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Alright, time to update! Unfortunately, 2 of my gacha games started evetns at the same time and I just downloaded a new one. So it might take a while, but I'll try to get it out on time.
Magic Divination: Thaumaturgy and Galdr (the latter is mostly unused)
Abilities: Einer casts his magic by playing various music with his lyre.
Song of Este - By playing a mellow and peaceful tune, all those who can hear it feel their pain disappear and their wounds close up slowly. Perfect for those recovering in healing wards or those healing from injuries after a fight.
Song of Yavanna - By playing an inspiring tune, albeit quietly near its target, grievous injuries and deep cuts are healed until the flesh was as if undamaged. Only one target must hear the song for the magic to take effect, which is why this must be played quietly.
Song of Vana - This tune evokes emotions of safety and confidence, and that is because all those who hear it are protected from minor curses cast on them. Works best against area-of-effect curses.
Song of Nienna - A song of pure sorrow and misery that actually helps purge any curse from an afflicted. The song is long and the target afflicted must hear the whole music for the curse to be lifted. May require several replays depending on curse strength.
Song of Varda - A song of celebration that cleanses an area of Miasma. Monsters and other Miasma beings are angered by this melody and will seek out the source and destroy it, mostly ignoring everything else.
Summon Kastul A draconic familiar of Einer that he never bothered to call forth again after the first summoning due to personal reasons. It was only named Kastul when Einer's child sister screamed out the word when it was summoned.
Martial Arts Einer isn't defenseless in close-quarter combat. He knows some moves to take down enemies who gets too close.
Equipment: Einer's Lyre - A master-crafted instrument made specifically to project Einer's magical abilities to the fullest. Commissioned by Einer's family.
Iron Knuckles - For when Einer needs to get down and dirty. Like he always wanted.
Brief Background: Born to a noble family in Flugell, Einer was not like other boys growing up. His form was more feminine, slender and graceful. His skin was smooth and unblemished, he was beautiful... the beauty of a woman. So much so that he had been mistaken as a girl multiple times in his life, even from his own family who knew he was born a boy. Outwardly, Einer politely waved this off but inside, he resented this view of him. Resented himself for being born with such a body.
But perhaps a show of abilities and heroic deeds could change his image into a manlier one, Einer thought. Alas, his only callings in magic were in Thaumaturgy, the magic of healing and staying behind the frontlines, and in Galdr, where you ask something else to defend you or fight for you. Try as he may, Einer could excel in no other field of magic. Fortunately, he decided to hone his Thaumaturgy over the years anyway, just to not let down his family. However, his draconic familiar was forgotten after the first summoning.
With that avenue closed, Einer decided to try more physical combat. A fruitless venture too, as Einer's body was not suited for strenuous exertion of physical effort. Lifting and holding a sword in a stance already proved too much for Einer, so most trainers recommended he use his fists instead. Although, he was told not to rely on it too much and simply focus on his magical talents.
However, Einer's pride and desire for change had not given up yet. He could not find the answers he was looking for here in home, so perhaps he can find them somewhere else. And that lead him to travel to Morgenröte and continue his research there. He enlisted in one of the newer Magus Association Towers to sustain himself, although it would certainly be lucky if he finds what he seeks in the Tower itself.
Anything else we should know about you: Einer is a great cook. A talent he practices but cares little for as it is also a skill that no one really needs.
Inhaling an entire breathe of air, Einer took in the sights and scents of the Morgenröte Republic. He had never traveled to this part of the country. In fact, he had never traveled outside of Flugell until now. It was certainly an experience for the young Devaron, but he never forgot why he came here. The Theocracy back home was safer for Einer and more familiar, but it did not have what he truly desired.
Before moving on, Einer spared a glance at his invitation to the Eon Tower, one of the many sects the Magus Association had. It was the first organization he saw and decided that it would be the place where he would begin his search. He had also heard it was formed pretty recently, likely the reason why he was accepted despite his middling magical abilities.
Einer sighed. He was far from home, and knew no one here. He was a stranger in a land that he did not know, but the things in life worth pursuing were hardly easy to pursue.
---
~ The Eon Tower ~
Einer arrived at the designated location in the invitation, the Eon Tower itself. It towered, of course, but it was taller than the young Devaron expected. He was at awe, and started wondering what was inside. It certainly would not be anything Church-themed so he decided not to expect anything and let himself be surprised at what it offered.
Looking back down, he saw the assembled people and immediately guessed that they were probably fellow Reavers. His guesses were confirmed when two witches who arrived via a flying broom introduced themselves and asked those present if they were here for the Tower as well.
They all looked so... capable. Powerful. Independent. They would not be defenseless in a fight, nor do they need to fear a crude ambush. And who was Einer compared to these people? A short, lanky boy who casts his magic with a damn lyre. No doubt, they would order him to the back lines in missions. Protect him from harm, if only by principle. Would they even need his healing abilities? These people did not even look possible to hurt.
The young Devaron, who arrived on foot carrying only a small sack of his belongings and his personal lyre, closed his eyes to purge his envy from his being and compose himself. If what he sought was here, then there was no need to worry about anything.
The Cannoneer could only watch in awe as his mighty cannonball, able to smash even stone walls, was caught by the Automaton with one hand and promptly threw it back at him without the iron ball losing momentum. He was hit in his chestplate, sending him crashing back into the house he emerged from. The rest of the bandits could only watch in shock at what happened. For the briefest moment, they contemplated retreat.
But when Eula started firing shots at them, fear turned to desperation. They would die fighting than die fleeing. Swords unsheathed, they rushed at the Automaton who continued firing at them as she backed away, dropping more of the Swordsmen as they came. But a few had closed the distance, swinging their blades wildly at Eula.
Meanwhile, the crossbowmen hid behind the debris of the village. They loaded green-glowing bolts into their weapons, obviously magical in nature. And they looked confident in that these special bolts would do damage to this seemingly invincible mechanical yokai.
"The rest here aren't that strong, and the ones that are is gone. So you're the only one left."
"Heh, flattery will get you nowhere, yokai."
The attempts to imitate the 'Heavenly Strike' technique on Nobutada amused the monk, who shrugged off the attacks as if he was being splashed with water. Alas, even if he did know the technique, Gringor's poor imitations made it unrecognizable to the monk. However, Nobutada perceptiveness clued him that this might be the cause of the High Orc's grievous wounds.
"I do not know this technique, but I do know this..." Nobutada started, still in his medidative stance. "It is one thing to know the specific weaknesses of your enemy, but sometimes, the opponent knows this and so, they would know your every move against them. Sometimes, you must look for weaknesses not apparent. You do not swim to catch the fish, nor do you run to catch the hare."
"That wisdom is how we managed to deal with you, yokai, for generations." Nobutada finished. "You say some of your allies are not strong. Perhaps you should rethink that."
Takeshi's poor heart dropped upon hearing those words from Kerry. Such an accusation was worthy of death, under normal circumstances... and if it was false. Coughing, the young lord was about to retort when Lilianna, a yokai he did not remember to have met yet.
She was a small Fairy with pink hair and a white dress armed with a glowing green blade of proportional size. The warrior Fairy used her sword to cast a shorud of green light over Takeshi, Alice and Kuro, the white horse they were riding on. Already, Takeshi's minor injuries and aches from fighting the bear disappeared. And so did his exhaustion from... 'aiding' the Mad Hatter.
He wanted to express quick gratitude to Lilianna before returning to the Hornet's claim.
"O-Oh wow...haven't smelt that in months. You two should probably wash up, yeah? Healing can't uh...can't fix that."
The act was not possible to hide from the yokai. In due time, all the taskforce would know and after, all of Shizuyama. Such a thing would be the end of his time in the island and, more importantly, introduce discord and infighting to his people who already reeling from the Varjan invasion.
He could admit this to the taskforce and ask them to stay quiet but Takeshi felt it would be better if even the yokai did not know, or at least did not believe, this. It was far too late to deny this to Alice herself, for obvious reasons, but perhaps she could be requested to stay quiet and her word alone would mean little especially to the people of Shizuyama.
"I don't know what you two are blabbering about but I'll just make this clear: Nothing happened between me and Alice. We were attacked by a bear, and we're both tired from it. That's that." Takeshi declared firmly.
"My lord, the yokai's senses do not lie." Ayu shot down Takeshi's plans. "But do not worry, Lord Takeshi. I'm sure the taskforce will gladly and dutifully keep this as a very guarded secret. It will not be revealed unless you wish it to be. By the way, how did it feel?"
"It felt-- W-What do you mean 'how did it feel?'? Nothing happened!" Takeshi reasserted, his growing panic making his voice louder.
~~ TAKESHI'S JOURNEY ~~
"Kazenosuke could deflect any attack with his spinning blade, and deliver slashes faster than the eye could see. I have no idea why he couldn't make it to Sanjo Beach. I know he's a ronin, but he still should have heeded my father.
Well, his house is near Terauchi Temple. Not very near, but just follow the river near the temple and we'll find his home and then we can ask for his help."
-Takeshi Oja
"Yurine has taken care of Clan Oja for as long as I can remember. Despite being a servant, I know she can swing her masakari axe pretty hard. I've little idea of her past but I know it involves tending cemeteries.
She should be in Castle Oja but my father sent her to Onrai to begin enacting some way to protect the graves from being desecrated by the invaders. I know of a famous cemetery south of Terauchi Temple. We can begin looking for her there and she'll surely help us."
-Takeshi Oja
~~ TAKAMORI TALES ~~
"Lord Takamori said that his traitorous daughter, Setsuna, is training Varjan archers in Ōmiya. I know this frightens him, even if he tries to hide it. If we don't find her and end this, there may be no stopping the archers, and no hope for Ōmiya Springs. We need to see Lord Takamori immediately." -Takeshi Oja
~~ SORAE TALES ~~
*Finish 'Pre-Emptive Strike' to unlock next tale*
~~ TALES OF SHIZUYAMA ~~
A villager woman sitting near a bonfire was muttering to herself when the taskforce member approached.
"Poor Honoka, she'll likely starve soon. Oh, I didn't see you there. Err, Honoka's a widow, living alone in the outskirts of Yabo.
Please, if it's not too much of a bother, do you mind checking in on her?"
A villager woman remarked to the taskforce member as the latter passed by.
"You better watch out if you're passing Yabo Forest, yokai. It's haunted by angry spirits... Dead samurai, eager to spill blood."
"People go into the woods and never come out. Varjan and Shizuyaman alike! The bodies that turn up have all been killed by Shizuyaman blades..."
A villager woman was sitting beside a bonfire as the taskforce member approached.
"There's a man, yokai, swinging his sword... slashing the air on the beaches of Hama island. I'm not sure if he is a survivor of Sanjo Beach, or a mere bandit. But I'm fairly sure he was crying."
"Hama island is just off the southern coasts, but you'll definitely need a boat or something to reach it."
~~ LEGENDARY TALES ~~
"Dealing with these students of the Heavenly Strike was more difficult than we thought. They have already thrown back two of the taskforce. However, the yokai fought them separately and at different times, so perhaps a more cooperative approach would be more fruitful."
It's fine, we're alright over here. Just busy cleaning up stuff and, y'know, no electricity to visit RPGuild and write. I'm only using some unstable WiFi to reply.
And here's my 1st character! Already approved in the PMs.
Name: Einer Devaron
Race: Human
Sex: Male
Age:20
Magic Divination: Thaumaturgy and Galdr (the latter is mostly unused)
Abilities: Einer casts his magic by playing various music with his lyre.
Song of Este - By playing a mellow and peaceful tune, all those who can hear it feel their pain disappear and their wounds close up slowly. Perfect for those recovering in healing wards or those healing from injuries after a fight.
Song of Yavanna - By playing an inspiring tune, albeit quietly near its target, grievous injuries and deep cuts are healed until the flesh was as if undamaged. Only one target must hear the song for the magic to take effect, which is why this must be played quietly.
Song of Vana - This tune evokes emotions of safety and confidence, and that is because all those who hear it are protected from minor curses cast on them. Works best against area-of-effect curses.
Song of Nienna - A song of pure sorrow and misery that actually helps purge any curse from an afflicted. The song is long and the target afflicted must hear the whole music for the curse to be lifted. May require several replays depending on curse strength.
Song of Varda - A song of celebration that cleanses an area of Miasma. Monsters and other Miasma beings are angered by this melody and will seek out the source and destroy it, mostly ignoring everything else.
Summon Kastul A draconic familiar of Einer that he never bothered to call forth again after the first summoning due to personal reasons. It was only named Kastul when Einer's child sister screamed out the word when it was summoned.
Martial Arts Einer isn't defenseless in close-quarter combat. He knows some moves to take down enemies who gets too close.
Equipment: Einer's Lyre - A master-crafted instrument made specifically to project Einer's magical abilities to the fullest. Commissioned by Einer's family.
Iron Knuckles - For when Einer needs to get down and dirty. Like he always wanted.
Brief Background: Born to a noble family in Flugell, Einer was not like other boys growing up. His form was more feminine, slender and graceful. His skin was smooth and unblemished, he was beautiful... the beauty of a woman. So much so that he had been mistaken as a girl multiple times in his life, even from his own family who knew he was born a boy. Outwardly, Einer politely waved this off but inside, he resented this view of him. Resented himself for being born with such a body.
But perhaps a show of abilities and heroic deeds could change his image into a manlier one, Einer thought. Alas, his only callings in magic were in Thaumaturgy, the magic of healing and staying behind the frontlines, and in Galdr, where you ask something else to defend you or fight for you. Try as he may, Einer could excel in no other field of magic. Fortunately, he decided to hone his Thaumaturgy over the years anyway, just to not let down his family. However, his draconic familiar was forgotten after the first summoning.
With that avenue closed, Einer decided to try more physical combat. A fruitless venture too, as Einer's body was not suited for strenuous exertion of physical effort. Lifting and holding a sword in a stance already proved too much for Einer, so most trainers recommended he use his fists instead. Although, he was told not to rely on it too much and simply focus on his magical talents.
However, Einer's pride and desire for change had not given up yet. When it was time for him to head out, Einer went to the Magus Association in Morgenrote to become Reaver. He did not find the answers he was looking for back home, so perhaps he can find them here.
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