I have two more Lost Numbers, leaving me about 2/3 done with the NPCs I mean to make.
Name: Bracket Brace
Origin: Colons (Cave Story)
Appearance: Bracket is a female Mimiga, very typical of her species, with short white fur, a short muzzle, long floppy ears, digitigrade legs, and a puffy tail. She stands just a two feet in height. She wears a black apron and a white chef’s toque, also floppy. She has a small green pouch with a heart on it, which she treasures even more than her pan
Personality: Cheerful, energetic, friendly, and feisty, Bracket possesses an attitude that far outstrips her humble stature. She’s a no-nonsense perfectionist who has no problem taking charge of situations and controlling chaos. She’s painfully honest and would wear her heart on her sleeves if she had any. Determined to repay every kindness, she wants nothing more than to uphold the legacy of her forebears and make them proud, whether on the battlefield or in the kitchen. Some might say that she’s willfully oblivious and ignorant to the darker parts of life in the World of Light, but at the same time, her positive attitude is a bright spark that everyone needs
In the Now: Just five years ago, the most recent incarnation of a robot soldier named Curly Brace -alongside a number of people from her past like Quote and the Doctor- encountered one another and became gradually embroiled within a reenactment of their original chain of events, each storied character following along their predetermined paths. In the course of this tale, Curly Brace took four orphaned Mimiga known collectively as the Colons under her wing, caring for them like a mother.
However, a difference in the time scale of the conflict meant that two of the Colons had enough time to form a relationship -and have a child- just weeks before their stories reached their fated conclusions–that being mutation into monstrous, mindless Rabils as a result of consuming the Doctor’s red flowers. Curly herself was forced to put the transformed Colons down, and the experience drained her will to fight. Escaping with young Bracket, she became determined to save this one Mimiga and ensure that she at least could grow up happy and healthy, a mission that became as important for her as life itself.
The two happened to stumble into a battle between the Lost Numbers and Consul R’s forces on one of the very rare occasions where Moebius managed to track the Avenger down and force an emergency landing. Unable to mobilize a sufficiently large power to deal real damage, however, the Consuls’ dinosaurs were defeated and the Avenger escaped, but not before Curly and Bracket snuck aboard their ship. Once discovered, the two were welcomed, freed, and given shelter as new Lost Numbers. Growing as quickly as any Mimiga, Bracket made it her own mission to repay all the kindness shown to her, and after learning the culinary arts she became an indispensable fixture of the group. One day, though, Curly left on a mission, leaving behind only her little green hip bag with a heart on it. Curly never returned, and Bracket kept the bag as her prized possession, determined to find Curly again someday.
Job: Chef
Specialty: When not cooking food, she’s making mincemeat of her enemies with slash attacks that cause bleeding and handheld burners, racking up status effects to cash out on with a frying pan finisher
Inventory: Her trusty frying pan
Lv: 5
Abilities:
Skills:
Weaknesses:
Origin: Colons (Cave Story)
Appearance: Bracket is a female Mimiga, very typical of her species, with short white fur, a short muzzle, long floppy ears, digitigrade legs, and a puffy tail. She stands just a two feet in height. She wears a black apron and a white chef’s toque, also floppy. She has a small green pouch with a heart on it, which she treasures even more than her pan
Personality: Cheerful, energetic, friendly, and feisty, Bracket possesses an attitude that far outstrips her humble stature. She’s a no-nonsense perfectionist who has no problem taking charge of situations and controlling chaos. She’s painfully honest and would wear her heart on her sleeves if she had any. Determined to repay every kindness, she wants nothing more than to uphold the legacy of her forebears and make them proud, whether on the battlefield or in the kitchen. Some might say that she’s willfully oblivious and ignorant to the darker parts of life in the World of Light, but at the same time, her positive attitude is a bright spark that everyone needs
In the Now: Just five years ago, the most recent incarnation of a robot soldier named Curly Brace -alongside a number of people from her past like Quote and the Doctor- encountered one another and became gradually embroiled within a reenactment of their original chain of events, each storied character following along their predetermined paths. In the course of this tale, Curly Brace took four orphaned Mimiga known collectively as the Colons under her wing, caring for them like a mother.
However, a difference in the time scale of the conflict meant that two of the Colons had enough time to form a relationship -and have a child- just weeks before their stories reached their fated conclusions–that being mutation into monstrous, mindless Rabils as a result of consuming the Doctor’s red flowers. Curly herself was forced to put the transformed Colons down, and the experience drained her will to fight. Escaping with young Bracket, she became determined to save this one Mimiga and ensure that she at least could grow up happy and healthy, a mission that became as important for her as life itself.
The two happened to stumble into a battle between the Lost Numbers and Consul R’s forces on one of the very rare occasions where Moebius managed to track the Avenger down and force an emergency landing. Unable to mobilize a sufficiently large power to deal real damage, however, the Consuls’ dinosaurs were defeated and the Avenger escaped, but not before Curly and Bracket snuck aboard their ship. Once discovered, the two were welcomed, freed, and given shelter as new Lost Numbers. Growing as quickly as any Mimiga, Bracket made it her own mission to repay all the kindness shown to her, and after learning the culinary arts she became an indispensable fixture of the group. One day, though, Curly left on a mission, leaving behind only her little green hip bag with a heart on it. Curly never returned, and Bracket kept the bag as her prized possession, determined to find Curly again someday.
Job: Chef
Specialty: When not cooking food, she’s making mincemeat of her enemies with slash attacks that cause bleeding and handheld burners, racking up status effects to cash out on with a frying pan finisher
Inventory: Her trusty frying pan
Lv: 5
Abilities:
- Tools of the Trade - Bracket can pull items related to her profession seemingly out of thin air, including various knives that have a high chance to cause bleeding, a peppermill that can lower foes’ accuracy, a blowtorch, and even plates that she can hurl. However, doing this depletes her SP and she has to rest or eat to regain it
- Wound Opener - a special attack that removes all bleed stacks on its target but applies a random stat debuff for each stack
- Vanquishing Pan - when Bracket gives her foes a taste of cast iron, the damage goes up 33% for every unique status effect on the target. Her quintessential finishing move
Skills:
- Chef Supreme - this Mimiga is a kitchen champion, able to cook and serve with amazing speed. Just about everything she makes is delicious, boosting any effects the food may have, and leaving those who eat it satisfied for longer. Even her field rations are pretty good!
- Never Say Die - Bracket is a lot of determination in a very small package. Just fighting alongside her is inspiring enough to increase allies’ accuracy, status effect chance, and critical chance a little…maybe they don’t know what they’d do without her cooking?
Weaknesses:
- Pint-sized - as one might expect from a Mimiga, Bracket has low strength and very low durability. She really can’t take a hit to save her life, meaning that when she’s fighting on the front lines, she badly needs a tank to protect her
- Prey Animal - there are some fears no amount of determination can quell. When she’s up against large and/or scary carnivores, Bracket’s resistance to Fear bottoms out, making it easy to scare her into fleeing or paralysis
- Malodor - bad smells affect Bracket quite strongly, debilitating her fighting ability a lot n their presence
Name: Eleison
Origin: Nero (Devil May Cry) + Kyrie (Devil May Cry)
Appearance: A young man of nineteen, with a thin but wiry build, pale skin, and short hair of a very light auburn shade kept slicked back, horn-rimmed glasses frames, and a politely neutral expression with his eyes kept half-lidded to the point of looking closed. His eyes are hazel with a slight bluish tinge around the pupils. He wears a long white coat like a doctor’s over a priestly collar with a red cross-shaped tie, as well as black slacks and fingerless gloves.
Personality: Born of two intersecting worlds, Eleison himself is of two minds. Under normal circumstances he appears to be an upstanding young man, soft-spoken and polite, composed enough to endure all manner of hardships and still focus on the well-being of others. However, if sufficiently pressed he can turn very hotheaded, aggressive, and crassly thuggish, to the point where even his posture changes. That’s the Eleison who emerges when it’s time to fight, though even when enraged his end goal is still the same: to help the weak and downtrodden, and make sure all his allies who fight for a better tomorrow are able to live to see it. Eleison’s favorite pastime is singing
In the Now: In their lives just one cycle prior, Nero and Kyrie lived in Edinburgh MagicaPolis, together operating an orphanage that Nero funded through odd jobs, mostly handling various threats that drifted over from the Sunless Sea to the west, and occasional incursions by Abyssals from the Bottomless Sea farther to the southwest. With neither major crises nor key figures from their past lives to trouble them, they spent their evenings together in blissful peace, and eventually they’d have a single child, a boy that Kyrie named in her defunct Order’s tradition.
As Eleison steadily grew from infant to toddler to youngster, however, the passage of time brought about strange revelations. Though he developed normally, the orphans around him never seemed to grow older, and for that matter, neither did his parents. Yet the number of orphans steadily grew, forcing both Nero and Kyrie to work harder and harder. Though his mom in particular always made a concerted effort to raise him right, both she and Nero gradually grew more distant, and bit by bit Eleison’s overwrought mother became convinced that something was horribly wrong–that this world wasn’t real, even if she couldn’t understand why. One day Kyrie vanished without a word, leaving Nero and Eleison alone. Though the devil hunter searched for her, it wasn’t long before he too began to weaken. One day he took Eleison to the secluded historical district, where the told the boy a vital piece of information he’d discovered in his searches–and that he’d have to go it alone from here. Then that Nero dissolved into light, and Eleison continued his journey by himself.
With nowhere else to turn, Eleison spent every day using the clues he’d been given to track down what his father had wanted him to find. Eventually, word of his searching reached the Lost Numbers, and they found him first. Eleison joined the crew, becoming the student of a German medic by the name of Ludwig II. Being a flawed clone of the original, now-deceased Ludwig, the good doctor was aging at an increased rate, and took Eleison in as his own son. In his own strange way, Ludwig II taught the young man everything he knew over the course of years, eventually degrading to the point where he, too, passed on, leaving Eleison with yet another legacy to uphold.
Not long after, the Avenger stumbled upon the survivors of the Alcamoth massacre, which happened to include a brutally familiar face. Eleison has been subconsciously avoiding Nero since.
Job: War Monk
Specialty: Flexing between the support role of healing allies and the combat role of punishing enemies, particularly inhuman and unholy monstrosities, in style
Inventory: Three med kits that take a little time to use but restore 80% health, a Crippling Rod that can periodically release a huge electric burst to stun evil beings or be wielded as a beatstick, and the Crusader’s Crossbow which can heal allies and hurt enemies with its bolts
Lv: 5
Abilities:
Skills:
Weaknesses:
Origin: Nero (Devil May Cry) + Kyrie (Devil May Cry)
Appearance: A young man of nineteen, with a thin but wiry build, pale skin, and short hair of a very light auburn shade kept slicked back, horn-rimmed glasses frames, and a politely neutral expression with his eyes kept half-lidded to the point of looking closed. His eyes are hazel with a slight bluish tinge around the pupils. He wears a long white coat like a doctor’s over a priestly collar with a red cross-shaped tie, as well as black slacks and fingerless gloves.
Personality: Born of two intersecting worlds, Eleison himself is of two minds. Under normal circumstances he appears to be an upstanding young man, soft-spoken and polite, composed enough to endure all manner of hardships and still focus on the well-being of others. However, if sufficiently pressed he can turn very hotheaded, aggressive, and crassly thuggish, to the point where even his posture changes. That’s the Eleison who emerges when it’s time to fight, though even when enraged his end goal is still the same: to help the weak and downtrodden, and make sure all his allies who fight for a better tomorrow are able to live to see it. Eleison’s favorite pastime is singing
In the Now: In their lives just one cycle prior, Nero and Kyrie lived in Edinburgh MagicaPolis, together operating an orphanage that Nero funded through odd jobs, mostly handling various threats that drifted over from the Sunless Sea to the west, and occasional incursions by Abyssals from the Bottomless Sea farther to the southwest. With neither major crises nor key figures from their past lives to trouble them, they spent their evenings together in blissful peace, and eventually they’d have a single child, a boy that Kyrie named in her defunct Order’s tradition.
As Eleison steadily grew from infant to toddler to youngster, however, the passage of time brought about strange revelations. Though he developed normally, the orphans around him never seemed to grow older, and for that matter, neither did his parents. Yet the number of orphans steadily grew, forcing both Nero and Kyrie to work harder and harder. Though his mom in particular always made a concerted effort to raise him right, both she and Nero gradually grew more distant, and bit by bit Eleison’s overwrought mother became convinced that something was horribly wrong–that this world wasn’t real, even if she couldn’t understand why. One day Kyrie vanished without a word, leaving Nero and Eleison alone. Though the devil hunter searched for her, it wasn’t long before he too began to weaken. One day he took Eleison to the secluded historical district, where the told the boy a vital piece of information he’d discovered in his searches–and that he’d have to go it alone from here. Then that Nero dissolved into light, and Eleison continued his journey by himself.
With nowhere else to turn, Eleison spent every day using the clues he’d been given to track down what his father had wanted him to find. Eventually, word of his searching reached the Lost Numbers, and they found him first. Eleison joined the crew, becoming the student of a German medic by the name of Ludwig II. Being a flawed clone of the original, now-deceased Ludwig, the good doctor was aging at an increased rate, and took Eleison in as his own son. In his own strange way, Ludwig II taught the young man everything he knew over the course of years, eventually degrading to the point where he, too, passed on, leaving Eleison with yet another legacy to uphold.
Not long after, the Avenger stumbled upon the survivors of the Alcamoth massacre, which happened to include a brutally familiar face. Eleison has been subconsciously avoiding Nero since.
Job: War Monk
Specialty: Flexing between the support role of healing allies and the combat role of punishing enemies, particularly inhuman and unholy monstrosities, in style
Inventory: Three med kits that take a little time to use but restore 80% health, a Crippling Rod that can periodically release a huge electric burst to stun evil beings or be wielded as a beatstick, and the Crusader’s Crossbow which can heal allies and hurt enemies with its bolts
Lv: 5
Abilities:
- Angel Whisper - a spell that can be used to revive downed allies, granting them a second wind in a slightly weakened state. It takes ten seconds to cast and has a hefty five minute cooldown
- Devil Trigger - the inherited ability to transform into a demonic being once enough DT gauge is accumulated. While in Devil Trigger, all of Eleison’s stats are greatly boosted and he heals quickly, but it drains his DT gauge with equal speed. While in this form his melee attacks also cause delayed lightning strikes that can juggle grounded enemies or slam down airborne ones
Skills:
- Healing - While he doesn’t have a medical license, Eleison was taught the healing arts by his mentor and is skilled at mending others’ wounds quickly. He can use healing abilities and equipment 20% faster than normal, including both usage and cooldown
- Nephilim Resilience - given his unique lineage, Eleison is much more durable than the average human, and has resistances to both dark and light attacks along with curses
- Packs a Punch - also owing to his lineage, Eleison is actually pretty strong and can deal good damage if given half the chance, especially at melee range
Weaknesses:
- One-track Mind - it’s difficult for Eleison to do more than one thing at once. When healing he needs to focus, requiring protection from his allies, and if he’s enraged enough to fight he can tend to leave his allies behind in favor of all-out offense. It’s difficult to switch between these two ‘modes’ on the fly and it doesn’t always happen when convenient
- Item Dependent - Eleison doesn’t have many innate healing or offensive abilities and relies on his equipment to get the job done. If he’s deprived of his items, it’s much harder for him to play his role
- Affliction Weakness - when it comes to status effects, afflictions, and debuffs, Eleison’s resistances are mostly quite low, meaning that it’s relatively easy to interfere with him