A bit of real talk, something that I've been thinking about and that I'm sure has been discussed before: are we placing too much pressure-to-perform on ourselves?
As a writer improves in their craft, their standards for themselves and those they write alongside exponentially increase. I have found in recent years returning to the basics, how I fell in love with the hobby, and the ability to be concise and not as strict on detail has led to better results. Of course, I also took a year off of writing but this was something I started doing a little before life handed me a metaphorical knuckle sandwich.
In the 2013 and earlier games there was also more interactivity as well as flexibility. We interacted more, mentioned stuff in other people's posts, and were more free-flowing and experimental, and so on. I have oft struggled how to return to that and you guys were doing this for almost a decade before you came here in '13. Perhaps some thinking adjustments would be astute?
I start to develop a mentality of "no post is better than a bad post." That starts becoming a whole negative-feedback-thing, where I feel bad for not posting, so I start writing a post, and then I burn myself out trying to make it perfect, then I end up not posting it, and then I feel bad for not posting, etc.
This is a cycle I got trapped in with a lot of these games and to break it is to just simply follow an old writing advice I got: "fail faster" which essentially meant don't worry on perfection, engage with the imperfections and move forward. Polish it later if need be.
It might be easier to jump in and start jamming with each other than when everyone has to spend weeks or months establishing their particular lore before venturing out to cross paths. More often than not, that leads to less of a group roleplay and more of a collection of individual fanfics with the occasional crossover.
Some people prefer to be isolated and do their own thing, but for those of us who are not that this would be wise, I agree. And sometimes we wait for a "ideal" story window too much and so the window never opens. Sometimes the right time is to do it at the wrong time and play it by ear.