Yggdrasil Username: Kazemitsu Name: Kharne Race: Lizardman: Race Type - Demi-Human Gender: Male Character Level: 72 Alignment: Chaotic Good Guild/Party Affiliation: None Appearance: Kharne is a big lizardman. Fairly above average in height and weight, standing at seven feet tall and three hundred four pounds. It's obvious where the weight comes from, his body is heavily muscled and covered by the thick and tough scales his people are known for. Said scales are a jet black with a grey underbelly. His claws are short but sharp and colored off-white alongside his teeth. His most discerning feature, aside from his size, are the dully glowing red eyes he possesses. Nothing else stands out on him aside from his gear which changes every so often.
Fighting Style: Kharne is very upfront and personal when it comes to fighting. Preferring to be in the thick of it, drawing enemies attention to him instead of the foes focusing on the squishier members of the party and guild. He can be more offensive, dual wielding or using a two handed weapon, or more defensive, using a shield. It all depends on his mood. Strengths: Has very high defenses against physical and magical attacks, being of the more tank based classes. Given his race, and class, he is also very strong compared to the typical human. Weaknesses: Racially he hates the cold. His class defenses don't go towards status effects. Has below average speed.
Items
Basic Items: Numerous grades of healing potions. Healing scrolls of varying grades as back-ups. Varying grades of weapons and armors held within Infinite Backpacks. Crafting materials for his Job Classes are carried as well in infinite Backpacks.
Name of Item: Life Drinker Rank of Item: Legacy Class Appearance: A single edged claymore with a serrated edge and no cross-guard. The metal is a deep crimson, the color of heart blood. Description of Item: Each successful attack causes the Bleed status effect thanks to the ripping nature of the blade. If the wielder is damaged the sword will heal based on how much damage is actually inflicted. Class/Racial Restrictions: Limited to Berserk and must have naturally high hit points to wield. Downsides of Item: Low hit point users will be drained constantly of their life bar. Spikes come out of the grip, digging into the wielders hand causing minor damage to the wielder with each attack.
Name of Item: Black Dragon Bone Rank of Item: Relic Class Appearance: Armor made of the bones of a black dragon. It follows the general bone structure, covering his whole body with bone and apparently black dragon hide. Description of Item: Increases the wearers physical and magical resistances based on the users Constitution/Endurance stat x2. The higher the stat, the more effective the armor is. Class/Racial Restrictions: None Downsides of Item: Lowers the wearers base speed by 1/4.
Name of Item: Guarding Girdle Rank of Item: Top Class Appearance: What appears to be a simple leather belt with flowing writing along its length. Description of Item: Increases the wearers resistances to physical status effects such as Bleed, Poison, Cripple, etc by 20% Class/Racial Restrictions: Limited to Guardian Class. Downsides of Item: Increases the likelihood of more mental status effects such as Silence, Magical Blindness, etc by 20%.
Name of Item: Boots of Speed Rank of Item: Low Class Appearance: A simple leather pair of boots with feathers burnt into the sides to signify the fleet footedness they instill. Description of Item: A pair of boots that increase the users speed by 1.5x Class/Racial Restrictions: None Downsides of Item: None
Name: Enrage Job Class Specialization: Berserk Effects of Skill: Increases the users Strength and Constitution by a significant amount. Side Effects of skill: Lowers Intelligence by a significant amount making it more difficult to discern friend from foe. Description of Skill: A skill that causes the user to go into a rage for increased damage output and their own ability to take damage. Due to the anger, unless specifically directed, there's a chance the user will attack allies. The user is constantly cloaked in a red flame-like aura, letting everyone know what's happening.
Name: Cleave Job Class Specialization: Berserk Effects of Skill: Attacks several, to a max of three, enemies in front of the user. Side Effects of skill: N/A Description of Skill: A mighty swing of a single handed, or two handed, weapon that strikes multiple enemies in front of the user.
Name: Greater Cleave Job Class Specialization: Berserk Effects of Skill: An improved Cleave, it strikes more enemies to a total of nine in front of the user. Side Effects of skill: Cleave required to learn, otherwise no side effects. Description of Skill: An even mightier swing that sends a shockwave outwards to strike anywhere from two to nine enemies.
Name: Whirlwind Job Class Specialization: Berserk Effects of Skill: An attack that hits surrounding enemies multiple times. A total of three strikes per enemy. Side Effects of skill: Dizziness after the attack ends, making it harder for the user to enemies for a little while. Description of Skill: A spinning attack that hits multiple enemies in a 360 degree circle around the user. A total of three spins is applied before the user is made dizzy and decreasing their accuracy.
Name: Indomitable Job Class Specialization: Black Guard Effects of Skill: Increases the users overall defense against incoming attacks. Increasing defenses x2. Side Effects of skill: Lowers the users base movement speed by half. Description of Skill: A dull gray aura appears briefly upon use that surrounds the user. It acts like armor against whatever attack is thrown the users way and actually weighs down the user.
Name: Dark Retribution Job Class Specialization: Black Guard Effects of Skill: Upon taking damage the user "sends back" a portion of the damage. Roughly 1/3 of the damage received is returned to the attacker. Side Effects of skill: None Description of Skill: A wavering black aura, like whispy shadows, surrounds the user that returns a portion of damage back to the attacker.
Name: Aegis Job Class Specialization: Guardian Effects of Skill: Increases the users defenses against all incoming attacks including status effects. Making said effects more difficult to apply and reducing damage by 50%. Side Effects of skill: Lowers the users base speed by 50% from the increased defensive "weight". Description of Skill: A flowing green aura that's just barely beyond the surface of the user that reduces incoming damage and status effects.
Name: Shared Pain Job Class Specialization: Guardian Effects of Skill: The user can designate an ally target to take some of the damage they would receive whether it be magic or physical damage. Side Effects of skill: Increases users defense based on the damage received. Description of Skill: The user takes some of the damage, roughly 1/3 of it, directed towards a designated ally. The two are connected by a golden thread that can be passed through without issue.
Name: Taunt Job Class Specialization: Guardian Effects of Skill: Makes enemies more likely to focus their attacks on the user and not their allies. Side Effects of skill: Increases the users physical defense by a small bit. Description of Skill: The user says or does something enemies find offensive to try and force them to attack them. To handle the new attention the users defense is raised a little.
How a normal human would view me: A normal human would probably be terrified given the reptilian nature and sheer size of Kharne. It's doubtful the normal human would try to get past the fearsome appearance. Personality: Kharne comes off as a gruff and fairly grumpy individual. Which is mostly true, but he does have kindness within him since he tends to give out decent gear for new players. He's a loner by nature, preferring to do things himself, which makes it virtually impossible for him to get the higher end gear aside from just making stuff himself. He tends to do well when it comes to teamwork, partially why he chose to go the tankiest route in Jobs and Abilities, that he could. But most people who encountered him would describe him as the laid back grump who aggros everything so the squishies don't die.
Bio/Lore: Kaze hasn't revealed much of anything about his real persona, firmly believing that no one in a video game needs to know anything about him. Just that he has a job, he's old enough to do whatever he wants within the law, and that he likes video games in his spare time. Which he doesn't have a lot of hence his "low level" of seventy two. He has joined guilds before but they tended to not last long before the players left or just quit the game for some reason. After this happening a few times he ignored the guild function since it always bit him in the butt. A little anyway, he wound up with a bunch of guild gear from the guild banks.
While he was an average player, given his lack of time put into the game, he made his character as tanky as he could for his given level. As a test he went after the Meteoric Turtle to see just how much damage he could take. Surprisingly he took its strongest attack, only losing half his health, and causing severe damage to the raid boss. After that he was known as one of the better tanks in the game after taking party wiping amounts of damage without actually being wiped. That was his only real famous feat, the rest is just him playing the game without delving into the cash shops. Unless it was free stuff.
When he heard that the dmmo was going to be shut down he was actually saddened. He had sunk a lot of hours into this and regretted not trying to get to the max level like some other people had. But all good things came to an end unfortunately. During the last hours he stayed logged in, just wandering through the game. Seeing various parties and guilds that remained doing a last run of something. As the timer ticked down he took a rest against a tree. But once zero hit he wasn't forcibly ejected, the timer started once more which confused him. Did they push back the date? He'd have to find out.
Incomplete, just being cautious cuz my computer is crap.
I can be a smart potato XD But in character I tend to let my brawn talk unless it's not necessary. (I try to keep it IC and not let meta knowledge in...)
Ah. I've always leaned towards melee, so lizardman barbarian/berserker would be my thing. It helps that lizardmen are 1.4x stronger physically than humans to help my brutish brain
There's also mention of snakemen and toadmen(who would wanna be a fat toad person?) on the wiki but apparently haven't been seen on the show. But eh, lizardman, awaaaaaay
The only draconic being I've seen so far is an actual dragon that was once a human...and somehow changed. Hopefully it'll be explained later on.
I'm honestly kinda sad that the show hasn't shown very many demi-humans that don't look...human. All the maids, Demiurge, Sebas look very human while the supreme beings looked completely non-human aside from bipedal. (The few ones we've seen anyway)
But despite the lack of draconic character I can settle for a lizardman :3
I love the anime, it amuses the hell outta me XD I'd like to see where this goes :3 The only question I have is what's the limitations on non-humans? I tend to have a draconic character if I'm allowed to (wings, tail, horns, elemental breath that's normally acidic).
Kharne growled as he was showered in sparks, his attack hadn't been as effective as it could have been if the giant had held still. But Gil prying out a spear had pissed the being off and power stomped a shockwave towards Gil. Flipping the axe up and letting the clawed hand on his wing hold it he lunged at the giants back. Roughly eight hundred pounds of solid muscle and bone collided with the giants exposed back. Lunging up he grasped the giants shoulders and held on while that long tail wrapped around the monsters waist with his feet planted at the small of the beings back.
"Lets see just how strong you are." He growled as he used his weight and strength to try and guide the armored giant into the traps others had set. The frozen puddle, upheavaled ground, hell he would even use his own weight to try and make the giant pitch forward and faceplant if he could. While he was messing around Genthok told him to get ready. Ready for what?
Kharne gave the giant armored hulk a rather toothy grin when his acid tore through its armor and weapon. A barrage of arrows and its weapon was broken. It spoke though, which was surprising. But then again giants did have their own language. It was just the hill giants that weren't particularly bright. Rolling his shoulders through he sheathed his sword while crouching low to the ground, watching the thing fall and skid along the ground. He wanted to see how fast it could move.
Fire engulfed it, blocking the draconic mans view a bit. Just a dark silhouette of the giant as Ardur hit it with magic. But Ardur was knocked away by a rock thrown by the flaming giant. Well it's smart... He thought as two soldiers stupidly moved in and were killed for their troubles. Gil started talking, making Kharne shake his head. "I have two shots. It's not magic, not really." He said as he used those huge muscular wings to launch him forward. While the giant celebrated killing two soldiers Kharne bolted around with animalistic speed and grace. His tail snatching up the massive head of the warped and ruined axe as he went.
With the ruined weapon in hand Kharne kept moving, running along on three limbs instead of four. As he neared he rose up to just his legs and swung the damaged axe full force using both hands. His own strength plus momentum would probably cause a lot of damage if it actually landed. It'd be even better if the axe wasn't damaged but it was still a great big hunk of metal!