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3 yrs ago
That feeling when you have worked so hard for years, and you finally get a job that could be the start of a new career...... :D
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Original Rules found here, and credit to original creator! Beware of Tables for they might be spoilers!

Ok. So the honey is here and...

Wait.

Who's there?! Show yourself!

Ah...Another bear! Yer here for the honey too? Ha! What bear isn't?

Hmm...You look like you could be very useful....

Fine. You can join in our plans, and we'll split the pot with you. We're just getting started on our plans...





I see you've stumbled into the hideout of Criminal Bears.

Welcome to Honey Heist! The basic premise of this is that you are a criminal bear with a plan to steal a large horde of honey! However, that honey is well guarded...

After seeing Marisha Ray run this game on Geek and Sundry, I decided "Eh...why not? This seems like a fun game and easy to run/play!"

This is going to be a very simple game, and it's just going to be light-hearted and fun. I don't see this being a very long game, unless the players are interested in doing multiple heists, and depending on what happens, maybe I can make an overarching story. If this does become a long running campaign, then I'll try to make it more than just a comedy game.




Here are the rules to the game.

1. CHARACTER BUILD: Roll 3d6. They will give you the Descriptor, Species, and Role of your bear. If you want a hat for your bear, you can roll a 1d8. Then name your bear (if you want).
Note: You're not a talking bear, per se, you can mangle/mumble human speech through your bear mouth. You can talk to each other and other bears through bear speech.

2. STATS! You have only two stats: Bear and Criminal. They start at 3.
Bear: This is used for mauling stuff, shrugging off damage, running and climbing, scare people, and general bear stuff.
Criminal: Anything NOT related to being a bear.

3. ACTIONS: When you act, roll a d6. If it's equal to or under your related stat, then you succeed. If it's above your related stat, then you fail. If you're using your bear species skill, or doing something that is covered by your role, roll 2d6 and take the lowest.

4. CHANGING STATES: Beware: Your stats can change as the game progresses!
-FRUSTRATION: When your plan fails and you run into difficulty, move one point from Criminal into Bear.
-GREED: When the plan goes off without a hitch, move one point from Bear into Criminal.
Note: You can voluntarily move a point from Bear to Criminal by doing a flashback scene in which you and the other bears plan the heist in a seedy bar, smoking cigarettes and drinking coffee.
You can also voluntarily move a point from Criminal to Bear by eating a load of honey.

5. YOUR CHARACTER'S END: ...No, I'm not talking about Death (not exactly...). But the game does end for your character if either of their stats reach 6. If your character reaches a 6 in their Criminal stat, then they are lured to a life of crime and betray the party. If your character reaches a 6 in their Bear stat, then they flip out, go crazy, and run off, presumably to be picked up by animal control in half an hour or so.
Shantae

Level: 3
Day/Time: Day 2, Night
Location: Save Point Inn
Tags:@Holy Soldier@Zarkun@DracoLunaris@ONL


Shantae watched the dark figure from hiding spot, but she turned to face the person behind her when she felt a large finger tap her on her very small monkey shoulder. She turned to see that it was the same soldier from before. She heard his words, and she gave him a look of disbelief and confusion while holding out her arms as though to silently exclaim with incredulity, "What?!"

That wasn't the plan! The plan was NEVER to fight the shady figure. It was just to simply tail him and watch him! She knew better than to start a fight in the middle of the fight (unless it already started and she needed to finish it).

Oh yeah! The shady figure!

When she looked back, the figure was already running off. Her little monkey jaw dropped when she saw how fast he was going and how he used the rooftops. Well, her monkey form can climb easier than her human/genie form can and it was faster, but still...

Then her attention was drawn to the airship above the castle. She widened her eyes and let out a quiet monkey screech while pointing at it, as though to tell the soldier behind her, "Over there! Come on, let's go!" and she took off running towards the castle in her monkey form (on all fours). She remained in her monkey form, because she had a feeling that they may run into the cloaked figure again, and it might be wise to not clue him in that the people he was eavesdropping on were tailing him.
@0 Azzy 0 Yes, Signod would have seen that.
@Cu Chulainn Awesome post! XD

Now it is @0 Azzy 0’s turn.
@Cu Chulainn Ok!

Bernie saved with a 19, while Barney and Brett failed with a 3 and 8
@Cu Chulainn Yes they will.
@Cu Chulainn Well...there is a bear that suddenly rampaged and tried to attack the bandits, which is probably why the Captain succeeded against the suggestion, and failed against your shove.
Do you want to push him 5 feet away, or do you want to knock him prone with your shove?
@Cu Chulainn ROFL!!!!

YOU ARE A LUCKY DUCK!

HE ROLLED A 5!!! XD

IT WAS A NAT 1 BY ITSELF!!!
@Cu Chulainn Bernie only prepped an action. I would not say just holding the arm is a grapple. So there is a chance he'll let go of Callie if you shove him.
@ihinka With my derpiness corrected

YES, Barney has stepped away from Callie.
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