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interested, if there's still room!


There's absolutely still room. I'm hoping to have a pretty healthy roster here.

I do wonder if it writing a group (like for example, X-Men) is a no-go but someone from the said group is good to go.


Applying for a team is absolutely allowed. Someone has to represent the Great Lakes Avengers, after all.


It began a century ago in the wake of The Great War. While the world recovered from its devastating conflict, scientists in the United States of America made a wondrous discovery; a mutant gene present in some individuals that granted incredible, unique abilities. The American government suppressed this information while simultaneously conducting experiments on these individuals.

The fruits of their research gave birth to the Super Soldier Project and its early successes during the height of the Second World War. Decades of continued immoral experimentation run by the US military and CIA finally culminated in the early 1960s, leading to a series of Congressional inquiries, and, ultimately, the public revelation of mutant kind.

Although a massive cultural and political shift in the American landscape, humanity would face an even larger encounter with the unknown just five decades later. In 2010, sixteen cities across the globe came under siege as an invasionary force from the stars descended on Earth. The Chitauri swarm, commanded by their queen, swept across these cities with unprecedented destructive force.

The Earth's military might proved largely ineffective against the seemingly unending hordes, and complete conquest seemed in sight. Pocket conflicts began to rise, however, across the globe as mutant kind began to rise up and take a stand against the invaders. A handful of individuals wielding mighty powers followed suit in New York City, taking the fight directly to the mothership above the United Nations building. The resistance was short and brutal, but ultimately effective as the Chitauri queen was killed in battle, causing the complete disarray of the invading army.

Hundreds of thousands lost their lives in the brief forty-four hours of that first contact war. Tens of millions more were directly affected by the devastation.

From there, the world quickly changed. In America, the enhanced individuals responsible for the defeat of the alien queen were recruited by the National Security Council into a fledgling initiative to defend the United States against future assaults. SHIELD, a former spy agency mothballed in the 1980s, was resurrected for similar purposes. Calls for new weapons of mass destruction capable of fending off planetary incursions led to the formation of the Sentinel Program. And a renewed spark in super soldiers gave rise to a superhuman arms race undertaken by private corporations and industrialists.

In the immediate months following the invasion, reports of vigilantism skyrocketed. Social media became flooded with the notion of the superhero. In the twelve years since the Chitauri's onslaught, acts of powered and costumed individuals became commonplace.

The world had entered the...





This will be a Marvel comics sandbox roleplay set in a world that, until just twelve years ago, was devoid of superheroics and villainy. Something I intended to do with this that I hope sets it apart from past comic games is the use of a mini-event system. Mini-events will be semi-linear plot elements provided in the IC for players to interact with and will be accompanied by a brief OOC listing of situations that would need to be resolved in order to complete the event.

For example, a mini-event involving a bank robbery is set in New York City. The checklist provided to resolve this would likely consist of:


  • Stop the bank heist.

    • Apprehend the criminals.
    • Safeguard the civilians inside the bank.


In this checklist, stopping the bank heist is the primary goal, with ensuring the safety of the civilians involved as a secondary goal. How players choose to complete the checklist and resolve the event is entirely up to them, however. In some cases, players may choose not to be successful in all aspects in order to hit story beats.

My goal as GM is to observe how these events are resolved, whether successfully or not, and then incorporate in future events the narrative outcomes. The idea is that these mini-events directly contribute to the roleplay narrative forming a world that very much feels alive and everchanging. I plan for these events to be regular inclusions to encourage activity and interaction, as well as to provide story elements for players who may be struggling with jumping off points for their characters.

Players will be limited to one character and canon, non-villainous POVs, though original NPCs are always encouraged. Communication and collaboration will be highly encouraged. I want this to be a game where the story is formed between myself and all players into a living, breathing narrative.

This is a character-driven game with a heavy emphasis on collaboration. While this is a sandbox game in an open world, the semi-linear elements and mini-events will be largely focused in highly populated American cities and, should we have enough cosmic players, outer space. Telling your own stories in isolated arcs is always welcome, though keep in mind these events may not cater to you if you're in a small, midwestern town with no form of transportation. While you will be free to run your own plots, ultimately it will be critical to the success of the roleplay if we don't all go into our own corners of the world and focus solely on ourselves.

Like past comic games, reinvention is also encouraged. While characters should still stay true to their general spirit, you are free to take inspiration from any Marvel comic source, whether printed, animated, or live-action. You can redesign a classic canon character's sex, origins, and even place them in the role of an entirely different hero. If you want to play a female Daredevil, go ahead. If you want to put Happy Hogan in the Iron Man suit, power to you. So long as it is consistent with the lore of this roleplay, and is a well-put-together concept, everything will be equally considered.

So, who is seeking to carve out their own chapter in the Age of Marvels?
So, this is probably unnecessary, but I'm going to officially drop.
Will this RP have events to help keep things feeling fresh and exciting?
Just giving an update now that I have the energy to do so: I came down with an intense fever several days ago and have been mostly bedridden since then. It seems like I'm in the recovery stage, so hopefully, in a day or two, I'll be able to sit down and type without feeling lightheaded. School has also ended for the year where I am, so I'm off work for the majority of the Summer and will have more availability to write.
Let's just hope there's no real property or structural damage because that would put a real damper on the memes.
I've got a meeting after work today, so I'm aiming to write a post tomorrow or Friday. Which means expect one Monday.
I might be going overboard again.


This sentence could be the motto for every one of these games.
Guess I'll have to catch up on the IC to see what all the hubbub is about.



Three figures strode into Puckett National Bank. Their automatic rifles swept across the lobby singling out the armed guard present, then corralled the panicked civilians and newly unarmed security into a far corner. A fourth joined them moments later before moving toward the rear of the building with a cohort. Less than three minutes after that, they left the building with a pair of large duffles in tow.

I watched the events replay on my screen for the fifth time, pausing and slowing at key moments. The bank robbers were entirely dressed in black from head to toe. Non-descript boots, pants, shirts, gloves, and balaclavas masks with mirrored sunglasses left little skin uncovered. From the heights and builds, at least, I could assume they were men, but that offered me next-to-nothing to go on.

The way they carried themselves, the almost chillingly calm demeanor each had, and the tactics used told me they were seasoned professionals. Paramilitary types that didn't make for common, run-of-the-mill thieves. They had been in and out of the bank in exactly one hundred and eighty seconds. On the dot. They had known precisely what to expect, where to go, and how to access their plunder without issue. And they had done so entirely without harming any of the civilians or employees present.

Which just made it more confusing and infuriating knowing what had happened once the four armed men had left Puckett National. I didn't have video footage of that portion of the crime but I knew the events well enough from the constant news coverage over the last six hours. Two responding officers had found themselves on the receiving end of a controlled explosion. Their cruiser had wrapped around a telephone pole like paper folded along a crisp seam. Neither of the cops had survived.

For such a highly trained and coordinated group, with all the expertise they presented, and the restraint they had shown in not so much as errantly pointing their firearms in the direction of the innocents inside of the bank, I found it hard to believe they had carelessly detonated their explosives on the way out. No, it had been planned. Thought-out in advance and timed for maximum carnage. An act of premeditated murder against Star City's finest.

This was the third bank hit in as many weeks. Each had been assaulted by a group of four well-armed figures. In each case, the robbers had entered and exited the structure in a strict three-minute window. Also in each case, police response had been delayed by a seemingly innocuous but debilitating surge in traffic. Most recently, lower downtown Star City had experienced serious congestion for a ten-minute period that preceded and led up to the robbery. Conveniently, the traffic blocked the most direct paths from the surrounding police precincts to Puckett National.

Neither police nor news outlets had made a connection between the two, but I theorized a direct link. Somehow, the paramilitary group had arranged the traffic jam to aid their bank job. I had contacted a colleague who had the necessary expertise to check my theory and hoped to have confirmation on the how of the matter soon.

Whoever this group was, they were exceptional at what they did. Certainly better than the typical ragtag criminals that polluted Star City. None of the street gangs could pull off anything close to what had been displayed here.

Still, with as little evidence or clues as this group had left behind, the foursome had provided me with one lead. As I said, three bank heists in three weeks. First, there had been Herron Lee United; then, Conway Trust; now, Puckett National Bank. These banks were in strategically poor locations for robberies with each being in relatively close proximity to a police precinct. Response time to any attempted crimes would be quick in any usual circumstance. Further, the holdings at hand for any of these banks would be significantly less than that of myriad other potential marks throughout Star. They didn't exactly make for prime targets.

Which is exactly why Herron Lee United, Conway Trust, and Puckett National had been used to house the illicit finances of Star City's premier organized crime family since the 70s.

This unknown group had robbed three mob banks in succession.

"Once is happenstance. Twice is coincidence. Three times is enemy action." Ian Flemming wrote that in Goldfinger and I wasn't one to disagree with the observations of James Bond.

These were targeted strikes, of that I had no doubt. I just couldn't be sure of the motivation. Retribution, perhaps. Or opportunistic cash grabs against a recently crippled organization. Regardless, it was the only lead I had to pursue at the moment until my associate could follow up on my traffic theory.

The display of the four armed men winked out as I rose from my chair. Donning my gear, I pulled my hood forward and slipped out of my bunker into the dead of night.

It was time I pay a visit to the mob.
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