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7 yrs ago
Current Why join an rp or make an rp if you're NOT GOING TO POST?! Why waste everyones time?
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Feng's eyebrow quirked up when the harpy smashed into the side of the building face first. How she didn't destroy or flatten her nose he'd never know. Still more to the first message was given to the party, an enemy of some sort would be coming soon. I wonder how they know... He thought as the elf showed off his ring was in fact a Spike that did...something aside from just stabifying his finger. Then the half-breed spoke up to designate which farm it was, which was rather useful information since there were multiple farms with kobolds and other smaller races.

Ducking out of the inn his hand swept to the side and plucked up a massive stone axe that was promptly laid across his shoulder for easier carrying. It was like a sharpened rock tied to a small tree! But he didn't need to use it because the trip to the farm was uneventful, a boring quick pace to get to the farm before whatever this enemy was got there first. The sounds of barks and yips were heard, kobold language. Something he couldn't be bothered to learn, seriously when would he ever chat with a kobold that didn't know common?

The miniature guard came barreling towards them, looking hopeful as he asked if they were there to help and if they got the note. The horned woman replied positively, the elf replied positively as well and...treated the kobold like a common dog. A dull look turned to the elf before he shook his head. "What's the situation?" He questioned while looking down at the currently elf molested humanoid canine.
Big Red gave a shrug. "A General Shop would probably want undamaged goods they can immediately put on a shelf. A damaged piece of equipment needs to hit a clothier or a smith for repair." He stated, taking a guess on why Archer Girl was denied money for whatever she had potentially tried to sell. That hmph-ish tone spoke a good bit about her previous experience.

Once they entered the Archer immediately stated what they were intending to do. They could have browsed a bit first to see if there was anything worthwhile. The place seemed under-used despite the Adventurer's Guild in town, and guards. Then again Palisade Town was still pretty new so it wasn't a major hub of activity.

The keeper of the shop didn't look like he was made for this. The lack of proper posture, he was dirty, he didn't have a friendly look, no welcome either, and that dismissive look in his eye when he looked the three over. The words spilling from the smaller mans mouth made the reptilians mans eyes narrow. Druid Girl spoke up but the lanky runt talked back and was being a general ass. "Customers buy and sell, ignorant boy." He growled out, looming over the two girls and the counter. Really the only things keeping him from bitch slapping the arrogant prick.

Hell the boy didn't even have the build for a smith of weapons and armor, he was probably the hammering being in the backs apprentice! Human arrogance. And then the little shit started talking again which got a prehistoric growl to rumble out of the lizardman, his pupils nearly invisible slits. He was three seconds from jumping over the girls and the counter before another male voice joined in. This one yelling and booming which got the potential counter surfers attention. Nervous and not happy attention.

The master of the shop emerged from the back and gave the boy a verbal smack-down before punching him across the shop. Big red's eyes followed the body before turning back to the blacksmith, a rather wide grin on his face. "Good hit, and yes we're here to potentially sell some equipment we got from our last quest." He stated before stepping up to the counter and unloading all the weapons he had minus his massive knife. Several knives and daggers, a hatchet, a battle axe, the pair of quality hunting knives the girls didn't want, his studded club, and the shoulder armor and boots from the deceased swordsman. All of it was clean and what was decent had been sharpened.

"If I had had a grinding wheel I'd have taken off the rotten metal from the blades and made them stilettos, but that's something even I don't want to lug around." He rumbled out with a slight shrug. He wasn't looking for a fortune, just a fair price, and their floofy archer friend could add that longsword to the neatly arrayed items.
Somewhere around the lake would probably be best, and probably something more cavernous like Sword mentioned the top left bit of the lake
Sure, cuz reptiles eat da fishies
Deep in da dungeon doin lizard things
Big Red just raised an eyebrow when the Archer chose to keep her curved blade and sell the longsword because of the effort involved of learning to use it. Wasn't a bow harder to learn? Eh, she'd use what she wanted to use. Then she nixed the idea of taking on the sewer job because she had been down there once before and it was apparently scary. That got a snort from him, they had just killed a small horde of goblins and fended off a pair of giant boars. What challenge was there in giant bugs and some big rats?

Druid Girl mentioned not keeping the dagger, making him shake his head. "Having a short blade is handy to have in case something is on top of you. A staff can only fend off so much after-all and has a huge dead zone." He said, a dagger would have the proper length to do more than just make something bleed, it'd actually hit vital organs if say a wolf was on top of her. Or another human. Still he couldn't force them to keep gear they didn't want.

Either way they meandered into town, passing by guards with wiggly eyebrows, and into the more business oriented sector. Druid Girl mentioned the two potential shops they could sell the weapons at. "Smith would most likely offer more since it's iron and steel. Even if they're useless the metal can still be reforged into something else." He said as he went towards the smithery. Only the heat, smell of burning coal, and clangs of metal were his guide unless the girls took the lead.
Name: Karn

Race: Black-scale Lizardman

Appearance:

Like most Black-scale lizardmen Karn is an utterly massive being. Standing at a whopping twelve feet tall and rippling with muscle he's an intimidating sight to behold. To help keep his balance he has an equally enormous tail, the appendage being roughly nine feet long and unadorned. Littering his body are numerous scars, causing streaks of white or gray in those jet black scales coating him. The only brightness to his body when he's not angry are his eyes, a deep gold color. When angry his throat and upper chest change color to a deep furious crimson.

Role: Warrior: The character fights well in melee combat and perform feats of strength.

Biography:
Unlike a lot of the denizens of this dungeon, Karn was not born here. Nor was he brought in, he found it and entered of his own accord. His tribe having been annihilated several months past save for himself by a band of adventurers. He had finished off the ravaged group, but his body held fresh scars from them. Needless to say, one could not hold several miles of territory by their self and there weren't any other Black-Scale nearby that he was aware of.

So he became a wanderer, looking for a new tribe to either assimilate into or take over himself. During his travels he found this dungeon and entered. A lack of open space was good, the darkness was also good. He could be the ambusher this time and enemies could only come in so many directions with so many numbers thanks to the corridors. But there was a catch to this dungeon, it already had residents.

Needless to say the territorial giant cleared his way to an area he wanted, following familiar-ish scents. While there weren't many there were still lizard-folk within this dungeon and he hunted them down and observed them. He'd later join with them, but they weren't an official tribe group, he was just a resident and a helping hand when might was involved.

Inventory:

  • Iron Skull Cleaver: A massive slab or iron in the shape of a cleaver with a skull attached. Its size matches his own, making it nearly impossible for smaller creatures to wield it even two handed.
  • Bone Helm: A helm made of the skull of a ram-like creature and yellowed with age. Seems to offer good protection to impacts considering ram's headbutt everything under the sun.
  • Old Hides: Aside from just thick and resilient scales he wears pieces of animals hides from various animals. The fur has grayed with age and tattered from numerous skirmishes.
  • Bronze Champion Belt: A wide belt made of pure bronze that holds up his hide kilt. It has some scrapes and gouges marring its ornate look and the inch thick metal offers decent protection from slashing, impact, and piercing in the areas it covers.
Name: Karn

Race: Black-scale Lizardman

Appearance:

Like most Black-scale lizardmen Karn is an utterly massive being. Standing at a whopping twelve feet tall and rippling with muscle he's an intimidating sight to behold. To help keep his balance he has an equally enormous tail, the appendage being roughly nine feet long and unadorned. Littering his body are numerous scars, causing streaks of white or gray in those jet black scales coating him. The only brightness to his body when he's not angry are his eyes, a deep gold color. When angry his throat and upper chest change color to a deep furious crimson.

Role: Warrior: The character fights well in melee combat and perform feats of strength.

Biography:
Unlike a lot of the denizens of this dungeon, Karn was not born here. Nor was he brought in, he found it and entered of his own accord. His tribe having been annihilated several months past save for himself by a band of adventurers. He had finished off the ravaged group, but his body held fresh scars from them. Needless to say, one could not hold several miles of territory by their self and there weren't any other Black-Scale nearby that he was aware of.

So he became a wanderer, looking for a new tribe to either assimilate into or take over himself. During his travels he found this dungeon and entered. A lack of open space was good, the darkness was also good. He could be the ambusher this time and enemies could only come in so many directions with so many numbers thanks to the corridors. But there was a catch to this dungeon, it already had residents.

Needless to say the territorial giant cleared his way to an area he wanted, following familiar-ish scents. While there weren't many there were still lizard-folk within this dungeon and he hunted them down and observed them. He'd later join with them, but they weren't an official tribe group, he was just a resident and a helping hand when might was involved.

Inventory:
  • Iron Skull Cleaver: A massive slab or iron in the shape of a cleaver with a skull attached. Its size matches his own, making it nearly impossible for smaller creatures to wield it even two handed.
  • Bone Helm: A helm made of the skull of a ram-like creature and yellowed with age. Seems to offer good protection to impacts considering ram's headbutt everything under the sun.
  • Old Hides: Aside from just thick and resilient scales he wears pieces of animals hides from various animals. The fur has grayed with age and tattered from numerous skirmishes.
  • Bronze Champion Belt: A wide belt made of pure bronze that holds up his hide kilt. It has some scrapes and gouges marring its ornate look and the inch thick metal offers decent protection from slashing, impact, and piercing in the areas it covers.
It bugs me the reptilian kobolds still have dog noses >.<
I am set on big bonks
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