@Dark Cloud honestly it's pretty great, not many people are living in the town center, which I think is an excellent way to start a RP about building a community. Everyone's a Hermit!
If I have time/can get it working on tablet I'd like to make a map to show roughly how people are spread out. There are forests to the West all the way round to the South of the village and plains (eventually hills and mountains) to the north and plains to the East. I think main trade/people come from the southern road but I'm missing with the idea of another very small fishing village to the East. I think [@Enkrypton] Nibby's garden might be visible from the trade road which is why the kids tend to bother her more then Rallis.
@OwOAccepted! I can see her, Bolo and Rowan sitting round a table in the inn trying to convince the Mayor to make all the doorways bigger..
Here's a first pass at the skill list, feel free to make any suggestions. Also, how good is Ingrid at solving crimes? I get more of a village jack of all trades vibe rather than detective, but let me know if you want her to have some skills in that department. Foodsense is a bit of a good for fun, but the sense abilities just give players knowledge on what's happening around the RP (or grants knowledge of things going on in the area no one may know about yet). I kinda like the idea of Ingrid knowing when tasty food is around to a supranatural degree.
Also I gave her gluttony which is typically more of a monster ability but I think it suits her well. This opens up an unexpected question: monsters can sometimes gain attributes or evolution from things they eat. Do you want Ingrid to be able to do that too? No pressure either way. Right now I think with such a high vitality she has the most iron stomach of all the characters, even compared to Wormwood and Penumbra. Also, I imagine her family might have taught her some of the military skills, but she doesn't have much interest in them?
Poison Resistance I
Blunt Resistance I
Reputation: Hearth - Liked
Passive: Dangersense - Urban
Passive: Foodsense
Passive: Enhancement Vitality - Gluttony
Tracking: Urban
Detect Forgery
Swordsmanship
Taavernbrawling
Blindfighting
Leadership
Training: Manual at Arms can provide combat training
Military Strategy
Jack of Trades: Odd Jobs
@Theyra Accepted! Definitely worth working out if you have connections with [@Enkrypton] Nibby and @scrawls. Nibby creates medicines and like Zhar has a herb garden, so they'd definitely be aware of each other as the only potionmakers in town. And you may have met Boro recently as he's reopened the library, and Zhar might find some books there useful.
So developing your skill list now. What does Zhar's elven ancestry grant in his case? Do you have an affinity for nature? Also with a high Dex he shoul definitely have some skills relating to that, how do you imagine he spends his time?
Upgraded Skill - Stealth* (ancestry)
Locked - Innate Magic
Passive: Dangersense - Concoction Mishap
Passive: Magicsense, Sentient, bodily
Identify: Reagent
Identify: Potion
Research - Potions
Gardening - Herbs
Wayfaring - Woodlands
If I have time/can get it working on tablet I'd like to make a map to show roughly how people are spread out. There are forests to the West all the way round to the South of the village and plains (eventually hills and mountains) to the north and plains to the East. I think main trade/people come from the southern road but I'm missing with the idea of another very small fishing village to the East. I think [@Enkrypton] Nibby's garden might be visible from the trade road which is why the kids tend to bother her more then Rallis.
@OwOAccepted! I can see her, Bolo and Rowan sitting round a table in the inn trying to convince the Mayor to make all the doorways bigger..
Here's a first pass at the skill list, feel free to make any suggestions. Also, how good is Ingrid at solving crimes? I get more of a village jack of all trades vibe rather than detective, but let me know if you want her to have some skills in that department. Foodsense is a bit of a good for fun, but the sense abilities just give players knowledge on what's happening around the RP (or grants knowledge of things going on in the area no one may know about yet). I kinda like the idea of Ingrid knowing when tasty food is around to a supranatural degree.
Also I gave her gluttony which is typically more of a monster ability but I think it suits her well. This opens up an unexpected question: monsters can sometimes gain attributes or evolution from things they eat. Do you want Ingrid to be able to do that too? No pressure either way. Right now I think with such a high vitality she has the most iron stomach of all the characters, even compared to Wormwood and Penumbra. Also, I imagine her family might have taught her some of the military skills, but she doesn't have much interest in them?
Poison Resistance I
Blunt Resistance I
Reputation: Hearth - Liked
Passive: Dangersense - Urban
Passive: Foodsense
Passive: Enhancement Vitality - Gluttony
Tracking: Urban
Detect Forgery
Swordsmanship
Taavernbrawling
Blindfighting
Leadership
Training: Manual at Arms can provide combat training
Military Strategy
Jack of Trades: Odd Jobs
@Theyra Accepted! Definitely worth working out if you have connections with [@Enkrypton] Nibby and @scrawls. Nibby creates medicines and like Zhar has a herb garden, so they'd definitely be aware of each other as the only potionmakers in town. And you may have met Boro recently as he's reopened the library, and Zhar might find some books there useful.
So developing your skill list now. What does Zhar's elven ancestry grant in his case? Do you have an affinity for nature? Also with a high Dex he shoul definitely have some skills relating to that, how do you imagine he spends his time?
Upgraded Skill - Stealth* (ancestry)
Locked - Innate Magic
Passive: Dangersense - Concoction Mishap
Passive: Magicsense, Sentient, bodily
Identify: Reagent
Identify: Potion
Research - Potions
Gardening - Herbs
Wayfaring - Woodlands