Name: Qaymu, the Mysterious
Image/Appearance:Dragon: The first thing people usually say is they expected something bigger. He has deep-set amber eyes that seem to glow with their own inner light. Small triangular fins runs down from the top of his head down his back. He is of average height and has a wiry build. His scales shimmer like bronze. There is a nasty scar in gold scales on his upper left chest. His wings and tail are hidden. He's got a dark Fu Manchu mustache (really it's whiskers and moderately painful if pulled).
When wandering around the condo, he's usually wearing a red smoking jacket with one of his many pipes in his pocket, white shirt with a yellow silk cravat, black pants, and black slippers. He has an orange tabby cat named Tiger.
Human: This guy makes you think of a clever stage magician. He has deep-set amber eyes that seem to glow with their own inner light. His gray hair is brushed back with a taper on his neck. He is of average height and has a slender build. His skin is lightly tanned. There is a nasty scar on his upper left chest. He's got a widows peak, a white Fu Manchu mustache, and a few wrinkles.
When outside the building, he's usually seen wearing a white shirt, red bow tie, navy vest, black pants with belt, dark gray socks and polished black shoes. He often wears a trench coat, and carries a battered dark leather briefcase that he carries everything in, almost as if it was larger on the inside.
Occasionally moonlights as a magician, does children's parties. So far, nobody's realized some of his illusions are actual magic.
Race: Dragon (draconus paulo)
Racial Traits: Small size, very long life, breaths fire, scales, claws, wings, tail, enhanced senses, enhanced strength, magic, intelligence, sudden growth.
Requirements: Reinforced floors, fire barrier insulation, firebrick walls, double-wide fire doors. (Assuming sprinkler is already installed.) Large bathroom with Jacuzzi tub. Fireplace.
Personality: Admittedly and unashamedly territorial with an obsession with gold, he may appear gruff, preferring his own company and shopping in second-hand and thrift stores, he does have a weakness for orphans, books, and teaching.
Background: When an invading army conquered the kingdom, the king sent his queen and infant daughter in a carriage to escape, but they were intercepted by the invaders. Qaymu, having set up a new nest and checking out the area, noticed the commotion and few in to the rescue, but was too late to save the queen. Before the invaders could respond, he grabbed the princess and flew off with her.
Seventeen years later, a drunken mob lead by the one surviving guard of the Queen's carriage invaded Qaymu's lair, only to find to their surprise the princess was still alive and staring at them oddly, having never seen another human before. She decided to go with the men back to their city, despite Qaymu's misgivings. When he heard her call out hours later, her life in danger, he expanded and flew to her, rescuing from the tyrant's men and placing her on the throne.
However, dragon hunters were constantly invading his home afterward. When one tried attacking him with a harpoon, wounding him, he decided he had had enough. Using a spell taught to him by a wandering wizard, he packed up his things into a few cases and flew across the ocean before finally stopping in a small cave for the night for a much needed rest.
Years later, he was abruptly woken up by nearby construction work for a new subway system. Venturing forth, he realized he'd overslept, but these men didn't know what he was - or the penalty for stealing a dragon's gold, even if it was only a few coins. Disguising himself, he decided to venture in the city, wandering about, then hibernating for long periods
Building, Floor, and room: Building 2, 5th floor, Room 506.
Room description: The door mat reads, "Abandon all hope, ye who enter here." Another sign over the doorbell reads, "Tours Tuesdays and Thursdays from 11 AM to 1 PM, by Appointment Only. Closed Christmas and New Years."
The interior is open plan, looking to be wider and longer than the room should be. There are two balconies with spiral stairs. chandeliers are overhead and a few lamps are scattered about.
There are a lot of vintage and antique furniture, most of it in the campaign style. Old folding army desks, lighthouse library boxes, bookcase and tansu chests, a apothecary chest and so many cased sets. It gives the impression that one can quickly pack up the room.
At the back, there's a large kitchen and dining area, with doors leading to a pantry and a bathroom, and stairs leading up to the first balcony. Under the stairs is a litter robot and a low pen holding a large cat bed and various cat toys.
On the first balcony there's a large four-poster bed that can be seen at the railing. However, instead of a mattress, there's a large box filled with gold coins. If you pick one up, you can feel the coin vibrate with an unusual rhythm. There's also a fire place on the back wall, with a good suply of wood. To one side is a walk-in closet, while to the other side, past the stairs, is the bathroom with a jacuzzi tub.
The upper balcony appears to be for storage. There is a winch on the ceiling that allows items to be raised or lowered.