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I'm Randomness. I also go by others names when it's unavailable, but those are usually some variation of Randomness or Random in general.

I like anime, video games, and science. I'm currently in school studying to become an radiologic technologist. I'm in the initial stages, so I'm on my way. My favorite anime is Eureka Seven, and my favorite video game is a tie between Kingdom Hearts and Etrian Odyssey.

I have several story ideas, but currently lack motivation to write them out. I have plenty of notes for some of them so when I finally get around I'm prepared. That said, I absolutely enjoy group story telling like you do through role playing. One of my interests involved is world building and the connections between them if any.

One of my characters travels between worlds, dimensions and universes. What these are meant to be are different RPs. There seems to be some taboo around such a character, but I feel that is should be judged on a case by case basis. The idea of a seasoned character who has been on many adventures being able to share stories in passing sounds like a fun idea. I thought it would be an interesting idea that those stories could be from other RPs. He isn't meant to highjack the current RP, or be over powered. I admit, I can see that concern. Really though, he is meant to be an eccentric character with stories and treasures not before seen. The effects of these stories are meant to be entertaining, like fairy tales to the current cast. And what treasures he has or can use I'd restrict to what makes sense in the current world. But like I said before, it should be case by case. A learner, and a story teller. I think it's fun to link concept together through this character so the story could live on in new ways and perhaps give new RPs a different kind of character. Without upending everything of course.

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And of Aspen? If plant revival is an issue, I can tweak it.
I see your point, and it does help me understand the issue at hand. That is a lot of magic that would be negated. I’m resigned to the reality Doric just won’t work.

That said, direct magical ability is only half the magic involved. There are a plethora of magical abilities that don’t directly affect someone. Conjugations, projected illusions, buffs to the opponent, abjuration, evocation, and summons are a few. Not to mention changes to the environment, charms or illusions to allies, potions, and direct attacks using magic as the propellant.
@Raineh Daze

All you’ve been doing was calling a power a headache or too weak. If all I’m presented with is “it doesn’t work because it does what it’s supposed to” then of course I’m going to defend it. Perhaps you don’t understand what I’m going for.

That’s something I’m working on, trying to explain things coherently with less words.

@1Charak2

This is more in line of what I’m looking for, thank you.

I’m not going to push my first character. I mainly want his power to not be misunderstood. He’s not from another RP, his story is those RPs, but I digress.

The second character, your explanation is the point. Not to obstruct the Rp, but to influence the story. I can see Silver Sun using that as an advantage to move on and perhaps gain a victory from those challenges if presented as you described. I defend him because the argument against it has not differed from yours. From a story telling perspective it’s a good fit. I’m willing to compromise with him if I can keep some element of anti-magic. Two compromises I’ve thought of is limit his powered gained, or make it work on a give and take situation where he can only absorb so much, but uses it whenever he does something, like attack. Otherwise I’m going to move on.

Understood on the third character, I can improve upon him as necessary to better his strength and story.

Fourth character fits in with the second in my opinion, hence the self restrictions. I was trying to find a happy medium and undershot. The restrictions can be tweaked, but I’d prefer the GM to give me an idea where that could be.

As for my latest, I don’t think so. He can amend that problem, but he can’t solve it. Also he won’t be satisfied. He’ll want to take root as close to the center as possible. If the Silver Sun decides to settle where they are, he’d move forward on his own. Also revived plant life will not live long in such bad soil. Theoretically if he goes, so does the farmland. Alternatively I can tune back his revival abilities. Perhaps he can only revive a plant if there is a part of it still living. I’m willing to tweak these powers as well, I just need a sense of scale preferably from the GM.
@1Charak2

Because I don’t get any feedback. Before I modify anything, I’d like to know why something doesn’t work or a direction for compromise. Being told no without reason beyond “it doesn’t work” doesn’t help. If I’m going to create a new power, I’m going to build a new character for it.
Say what you will, but another world is another world regardless of origin. You’re right I’m invested in the character, but the character is invested in the worlds he travels.
And I don’t take offense to that. I understand full well that people won’t want that kind of power or ability in their RP, especially if the character is from another. I respect that creative decision.

I ask you to consider this. Darris is an otherworldly being. It’s not a strange concept for characters in world traveling RPs to been to or come from other worlds. Is it so strange if that other world came from another Rp instead?

We already have creative freedom for the world a character originated. As for world building and consistency, his power is his own, and the skills he learns of the world of origin. He can’t do things the current world he presides prohibits, including using magic all together if it’s otherwise impossible. The exception, of course, is the gate he uses to travel between them.

I play Darris as a story teller and history hunter seeking treasures that have might been forgotten and write a history of the worlds he presides. Darris has no RP of origin. Since his conception, he has always traveled between worlds.
Exactly. In a world full of magic, anti-magic would be of huge benefit to the people of the Silver Sun. Maybe I wasn't clear, but his presence doesn't stop magic, directly hitting with it does. In a pool of water, Doric is a bubble, water can't get in, not a sponge absorbing as much water as possible.

Alternatively, I wonder if you'd consider Darris if I explain that his ability to travel worlds is only used once an RP has concluded or dies. It's not a power he can use on a whim and still be present in that Rp. Lore-wise that spell is a one way trip. If he uses it he'd essentially be removing himself from the RP. The spell's only purpose is to be an explanation for how he hops from one RP to the next.

Lastly, I can alter my latest character easily. I'll remove the restrictions all together, and have him focus on law of the lands, meaning he can create artificial rules of where people can stand, hold, or go through. Buffs would be secondary. With that he could create invisible walls, makes things unable to be moved, repel enemies, or prevent anyone from holding a specific object all together.
I self-restricted the power because if he chose, I could have him lock the enemy in an invisible box unable to move. This is the power he has. But he's a judge and I wanted to add something that wouldn't take the fun. I find being unable to move more frustrating than being unable to use magic against some one. So the restrictions were created.

Funnily enough, I have another character that didn't work for the RP he was originally created. So I'm asking you to consider the above and if no good then perhaps try below.

I attempted that, armor incapable of being affected by magic that instead boosts the wearer. A being so well versed in the multiverse he can travel between them at will. These are big dramatic things that can help the dying civilization. Darris’s style was that he uses weapons, artifacts, and power he had gained from across the worlds he travelled. If it was not for his ability to travel worlds freely. Doric’s style was to deny would be opponents from overpowering him using magic. Both characters fit, and is only overpowering if others m, be it players or NPCs, let it. For Darris, however, traveling worlds (aka other RPs) is his story. If we want legend then I can make Eden the Law Master who has kept crime to a nonexistent state. And in turn completely remove any limits he has.

Again the advantage thing is only self limited to a degree. It’s not that he needs permission to provide buffs or debuffs. If it would not affect his eligibility, I’d remove that condition all together. But based on both Darris and Doric I want it there for now.

You also underestimate the buffs he can apply before conditions start to set. Within the realm of possibility where both sides can still achieve victory. The equivalent of an extra life, invisibility, total visibility of anything hidden, sever ties, open locks, protection from charms, create shields, and create artificial walls along with boosting the attributes of his allies. He works best working with someone else.

When I design characters, I do it from a story perspective, not a powered one. The powers come second. I look to how the powers would work in an interaction, not as a means to be all powerful even if the power seems to end up that way.
Legendary is subjective. He is one step from being a Law Master. For perspective he is one step from being a pope. Highly revered and respected across the land. And there is only one artifact, which he holds, thought to be held by Alathia herself. He has a duty and capability to enforce his rulings and keep the peace. He’s a walking judge, juror, and police force. Only he and his like can use magic. When he approaches, everyone knows him; everyone welcomes him before he starts working. In his world, he is of legendary status.

He can do buffs without consent. He can do debuffs without consent. He can only do trade off or huge buffs with consent. He can only do huge debuffs with consent mainly the enemy’s. The farther the divide between power as observed the more likely he’d need something to justify it, consent being the easiest. The artifact is considered to be like an eye of Alathia, so she is always watching that he’s not being unjust.

The buffs seem highly limited but theoretically as long as both sides of equal power he could make everyone as strong as a baby (realistically though I would never get away with that). The power of buffs and debuffs are also tied to the person enchanted and their skill to use them. A person who never loses if they are really close can easily take advantage of a spell that make him faster or the other slower or both.

He can also cast “rules”, such as deny the enemy the high ground by making it a rule not to be there, but I figure that would need more finesse. He’d be influencing the game field, not the game. His “rules” are enchantments. He cannot change the rules of the challenge like a dragon nobility can, nor can he hinder or prevent the opponent from completing the objective.

The scale he can apply these isn’t that tight either. The main point of the limits is to have a story reason why he can’t just make everyone OP while tying it onto his character.

Hopefully that helps clear things. In the end he gives buffs and debuffs so that his side can have a better shot at winning.
With all due respect, I did look at the other characters when I was considering powers. I even touched on it a little previously.

When I designed Darris, he was of a preexisting skill set which I was informed would not work. Simple enough I understand why he didn't fit.

When I designed Doric, the only Isekai characters were a serpent possessed woman who can literally increase her size as a serpent to that of a small city if not larger, and a man who given the resources could design a weapon capable of destroying the planet. Doric isn't capable of mass destruction, just don't use magic directly against him.

When I designed Ven, the other isekai characters were a strategist commander with a sword that gives him armor made of ice and a woman who without her cursed sword could come toe to toe with anyone mastered, skilled or otherwise in swordsmanship. Ven is a cybernetic arcane archer specialized in the bow rather than the sword.

I'm not trying to say that those characters are in any way flawed or that those mentioned are their only skill sets, but I feel there is a discrepancy between them and mine. If, for example, I also created a character that could become the size of a mountain, would that have been allowed? You said so yourself that the powers involved can be of a higher level. I've been asking for some feedback and I haven't gotten any.

I don't mean to come off as argumentative, and I apologize if I made you feel that way. I'd also like to apologize to the participants of the RP for my drastic simplification of their characters.
I really do like the premise of the RP, and I really would like to participate. I know I said I gave up, but this is my last attempt. If it's declined as well, then at that point I would truly be done.

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