Avatar of Dyelli Beybi

Status

Recent Statuses

7 mos ago
Current I'll give you $1.50 for your soul. Still willing to pay, but it is slightly used.
1 like

Bio

I am the walrus!

Most Recent Posts

@Terrans Couple of small changes I would like to suggest, otherwise super!

You've spoken about 'scouting, patrolling, camouflage, infiltration and advanced marksmanship.'... change that to 'scouting, patrolling and marksmanship'. Because camouflage is really in it's infancy as a concept - they know muted colours are helpful and trying to disguise artillery emplacements can help but that's about it. Infiltration hasn't been invented yet (historically this is a response to the battlefield conditions of WWI... which is just kicking off in this world) and marksmanship is also pretty basic... that being said snipers do exist. So all good with the general concept!

Can I also recommend you change the name of the 'Scout-Trackers' to an Alpine Regiment? Just gives that early 20th century feel... and it fits with the terrain!
@Athol@Theyra@Badarby@Expendable

All look good to me.

Bear in mind there is a bit of sexism in this period... but it's also the time of women's liberation starting to take off.

Incidentally I've dumped character 1 of 2 into the character sheets
@Bingelly Looks excellent!
Nicola Hoffman


"The only previous evidence for dogs was a police officer had dismissed it as that," Nicola replied to Rudy, "And we dont even know if that Officer had seen a body."

Apparently she also didn't hold the police in high regard.

"How many people have guns?" she asked the group, "We have a lot of potential victims, hostages or people who can be shot by accident," she said, then motioned at herself, to be sure the group knew she was including herself in that number, "If you wish to embark on this, those of us who won't be of any use should return to our homes or at the very least the club. And it would be better if we were escorted. I do not want some boy dressed up as a solider taking a shine to me after too much schnapps."


Looks good to me! Feel free to move this to the character page!
Name: Post Captain Hamelin Le Marinier
Gender: Male
Age: 42
Nationality: Favis
Appearance: A taller man and bearded to hide the Scars from his injuries that caused his active retirement. Right eye is glass or an eyepatch depending on comfort and part of his right hand is a mechanical prostatic from a blast injury.

Has a number of miscellaneous scars from said explosion on his right side.



Personal Effects:
.455 Favis Heavy pattern Navy Revolver
Favis Diplomatic papers
Old Riggers Knife and spike.
Silver plated hip flask with Whiskey.
Navy wool overcoat.
1 glass right eye, 1 eye patch, 1 Right partial hand prosthetic
A folded bundle of small maps and a simple small metal compass.

History:

What is your job:
Former active Naval gunnery Officer and Diplomatic mission staffer from Favis..

Born into a long family of sailors from pirates to merchants and even the odd privateer down the family history it was almost expected that he would serve, sail in some way related to the sea. Hamelin did not disappoint and joined the Favis Navy as a junior midshipman when the chance was first available.

Though minor nobility their Title meant little more than a long family history, a coat of arms and a large home that cost too much to heat but they also refused to sell, a sense of pride and also the old stone building had withstood the centuries as their protector from storms, conflict and more unnumbered. It was this family that shaped the officer who rose in the Royal Flavis Navy, showing promise and being assigned first as a navigation officer until his real talent as a gunnery commander was revealed.

Success began to follow success until he was aboard the heavy dreadnought class, Hammer of Normandy, a large ship clad in iron and steel, mounting the heaviest and most powerful armaments Flavis Forges and war smiths could craft. It lead the fleet forward befitting its name, fire, fury and wrath where exchanged without mercy or pause.

It was In B main turret an anti armour shell slammed into a plate already weakened by several hits from a heavy cruiser that lingered close exchanging close fire but losing it was when his world went black and his memory only returned aboard a land based hospital after the battle taken away by the the hospital ship Mercy of the Angel then to the main Naval hospital.

Victory came at a price for all, for our noble office it came high. His hand was a mass of bandages, Half his face was too. Shrapnel from the hit that buckled the turret's side sending a wave of steel into space and leaving grievous wounds and death to many. 1 man in 20 got out walking.

Decorated, promoted, His active career was over, honourable service meant he had a choice, a quiet retirement or to take what job was available and serve behind the desk instead of gunplot. Hamerlin chose to stay and soon his command was a desk in a comfortable enough office building trying to learn how to use his new hand and adapt to a single eye after a long stay in hospital.



Years passed.



Years passed and Hamerlin now held a role in the Embassy to a semi allied nation, their Naval attache, his job was not what he wanted, to have commanded warships, maybe even fleets but he had found at least a life that kept him from getting bored. He still was an expert at reading maps, able to calculate terrain, elevations, and transform the 2D into a 3D puzzle to crack complex tables and calculations easily. Those skills he kept, advising on situations and attending various events on behalf of the nation he served.

He rose to Post Captain on both seniority and merit, he was unlikely to make a flag but he had risen as far as a land based officer likely could. His rank also came with responsibilities and pressures that he had not shouldered before but privilege was never freely given.



Fire came.



Forts, defence lines and established defensive plans expected to hold the enemy for weeks, months if not drive them to utter stalemate buckled and broke far faster than anyone could have believed and soon the Capital rang with guns before even people could move to escape. The armies of the Red tide could not be held back as they began to pound the city, their batteries and heavy siege armies now able to dig, bombard and break the final defences before all was consumed.

Expecting no such army to obey the Diplomatic niceties, he grabbed what he could, his pistol and so from his drawer, stuffing ammo where he could, his knife and a few other things before he left. He would find his own way out and he believed he saw one last do or die plan in his eye. He was likely dead anyway so a small chance of success was more than none.

He had carefully studied the city and its plan, its maps, layout and what he helped would save his life. He made for his desperate plan, avoiding those places he knew would likely be main targets, and navigated his way to the last escape route he could devise.


Perfect. Before shoving into characters, can I please recommend changing 'Hammer of Normandy' to something like 'Hammer of Vich' to reference an in-universe location? :)
Name: James E. Carter
Gender: Male
Age: 36
Nationality: Commonwealth of Ardell
Appearance:



Personal Effects:
- Silver pocket watch
- Personal journal booklet
- Clothing he has on
- Model II shotgun (basically an M1898 shotgun)
- Harlan Arms Model 45. Pistol (ye old 1911)
- Pack of Loro Cigarettes he's never opened

Background:

What is your job: Merchant Airship Captain/Pilot
Backstory: James hails from the Commonwealth of Ardell, a nation across the Evig of sprawling plains, winding rivers, large forests and industrious cities. Raised on his family’s sprawling farm in the dust-laden plains of the West Fork he grew up knowing only hard work, clear skies, and endless fields. His life changed forever the day he saw the glide of airships over his small town of West Fork, the airships were ornate back then but the sight of them were a promise of a future far from the soil. From that moment, he knew his fate lay not in the dirt but in the boundless sky.

Once he came of age Carter eagerly joined the Ardellian Defense Corps during one of its many wars with the Iktani Confederacy. The war saw the widespread use of airships by the Commonwealth mainly for reconnaissance, all the while rhe rest of the war was brutal battles across the fields and forests of the Confederacy as the Commonwealth attempted its efforts to expand across the continent to coast.

Serving as a scout and later a reconnaissance airship pilot, Carter flew missions over charred battlefields and shattered towns. Losing countless of friends to trench combat and skirmishes forced Carter to face the reality that war was not a noble or glorious ordeal but a gritty and ugly tragedy, survival was not a matter of powerful but luck and sheer will.

The war came to an end after the bombardment of Tihacoma, the capital city of Confederacy. Carter war part of the crew that manned the Screaming Eagle, the Commonwealths first large airship meant for bombardments. The mission was relatively successful as it forced the Confederacy to the bargaining table. Carter felt a sense of grief at the thought of having taken part in such a task as he felt that with every bomb dropped more innocent lives were lost in a pointless war.

Once the Screaming Eagle began making way back home across the Gulf it was caught in bad weather it had not been designed to fly through, the ship caught fire and fell into the Gulf, Carter and only a few lucky ones survived the burning wreck as it sank into the seas. They were eventually picked up by a Nordisle Patrol boat and brought back to Ardell just in time for the celebrations of the Treaty of Hulanak, which saw the end of the war snf the Confederacy conceding mineral rights snd various other humiliating demands by the Commonwealth, unbeknownst to them that the Commonwealth's trump card was no more. Carter and the other survivors were hailed as heroes but he felt anything but that and upon requesting discharge he went off to join The Evig Traders' Guild, a rapidly emerging Ardellian flight company known for shipping all sorts of commodities across the continents, his skills were highly sought, the pay good and it allowed him to stay far away from Ardell as he could.

Carter spent years with the Traders' Guild, shipping goods across the continents. His journeys took him from the rugged (rumored to be haunted) mountains of Bayn Alain to the icy reaches of the northern seas of Brendahl, where the airships had to navigate treacherous winds and frigid salt spray. He has traversed jungles, deserts, and even the mysterious islands of the Southern Archipelagos where he witnessed skybeasts and all kind of otherwise fantastical creatures most couldn't even fathom. Yet, despite the thrill and freedom that the open skies brought him, he found little peace. The memories of the war, the fallen friends, the burning wreck of the Screaming Eagle, and the lives lost from his own actions followed him wherever he went, a weight on his conscience that no distance could lift.

Through it all, he led his small crew with a steady hand, navigating his ship through occasional ambushes, violent storms, and encounters with beasts that haunted the southern seas. Despite the money and respect he had earned the sense of unease gnawed at him, a reminder of the past he couldn’t fully leave behind.

Carter and his ship now find themselves in Inbur, a city under siege. Originally, he’d come here on a rare but necessary assignment for The Evig Traders' Guild: transporting high-value artifacts and essential supplies from the embattled Inburian forces as they braced against the Calarian advance, the only reason why he accepted this task was the company offering to pay him double the bonus, triple if he brought everything unscathed. Inbur’s Imperial Palace held a trove of relics and important documents, treasures deemed too valuable to risk falling into enemy hands. The mission was simple enough; arrive, load the goods, and leave before the Calarian forces could fully encircle the city.

But the situation has spiraled faster than anticipated. Enemy forces have pushed through the defenses faster than anyone had expected, cutting off traditional supply routes. The Inburian command is in disarray and scrambling to evacuate its highest officials and essential personnel. As the city’s defenses crumbled, the military base near the palace was abandoned in the rush to withdraw. In the chaos, Carter's airship was targeted by Calarian artillery, now with his airship burning and his crew missing Carter must make his way back to the homeland he's avoided for years, how he will do that only fate may tell, for now though the large unattended airship in the imperial palace seems to be his only hope for escape.


Generally a pretty good app, there are one or two little details I would like you to change in the backstory though.

1. Around the war you've written with the Iktani. I've written there has been no frontier movement in the last 50 years, so since before Carter was born. I don't mind having a war, but perhaps write it as something like this. The Commonwealth send a force of a few thousand troops to make a beachhead on the far side of the river but are spotted by an Iktani observation balloon. The Iktani then surround the beachhead and assault it, with heavy casualties on both sides but without dislodging the attackers. Carter's airship is sent to bomb an Iktani city where they believe the Iktani are massing troops to send to the front. From the height it's impossible to figure out where the bombs are landing but he's pretty sure it's not on the rail yard...

... Keep the crash in if you want, but switch the Iktani response from surrender to 'they are really, really, really pissed off' (this is generally the effect that terror bombing of civilian targets has - think the Zeppelin raids on London and the Blitz). Commonwealth troops try to fight their way off the beachhead and fail. Iktani are arriving in large numbers. Commonwealth withdraws troops and sues for peace.

This is a bit of a change but elevates the Iktani threat level to about where I want them to be - they are intended to be a major power in the RP.

2. Small change to the Screaming Eagle... call it something like the 'CAS17' (Confederate Airship 17 it's boring, but vaguely based on how the Germans named there's, which incidentally gives a good incentive for the crew to give it a better name), which he and his crew nicknamed the Screaming Eagle.

Nicola Hoffman


There was the sound of movement, someone approaching hurriedly through the long grass off the main tracks that people had actually taken the time to maintain, "What are you looking at?" Nicola piped up breathlessly.

There was a pause then, "Sweet Lord and Saviour," she crossed herself in the dark, "Is that a dead person? What a mess... uurgh... I feel slightly ill," She said, burying her nose in her coat as if to block out a foul odour, though in truth the body was not so long dead that it had begun to smell overly.

"Is there anyone here who is qualified to examine it?" she asked, leaving a pause before adding, "Someone should tell the police, and Mister Temple," the Police might not be the most responsive in the current climate, but Temple had had a contact, which Nicola seemed to appreciate, "Possibly tell Mister Temple first as I think he knows the Officer working this case." If, indeed, anyone was working the case...

Nicola looked distressed, worried though, peculiarly, that seemed to have spurred her to try to take control of the situation, while previously she had tended to defer to Rudy. Perhaps this was her way of coping?
© 2007-2024
BBCode Cheatsheet