At the sight of a cafeteria scuffle, Brovak averted his eyes from his food and closely watched. He'd been sitting in the Flynenhael quarter of the cafeteria chewing on a piece of extremely tough jerky beneath his mask, deep in 'conversation' (or what would pass for a conversation) with Professor Leere ever since the end of the opening ceremony. "New students are always so... Energetic."
One subject student apparently had said something very, very offensive, as he was (perfectly justifiably) ripped out of his seat and slapped by another student. Hard. Brovak glanced to Leere and very quietly clapped for the blow. This was how food fights usually started. And gang brawls. And duels of honor. Of course, he would have to step in if it got too b-
Oh.
A third student had gotten involved while Brovak was fantasizing about the wonders of high energy cafeteria brawls, and this student had done something particularly against the rules. He had used magic on another student. Brovak sighed, and stood up. "Pardon me, Zayid. I'll go deal with this," he said as he began his slow and leisurely walk towards the brawl on the other side of the room. He wouldn't take hard action unless someone were to risk causing permanent harm to another, but at least this way he could say he did something.
Here's a new CS for y'all to go over for approval later.
Name: Erwin Schröder
Age: 16
Gender: Male
Race: Human, much to his annoyance.
Nationality: Vale/Valian; Second generation Mantle immigrant family.
Weapon: Gould's Edge
Gould's Edge is a Dust-powered shortsword with a wide, 20" single straight edge, with a 30 degree diagonal cut from the straight tip of the blade towards the dull back edge. Along the back of the blade is an undecorated cylinder coated in small copper-colored boxes with fuses mounted to the backs, each wired into a Dust chamber built into the crossguard. Under the front side of the crossguard is a shorter and fatter cylinder hanging in front of the trigger assembly, also coated in small copper-colored boxes wired into the Dust chamber. The long and narrow cylinder has a single port open at the top with a lens fitted to it, and the short and fat cylinder has two of such lenses facing upwards along the sword's cutting edge.
The grip sits beneath the Dust chamber and is capable of being wielded with both hands, but is balanced for a single handed grip. The front side of the grip is protected by a smooth steel brace sweeping down from the wide emitter cylinder to the pommel, and a trigger rests between the top of the grip and the emitter cylinder. A safety switch sits on the side of the Dust chamber and crossguard, accessible by thumb, and a second trigger in the form of a red button sits on the rear edge of the grip where one might place their thumb.
The forward trigger fires a single burst of energy through the long cylinder along the top edge of the blade, ejecting a transparent blue forcefield of variable shape and velocity as a projectile, though always with the total volume of one cubic meter. The default shape and velocity are that of a large bullet traveling at 100 meters per second and comparable damage potential to a large pistol round, and channeling one's aura through the weapon will change the projectile's characteristics. The rear trigger disables forcefield ejection and instead engages the fat cylinder's emitters, producing two blue-white beams of extreme heat 20" long in front of the blade's cutting edge, adjusted so that the frontal and rear emitters' focal point is resting right in front of the weapon's tip.
Gould's Edge only accepts solid box-cut cyan Dust crystals, or powdered cyan Dust. Total energy capacity is worth either fifty forcefield projections or one minute of beam edge time.
Specialty: Scout
Schröder moves erratically between close and medium range, using his clone as a distraction. Grimm may be confused momentarily by Schröder's Semblance, though in the absence of emotion, they will not target the clone for more than a couple seconds at best. When not engaged in direct combat, Schröder uses his Semblance for information gathering purposes. Schröder is not particularly durable though, and will do anything to avoid being hit himself, including using others as meat shields and abandoning the battlefield until he's certain he can get in a solid strike safely.
Semblance: Phantasm A second Schröder appears at his position, and this 'clone' acts and speaks independently of the real body, but cannot interact with the environment or with others in any way. Schröder and his clone share knowledge, and the only ways to reliably tell them apart are to check whether or not they can properly collide with the world, identify whether their footsteps leave prints or make noise, or to use Grimm-esque empathic senses. This clone wears and carries identical equipment to Schröder and can fire harmless illusory projectiles with its own Gould's Edge.
The Clone stays active until it dismisses itself of its own free will, or is disrupted. Schröder may keep his Clone active when it is struck in exchange for aura it would take to survive the strike himself. The Clone unfortunately inherits the real Erwin's personality and may not reliably follow orders.
Personality: Catlike in the worst ways, Schröder is an asshole, and regularly commits acts of vandalism, pushes shiny and small objects off of tables for the hell of it, and takes advantage of others. While he's 'friendly' to most, Schröder treats his friends with a combination of intense affection and intense spite, knowing full well that he can get away with saying the most insensitive things to them and causing absolute mayhem for them, so long as he apologizes later. Schröder will regularly attempt to butter people up in exchange for free things - usually food and services - and very intentionally relies on the Ben Franklin effect.
Erwin likes most people and is extremely outgoing (except for when he's not), and it'd be easier to list those he would despise than the other way around. The only people he doesn't willingly get attached to are people like himself, cat Faunus (there's some jealousy there), and people who hate animals.
He's been coasting along on others' willingness to forgive and tolerate him, and won't likely know how to handle it if someone genuinely gets upset with him.
Color: 7bcdc8 - Seafoam Green
Emblem: A white cat with black spots sitting upon a blue-green background, in a black-bordered square.
Appearance:
Erwin Schröder is small. Very small. And he loves it. Schröder stands at an incredible 5'2" and weighs a mere 120lbs., and almost looks like a doll in some ways. He keeps his straight, heavily styled platinum blonde hair cut at roughly jaw length, giving him a slightly 'fluffy' appearance, and huge ice blue eyes shine outwards in search of trouble to cause. If Schröder doesn't look like he's planning on causing trouble at any given moment, then something is probably wrong.
In terms of outfit, Schröder typically wears black shorts, black combat boots, and an unzipped hoodie over a graphic tee shirt. His personal aesthetic preferences lead him to wear either a pair of false cat ears or cat ear headphones at almost all times.
Ashe found herself irritably tapping her foot as Gren spoke. She definitely knew him. And she wanted him to go bother someone else. Before she could say as much though, the class moved forwards and Gren excused himself. Thank fucking god for that, she thought as she followed along with the rest of the class. A short demonstration of what the Survival room’s functions were and some directions to stand away from other students later, and Ashe found herself on a sinking ship -- and not a metaphorical one like before. Grimm were everywhere in the water, and off in the distance there was something resembling land. And without even stopping to formulate a plan, the entire class scattered, presumably to find supplies. Ashe instead stood there on the steadily sinking deck, thinking.
Yue carried her armful of meager supplies with her as the ship began to rock from the grimm attacks, though more slowly than before thanks to the other students interfering. Yue could hear more students either dive into the water to fight or head into the ship to gather more supplies. Yue was tempted to join them, but no amount of supplies would be of any use if they couldn’t get off the ship. No doubt other students could easily reach land under their own power, but Yue couldn’t say the same for herself. She checked her dust cards and she had enough Ice dust to make maybe one small boat large enough to hold four students, maybe eight if she turned it into a raft. But it wouldn’t be very strong nor cut the water well. She needed to find the lifeboats.
Ashe was jogging towards the rear of the frigate when she spotted Yue. Yue’s use of Dust during Grimm Studies was even better than Ashe’s, so teaming up seemed like the best plan. Hopefully Yue would agree. “Hey, you looking for the lifeboats or something? I could use a hand with them,” she called.
Turning to the voice Yue recognized it as Ashe. She had spoken to her a bit during Grimm Studies. ”Ashe? Yes, I’m looking for the life boats. I’m sure there should be enough space for all of us, but I’m worried that these Grimm could easily capsize or destroy the boats while we’re in them. I have some dust I can use to reinforce them but I’m not sure if it’ll be enough. I only have enough dust to bolster my attacks, I’m not sure if it’ll be enough to do any important construction.” Yue took out her Dust Slips, revealing four dust infused sheets of laminated paper. She had used one in the last class and managed to freeze all the puddles in the room with one attack, though that drained all the dust from the card. ”If you happen to have any more ice dust on you, I could use it.”
“Unrefined water and air crystals, yeah. Guess those cards blend the powdered forms - not sure if we can make crystals work, but if you have any ideas, you can have them. Lifeboats should be this way,” Ashe stated as she continued her beeline towards the rear of the ship. A large mass under a blue tarp caught her attention roughly ⅔ of the way back the frigate -- possibly the lifeboats in question. A second tarp would be on the ship’s port side as well, no doubt.
“The life boats should be large enough to carry everyone to that landmass in the distance. The only trouble is making sure that the boats are sturdy enough to withstand any Grimm attack from underneath the boats, as well as getting it to the island. Life boats aren’t exactly known for their ability to cut water as much as their ability to just remain afloat. But if I had enough dust I can shape the boats a little, making them sturdier as well as help ensure we can get them to the island more swiftly.” Yue took out her Moonlight Greatsword and some dust. When she and Ashe found the covered bundle, Yue removed the tarp, revealing that they were indeed lifeboats. “Alright, boats! If I can use your crystals, I can shape the dust to make them more useful.”
Ashe simply nodded and pried the Water and Ice crystals free from her left glove, and handed them to Yue. Afterwards, she moved the remaining Gravity and Magma crystals from her tattered right glove to take their places, and silently got to work hauling one of the lifeboats off of the other. “...Can you make a few thin layers of ice instead of a large chunk?”
“Certainly. In fact making them into layer’s would make the ice harder than if I just made them into one huge chunk. Most people think Ice is rather brittle, but properly formed it can be harder than any metal. But I digress.” Taking the crystals from Ashe, Yue infused the dust into her sword. She imagined the shape of what she was looking for in her mind, and with one mighty swing she coated the bottom and hull of the lifeboats with layers of ice. It should provide enough durability to withstand quite a few attacks, and she shaped the ice in such a way that should they need to, the students would have an easy time rowing the boat in some direction. Yue even still had some ice dust left over to make some more ice constructs or fight the Grimm. “I think that’s it. All we need to do now is get everyone on these boats and go.”
Entrance ceremony to Cafeteria transition complete. I'll be moving along to the main campus tour and dorm assignments in two days. If you want to have a full conversation or something, I'd recommend hashing it out with eachother in Discord's roleplay rooms. Otherwise we'll be stuck here for a while, and I'd like to move forwards to Day Two's placement exams as quickly as realistically possible, since that's where the meat of the RP really starts.
Kaesus, get on Discord and message me regarding your character sheet, eh?
9:20 AM, August 6th, 1210PW. 36 Degrees Fahrenheit. Raining.BREAKING NEWS: Administrator Glen Bauhem has been found guilty of twenty-two counts of sexual battery, rape, and blackmail, following Mordhaben's Institute for Aspiring Mages administrative intern Boorkat Malkin coming forward with compiled evidence. All victims and witnesses were guaranteed protection by Mr. Malkin personally, as well as the protection of the Imperial Military Police, and testified under oath before the Czar in private prior to the trial. Glen Bauhem's attempts at pleading incompetence due to mental illness failed, as Boorkat Malkin provided more than adequate documentation regarding his stable mental state and adequate performance as Administrator. Czar Willamus the Fourth has stripped Glen Bauhem of the Czarine Star, and a military tribunal has sentenced Glen Bauhem to 170 years in the human male section of the Unoctocan Imperial Prison. The role of Institute Administrator remains empty pending the election now being held by the university's Staff Council. - The Unoctoc View, July 12th, 1207PW.
Once Malkin's speech concluded, Professor Katarina Volkova stepped to the podium to make her announcement. "The cafeteria is currently open and serving a later breakfast than usual on account of the opening ceremony. Fighting is prohibited indoors, and magic usage is to be limited to low-yield output for study purposes only, except for during sanctioned activities in classrooms or in otherwise unoccupied research laboratories. All new students should follow me to the cafeteria in an orderly manner."
The Professor turned and entered the administrative building, beckoning to the students assembled in the courtyard. This time, the Chimera and human students were more mixed, though there were still outlying cliques in each group banded together around the outskirts. Even the sight of a first-generation Chimera acting as administrator wouldn't be enough to break people out of their preexisting friends' circles.
Upon entering the Administrative building, the procession passed an information kiosk - currently empty - along with a series of windows on either side of the hallway with closed metal shutters over them. A posted sign listed the hours as '700-1500 M T W Th F, 1000-1300 S Su'. Volkova spoke up - though the official school tour hadn't started yet, she still took it upon herself to point out important resources on the way to the cafeteria.
"This is the Institute's front desk. We handle financial aid, paperwork, class scheduling, and advisory scheduling here for the most part, but the front desk also handles filing of complaints, requests for dormitory changes, class changes, and the like. The round kiosk here offers a list of temporary and part-time jobs available to students at the Institute, as well as general directions. If you ever get lost or find yourself in need of some extra money, speak to the kiosk attendant. The red window on the right handles Arena Challenges for dealing with personal conflicts in a more 'undignified' manner, as well as handling requests for private usage of the Magical Research Laboratories."
Further along, they came to a large, circular room, with smooth marble tiled floors and four hallways leading in each cardinal direction. The hallways were huge and, save for the one the group had just been in, were decorated with darkly lacquered wood, office windows, and off-white wallpaper, with electrical arc lights on the walls designed to look like older style gas lamps. The northern hallway was much shorter and featured an enormous pair of beautiful double-doors, with stained glass images of an old mage writing upon a scroll, and a young mage carefully examining a colorless flask atop a bunsen burner. Both figures were wearing stereotypical wizards' hats - old, grey, and crumpled things with their tall points flopping over from age. Along the northwest and southeast walls of the curved room were a pair of large spiral staircases leading downwards into a well-lit circular chamber with still more hallways, and the more artistically inclined students might have taken note of the dragons' head decorations carved into the ends of the darkened safety rails, which linked with the stairs' banisters.
"Down those staircases, you may find the records chambers. For your purposes, the Research Records Room may be used to find duplicate copies of the results of all verified studies and tests performed in our laboratories. Other rooms are off-limits to undergraduate students and non-staff, and require specially tuned keys to access. The Cafeteria is through the doors to the North and in the building across the street."
Volkova led the gaggle of students further down the hallway, where the doors with the stained glass mages opened on their own. A pair of bearded old men in dark grey hooded robes hurried in, clutching huge stacks of paperwork, one of which visibly had both coffee stains and dried blood on it. The two shuffled down the stairs to the records chambers. Outside, the crowd came to a second courtyard, similar to the one on the south side of the building, though this one opened up to a wide cobblestone street, across which many brick and stonework buildings were visible. Directly across the street was a particularly unimpressive building of red brick - short, squat, and devoid of any and all external decoration beyond the doors which were just barely large enough to permit the tallest attending Chimeras and Monsters to pass.
Volkova led the crowd through these doors, where a staircase and a wheelchair ramp led downwards into a central path splitting what resembled a large, circular food court, separated into four quadrants. The ceiling was high enough for large students to fit, though it wouldn't necessarily be comfortable for them, and human-sized students would feel right at home. The northwest quadrant featured foods from Flynenhael, the northeast quadrant featured foods common to the Unoctocan Empire, the southwest featured foods from Airelosia, and the southeast featured foods from other, more exotic places - including a small selection of dishes from Deadlands monster colonies, and some foods from overseas nations and island countries. Overall, the selection was quite impressive. In each quadrant were pathways along the edges in front of the kitchen stalls, along with several round cafeteria tables with fixed-position wooden stools.
"I'm sure you'll all find something to your liking here. Grab some trays and food, sit somewhere, socialize if you wish. Remember the rules regarding fighting and magic usage. We'll be heading on a tour of the rest of the campus in a half hour, followed by lunch at 1300, or 1:00 for those of you not used to the 24 hour clock, and finally dormitory assignments. I'll make an announcement when it's nearing time to head out, and when it's time for the tour. If you don't join me for the tour, don't blame me if you get lost every day for your first week and can't find your dorm."
9:05 AM, August 6th, 1210PW. 34 Degrees Fahrenheit. Raining.Mordhaben's Institute for Aspiring Mages has recently been accepted as a military training ground, in accord with the Mordbauvin Territorial Acquisition Act in conjunction with the Airelosian Gulf Conflict Papers. Administrator Glen Bauhem, known for his dedication to his students and his nation, has been awarded the Czarine Star trophy for ending the conflict between the territories surrounding Mordhaben's Institute and the rest of the Unoctocan Empire. No longer shall nationalist terrorists use the Institute's presence as their call to action. - The Unoctoc View, January 22nd, 1205PW.
Enraged chirping, whistling, and clicking could be heard from beyond the main door of the Administrative Building. Human voices accompanied it, and soon enough, the door slammed open. Boorkat Malkin, the enormous red first-generation Lobster chimera serving as administrator, stomped out, chirping, whistling, and throwing extremely rude gestures backwards towards the hallway.
Just next to the hulking chimera and his translator walked a woman with fiery colored hair and red eyes. She wore a decidedly non standard yellow and black jacket over her military uniform and currently had a hand clamped over her own mouth and her other arm over her stomach. It was hard to tell if she was trying to stifle laughter, tears, or intense nausea. Anyone with prior knowledge of the Institute might recognize the woman as professor Rayna Denzel, a relatively recent addition to the staff, but one that had earned a reputation in the few years she had been teaching.
Behind the pair were two others, including Professor Katarina Volkova wearing her signature outdated Mage Corps uniform and the various decorations for tours completed, information gathering medals, and the like. The other was a rotund man in a blue administrative military uniform with the blazing red epaulettes and white-and-gold pickelhaube of the higher-up ranks of the Unoctocan Empire: Brigadier General Helmwulf, famed for his actions as a naval commander during the Airelosian Gulf Conflict. His face was slowly shifting towards an ever deeper purple, with a murderous scowl beneath his large waxed moustache.
"So why don't you take that Calvo-blasted letter and shove it down your blowhole, you whale. And yes, you may tell the Czar I said that. While you're at it, tell him I told him to go eat a brainshroom, too," Boorkat's granddaughter shouted in translation as she appeared from around the side of the open door. Boorkat's enraged clicks and whistles were even louder with the door open, and at those words, Rayna could no longer contain herself and burst into raucous laughter.
"Oh, you can be assured that I will tell the Czar, and he won't stand for this! I'll have you removed from your position for sedition, Malkin!", the General cried, somewhere on the very edge of losing his temper in the most spectacular way. His eye was twitching, and he was shooting his eyes towards the laughing Rayna, herself a military officer (though not under his command), and back towards Malkin. Boorkat's 'speech' (if one could even call it that) quieted down to a more serious and threatening tone, and his granddaughter followed suit. "I am the Czar here, lardwagon. So stay out of our way, keep your little mudhole training camps off of our lawn, stick to the hours agreed upon in the initial contract, and remember: if your people interfere in our operations beyond our old contract terms, they will be removed. By force if need be."
At this point, Brigadier General Helmwulf's face was twitching upwards into a raging snarl, and he was just about to fire off a retort when Boorkat slammed the administration building door shut in his face. Professor Volkova was less than interested in their quarrel: her service with the military was over after her retirement in 1207PW. But she did quickly throw a hand towards Rayna, who by this point was rolling on the floor laughing, and via magic cut the noise out. Boorkat Malkin turned away from the door and approached the podium at the top of the steps as though nobody had seen his argument with Helmwulf. Volkova stood back, and Rayna quickly joined the crowd in the courtyard.
He adjusted the microphone stand and twisted it towards his granddaughter, Katrice Malkin, who was serving as his translator. She was on the younger side - older than most of the students, but not quite old enough to be staff - and was wearing a black suit, which opened downwards into coattails that only barely covered her enormous crustacean tail. She was visibly far more humanoid than Boorkat, but still more crunchy and insectoid than most would find to be anything other than 'repulsive'. Boorkat began to make grand gestures towards the crowd as he 'spoke'.
"Welcome to Mordhaben's Institute for Aspiring Mages. I am Boorkat Malkin, the current Administrator, and I thank you for choosing to attend. For over a thousand years, we have taught students and scholars alike not merely book-learned information, but how to think and how to explore the world around them. This year will be no different, and I am personally quite proud of that fact. But, rather than tell you why what we do is important, we will instead show you. I ask that you remain silent during the presentation. Technician, if you would."
With that, the Malkins stepped away from the Podium and joined the other staff members at the bottom of the steps. Professor Volkova stayed atop the stairs, standing next to of one of the columns supporting the portico roof, where she could keep an eye on the crowd and silence any who tried to speak above a whisper. A large sheet of waterproofed canvas with a weight rod at the bottom slid out of the portico roof to form a screen. A pair of small wires ejected themselves from the floor on either side of the screen and anchored it, and any students paying attention might note that the hooded and bandaged staff member, Brovak, had simply twirled a finger. He seemed to be showing off the extreme basics of magic, even before classes were being started. Moments later, a light shone out of the front of the portico roof overhang, bounced off a mirror mounted to the back of the courtyard gate assembly, and displayed a flickering image on the screen.
Over the black square loudspeakers attached to the sides of the administrative building came a lively, friendly tune. Audio quality was as high as could be expected for a vinyl spool, but it was by no means bad. Peaceful still shots of human cities panned across the screen in sequence: one of a small house, with the family patriarch carrying a young child out to retrieve a newspaper - one of a restaurant filled with people, with the shot focused on a group of old friends laughing as they drank - one of a park full of people and chimeras walking their pet dogs and virehounds as children played with a frisbee in the background - amongst others. A narrator spoke with a perfect transatlantic accent over the music.
"Peaceful society is a sacred thing. People have, after thousands of years, almost mastered the art of living together happily and without conflict. Children can grow up with their parents and their siblings. Young people can go to school and get an education. Adults can get jobs doing the things they enjoy, and perhaps eventually find the person they love and start a new family of their own."
The film shifted to patriotic scenes of soldiers running through an obstacle course, their thin steel helmets loosely bouncing atop their heads as they ran. They pulled their rifles to their shoulders and threw themselves to the ground upon reaching a line of sandbags, and the camera zoomed in on one small, scraggly human man with a look of absolute determination on his face. He fired his rifle several times and the image cut to one of rounds punching holes in a thinly painted tin target plate.
"Over the millennia, it has been the job of young, strong people like yourselves to protect our communities so that others can continue living happily. These soldiers are necessary for the continued existence of all we hold dear. But they are not enough alone."
The music shifted to a more triumphant tune, recognizable immediately as a jazz variant of the Unoctocan National Anthem (Song of the Fatherland, or untranslated, Unoschtonbalat). Upon a hilltop stood five of the nation's most famed Mages, standing shoulder to shoulder and performing the Imperial Salute. First General Casvel Uoyvvo stood at the center, with Colonel Breckenridge to her right and Major Heartstrong to her left. Standing at the ends were the internationally renowned medical mage Art Jannefel, and a man known only by his face and his rifle, whom the public had named The Hero of Hasval. The Imperial Military Flag stood behind them, with a quadrant dedicated to each branch of the military: Navy, Air Force, Army, and Mage Corps.
Out of nowhere, a white fog clouded the camera and the five mages threw themselves to the ground. The music stopped suddenly and real audio was fed in. "What the fuck was that?!", Casvel shouted. Sounds of sporadic gunfire and Virefang snarls could be heard in the distance, and the camera moved upwards and towards the hilltop shakily. Small packs of Virefangs were being gunned down by soldiers in the streets of a small industrial town in a valley, where smokestacks poured thick black fumes southwards into the sky. "Nothing out of the ordinary, sirs. Just the-"
The cameraman stopped speaking mid-sentence, and a moment later, it was clear why. The white fog that'd passed by swept into the town, gradually thickening until nothing was visible. Gunfire was still rattling off the whole time, with small flashes of white and orange showing where each Monster hotspot was, but once the fog became a pure white, the sounds stopped. All of them. The fog grew darker and redder until it reached a pitch black. Then it happened. The wind started blowing harshly, clipping out the camera's built-in audio transcriber, and the black fog swept towards the center of the area to condense into a twenty meter wide featureless black sphere. The city was almost completely missing, and a handful of smokestacks that had once been attached to buildings fell out of the sky and crumbled upon the dry stone.
After several minutes of terrifying silence, the sphere started to move southwards, and shifted into an oblong shape. The cameraman followed its movement as it flew through the air, shifting into a progressively longer and more snakelike form as it went, and eventually it disappeared over the horizon. "I- It's... Gone. The whole fucking town's gone. How can it be gone!?", Major Heartstrong said, clearly shaken by the experience. "Turn off the camera, Private."
"Yes, sir."
And the screen went blank.
The projector cut off, and the screen returned to its resting point inside of the portico overhang. Boorkat and Katrice Malkin stepped back up to their podium and began speaking once more.
"What you just saw was originally meant to be a patriotic film encouraging citizens to join the military. During filming, the First General, Major Heartstrong, Colonel Breckenridge, Art Jannefel, and the lone sniper were to give aid to the Army in fighting off a small horde of Virefangs which, due to a miscalculation by ecologists, had happened upon the southern town of Vivat during a mass migration in search of food just a few years ago. That happened instead. There are many unknown things about the world, and while we now have named that gaseous abomination the Terraphage and have discovered exactly why it destroyed Vivat, there is no guarantee that there aren't any other major threats to our safety lurking just out of sight. Had we more knowledge beforehand, this would not have happened. And seeking knowledge is why we are here. I ask that you take your search for knowledge and, if you wish, power, seriously while you are with us."
Administrator Malkin's four eyes scanned the crowd's reactions and left them to think about it for a few moments before continuing his speech. "On a happier note, we should have breakfast ready now. Professor Katarina Volkova will escort you to the cafeteria."