Monsters... Mythical beasts and creatures with incredible powers. They used to roam the world, hunting humans for their own pleasure or entertainment. It has been many years since we have had eyes on a monster. Some say that heroes brought them to extinction. Others claim that they just found another world and vanished to it. Not me though. I know they are still around, pretending to be humans. No worries though, we'll find them... sooner or later... - Commander Charles G. Vector, Leader of the Hero Association
From a very long time, monsters have been living among humans in various monster communities, hidden from view by magical abilities. Only humans that are completely trusted by the monsters know of their locations, and even then, they are usually not allowed inside their living area.
This is the Umbra Rose Condo, a closed off apartment complex with tight security. Residents hardly ever leave the safety of the gates, and when they do, it's not for long. Magical spells are in place to prevent humans from knowing what happens inside and who the residents of this place truly are... Monsters
Complex
The complex is composed of three buildings with 5 floors each and 6 rooms in each floor.
The first building is where the reception is and all visitors and residents must pass through this building to get to the other ones or exit the complex. This building is also where all mail and deliveries are taken to. the inhabitants of this building are mostly humanoid, as in the event of a raid, they are the ones that can better pretend to be human. The second and third building houses the more non-humanoid races.
Each room is prepared specifically for each person that occupies it. Mermaids for example, get a room that is mostly underwater, with a dry space to accomodate visitors. Each room is also as big as it needs to be, as magic makes the room bigger on the inside compared to the outside.
Amenities
As for amenities, all buildings contain a restaurant and a bar that work 24/7. The restaurant offers meals that are made in accordance with the dietery needs of each race.
The second building, contains a small clinic that can provide medical aid to any inhabitant of the complex. Within this building there is also a room called the tranquility room. When a monster is feeling like they need to unleash their powers, they come to this room and use it to clear their minds, mostly by attacking illusions or destroying furniture.
The third building has a small gym with underground pool as well as a cinema, theater and a sports arena. There are also classrooms in this building. Here the monsters can learn human languages or skills, such as driving for example.
Barrier
The entire complex is surrounded my a magical field that forms two functions. First, it prevents the humans outside from understanding what is happening on the inside by masking what they see and hear. Anyone looking around will mostly see normal humans walking around while also only being able to hear muffled conversation.
Extras
In case the monsters need to leave the complex, they are offered a bracelet that, for a maximum of 4 hours, can make them assume a human form. In case the power is spent, a silent alarm alerts the complex, and a rescue team is quickly assembled so the monsters only need to hide for a short time before rescue gets to them.
The complex also offers items that help monsters on their day. An extremely powerfull sunscreen for vampires... Antidotes and potions to help with accidental poisonings or petrifications... If there's anything that the residents need, the complex will try to fulfill.
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From a very long time, monsters have been living among humans in various monster communities, hidden from view by magical abilities. Only humans that are completely trusted by the monsters know of their locations, and even then, they are usually not allowed inside their living area.
This is the Umbra Rose Condo, a closed off apartment complex with tight security. Residents hardly ever leave the safety of the gates, and when they do, it's not for long. Magical spells are in place to prevent humans from knowing what happens inside and who the residents of this place truly are... Monsters
Complex
The complex is composed of three buildings with 5 floors each and 6 rooms in each floor.
The first building is where the reception is and all visitors and residents must pass through this building to get to the other ones or exit the complex. This building is also where all mail and deliveries are taken to. the inhabitants of this building are mostly humanoid, as in the event of a raid, they are the ones that can better pretend to be human. The second and third building houses the more non-humanoid races.
Each room is prepared specifically for each person that occupies it. Mermaids for example, get a room that is mostly underwater, with a dry space to accomodate visitors. Each room is also as big as it needs to be, as magic makes the room bigger on the inside compared to the outside.
Amenities
As for amenities, all buildings contain a restaurant and a bar that work 24/7. The restaurant offers meals that are made in accordance with the dietery needs of each race.
The second building, contains a small clinic that can provide medical aid to any inhabitant of the complex. Within this building there is also a room called the tranquility room. When a monster is feeling like they need to unleash their powers, they come to this room and use it to clear their minds, mostly by attacking illusions or destroying furniture.
The third building has a small gym with underground pool as well as a cinema, theater and a sports arena. There are also classrooms in this building. Here the monsters can learn human languages or skills, such as driving for example.
Barrier
The entire complex is surrounded my a magical field that forms two functions. First, it prevents the humans outside from understanding what is happening on the inside by masking what they see and hear. Anyone looking around will mostly see normal humans walking around while also only being able to hear muffled conversation.
Extras
In case the monsters need to leave the complex, they are offered a bracelet that, for a maximum of 4 hours, can make them assume a human form. In case the power is spent, a silent alarm alerts the complex, and a rescue team is quickly assembled so the monsters only need to hide for a short time before rescue gets to them.
The complex also offers items that help monsters on their day. An extremely powerfull sunscreen for vampires... Antidotes and potions to help with accidental poisonings or petrifications... If there's anything that the residents need, the complex will try to fulfill.
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