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@Sho Minazuki: Yeah, this version looks a bit better. I'd give this a pass.
Now I think it's just the face we're waiting on?
I mean, it is based on an MMO, and not every MMO is WoW (again, Log Horizon was also based on an MMO—Everquest, iirc?), but there are still some core design philosophies to abide by. If the class wouldn't logically exist within the game before the transition to isekai, then I'd probably fight it. Things gotta make sense in-universe, y'know?

But yeah, going over it a second time now and I think the rest is fine. No real qualms about anything else, so once we resolve this issue (and you get an image), we're probably good to go.
@Sho Minazuki: I think that's more inherent in the type of game, isn't it? If we're using MMOs as a point of reference (at least as a starting point), then I'm not sure to what degree you can make it engaging beyond making the subarchetype consist of what are essentially physical casters (instead of mobile ranged DPS without cast times), and even then the way you've set up the class makes it really linear and hard to add anything on to. Like, if you have the core kit at some leveling point, then how do you add skills onto it? If every expansion would add something (or a few somethings) new, it becomes very difficult to given them new tools (as you yourself have stated here).

My personal recommendation would be to take the fundamental ideas of what you want in the class (as after a bit of though I think a physical caster-esque class could be interesting, designating them as 'snipers' is a bit of a misnomer) and break away from the 'box' that is the archetype you've started with. Since the class needs (new) room to grow once the RP starts, which way do you go from here?

That's my suggestion in this case.

@VitaVitaAR: Will go into a more detailed analysis once it's done, then.
@Rune_Alchemist: Seems good to go then. Accepted.

@SilverPaw: Also looks fine. Accepted.

@Sho Minazuki: Hm...

I think my biggest problem is in the conceptualization of the 'Ashigaru' class. Ashigaru, historically, were frontline infantry, which makes them existing as a sort of sniper... Odd, I guess? I also don't know how I feel about the idea of sniper classes in MMOs, as the long range only means so much when you're either forced to be in a more enclosed area or do mechanics and break lining up your shot. Class designs also usually are a bit more complex than 'prep, load, fire', and I'm not sure how much a linear gameplay style like that would keep people. In my opinion, outside of FPSes this specific subarchetype of ranged DPS is best off in strategy games or action RPGs where that range advantage can be taken full advantage of without the necessity of kiting.

The rest is probably fine though? Might need to give it another brush over later.
@Rune_Alchemist: Aight, then let me know when that's been edited to adjust for that stuff.

@Sanity43217: To answer, in order:
  • The latter.
  • Case-by-case basis. It's hard to draw a line between how things work in-universe and what's an extension of the game's systems/things for the convenience of players.
  • Yes and no? Swapping weapons and accessing skills is possible in theory (but good luck juggling weapon types), but changing clothing means... Changing clothing.
  • Nope.
  • Name: Sunohara Ryou
  • Character Name: Shokatsu Yu
  • Race: Human
  • Appearance: "We have the knowledge; all that matters now is the execution."
  • Age: 25
  • Personality: Though he seems rather laid-back at first glance, Ryou is actually rather dedicated when it comes to most things in life; he just doesn't tend to show it all that often. He is also rather patient, taking time to expound upon his thoughts and processes as he works through problems—not to say that he doesn't have his fair share of moments losing his cool, of course, but those are somewhat few and far between.
    That dedication, though, does lend itself well to scenarios where his focus and determination need to pull through. If a challenge presents itself, Ryou is more than willing to welcome it with open arms; backing down wouldn't be fun to watch, after all.
  • History: Ryou is—or, well, was—a full-time streamer, having found himself lucky enough to garner enough of a following to slip out of the rat-race of Japanese work culture. Unlike most of his peers, Ryou had been lucky enough to hit the proverbial jackpot as he proceeded through college, and though he had picked it up mostly as a hobby, the young man had soon created a small following for himself online. That following grew, slowly but steadily, until by the end of his school life he had found himself garnering enough of an income to dedicate himself to his newfound craft wholeheartedly.
    Of course, the young man was not without some modicum of talent to accompany his play, least of all in Emerald Odyssey. Though he was not among the best of the best, Ryou would regularly run through the most difficult endgame raids with teams assembled from viewers and friends alike, and his triumphs and failures alike brought with them ever more accolades to their names.
    The release of the new expansion brought with it a time of anticipation, and given his position, it was only expected that Ryou would be one of the first to start playing on release day. Little did he know what that would bring with it, though...
  • Class(es):
    Combat:
    • Blademaster — A melee DPS class, Blademasters are agile fighters that deftly strike at their opponents with a flurry of slashes and stabs. Though ordinarily limited to a single one-handed sword with no secondary armament, Blademasters have the unique ability to control their weapon from a distance if the need arises, making them both able to attack at a distance (with decreased efficacy) and impossible to disarm permanently.
      Blademasters also gather 'qi' in combat, which can be consumed to create 'spirit blades' that mimic the skills that they used for the duration of their existence.
    • Tactician — Tacticians are healers with more of an emphasis on buffing their allies' capabilities, be they offensive or defensive. They work by cycling through stances in the form of 'orders', which changes the effects of the magic that they use. A defensive order, for example, would allow them to create shields to absorb damage or outright reduce the amount of damage the party takes, while an offensive one might temporarily boost their critical hit rate or lower the enemy's resistances.
      In terms of weapons, they tend to wield books or scrolls, from which the orders are drawn from and executed.
    • Dragon Knight — Dragon Knights are tanks that fight back just as furiously against the enemies attacking them; most of their mitigation involves deflecting or parrying attacks directed at them rather than just blocking before returning with strikes of their own. Once they have drawn enough blood from their enemies, Dragon Knights can also temporarily enter a 'trance' to connect with their contracted dragon, which empowers their offensive abilities for a short while.
      Their weaponry consists primarily of spears, polearms and halberds.

    Non-Combat:
    • Weaver — Weavers are able to create and repair cloth-based clothing, be they armors or purely cosmetic. Though some classes do prefer to use the lighter equipment that they are able to provide, it is the latter that is lucrative; fashion is the true endgame, after all.
    • Blacksmith — Blacksmiths primarily craft and maintain metal weapons and weapon components, as opposed to armorsmiths who would do the same for metal armors and shields. They are not limited strictly to tools of combat, though; things like cooking knives and fishing hooks would also likely fall into their purview.
  • Other:
@Rune_Alchemist: Okay, form analysis time.

  • Does Beast Tamer not have a weapon type? You mentioned strongarming some monsters into submission, but I would expect that a game would not want to just throw a player into the fray Pokemon-style in this instance.
  • Gathering should be more specific; 'mining' and 'harvesting' could qualify just as easily as 'fishing' (which, like, let's be real, what MMO doesn't have fishing in this day and age), so a clearer, more specific direction would be appreciated.
  • Can the Arachne speak? I suppose it's an assumption that the answer is 'yes', but it's better to ask to make sure.
  • Is there a 'multitasking limit' in terms of monsters? This is a future-proofing question, as it might end up overwhelming to control too many pseudocharacters at once.


@Hammerman: Yes.

Oh right, form's done. Woo.
@SilverPaw: Yes, universal language rules apply, because this would be chaos otherwise.
Watching with bated breath as the wolves seemed to hesitate, Misaki only found the chance to breathe a sigh of relief once they had turned to leave. Against all odds, she had scared the predators off and protected both herself and the deer from a grisly fate—a result that she was more than happy to take. It was only now that she could hear the pounding of the blood through her ears and feel her heart racing, and the foxgirl could do little else for a moment but stand by, attempting to calm herself.

After a few deep breaths, the young woman planted the pole into the ground to steady herself—and not a moment sooner, as the fawn bounded over to her side. The faintest hint of words on the wind caught her attention, but Misaki simply brushed it off as no more than that. But even so...

"You're welcome, I suppose?" she responded quietly in turn, stroking the animal's head a few times before taking another breath. "But that's probably a good a cue as any to finish gathering. Make sure you stay out of trouble, okay?"

With those parting words, the foxgirl pulled the pole back up and began to gather what stalks she had uprooted thus far; the amount she had now seemed sufficient for starting to experiment, which left the problem of grinding everything into a pulp...

"...This is going to be a long few days, isn't it?" she sighed to herself as she picked up another stalk and shakily placed it over her shoulder.

@Rune_Alchemist
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