Location: Building 1: Ground floor, Reception Interactions: @LupusIntus
Theria stood in the center of the reception area, her sharp gaze scanning the space as the small blue slime wobbled at her side. The evening had taken an unsettling turn, and she couldn’t shake the feeling that something larger was at play. The flicker of the desk lamp and the murmurs of the cafeteria crowd added to her growing tension.
The sound of a light cough pulled her from her thoughts. Max, who she had seen go to the restaurant, was now approaching the desk. Upon hearing that Max had come to tell her, Theria groaned, pinching the bridge of her nose. “Of course. Why wouldn’t the fridge break, too? Thanks Max.” she muttered.
Theria leaned heavily against the desk, her mind racing. Dishwasher, phones, TV, fridge—what was happening to the building? Her snakes, sensing her stress, also started to stir restlessly on her head.
Her thoughts spiraled, jumping from one issue to the next. Could it be a magical surge? An internal sabotage? A fault in the building’s infrastructure? Every possibility seemed worse than the last.
The sharp ring of the phone startled her, making her jump slightly. The blue slime at her feet wobbled in reaction. Theria snatched up the receiver, her voice tight with urgency. “Theria here.”
“Finally got this blasted thing working.” came Guz’s raspy voice, his tone gruff but triumphant. “Landlines are back up.”
“Thank the Fates...” Theria said, exhaling a breath she didn’t realize she’d been holding while also pressing the hands-free button. “Guz, you’re on speaker. It’s me and Max here. You wouldn’t believe the mess...”
“Save it.” Guz interrupted. “I already know. Dishwasher, phones, fridge, probably more by now. It’s gremlins, Theria. Saw the little pests scurrying around the wiring in the maintenance tunnels.”
Theria stiffened. “Gremlins? Are you sure?”
“Positive. Probably slipped in through one of the service vents.” Guz grumbled. “They’re chewing through wires, messing with circuits, the whole works. I’ve started setting traps, but it’s gonna take a while to get rid of ’em all.”
Theria rubbed her temple. “Gremlins...” she repeated, her voice flat. “Of course it’s gremlins.”
“Best advice?” Guz continued. “Keep everyone out of the maintenance areas, and try not to let anything important fall apart while I deal with this. And, uh, might want to warn the residents—those little guys love shiny stuff.”
“Understood.” Theria said, her tone clipped. “Do what you can, Guz. I’ll see how I can help from up here.”
“Sure thing.” Guz replied before hanging up with a loud click.
Theria lowered the receiver and stared at it for a moment. Gremlins. Just what she needed. Straightening, she looked toward Max and the cafeteria.
“All right. Max, could you tell Borkus what’s happening? Maybe also warn the residents in the restaurant. I’m going to check the manual for what to do in these cases.”
She glanced down at the little blue slime, who tilted slightly as if awaiting instructions.
“Regina, you’re probably watching...” she said. “Guz may need help finding the gremlins. Can you send your little ones to him?”
Without a sound, the little slime merely started moving towers the outside of the reception area, a sign that Regina had heard the request. After that, Theria opened the cabinet named “emergencies” and flipped through the various files until she found the Gremlin section. She took a quick read through it and gasped... This couldn’t be right...
—-------------------------------------
Borkus, standing near the fridge, noticed the arrival of Miyuki and Yumeiko through the small service window. They had arrived, and even though it was going to be a surprise, he felt the need to apologize to them. He motioned for Gurnak to follow him while also making sure that someone else was not taking over the soup.He stomped toward the dining area, where a lively assortment of mythical beings was enjoying their meals. Clapping his hands together, his voice boomed over.
"Listen up, everyone!" Borkus’s voice carried a mixture of authority and weary determination. "We got a bit of a situation in the kitchen. Fridge gave up the ghost on me… no offense to any ghosts present… and a bunch of tonight’s supplies are shot. Menu’s gonna be a little limited." He glanced around the room, his ears twitching with frustration. "But don’t you worry! Me and the team are gonna do our best to make sure you’ve all got your fill. Just bear with us, yeah?"
After the notice, Borkus exhaled heavily and made his way to Miyuki and Yumeiko. "Ladies..." he began, clearing his throat. "I had somethin’ planned for ya tonight. A surprise dinner. Somethin’ real special." He rubbed the back of his neck, his ears still twitching. "But the fridge... it gave out on me. Everything spoiled. The tuna sashimi, the dashi broth, even the tempura I had prepped. It’s all gone."
Borkus continued, his tone now slightly softened. "I wanted it to be perfect for ya, but it ain’t happenin’ tonight. I’ll make it up to ya tomorrow, though. Fresh ingredients, the works. That’s a promise."
Gurnak chimed in, his voice a low rumble. "Boss’ll have it ready. Even better than what he planned for tonight."
Borkus nodded firmly. "Yeah. I’ll make sure it’s worth the wait. But for now... I’m sorry. I really wanted this to be somethin’ special."
Height: 5 feet 2 inches, ~157.5 cm Eye Color: Green Hair Color: Blonde
Personality: Myrr has an insatiable thirst for knowledge. She’s always fascinated by the mysteries of alchemy, whether it’s unraveling the properties of rare plants or experimenting with daring combinations, sometimes to a slightly explosive result. Despite her occasional mishaps however, Myrr is fiercely dedicated to her craft. She’s inventive when solving problems and views every failure as an opportunity to learn. She’s light-hearted and enjoys the little joys in life, but Myrr also knows when to buckle down and give her work the attention it demands.
Quirks:
Easily Distracted by Research: Myrr can become so engrossed in her notes or on a new fascinating idea that she forgets she’s already brewing something, often resulting in amusingly chaotic moments.
Fascinated by Plants and Flowers: Myrr cannot resist the allure of a new plant. If she spots a rare flower or herb, she’ll drop everything to sketch and study it, no matter where she is.
Gives Her Ingredients Names: Myrr names her ingredients, giving them personalities like "Leafy the Lavender" and "Bert the Beetroot." She often chats with them during the brewing process.
Brief History: Myrravel's journey began not from necessity, but from an insatiable thirst for knowledge. She grew up in a quiet village, surrounded by a family and a community that valued tradition. While most people were content with their simple lives, Myrravel was always different. She found herself captivated by the mysteries of the world, especially the art of alchemy and the subtle magic of nature. Her love for plants, potions, and research grew, and she spent countless hours poring over ancient tomes and experimenting in her little lab with the help of her grandmother and teacher of herbology..
But as the years went on, she realized that the world beyond her village held far more to discover than she could ever learn in the confines of her small home. The hunger for knowledge called on her and she needed to explore, to push beyond the borders of what she already knew, and to uncover the secrets hidden in the far-off lands. One day, after many quiet hours spent contemplating, Myrravel made the decision to leave. Her family and friends understood, though they were sad to see her go. Her grandmother especially pushed her on to new paths.
So she set off, traveling from town to town, village to village, seeking the answers she craved. Along the way, she collected rare herbs, studied unfamiliar plants, and honed her skills in both alchemy, herbology and water magic. Every step was an adventure, and every new discovery was a small piece of the grand puzzle of the world.
But over time, something else began to stir inside her. It started subtly at first—a faint whisper of intuition, a sense that something was guiding her, pushing her toward a new destination. It was like a voice in the wind or a small ripple in the water. Something was calling her forward. At first, she dismissed it as simply the excitement of exploration, but soon, the call became undeniable. It was as though the world itself was beckoning her to a specific place, a place she had not yet discovered.
And today, after following this strange pull, she has arrived at the place she was meant to find.
Standing before a crumbling, yet oddly charming building, Myrravel feels a deep sense of connection. This is the place. The one that, despite its state of disrepair, feels like the home she never knew she needed. There’s a warmth in her chest as she takes in the sight of it. This is where she belongs.
--- Skills/Spells, Stats & Items ---
Occupation: Alchemist
Social Status: Commoner
Skills:
Water Magic (Adept): Can wield staves/wands and learn tomes of Adept-level water magic. Can also cast Water spells up to Adept-level.
Alchemy (Apprentice): Can create a small variety of potions and mixtures with more consistent results. Kows how to work with different ingredients, combine compounds safely, and recognize basic chemical reactions. Can experiment with new formulas, though may still encounter occasional failures or unexpected side effects.
Herbology (Adept): Can quickly identify most plants and knows the subtle ways herbs affect health and well-being. Has a solid grasp of herb gathering and preparation techniques.
Equipment:
Simple Backpack.
Small portable alchemical set.
“99 Strange Plants and where to find them” Book.
Research diary and writing material.
Component pouch.
Spells:
Water Pull, Water (Apprentice): Control and move small amounts of water over short distances with focused concentration. Can't create water from nothing. Can only manipulate nearby sources to pull or direct water in specific patterns.
Frost Touch, Ice (Apprentice): Channel cold magic through the hands to freeze small objects or liquids upon contact. The ice is light and temporary.
--- My House ---
Location: Where in, or outsde, the village is your home located. Type: Is it just a residence? SOme kind of shop? A facility of some kind? Floors: Is it a single or multi-storey building?
Description: Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling articularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz.
Height: 5 feet 2 inches, ~157.5 cm Eye Color: Green Hair Color: Blonde
Personality: Myrr has an insatiable thirst for knowledge. She’s always fascinated by the mysteries of alchemy, whether it’s unraveling the properties of rare plants or experimenting with daring combinations, sometimes to a slightly explosive result. Despite her occasional mishaps however, Myrr is fiercely dedicated to her craft. She’s inventive when solving problems and views every failure as an opportunity to learn. She’s light-hearted and enjoys the little joys in life, but Myrr also knows when to buckle down and give her work the attention it demands.
Quirks:
Easily Distracted by Research: Myrr can become so engrossed in her notes or on a new fascinating idea that she forgets she’s already brewing something, often resulting in amusingly chaotic moments.
Fascinated by Plants and Flowers: Myrr cannot resist the allure of a new plant. If she spots a rare flower or herb, she’ll drop everything to sketch and study it, no matter where she is.
Gives Her Ingredients Names: Myrr names her ingredients, giving them personalities like "Leafy the Lavender" and "Bert the Beetroot." She often chats with them during the brewing process.
Brief History: Myrravel's journey began not from necessity, but from an insatiable thirst for knowledge. She grew up in a quiet village, surrounded by a family and a community that valued tradition. While most people were content with their simple lives, Myrravel was always different. She found herself captivated by the mysteries of the world, especially the art of alchemy and the subtle magic of nature. Her love for plants, potions, and research grew, and she spent countless hours poring over ancient tomes and experimenting in her little lab with the help of her grandmother and teacher of herbology..
But as the years went on, she realized that the world beyond her village held far more to discover than she could ever learn in the confines of her small home. The hunger for knowledge called on her and she needed to explore, to push beyond the borders of what she already knew, and to uncover the secrets hidden in the far-off lands. One day, after many quiet hours spent contemplating, Myrravel made the decision to leave. Her family and friends understood, though they were sad to see her go. Her grandmother especially pushed her on to new paths.
So she set off, traveling from town to town, village to village, seeking the answers she craved. Along the way, she collected rare herbs, studied unfamiliar plants, and honed her skills in both alchemy, herbology and water magic. Every step was an adventure, and every new discovery was a small piece of the grand puzzle of the world.
But over time, something else began to stir inside her. It started subtly at first—a faint whisper of intuition, a sense that something was guiding her, pushing her toward a new destination. It was like a voice in the wind or a small ripple in the water. Something was calling her forward. At first, she dismissed it as simply the excitement of exploration, but soon, the call became undeniable. It was as though the world itself was beckoning her to a specific place, a place she had not yet discovered.
And today, after following this strange pull, she has arrived at the place she was meant to find.
Standing before a crumbling, yet oddly charming building, Myrravel feels a deep sense of connection. This is the place. The one that, despite its state of disrepair, feels like the home she never knew she needed. There’s a warmth in her chest as she takes in the sight of it. This is where she belongs.
--- Skills/Spells, Stats & Items ---
Occupation: Alchemist
Social Status: Commoner
Skills:
Water Magic (Adept): Can wield staves/wands and learn tomes of Adept-level water magic. Can also cast Water spells up to Adept-level.
Alchemy (Apprentice): Can create a small variety of potions and mixtures with more consistent results. Kows how to work with different ingredients, combine compounds safely, and recognize basic chemical reactions. Can experiment with new formulas, though may still encounter occasional failures or unexpected side effects.
Herbology (Adept): Can quickly identify most plants and knows the subtle ways herbs affect health and well-being. Has a solid grasp of herb gathering and preparation techniques.
Equipment:
Simple Backpack.
Small portable alchemical set.
“99 Strange Plants and where to find them” Book.
Research diary and writing material.
Component pouch.
Spells:
Water Pull, Water (Apprentice): Control and move small amounts of water over short distances with focused concentration. Can't create water from nothing. Can only manipulate nearby sources to pull or direct water in specific patterns.
Frost Touch, Ice (Apprentice): Channel cold magic through the hands to freeze small objects or liquids upon contact. The ice is light and temporary.
--- My House ---
Location: Where in, or outsde, the village is your home located. Type: Is it just a residence? SOme kind of shop? A facility of some kind? Floors: Is it a single or multi-storey building?
Description: Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling articularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz.
Dafuq you people do to my thread while I slept and go to work!? I come home and SOMEHOW there's 21 new posts... AND THIS IS JUST AN INTEREST CHECK!
AH. Now you know how I feel <.<
Quick question though. In the stamina section, you mention stamina potions. Does this mean that technicaly an alchemist / herbologist character would be possible? Someone that makes potions and remedies.
It is with this post that I intend to announce my resignation from Umbra Rose. I have been stewing on the thought for a few days; today I decided to act on that thought.
Feel free to consider Suzy "gone". She's a ghost, after all.
Damn. I was wanting to get more Theria sad moments with Suzy... Still, thanks for your time.