Name: Kaze
Age: 28
Gender: Male
Race: Lizardman
Appearance:
Height: 7'4
Eye Color: Gray
Hair Color: Black Horns
Personality.
Kaze is a very practical being in full control of his emotions...for the most part. A lot of people see him as a cold and emotionless being due to his reptilian nature. But that's what he lets the public see. When he's not in large crowds he's far more open, laughing, teasing, messing with others. He was probably just shy since so many eyes tended to be drawn to him, either his size, his coloration, his build, the big honking sword on his back.
Unfortunately every light makes a shadow. He's a willful headstrong warrior with some...anger issues. He's used to getting his way due to his experience in the harsh swamps, he doesn't take no very well, and if his fuse is lit its best to stay out of his furious way.
History:
Kaze was hatched and raised in the southern swamp-lands. The humid water-table had numerous names but the one that stuck to it most Dark Wetlands, mostly because the trees and the moss that hung from their branches blocked out so much light. It was almost always twilight in that muck filled area. Here he grew up, in the darker areas with little to no dry ground.
Living in such a harsh environment, poisonous plants and animals, vicious boars, and who knew what else, made for a hard people. Food was plentiful if you knew what you were looking for, or built your resistances to poisons. Kaze, already a pretty big lizardman, thrived in the environment. He seemed to have started earlier than others, already resistant to poisons and diseases. The elders assumed it was because of his white color, so unnatural among the greens and browns of his brethren.
During some scouting in the swamp Kaze stumbled across some decomposing corpses of a creature he had never seen before. Bipedal, clothed, strong armor, better weaponry. He had found human corpses, rifling through their stuff, all too small for his people except for children, he found a strange parchment. It had a huge picture on it. It was a map, his own people had made a crude one to show the territories of the other tribes. But this one showed so much more, a massive landmass with his homeland in a small corner of it.
Kaze of course brought everything but the bodies back and showed it to the elders. Everything would find a use except the books really, none of them spoke the human tongue let alone read it. Kaze kept the map though, looking it over whenever he had a minute to himself. He huge being was getting a sense to explore, was it youth? Curiosity? Maybe a sense to expand and conquer? Only he really knew, and so he told the elders of his tribe his plans.
To explore, learn, and bring back knowledge to better the tribe. Already the newest clutch of younglings have emerged from their eggs, ready to be raised and bolster the tribe. So with that they let him go, on the condition he'd come back every year to help the tribe in the wars with other lizardmen. It established hierarchy among them so it wasn't an all out slaughter-fest.
With their blessing he left, off to explore the world! That was several years ago. His gained knowledge has strengthened his people, he basically became their champion. His gear and technique helping make him the strongest lizardman in the Dark Wetlands. But still he explored outside of his homeland, he wanted to see the world and he had plenty of time to see it!
-----
Level: 20
Class: Barbarian Monk
Profession: Metal Worker: Able to do basic repairs and upkeep on low tier metallic equipment. Materials like copper, bronze, iron, and steel.
Stats:
Strength (STR): S
Vitality (VIT): B
Dexterity (DEX): C
Intellect (iNT): D
Wisdom (WIS): C
Charisma (CHA): E
List of immunities:
Resistances:
Weaknesses:
Equipment:
Skills & Spells:
Age: 28
Gender: Male
Race: Lizardman
Appearance:
Height: 7'4
Eye Color: Gray
Hair Color: Black Horns
Personality.
Kaze is a very practical being in full control of his emotions...for the most part. A lot of people see him as a cold and emotionless being due to his reptilian nature. But that's what he lets the public see. When he's not in large crowds he's far more open, laughing, teasing, messing with others. He was probably just shy since so many eyes tended to be drawn to him, either his size, his coloration, his build, the big honking sword on his back.
Unfortunately every light makes a shadow. He's a willful headstrong warrior with some...anger issues. He's used to getting his way due to his experience in the harsh swamps, he doesn't take no very well, and if his fuse is lit its best to stay out of his furious way.
History:
Kaze was hatched and raised in the southern swamp-lands. The humid water-table had numerous names but the one that stuck to it most Dark Wetlands, mostly because the trees and the moss that hung from their branches blocked out so much light. It was almost always twilight in that muck filled area. Here he grew up, in the darker areas with little to no dry ground.
Living in such a harsh environment, poisonous plants and animals, vicious boars, and who knew what else, made for a hard people. Food was plentiful if you knew what you were looking for, or built your resistances to poisons. Kaze, already a pretty big lizardman, thrived in the environment. He seemed to have started earlier than others, already resistant to poisons and diseases. The elders assumed it was because of his white color, so unnatural among the greens and browns of his brethren.
During some scouting in the swamp Kaze stumbled across some decomposing corpses of a creature he had never seen before. Bipedal, clothed, strong armor, better weaponry. He had found human corpses, rifling through their stuff, all too small for his people except for children, he found a strange parchment. It had a huge picture on it. It was a map, his own people had made a crude one to show the territories of the other tribes. But this one showed so much more, a massive landmass with his homeland in a small corner of it.
Kaze of course brought everything but the bodies back and showed it to the elders. Everything would find a use except the books really, none of them spoke the human tongue let alone read it. Kaze kept the map though, looking it over whenever he had a minute to himself. He huge being was getting a sense to explore, was it youth? Curiosity? Maybe a sense to expand and conquer? Only he really knew, and so he told the elders of his tribe his plans.
To explore, learn, and bring back knowledge to better the tribe. Already the newest clutch of younglings have emerged from their eggs, ready to be raised and bolster the tribe. So with that they let him go, on the condition he'd come back every year to help the tribe in the wars with other lizardmen. It established hierarchy among them so it wasn't an all out slaughter-fest.
With their blessing he left, off to explore the world! That was several years ago. His gained knowledge has strengthened his people, he basically became their champion. His gear and technique helping make him the strongest lizardman in the Dark Wetlands. But still he explored outside of his homeland, he wanted to see the world and he had plenty of time to see it!
-----
Level: 20
Class: Barbarian Monk
Profession: Metal Worker: Able to do basic repairs and upkeep on low tier metallic equipment. Materials like copper, bronze, iron, and steel.
Stats:
Strength (STR): S
Vitality (VIT): B
Dexterity (DEX): C
Intellect (iNT): D
Wisdom (WIS): C
Charisma (CHA): E
List of immunities:
- Poison: Immune to poisons of all sorts
Resistances:
- Disease: Swamps are full of nastiness, he's been sick more than his fair share which has built up his system so it's harder for him to catch anything.
- Fire: He's a reptile, he likes a good bit of warmth! So fire damage is lessened on him since his body naturally absorbs some of the heat.
- Physical Damage: He has taken a lot of damage over the years, so his body has toughened up so some physical damage is mitigated.
Weaknesses:
- Cold: Being of a reptilian nature he has a big weakness to the cold. Going into hibernation, and eventually dying from prolonged exposure.
Equipment:
- Shocking Big Sword: A rather large well crafted sword that can be used two handed or one hand thanks to his impressive strength. He has had it imbued with some shocking element
- Open Armor: A set of armor that's very open in the torso while protecting the limbs with thick plating. Offers good defense without sacrificing too much mobility.
- Half Necklace: a strange necklace that wraps around the back of his neck with two glowing gems at his throat. Each gem is imbued, one increases his Strength, the other gem increases his Dexterity.
Skills & Spells:
- Smash: Channeling energy into a strike he makes it his nearly three times harder, whether it's a weapon or his body.
- Combo Blows: He assaults a single opponent relentlessly, combing multiple strikes to deal more damage.
- Frenzy: When he gets royally pissed off he flies into a murderous frenzy, boosting his Strength and Vitality, but making him reckless and sometimes friendly fire happens.
- Sunder: A classic melee move, it charges a weapon with energy that lowers the armor class of an opponent, sometimes even breaking the struck gear entirely.
- Defensive Stance: He covers his vitals more, making damage on him lessened and also making his own attacks weaker.
- Invulnerable Body: Increases his natural defenses by 1.5 times, making his body feel like someone was striking and iron block.
- Pace of Wind: A boost to move speed, increasing his pace by 1.5 times.
- Flow Acceleration: Affects the nerves so he reacts faster, attacks faster, and moves faster. Stacks with other buffs and increases the reactions and speeds by double.
- Critical Eye: A 'passive' ability that improves his chance to get a critical hit by a little bit.
- Dark Vision: He can see in low light as if it were day. In complete darkness he can see as if it were low light.