Either way, I have a question. Can Brutrumukk hear any birds nearby?
Just small birds, like finches and sparrows, that rest high up in trees. He hasn't seen or heard of any birds like the giant crane at the beginning of Hither in Downfall.
And now I know what Mordent would be like if it were a Domain of Delight rather than a Domain of Dread.
If horrific stuff can exist in Domains of Delight, who's to say goofy things and fun Musical Numbers like Barnaby's aren't possible in Domains of Dread?
The bullywugs look at Aurora and Gabriel as they ask their questions and ask about Gullop's character. The leading bullywug simply answers them, "Anyone can see that Gullop is a witless buffoon! You wouldn't even question it if you saw him yourself!"
He continues, "If anyone is the rightful King, it would be me! And if you help with this plan, then I will make you high ranking nobility here in Downfall,"
He then asks, "Well, it's clear that you don't think my plan is up to snuff. Unlike Gullop, I am capable of considering better ideas. So, if you have a better plan, then I'm all ears,"
You'd notice that the crate in this hut has Bavlorna's name scrawled on it. The hunting gear piled on top of it includes a heavy crossbow, six crossbow bolts, a hunting trap, and a rolled-up cape of moss.
Upon hearing Jub's warning, the scarecrow immediately hops onto one of the poles with a beheaded bullywug head, only giving a "Woah!" in fear and shock that Jub was going to set the bridge on fire. The scarecrow gives a sigh of relief when Brutrumukk stopped him from casting that spell.
The heads and the scarecrow look towards the sounds of the Bullywug knights shouting at them,
"STOP! By order of King Gullop the Nineteenth, you are under arrest! Stop running!"
The heads quickly inform the pair,
"Oh dear, well that simply won't do!" "You'd best take a swamp gas balloon out of Downfall!" "Unless you wanna end up like us! We can chat forever!"
The scarecrow points to a building (towards D2) and speaks, "You can grab a balloon and escape over there! Hurry!"
After the scarecrow says that, Jub and Brutrumukk would see that the guards have made it onto the bridge and are hurrying after them.
Now that I took a bit of time to familiarize myself with the rules as well as let the NPCs give Jub and Brutrumukk a clear way to escape the guards and Downfall (D2), the Chase can truly begin!
Brutrumukk and Jub start at the end of the bridge in D5 towards D4, while the Bullywugs start at D6 due to their delay. On their initiative, Knights 4, 5, and 6 dash to make it to the middle of the bridge in D5. I am using the Downfall Map as reference. Remember that each square on the Downfall Map is 10 feet.
Since Jub is the one who's running and carrying a tiny Brutrumukk, he can freely use the Dash action a number of times equal to 3 + his Constitution modifier. Each additional Dash action he takes during the chase requires him to succeed on a DC 10 Constitution check at the end of its turn or gain one level of exhaustion.
For this round, Complication Roll was an 18, so there are no complications to impede the chase this time around. ^_^
Yeah I believe she's having a rough time with something irl, so I'm fine with waiting until she's able to respond. =3
Stargaze is such a treat of a character, and I'm willing to wait a bit longer now I think, if that's what it takes to keep them both around~
Hopefully I didn't keep you and everyone waiting for too long. ^^"
Truly, I am sorry for the wait, and I do appreciate that you like Stargaze.
@XxFellsingxX If it's possible, I would say Shieldwing's empathy for knowing that Stargaze would feel guilty would warrant a Friendship Gem from Stargaze to Shieldwing. ^^"
Shieldwing was right. Upon hearing that Stargaze had caused Kyte's left wing became overdeveloped, she felt guilty. Was it better to just leave it as it was? Kyte was sure to get bullied like she was....!
She looked up to Shieldwing when he spoke up saying that it wasn't going to be a problem. She listened to him speak, and after he posed his question, she nods and answered, "Ri-Right! You're right, Shieldwing," She then whispered to Shieldwing when attention was off her, "Thank you, Shieldwing,"
Stargaze listened as the other dragons spoke with each other, and soon attention was brought to Coryn. She speaks up, "I'd like to go and check on Coryn too," She hoped that she could help Coryn as well.
Alrighty then. What I'm getting from this consensus is that the use of an annis hag is fine, provided that her child minions are non-combatants that can be rescued from her clutches and led back onto the straight and narrow.
If I've got that right, allow me to pose my final question.
Would you all just like to skip this encounter?
Since the whole fighting a kid thing is killing the vibe, I could just hit fast forward, resolve the rest of this situation ASAP, and get us on to the next thing if that's what you'd like me to do.
I think we should fast forward if everyone else is okay with it. ^^"
Ok. By unanimous vote encounters against evil children are no longer on the docket. I offer you all my deepest gratitude for your input, as well as my sincerest apologies for any discomfort I may have caused. I shall try my best to avoid doing this in the future.
It is with this goal in mind that I ask my next question.
I'm sure by now that some of you have guessed that this campaign will feature a coven of hags. Without spoiling too much, one of the coven's members is an annis hag. A variant of hag whose preferred targets are children.
Should I swap the annis out with a different hag?
I've run an annis hag in a different game and I have a similar villain in Wild Beyond the Witchlight (without giving spoilers).
Fighting an Annis Hag, or any hag, is not the issue, as they are depicted to be irredeemable monsters.
The main issue with this encounter is fighting the child without the possibility of helping the child.