Avatar of Hillan

Status

Recent Statuses

4 mos ago
Nothing ever ends poetically. It ends and we turn it into poetry. All of that blood was never once beautiful. It was just red.
8 likes
4 mos ago
Oh sorry. I read the question wrong. 1's actually my social security number.
1 like
4 mos ago
1
4 likes
4 mos ago
The phallic stimulation toy of consequence rarely arrives pre-lubricated.
8 likes
10 mos ago
Imagine not knowing about the schenanigans that coding-wizard got into on Iwaku... There's no post formatting that man can't harness for his unholy machinations.
2 likes

Bio

I have 3 mottos here in life, really.




Most Recent Posts

<Snipped quote by Hillan>

Historically in these games I've tried to keep discussion going in order to generate interest.


My goals aren't that noble. I'm just out to satiate my own curiosity :P
Shameless double post because I'm a monster. Well, fucking sniped.

I've got a question of the day if the GM's would indulge me.
These games have a habit of burning bright and fading out, and I can't help but wonder why.

What do you think your biggest pitfall in writing is? What's the thing that kills your motivation the most often?

On the creative side, I think my issue is being too hard on myself. The belief in every-expanding betterment. I've come to realize in my advancing age that maybe the drive to always make something that's better than the last isn't helpful. That it's okay to make something creatively that is by all means worse than a previous project without it invalidating the growth you've had as a creator.

Is this an excuse for me to feel better at some maybe mediocre posts coming to an IC near you? Who can really say.

<Snipped quote by Hillan>

Who are you considering to be the old guard?


Oh god. It's not me, is it?
Thank you all, I appreciate it. Will try and keep these things in mind for the future. I always feel quite shaky and unsure when it comes to doing things for the first time.

Yep! Don't let the old guard intimidate you. Most of them are regular human beings with souls :P

The most important part is getting better than you were, not than anyone else.
Does anyone have any advice for writing fight scenes? I found myself really struggling and needing to rewrite and rethink a few times but still in the end feeling rather unsatisfied. Feel like it is rather hard to make it flow naturally and had difficulty in thinking of what should go where or if there should be dialogue in some places or none and so on and so on...


I think Cruiser makes a good point. I also think it's worth thinking about the fight the same way you would a fight in any visual medium - why does the fight matter? What story can you tell with the fight. Odds are that Superman and Martian Manhunter, despite their similar skillsets, fight very differently. Figuring out a way to navigate that, to make the reader (and yourself.) visualize it's very important. Difficult and exciting.

Excruciating detail isn't always neccesary. You don't have to detail every punch, kick or slash. But you should probably begin by establishing the particular fighting style of the characters, before you lose the detail.
As for dialogue. Yeah. It belongs in the fight. No good fight really happens without some dialogue put into it. Regardless if it's exposition or a quip.

The picture for Jason & Roy looks like shipper fan art and it pleases me to high heavens


Dude, my posts are just going to be them making their way to hatefucking.
S U P E R B U D D I E S

T O D D
&


H A R P E R



J A S O N P E T E R T O D D R E T I R E D S U P E R V I L L A I N
R O Y W I L L I A M H A R P E R A G E N T O F S.H.I.E.L.D
C H A R A C T E R C O N C E P T:


"I play with guns. I work with a knife."
"You're the boy-wonder-pain-in-my-ass."

I'm aiming for a buddy-cop angle much like the classic one we've come to expect out of this dysfunctional duo from the modern comics. However, in the spirit of this game I've adapted them to the constraints and possibilities of the game. Jason's story is mostly unchanged, I've made some altercations to sew together his Post-Crisis past with his New-52 one. Jason was Robin, got killed by Joker, resurrected in the Lazarus pit and swore his revenge on Joker, Batman and all of Gotham. He was sent to Arkham and spent a good few months killing inmates from the inside, till the crusaders of Gotham stopped him once more. Put into a supermax, Amanda Waller gave him an out and a hefty dose of epxerimental anti-psychotics. Jason is an anti-villain more so than he's a hero.

Roy Harper grew up in Star City with an abusive father and a woman who clung to victimhood. He was a lowlife and got into small-time crime in the Glades, but when prompted with the choice of causing real damage to another human being, Roy chose the path of a hero and stopped his formed friends from mugging the defenseless man. He left Star city as soon as he could, joining the military at the age of 17. He excelled as a marksman and by 20 had broken just about all records the American military had. He worked in Black Ops for a few years but soon got out, instead ending up working directly for Captain America following the battle in 2010. He's become one of Director Rogers star agents and one of the brightest field officers SHIELD has ever produced, even if his methods are unorthodox.

Roy and Jason are tasked with finding the missing Fury, and stop any bad guys they can while doing so. Roy acts like Jason's chaperone, and makes sure the undead Robin doesn't go ballistic yet again.


P L O T ( S ) & G O A L ( S ):

Their nature is very nomadic, they could go anywhere and do anything, both of them are well established in the DC mythos, even if I've stripped Roy of his heroic past since there's no Green Arrow around. Nestling them into the SHIELD organization I think adds a lot of value to it as a faction, but allows them to do whatever I'd think would be fun. I think I could easily write a driving narrative with the boys, but for now I'd start out with them being roaming characters, nibbling away at their own corner of the universe until the time for interaction comes around.

C H A R A C T E R N O T E S:


Roy likes fighting with a bow and arrow still, even though he's a lot more fond of modern firearms in my iteration than in the comics. Roy's still got his technological know-how and is an engineering prodigy the likes of Bruce Wayne or Tony Stark, if he'd be given the resources and time to apply himself.
Jason is volatile and capable of great spurts of madness, he barely began his training with the All Caste, abandoning Ducra pretty much as soon as he could to get his revenge back home in Gotham. He terrorized the city for a long enough time to make The Red Hood a infamous name across the world.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
<Snipped quote by Hillan>

This is the first I've heard about this, is it easy to find and listen to online? And if so, is it an easy listen, or hours and hours of content like Critical Role?


Sent you the link to the show in the ol' DM's. I like it a lot more than CR. It's quite high energy and with fewer players it becomes a lot easier to follow.
I swore I was out, @Hillan. Don't make me do this.


You had your turn. :*

also, RE: inspiration, @webboysurf's run of Outlaws also counts as inspiration.

So...

Everyone here is playing a character. What's your favourite portrayal of that character? What's your biggest influence?


I'm literally just flying by the seat of my pants with Raven. Outside of the TT-cartoon, I know just about nothing about her. So that'll be interesting. As for Ghost Rider, The Return Of Johnny Blaze is my biggest inspiration, reaching all the way through his 2006 run with titles like Heavens On Fire.

As for the reds, both hood and arrow Vol. 1 Of Outlaws is quite the big one. Comicstorian's DnD Campaign starring RH and Arsenal is also quite big, especially for Roy's idiot-side.

S U P E R B U D D I E S
T O D D
&

H A R P E R



J A S O N P E T E R T O D D R E T I R E D S U P E R V I L L A I N
R O Y W I L L I A M H A R P E R A G E N T O F S.H.I.E.L.D
C H A R A C T E R C O N C E P T:


"I play with guns. I work with a knife."
"You're the boy-wonder-pain-in-my-ass."

I'm aiming for a buddy-cop angle much like the classic one we've come to expect out of this dysfunctional duo from the modern comics. However, in the spirit of this game I've adapted them to the constraints and possibilities of the game. Jason's story is mostly unchanged, I've made some altercations to sew together his Post-Crisis past with his New-52 one. Jason was Robin, got killed by Joker, resurrected in the Lazarus pit and swore his revenge on Joker, Batman and all of Gotham. He was sent to Arkham and spent a good few months killing inmates from the inside, till the crusaders of Gotham stopped him once more. Put into a supermax, Amanda Waller gave him an out and a hefty dose of epxerimental anti-psychotics. Jason is an anti-villain more so than he's a hero.

Roy Harper grew up in Star City with an abusive father and a woman who clung to victimhood. He was a lowlife and got into small-time crime in the Glades, but when prompted with the choice of causing real damage to another human being, Roy chose the path of a hero and stopped his formed friends from mugging the defenseless man. He left Star city as soon as he could, joining the military at the age of 17. He excelled as a marksman and by 20 had broken just about all records the American military had. He worked in Black Ops for a few years but soon got out, instead ending up working directly for Captain America following the battle in 2010. He's become one of Director Rogers star agents and one of the brightest field officers SHIELD has ever produced, even if his methods are unorthodox.

Roy and Jason are tasked with finding the missing Fury, and stop any bad guys they can while doing so. Roy acts like Jason's chaperone, and makes sure the undead Robin doesn't go ballistic yet again.


P L O T ( S ) & G O A L ( S ):

Their nature is very nomadic, they could go anywhere and do anything, both of them are well established in the DC mythos, even if I've stripped Roy of his heroic past since there's no Green Arrow around. Nestling them into the SHIELD organization I think adds a lot of value to it as a faction, but allows them to do whatever I'd think would be fun. I think I could easily write a driving narrative with the boys, but for now I'd start out with them being roaming characters, nibbling away at their own corner of the universe until the time for interaction comes around.

C H A R A C T E R N O T E S:

Roy likes fighting with a bow and arrow still, even though he's a lot more fond of modern firearms in my iteration than in the comics. Roy's still got his technological know-how and is an engineering prodigy the likes of Bruce Wayne or Tony Stark, if he'd be given the resources and time to apply himself.
Jason is volatile and capable of great spurts of madness, he barely began his training with the All Caste, abandoning Ducra pretty much as soon as he could to get his revenge back home in Gotham. He terrorized the city for a long enough time to make The Red Hood a infamous name across the world.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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