. Her optimism is infectious, and she believes that everyone deserves a second chance.<br><br><font color="#6ecff6">Abilities:</font><br><br><font color="#6ecff6">Aerokinesis:</font> <br>Anemos manipulates air currents to varying degrees and results.<br><font color="#6ecff6">Flight Control:</font> <br>She glides effortlessly, riding the wind like a kite. Whether hovering or darting through the sky.<br><font color="#6ecff6">Zephyr Float:</font> <br>Anemos can stand on a small zephyr, levitating above the ground, this has slowly become her main means of travelling.<br><font color="#6ecff6">Gale Push:</font> <br>She sends gale force winds to knock foes off balance.<br><font color="#6ecff6">Lift and manipulate:</font> <br>Anemos can use the control over wind to lift objects and people as well as control how they move through the air.<br><br><font color="#6ecff6">Hero Costume:</font> <br>Anemos wears a Blue bodysuit. Her hood flares like a sail and ends with a cape, and her boots have hidden air vents for precise manoeuvres.<br><br><font color="#6ecff6">Teaching Style:</font> <br>Anemos’s classes are outdoor adventures. She teaches students to feel their wind’s rhythm, whether in combat or daily life. Her catchphrase: “Embrace the change, my little heroes!”<br><br><font color="#6ecff6">Signature Moves:</font> <br><br><font color="#6ecff6">Hurricane winds:</font> <br>Anemos crosses her arms, her hands outstretched, before swiping them across her chest, creating a hurricane level blast of wind to force her enemies to submit.<br><font color="#6ecff6">Currents whispers:</font> <br>Anemos can feel the slightest movement of air, she uses this to locate people who may be trapped in disaster zones.<br><font color="#6ecff6">Air Pocket:</font> <br>Anemos's control over wind isn't limited to the air. She has also trained long and hard in the ability to create air pockets underwater that allows people to breathe underwater. These can be small, if needed for many people, and attached to the face, or large to fit an entire person inside.<br><br><font color="#6ecff6">Catchphrase:</font> <br>“Breathe easy—I’ve got this!”<br><br><font color="#6ecff6">Trivia:</font><br>Besides heroics, Anemos is an amateur flutist. She plays haunting melodies that seem to echo the wind’s whispers.<br>Anemos can predict minor weather changes based on the wind’s behaviour.<br><br><font color="#6ecff6">Fun fact:</font> <br>On lazy afternoons, Anemos shapes clouds into whimsical forms—dragons, sailing ships, and even smiley faces. Her cloud art brings joy to passers-by.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Chatter - DnD">Chatter - DnD [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="blue">C H A T T E R</font></div></div><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/6aeab8e7-fc48-4797-8eb3-a8fc2d3c48b8.jpg" /></div><br><br><font color="blue">Name:</font> <br>Chatter<br><br><font color="blue">Age:</font> <br>14 (Young adult for race)<br><br><font color="blue">Race:</font> <br>Kenku<br><br><font color="blue">Fighting Class:</font> <br>Ranger<br><br><font color="blue">Gear:</font> <br>Carrys a notebook full detailed drawings of things he has seen<br><br><font color="blue">Weapons:</font> <br>Bow and Arrows that are crafted using his own feathers, as well as a dagger and shortword.<br><br><font color="blue">Appearance:</font> <br>Chatter has the appearance of a Crow, he is adorned in black feathers, has a long, curved black beak and eyes like abyssal pearls. He wears a blue shawl which is tattered and torn in places. Underneath he wears a soft cloth tunic with many leather straps holding together his many bags and weapons.<br><br><font color="blue">Backstory:</font> <br>Chatter was born in the heart of the Whispering Woods—a dense, ancient forest where shadows danced among gnarled trees. Kenkus, known for their mimicry and affinity for secrets, thrived here. Chatter’s earliest memories were of echoing bird calls and the rustling of leaves.<br><br>As a young Kenku, Chatter discovered their unique gift: the ability to mimic any sound they heard. They imitated the songs of warblers, the creaking of branches, and even the hushed conversations of passing travelers. But it was the whispers—the secrets shared under moonlight—that fascinated them most.<br><br>Chatter’s mentor, an old ranger named Talon, recognized their potential. Under Talon’s guidance, Chatter learned to blend into the forest seamlessly. They wore a tattered blue shawl—the color of twilight—and moved silently, leaving no trace. Their bow, carved from a sacred yew tree, hummed with magic as they nocked arrows feathered with azure plumes.<br><br>After leaving the safety of the forest, Chatter entered the nearby town and was soon granted with cacophony of voices, all singular and different and all melodious to his ear. He learned all he could by visiting the local tavern but accidently overhead a plot of thievery. He approached the town guard and braced himself. Using a hundred voices he explained how he heard the story of thievery and perfectly recreated the men talking about it. <br><br>He left the town shortly after, fearing retaliation from the men and slowly has travelled the land, far and wide hoping to find something that is missing from himself.<br><br><font color="blue">Racial skills</font><br>Cursed by a forgotten god, they lost their wings and voices. Now, they mimic sounds and speech they hear, unable to produce their own.<br>This also isn't limited to sounds. Kenku can duplicate any document, any handwriting they’ve seen. In a world of contracts and decrees, this ability opens doors—sometimes literally.</div></div><br><font color="royalblue"><div class="bb-h2">W I P</div></font><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Sir Archazen Darkstone of the Silver Fire">Sir Archazen Darkstone of the Silver Fire [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="#8882be">A R C H A Z E N D A R K S T O N E<br>O F T H E S I L V E R F L A M E</font></div></div><br><hr class="bb-hr"><br><font color="#8882be">Name:</font>				Archazen Darkstone<br><font color="#8882be">True Name / Alias:</font> 		Sir Archazen Darkstone of the Silver Flame | Knight of the Silver Flame | Silver Warden | Silverbrand | The Burned Man<br><font color="#8882be">Faction/Association:</font>	Order of the Silver Flame<br><font color="#8882be">Rank/Position:</font> 		Warden of the Second Legion<br><font color="#8882be">Species:</font>				Human<br><font color="#8882be">Age:</font>					His true age is forgotten, even by himself. The Silver Flame has kept him alive for much longer than the human lifespan.<br><font color="#8882be">Sex:</font>					Male<br><font color="#8882be">Height:</font>				6'2ft | 188cm<br><font color="#8882be">Eyes:</font>				They used to be the colour of sapphire but now have a silver hue. <br><font color="#8882be">Physique:</font>			Lean and toned. <br><font color="#8882be">Hair:</font>				Ashen Brown<br><font color="#8882be">Skin:</font>				Tanned from soot, fire, and fights.<br><br>A P P E A R A N C E:<br><br><font color="#8882be">Armor:</font> <br>His armor, once gleaming and proud, now bears the scars of countless battles. Dents and scratches mar its surface, but it still clings to him like a second skin. The metal is that of iron.<br><font color="#8882be">Helm:</font> <br>His helm conceals his face, leaving only shadows visible. <br><font color="#8882be">Cloak:</font> <br>A tattered cloak drapes over his shoulders, its edges frayed and singed. It billows dramatically as he moves, catching the light of the silver fire.<br><font color="#8882be">Gloves and Gauntlets:</font> <br>His gauntlets are etched with the marks of battle, of war. The gloves, however, are surprisingly delicate—fine leather adorned with silver-threaded embroidery.<br><font color="#8882be">Boots:</font> <br>His boots are worn and patched, yet they carry him silently across the blighted landscape. Their soles leave faint silver footprints wherever he treads.<br><font color="#8882be">Additional:</font> <br>Archazen’s most remarkable feature is the silver fire that burns within him. It seeps through the gaps in his armor, illuminating the darkness around him. When he draws his sword, the blade ignites with the same ethereal flames, turning it into a weapon of both silver and steel. <br><br>A B I L I T I E S:<br><br><font color="#8882be">Silver Fire:</font><br>Archazen is a knight of the Silver Flame, an order of knights that have undergone The Pledge of Silver Fire. The silver fire is both a weapon and a curse. It doesn’t grant brute strength; instead, it enhances agility and reflexes. Archazen can dodge arrows mid-flight and scale walls effortlessly. It enhances his natural senses, his sight sees wisps of where Shadowbane has touched. When he draws his sword, it blazes with silver flames, allowing him to cut through the shadowbane's minions. But it comes with a price, Archazen’s touch is lethal. His skin is scarred with the silver flame, able to burn those he touches. He wears gloves at all times, their inner lining woven with protective charms to shield others from the silver fire’s wrath. Human touch is a distant memory for him. He can’t hold a lover’s hand or comfort a fallen comrade. The warmth of friendship eludes him, replaced by the fire that courses through his veins.<br><br>B I O G R A P H Y:<br><br>WIP</div></div><br><br><hr class="bb-hr"><div class="bb-center"><font color="blue"><div class="bb-h1"><span class="bb-b">T H A N K S F O R S T O P P I N G B Y !</span></div></font></div><br></div>