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2 yrs ago
Current A Perpetual Motion Engine of Anxiety and Self-Loathing

Bio

So there I am, in Sri Lanka, formerly Ceylon, at about 3 o'clock in the morning, looking for one thousand brown M&Ms to fill a brandy glass, or Ozzy wouldn't go on stage that night. So, Jeff Beck pops his head 'round the door, and mentions there's a little sweets shop on the edge of town. So - we go. And - it's closed. So there's me, and Keith Moon, and David Crosby, breaking into that little sweets shop, eh. Well, instead of a guard dog, they've got this bloody great big Bengal tiger. I managed to take out the tiger with a can of mace, but the shopowner and his son... that's a different story altogether. I had to beat them to death with their own shoes. Nasty business, really. But, sure enough, I got the M&Ms, and Ozzy went on stage and did a great show.

Most Recent Posts

<Snipped quote by Kyoka>

It's an enjoyable experience, the animation and art is incredible. The way things are drawn, and some of the effects it very much feels like watching a comic book. I don't think any other Superhero movie captures that.


I'd argue Ang Lee's Hulk attempted to capture that feel, but in Live Action.

Not claiming it's a great film... but yeah, did panel freeze cuts and some interesting visual stuff.
Throg vs Croc Loki, let's run this @Natty!
And in the interest of feedback/full disclosure, this:

"In his jacket pocket, his hand clenched reflexively around his company-forbidden brass knuckles as a cop car cruised by; the officer in the passenger seat caught Frank's eye, and his face slowly contorted to match Frank's disdainful scowl as the vehicle drifted around the corner, driver unaware."


Has been my favourite sentence in this entire game so far, and I'm not letting it go under the radar. I love stuff that rewards you more on whatever level you choose to take it on - whether it be purely on the surface, or if you choose to look deeper and read more into it.

This works on about 3 different levels and informs on both Frank, the world around him and his own impact on that world - regardless how subtle.

Loved it.
Everyone here seems to be very kind and very supportive which I think is actually helping me gain a bit of confidence and has pushed me to actually try and speak to others instead of just lurking like I would usually do (unfortunately).

I feel like I get short bursts of "oh yeah this will be good lets try this" and then when I write it out I am like "what was I thinking this sucks" haha.

This here is pretty key, because nothing is as demotivating as complete radio silence where it feels like you're firing stuff off into a void.
Heh. In the "big event" we did, where I was running Blue Beetle the entire scene with him and the major villain consisted of an entire post of him stalling for time in comedic fashion.

...and later literally running THROUGH the fight scene taking place with more action based characters like Cap and Roy to go into another room and attempt to hack my way through the larger disaster taking place.

My main character's primary weapon was a modified hotel hair-dryer...
Shameless double post because I'm a monster. Well, fucking sniped.

I've got a question of the day if the GM's would indulge me.
These games have a habit of burning bright and fading out, and I can't help but wonder why.
What do you think your biggest pitfall in writing is? What's the thing that kills your motivation the most often?

What, life? You're talking about life, right? The thing that crushes all sense of joy and has left me a cynical, emotionally stunted old man of nearly forty years..?

On the creative side, I think my issue is being too hard on myself. The belief in every-expanding betterment. I've come to realize in my advancing age that maybe the drive to always make something that's better than the last isn't helpful. That it's okay to make something creatively that is by all means worse than a previous project without it invalidating the growth you've had as a creator.

<Snipped quote by Lord Wraith>

Oh god. It's not me, is it?

I... don't really do that. I kind of just try to address something new each time.

Blue Beetle was me trying to force more collaboration upon myself.

Hawkeye is... well, in part because I knew he puts me in prime position to bounce off of others... and in part because I'm aware I'm kind of falling short in the action scenes department (well timed question @kyoka) - you could argue the best action/fight scene I wrote in my last Blue Beetle arc basically featured Blue Beetle and Booster Gold hiding behind a car in a very "Kevin Smith directed" kind of fashion.

Actually... you can't really "argue" it - that was pretty much the only option.

So I'm less "always trying to get better" and more "rounding out something I've maybe let go underdeveloped".

And I am the old guard. And I'm terrifying.
Does anyone care about Dr Mid Nite?


Maybe discuss with @John Table since he's figuring out the JSA.
Been enjoying these Superboy posts enormously. I wonder if there might be a very tall and very blond foreign exchange student somewhere in that sleazy titty bar.


Don't bring us your fetishes, buddy!
So...

Everyone here is playing a character. What's your favourite portrayal of that character? What's your biggest influence?


Mark Gruenwald, Bill Mantlo, TOM DEFALCO, Roger Stern, a little Stan Lee...

...and most of all Kurt Busiek.
<Snipped quote by Kyoka>

Honestly experiment as you will, but I feel like there's no need too if you don't want too. Use of colours is just a thing very popular in these games.

Most people tend to pick based on their character, green for Hulk, Purple Hawkeye, Red for Flash, stuff like that.

A lot of people also colour code their supporting cast, it's just to make it easier/nicer to read I think. Though anyone that has a different reason, feel free to correct me!

Always find it interesting.


I have less need in this one. My Blue Beetle stuff had a fair supporting cast though... made it easier without so many clunky "X said", "Y spoke forcefully", "Z whispered", etc.

Kept dialogue at a quicker pace for readability... and let's be honest, the dialogue was the main draw card.
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