Avatar of Mixtape Ghost N
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  • Old Guild Username: Mr Allen J
  • Joined: 11 yrs ago
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  • Latest 10 profile visitors:

Status

Recent Statuses

7 days ago
Current Did somebody say... hookers?
1 like
17 days ago
"Never could trust you, I still got your location on, fell out of love, I delete all the nudes out your phone. Can't get a reaction out of me, that's what you want."
28 days ago
You have to live every day as if you've dropped your pants and told the whole world to suck your dick.
3 likes
28 days ago
so are these nuts
3 likes
2 mos ago
"We have got to try and find DOOM!" "Good luck!"
1 like

Bio

"You're a fine warrior. Call me sentimental..."







Currently updating...




"I'm a dominant..."
THE DISAPPOINTMENT CLUB
_______________________________
@Spoopy Scary
@Junkmail
@Maxx
@Luminous Beings
@Dragonbud
OTHER SCRUBS
_______________________________
@Zombiedude101
@Lord Wraith
@FernStone
@Atrophy
[@Moth]
@Skai
@silvermist1116
SETTINGS
_______________________________
The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together).
The Black Fall Universe - Modern-Superhuman tale.
LINKS
_______________________________
The Collective - My Discord Server.
The Ghost Lounge - My 1x1 Thread.
The Ghost Archives - Character storage.

Most Recent Posts

DO NOT POST YOUR SHEET UNTIL YOU ARE ACCEPTED
DO NOT POST YOUR SHEET UNTIL YOU ARE ACCEPTED


...


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Coming soon...



NOTE. If you're going to make an NPC, PLEASE DO NOT REMOVE ANY OF THE CODING. This way, I can add your NPC to the appropriate section easily.

[row][cell][h2][b]First Name Here[color=2e2c2c].[/color]Last Name Here (If applicable)[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]NO ANIME, and try not to use an oversized ass photo please[/img]

[b]Age | Name | Pronouns [/b][hr//][i]"Optional quote here."[/i][/center][/cell][cell]
[b]Description:[/b]
[indent]Write their description here.[/indent]

[b]Abstraction:[/B]
[indent]If applicable.[/indent]
[/cell][/row]


................................
Name:
Britney Williams
Status:
Active/Alive.
Pronouns:
She/Her
Age:
28.
Type:
Adept.
Abstraction:
Red Lux

................................
Name:
Drake Blackmore
Status:
Active/Alive.
Pronouns:
He/Him
Age:
26
Type:
Adept.
Abstraction:
Red & Purple Lux

................................
Name:
Alizée Altieri
Status:
Inactive/Deceased.
Pronouns:
She/Her.
Age:
25
Type:
Aberration (Adjoined).
Abstraction:
Void Light

................................
Name:
Alizée Vul
Status:
Active/Alive
Pronouns:
She/Her.
Age:
0
Type:
Apparition
Abstraction:
Dark Binding

................................
Name:
Linqian Han
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
26.
Type:
Adept.
Abstraction:
Red & Green Lux

................................
Name:
Luca Oliviera
Status:
Active/Alive.
Pronouns:
He/Him
Age:
25
Type:
Aberration (Adjoined).
Abstraction:
The Rotting Decay

................................
Name:
Sloane Faris
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
27.
Type:
Adept.
Abstraction:
Orange & Blue Lux

................................
Name:
Tayla Choi
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
25
Type:
Aberration (Agent).
Abstraction:
That Melody

................................
Name:
"Edict" Devola
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
27.
Type:
Adept.
Abstraction:
Pink-Lux

................................
Name:
Kari Wilson
Status:
Inactive/Deceased(?).
Pronouns:
He/Him.
Age:
26.
Type:
Adept.
Abstraction:
White Lux

................................
Name:
Clancy Patrick
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
12½.
Type:
Unknown.
Abstraction:
None

................................
Name:
Jack Hawthorne
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
29.
Type:
Adept.
Abstraction:
Red & Purple Lux

................................
Name:
"Sully" McPherson
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
28.
Type:
Aberration (Agent).
Abstraction:
The Chalice

................................
Name:
Leon Richoux
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
29.
Type:
Aberration (Adjoined).
Abstraction:
Lady Lelou

................................
Name:
Stormy Carson
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
25.
Type:
Adept.
Abstraction:
Yellow Lux

................................
Name:
Layla Hyacinthus
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
20.
Type:
Aberration (Adjoined).
Abstraction:
Tincture Horrors

................................
Name:
The Void Heart.
Status:
Inactive/Sealed.
Pronouns:
He/Him.
Age:
N/A.
Type:
Apparition.
Abstraction:
Void Light

................................
Name:
Anya Baksh.
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
27.
Type:
Adept.
Abstraction:
Pink, Purple, Gold & Orange Lux

................................
Name:
Adora Phoenix-Prescott
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
26.
Type:
Aberration (Agent).
Abstraction:
The Trinity Rings

................................
Name:
Evelynn Serenelight
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
27.
Type:
Aberration (Afflicted).
Abstraction:
Foresight

................................
Name:
Lila Blackwood
Status:
Active/Alive.
Pronouns:
They/Them/She/Her.
Age:
25.
Type:
Aberration (Adjoined).
Abstraction:
The Crow Pact

................................
Name:
Jasper Wilde
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
24.
Type:
Adept.
Abstraction:
Red, Yellow, Gold Lux

................................
Name:
"Luna" Inoue.
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
29.
Paranormal-Type:
Aberration (Adjoined).
Abstraction:
The White Suit's Power.

................................
Name:
Kenshiro Murakin.
Status:
Active/Alive.
Pronouns:
He/Him.
Age:
28.
Paranormal-Type:
Adept.
Abstraction:
Gold & Purple Lux.

................................
Name:
Aislin Rose.
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
25.
Type:
Adept.
Abstraction:
Red & Gold Lux.

................................
Name:
Amara King.
Status:
Active/Alive.
Pronouns:
She/Her.
Age:
26.
Type:
Aberration (Adjoined).
Abstraction:
Army of One.

................................
Name:
Aaron/Aryin Thorne.
Status:
Active/Alive.
Pronouns:
Any.
Age:
26.
Type:
Adept.
Abstraction:
Green & Red Lux.




........................................................................................................................................................
........................................................................................................................................................
"St. Portwell: Where Ocean Meets Adventure..."


.
Set along the Oregon coast, St. Portwell is a city almost literally built on its enchanting nautical wonder and heritage. Everyone who walks into the city is welcomed into a world that is both charming and mysterious, a world of hidden wonders... and dangers.

Its layout is a picturesque mixture of its traditional nautical roots (which it wears like a sleeve) and big city. Its streets seem to trace the shapes of the coast designed to create a sense of adventure, and almost every corner echoes with the sound of waves and the cry of seagulls. The city was built on its connection to the ocean, paying homage to its humble beginnings as just a small fishing town that, over time, became a major city on the West Coast that everybody knows about.

The street is a mixture of narrow alleys and broad avenues, designed to accommodate both foot traffic and the occasional parade of maritime processions. Clusters of buildings, both historic and modern, line St. Portwell, with canals and waterways threading through the city providing both transportation and exquisite backdrops. Consistent with the city's nautical motif, buildings often incorporate elements like anchors, ship wheels, and lighthouses into their design.

The city's downtown area (along the shore) is designed to be a hub of activity. Street vendors line the sidewalks, and bustling markets, outdoor cafes, and shops cater to both locals and tourists. While the constant flow of traffic and people creates an atmosphere like no other it's balanced by parks that were carefully integrated into the city's layout.

St. Portwell's layout also incorporates a sophisticated network of piers and docks, which are essential for the city's commerce and transportation sectors. Ships from distant lands dock at these ports, bringing goods and visitors to the city. The piers are also home to seafood restaurants and markets.

The city evolved to accommodate its growing population and the demands of a metropolis, and its evolving identity is marked by corporate offices, luxury apartments, and upscale hotels. Construction has ramped up to build new homes for people wanting a piece of St. Portwell's nautical wonder. New districts have emerged with buildings and infrastructure that complement the cityscape's existing vibe.
"I wish you were here on the shore / That we could build up something new..."


...................................................................................................
St. Portwell is a city renowned for its diversity, where people from all over come together to create a community like no other. The city's population includes a mixture of families that have been in the city for generations, transients, and other visitors who came to St. Portwell for one reason or another. The ethnic and cultural diversity is evident in the city's restaurants, markets, and neighborhoods, each bringing a unique flavor to the urban environment. St. Portwell's entertainment scene is as diverse as its population, with theaters, concert halls, and sports arenas drawing those from all walks of life. The commercial districts of St. Portwell are just as diverse, with shopping malls, boutiques, and open-air markets dotting the streets. The layout of these areas encourages exploration, with narrow alleyways and open plazas inviting people to browse and discover new treasures that they will cherish for the rest of their lives.

The northern part of St. Portwell is known for its picturesque landscapes everything north of St. Portwell is nothing but woods. The neighborhoods in this area are characterized by tree-lined streets and spacious parks. In contrast to the calm of the northern district, the northeast part of St. Portwell is known for its high crime rate and rough neighborhoods. This area is largely controlled by the Wolfpack, a notorious biker gang involved in drug and sex trafficking and protection rackets. The streets here are lined with rundown buildings and lack that distinct nautical vibe the rest of St. Portwell has. After certain hours, expect the streets of the Northeastern parts of St. Portwell to be empty.

The western part of St. Portwell is the city's primary tourist attraction area, being the location of the city's famous shore. This area features a boardwalk lined with shops, restaurants, and entertainment venues, and during the summer months, tourists fill the streets. Ferries depart from here to nearby islands such as the city's famous Cracker Island. The west district is also home to the Coastal Harbor Mall, a major shopping destination. Not too far from the West District is Downtown St. Portwell, the city's commercial and cultural hub. The streets are lined with historic buildings that have been repurposed for modern businesses. Downtown is known for its diverse culinary scene, with restaurants offering tastes from all over the world. Downtown is also the center of the city's entertainment scene, with theaters, galleries, and music venues hosting events on a regular basis. The waterfront promenade runs through downtown, providing a scenic background for drivers and pedestrians alike.

The southern part of St. Portwell is primarily a residential area and features a blend of older homes and newer developments, which creates a juxtaposition of architectural styles. It is home to several schools and community centers, which make it a popular choice for people moving in. Unlike the downtown areas, it features smaller-scale markets and stores. The southeast part of St. Portwell is an industrial zone, with large warehouses and manufacturing plants, thus far less populated than other parts of the city. It plays a critical role in the city's economy, however. The eastern part of St. Portwell is primarily residential but is far less populated than the Southern-area. The eastern district has several green spaces and parks, making it ideal for outdoor activities and family outings. Transportation is a key aspect of St. Portwell and it boasts a comprehensive network of roads, canals, and public transit. Ferries navigate the canals and provide a unique mode of transportation if one wants to take the scenic route over the traditional roadways. This network connects all districts, ensuring easy access to business centers, residential areas, and entertainment venues.

However, beneath St. Portwell's picturesque facade (arguably, existing alongside it) lies a chaotic supernatural scene, a whole new world where magical organizations fight for supremacy. This supernatural labyrinth features covens, cults, and criminal syndicates, each with its own reasoning behind its actions. It is a dangerous and unpredictable place where the city's fate hangs in the balance, dictated by these powerful organizations. Worst of all, a storm like no other is brewing, threatening to swallow just the city, but possibly the entire All-Verse.
Paranormal Organizations
_______________________________________________
Locations
_______________________________________________




The eponymous Sycamore Tree Coven (or just The Coven) that the story follows, a group of magical teenagers that three individuals gathered; Ashley Stone, Daisy Hunter, and Auri Auclair. They formed a pact under the very Sycamore Tree that they were named after: they were going to do everything in their power to defeat the Apparition known as The Stygian Snake. They were a reasonably large organization (at least to the standards of magic organizations) with around a hundred members and were a powerful force.

Their original goal was to defeat the Stygian Snake, which, after several grueling battles, they succeeded with the help of an artifact known as the Apparition Killer (which a member named Kari Wilson located) that weakened the being. They sealed the Stygian Snake in the tree they formed under, and for the good of St. Portwell, they wiped their memories of the Sycamore Tree's location. Thus, they only vaguely remember a sycamore tree.

Afterward, they dissolved after infighting in the organization, a lack of faith in the leadership, a fear of the other factions moving into St. Portwell, and other factors. The members of the Coven dissipated, and all went their separate ways and forged their paths for whatever reason. However, fate pushed them back together when former members of their organization were getting murdered one by one, and nobody had a clue who was doing the killing or why (and most importantly, who was going to be next).

Ten years later, the former members of the Sycamore Tree Coven have been getting mysteriously murdered. They were murdered assassination style (slashed throats, strangled with piano wire, drowned, etc.), with a few exceptions. However, before a member of the Coven was murdered, a mysterious wolf idol, carved from Sycamore, appeared at their door or somewhere in their home of residence.

The original leader was Ashley Stone, a star cheerleader and popular girl whose little sister was killed by the Stygian Snake. She formed an intense hatred of the thing, which led her to create the Sycamore Tree Coven with her two friends - she was a Black Lux user. With the help of the Coven, she found the Apparition Killer, which they used to weaken the Stygian Snake.

The second in command was Daisy Hunter, Ashley's best friend, who possessed a mighty artifact known as the Bull's Ring, allowing her to manipulate all elements. Auri Auclair was the former third in the chain of command and the third member of Ashley's best friend group, and was an Aberrant-Agent who wielded a staff that summoned a mass of butterflies that could telekinetically move objects.

After Ashley's murder and Daisy's disappearance, Auri was the one who called for reforming the Sycamore Tree Coven. The woman was not expecting much, but some of her former witches and warlocks answered the call, and she became the new leader of the Coven.

Their new goal is to find out who exactly is murdering them, what exactly is motivating them, and stop them before they completely wipe them out. It was a hasty alliance; many of them still didn't approve of each other, but they were ultimately destined to clash with the other magical organizations that had staked their claim in St. Portwell and become a significant player in the magic scene.

Their current lair is an abandoned church in the middle of St. Portwell. Their backup lair is a flower store that Auri owns named Flowers & Canvases. She would rather they meet literally anywhere else. The Coven currently has no lair.

Also, they are not a cult.
ALLIES
_______________________________________________
ENEMIES
_______________________________________________

"Beneath the sprawling canopy of the sycamore tree's wisdom, we united in the sacred dance of destiny. Cloaked in the tapestry of twilight and wielding incantations of yore, we became the harbingers of the Stygian Snake's destruction. Intertwining destiny with our magic to rewrite the tale of shadows into one where the serpentine darkness recoiled before our radiant might."
- Creed of the Sycamore Tree Coven.


.......................................................................................
THE APPARITION KILLER
_______________________________________________
THE MEMORIAL
_______________________________________________



"Magic has a way of finding itself to people."
____________________________________
..................................................................................................
"Open your mind, heart, body, and soul to the universe..."
____________________________________

Out there exists a threshold, an invisible line showing what's possible and impossible. Crossing that threshold is easy for certain people with a specific trait or predisposition, but sometimes, it's not something they do on their own. Sometimes, they get pushed across it, and when they get to the other side, they discover that nothing short of Magic is real.

The magic in this world is fueled by human emotion, beliefs, and personality, and individuals can gain magical abilities reflecting themselves. Many different types of these beings exist, but they are under one collective term: The Paranormal. The world of the Paranormal is the gateway to infinite possibilities, stories, and adventures, as it follows these people as they navigate this strange world.

The umbrella term for these abilities is known as Paranormal-Abilities; the most basic of these abilities is a theoretical opening of the "third eye." The Paranormal are the only ones that can perceive magical abilities in action, as those without them can only see the effects. The story's namesake ability is known as a Recollection, a flashback where the person experiencing it can see what happened during it as if they were there. All Paranormal-Beings are unconsciously drawn to each other and Paranormal situations, whether they like it or not. Or, the Paranormal will come to them, and it’s suspected that people with certain traits are led to such situations.

With Recollections, a person can experience the memories and adventures of other people and gain information on events they weren't present at. It's hard to tell what triggers a Recollection, as some people may experience it in their sleep or when interacting with a certain person, place, or thing that is relevant to them or their goals. Those with a sufficient understanding of magic can show other people a Recollection.
However, each Paranormal being has a personal ability known as an Abstraction. An abstraction is an ability that is unique to them and is determined by the type of Paranormal being they are. No two abstractions are the same; one person can cast away their abstraction for another. Abstractions are linked to a person's soul and are impossible to nullify, or no abstraction exists that negates or removes another except for one specific case. Paranormal beings can only have one abstraction at a time, even if they appear to have several different abstractions - it simply sub-abilities under one larger abstraction. The Paranormal is innately protected from each other by an invisible barrier known as an Emotional-Field, which acts as a natural limiter preventing Paranormal beings from using their abstractions directly on each other. Every Paranormal-Being, except for some rare cases, possesses an Emotional-Field. For example, a pryomancer cannot boil someone’s blood, a telekinetic cannot tear someone’s heart out, and a mind controller cannot work on a Paranormal. Abstractions such as Telepathy and Healing are not typically restricted. An Emotional-Field can have its properties altered by certain abstractions, for example, Lessening magical damage, removing someone’s Emotional-Field, etc. Emotional-Fields inhibit all offensive (and certain Abstractions like mind control and stopping time) Abstractions; however, certain offensive abstractions can bypass it completely (these abstractions are rare, however). Individuals who do not have an Abstraction or Emotional-Field are known as Blind and cannot comprehend or interact with magic in any way. However, those who have been exposed to magic in the past will gain the ability to perceive magic known as One-Eye-Open. These individuals lack an Emotional-Field or an Abstraction and are as susceptible to magic as the Blind.
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