Tomorrow is supposed to be a kind of short day at work so I'll try my best to get a post up tomorrow too. (Also there's no horses at next job, so no buggers trying to eat my jacket...)
Kharne sighed as he looked up at the increasingly darkening sky. He had decided to take the day off from work just to log into YGGDRASIL in its final day. His feet carried him to the various lands he had explored in the game and his higher level granted him free passage through all but the undead oriented lands. How long ago did I look at all this with fresh eyes? He asked himself as he drifted through the low level lands. He had been sly enough to avoid the player killers who lurked, trying to pick off the races they hated. Later he had been tough enough to weather their storms until they had nothing left before he just destroyed them. Or they got a much stronger tank buster.
He had read the announcement earlier in the day that one of the oldest guilds would be holding a party and everyone was invited. He had avoided it until the final half hour since he wasn't particularly comfortable around a pure good mostly human guild. Approaching the building he regarded it with some distaste, it was too white and gold. "Pure" colors but put together was to bright and gaudy. Don't bash people for their tastes. The 'evil' guilds use black and purple a lot... He thought as he stepped through the entrance.
His presence was annoyingly announced. "Kazemitsu, Kharne". Was that a setting the guild put in place? What happened if multiple people entered at once? Whatever. Things were in full swing it seemed. People were eating and drinking and partying it up. Someone was talking about taking a screen shot of people all together and seemed to be dragging others over to a spot. When approached he shook his head. "No thanks. It should be with your friends and guildies, not some random." He said while shifting away from the spot.
Watching with mild amusement he found a seat and sat sideways. The chairs weren't built with tails in mind. At least the final moments of the game would be cheerful and among nice people and not just duking it out in some wasteland. Subconsciously he watched the countdown in the hud while everyone got ready for their screen shot.
But stuns are in fact different from paralyzing effects. Paralyze is your body can't move whereas a stun is...your brain just got jumbled and you're trying to collect yourself. Don't wanna argue about it though, I fixed what ya wanted.
Yggdrasil Username: Kazemitsu Name: Kharne Race: Lizardman: Race Type - Demi-Human Gender: Male Character Level: 72 Alignment: Chaotic Good Guild/Party Affiliation: None Appearance: Kharne is a big lizardman. Fairly above average in height and weight, standing at seven feet tall and three hundred four pounds. It's obvious where the weight comes from, his body is heavily muscled and covered by the thick and tough scales his people are known for. Said scales are a jet black with a grey underbelly. His claws are short but sharp and colored off-white alongside his teeth. His most discerning feature, aside from his size, are the dully glowing red eyes he possesses. Nothing else stands out on him aside from his gear which changes every so often.
Fighting Style: Kharne is very upfront and personal when it comes to fighting. Preferring to be in the thick of it, drawing enemies attention to him instead of the foes focusing on the squishier members of the party and guild. He can be more offensive, dual wielding or using a two handed weapon, or more defensive, using a shield. It all depends on his mood. Strengths: Has very high defenses against physical and magical attacks, being of the more tank based classes. Given his race, and class, he is also very strong compared to the typical human. Weaknesses: Racially he hates the cold. His class defenses don't go towards status effects. Has below average speed.
Items
Basic Items: Numerous grades of healing potions. Healing scrolls of varying grades as back-ups. Varying grades of weapons and armors held within Infinite Backpacks. Crafting materials for his Job Classes are carried as well in infinite Backpacks.
Name of Item: Life Drinker Rank of Item: Legacy Class Appearance: A single edged claymore with a serrated edge and no cross-guard. The metal is a deep crimson, the color of heart blood. Description of Item: Each successful attack causes the Bleed status effect thanks to the ripping nature of the blade. If the wielder is damaged the sword will heal based on how much damage is actually inflicted. Class/Racial Restrictions: Limited to Berserk and must have naturally high hit points to wield. Downsides of Item: Low hit point users will be drained constantly of their life bar. Spikes come out of the grip, digging into the wielders hand causing minor damage to the wielder with each attack.
Name of Item: Black Dragon Bone Rank of Item: Relic Class Appearance: Armor made of the bones of a black dragon. It follows the general bone structure, covering his whole body with bone and apparently black dragon hide. Description of Item: Increases the wearers physical and magical resistances based on the users Constitution/Endurance stat x2. The higher the stat, the more effective the armor is. Class/Racial Restrictions: None Downsides of Item: Lowers the wearers base speed by 1/4.
Name of Item: Guarding Girdle Rank of Item: Top Class Appearance: What appears to be a simple leather belt with flowing writing along its length. Description of Item: Increases the wearers resistances to physical status effects such as Bleed, Poison, Cripple, etc by 20% Class/Racial Restrictions: Limited to Guardian Class. Downsides of Item: Increases the likelihood of more mental status effects such as Silence, Magical Blindness, etc by 20%.
Name of Item: Boots of Speed Rank of Item: Low Class Appearance: A simple leather pair of boots with feathers burnt into the sides to signify the fleet footedness they instill. Description of Item: A pair of boots that increase the users speed by 1.5x Class/Racial Restrictions: None Downsides of Item: None
Name: Enrage Job Class Specialization: Berserk Effects of Skill: Increases the users Strength and Constitution by a significant amount. Side Effects of skill: Lowers Intelligence by a significant amount making it more difficult to discern friend from foe. Description of Skill: A skill that causes the user to go into a rage for increased damage output and their own ability to take damage. Due to the anger, unless specifically directed, there's a chance the user will attack allies. The user is constantly cloaked in a red flame-like aura, letting everyone know what's happening.
Name: Cleave Job Class Specialization: Berserk Effects of Skill: Attacks several, to a max of three, enemies in front of the user. Side Effects of skill: N/A Description of Skill: A mighty swing of a single handed, or two handed, weapon that strikes multiple enemies in front of the user.
Name: Greater Cleave Job Class Specialization: Berserk Effects of Skill: An improved Cleave, it strikes more enemies to a total of nine in front of the user. Side Effects of skill: Cleave required to learn, otherwise no side effects. Description of Skill: An even mightier swing that sends a shockwave outwards to strike anywhere from two to nine enemies.
Name: Whirlwind Job Class Specialization: Berserk Effects of Skill: An attack that hits surrounding enemies multiple times. A total of three strikes per enemy. Side Effects of skill: Dizziness after the attack ends, making it harder for the user to enemies for a little while. Description of Skill: A spinning attack that hits multiple enemies in a 360 degree circle around the user. A total of three spins is applied before the user is made dizzy and decreasing their accuracy.
Name: Indomitable Job Class Specialization: Black Guard Effects of Skill: Increases the users overall defense against incoming attacks. Increasing defenses x2. Side Effects of skill: Lowers the users base movement speed by half. Description of Skill: A dull gray aura appears briefly upon use that surrounds the user. It acts like armor against whatever attack is thrown the users way and actually weighs down the user.
Name: Dark Retribution Job Class Specialization: Black Guard Effects of Skill: Upon taking damage the user "sends back" a portion of the damage. Roughly 1/3 of the damage received is returned to the attacker. Side Effects of skill: None Description of Skill: A wavering black aura, like whispy shadows, surrounds the user that returns a portion of damage back to the attacker.
Name: Aegis Job Class Specialization: Guardian Effects of Skill: Increases the users defenses against all incoming attacks including status effects. Making said effects more difficult to apply and reducing damage by 50%. Side Effects of skill: Lowers the users base speed by 50% from the increased defensive "weight". Description of Skill: A flowing green aura that's just barely beyond the surface of the user that reduces incoming damage and status effects.
Name: Shared Pain Job Class Specialization: Guardian Effects of Skill: The user can designate an ally target to take some of the damage they would receive whether it be magic or physical damage. Side Effects of skill: Increases users defense based on the damage received. Description of Skill: The user takes some of the damage, roughly 1/3 of it, directed towards a designated ally. The two are connected by a golden thread that can be passed through without issue.
Name: Taunt Job Class Specialization: Guardian Effects of Skill: Makes enemies more likely to focus their attacks on the user and not their allies. Side Effects of skill: Increases the users physical defense by a small bit. Description of Skill: The user says or does something enemies find offensive to try and force them to attack them. To handle the new attention the users defense is raised a little.
How a normal human would view me: A normal human would probably be terrified given the reptilian nature and sheer size of Kharne. It's doubtful the normal human would try to get past the fearsome appearance. Personality: Kharne comes off as a gruff and fairly grumpy individual. Which is mostly true, but he does have kindness within him since he tends to give out decent gear for new players. He's a loner by nature, preferring to do things himself, which makes it virtually impossible for him to get the higher end gear aside from just making stuff himself. He tends to do well when it comes to teamwork, partially why he chose to go the tankiest route in Jobs and Abilities, that he could. But most people who encountered him would describe him as the laid back grump who aggros everything so the squishies don't die.
Bio/Lore: Kaze hasn't revealed much of anything about his real persona, firmly believing that no one in a video game needs to know anything about him. Just that he has a job, he's old enough to do whatever he wants within the law, and that he likes video games in his spare time. Which he doesn't have a lot of hence his "low level" of seventy two. He has joined guilds before but they tended to not last long before the players left or just quit the game for some reason. After this happening a few times he ignored the guild function since it always bit him in the butt. A little anyway, he wound up with a bunch of guild gear from the guild banks.
While he was an average player, given his lack of time put into the game, he made his character as tanky as he could for his given level. As a test he went after the Meteoric Turtle to see just how much damage he could take. Surprisingly he took its strongest attack, only losing half his health, and causing severe damage to the raid boss. After that he was known as one of the better tanks in the game after taking party wiping amounts of damage without actually being wiped. That was his only real famous feat, the rest is just him playing the game without delving into the cash shops. Unless it was free stuff.
When he heard that the dmmo was going to be shut down he was actually saddened. He had sunk a lot of hours into this and regretted not trying to get to the max level like some other people had. But all good things came to an end unfortunately. During the last hours he stayed logged in, just wandering through the game. Seeing various parties and guilds that remained doing a last run of something. As the timer ticked down he took a rest against a tree. But once zero hit he wasn't forcibly ejected, the timer started once more which confused him. Did they push back the date? He'd have to find out.