To my understanding, the main application of this ability will be super speed, but have you thought about other applications? Depending on the circumstances, increasing friction between two surfaces could create heat and thus allow Chloe to actually ignite surfaces. I know you touch on this in her weaknesses but I was wondering if you had any ideas on making it controllable or purposeful in the future. Her ability could also make her 'untouchable' at least in the same way that a greased pig is due to the fact she could slip out of the grasp of any would be captor or assailant. Not sure if those are developments you had in mind or would want to apply in the future, but just some ideas that came to mind when I was reading the sheet.
Yepp the applications are kind of my favourite part, I didn't bother including all of them mostly because I doubt my ability to do so in one sitting. Once she actually figures out what the heck it is she's doing, she should be able to slip out of tight situations while never losing hold of anyone she herself captures, climb walls, even stopping bullets if she ever managed to manipulate drag. For ignition I have toyed with the possibility and while I'd like for it to eventually come up, she herself has no heat resistance and with the need for 'direct contact' doing something like that would probably burn her as much as any opponent, but I'm glad you're open to more uses than 'sticky&slippery'.
I have no real issue with the limitations however the line that I bolded took me a couple of tries to understand correctly and I'm not sure if it's just phrased awkwardly or if it's me. But I know this is the line that caused both Roman and I to do a double take in the first place. If I'm correct, what you're trying to say here is that 'Thus far she is only able to change the friction of solids and some liquids.' If that's the case, the addition of fiction might be a good idea to add to avoid any future confusion by other readers. The line in italics I'm just wondering if the comma is a type and if it should just be 'cannot adjust drag'. Beyond those two wording hiccups, the limitations look good to me.
I type good. Yes I see the confusion, took out the bolded part and the comma, "can't do air stuff" should be clear enough I hope.
Wraith and I have had a quick discussion about Chloe and have both found ourselves taking issue with her powers.
Note that the powerset itself - i.e. the immovability/speed/unstoppability (that's not a word) - is great! It's neat, it's interesting, and personally I think it could be a lot of fun. However when it comes to the limitations Wraith and I both feel like you're talking about a completely different set of abilities. Her powers seem self-orientated, but her limitations talk about changing other objects (from what to what?), altering states of systems (What states? What systems?), and manipulating surfaces and objects (manipulating them how?). It almost feels like the limitations are coming copy/pasted from a completely different powerset. Additionally, I feel like her weaknesses are irrelevant to her power - the biggest weakness you've given her is a classic 'her power isn't durability-related, so that's a weakness', which is a big bugbear for me, and poor eyesight and kleptomania have nothing to do with the power itself.
Clarify the hell out of her powers - what she's capable of, what she's actually limited by - and give her some real weaknesses, and we're good to go.
Maybe my wording wasn't as clear as I meant it to be. By system I just mean the relationship between two interacting surfaces, isolated from the surrounding area. What she's changing is the coefficients of friction between herself and a surface she is in contact with, in turn lowering or raising the kinetic energy needed to move her from any surface she's manipulating. Her powers could technically work for other people, though only one half of the 'system'(the surface she touched) would be 'changed' and thus would be about half as effective. Just talking about it this way opened my mind to new points for her limitations which I've hopefully cleared up a bit in the CS. As for weaknesses while I was going off of what most other people put down I have also added more.
While it's a power I've wanted to use for a while it's my first time putting it down on paper, so I'm happy to clarify any questions as they come. Granted trying to come up with explanations at 3am probably wasn't the best choice either so thanks for patience. Cheers.
Phew. I'm a bit rusty so am fully expecting to need a few changes. Even have a back up ability set in mind if the current one doesn't fit well with your theme.
• Eye Colour | Dark Brown //Piercings/Tattoos/Scars: • Pierced | Single piercings in each ear.
Abilities, Skills and Resources ___________________________________
//Abiliites: • Hyperhuman Ability | Tribokinesis. Chloe can manipulate the static and kinetic coefficients of friction between herself and any surface she comes into direct contact with. This can grant her both immovability along with movement at high speeds along just about any surface.
• Limitation(s) | Chloe must be in direct contact with the surface/object she wishes to manipulate. Thus far she cannot adjust drag or the needed energies in the air. Using her ability has side effects; most notably how gravity effects her. While applying greater friction between herself and surface her weight is increased due to the lowered normal force acting upon her while decreasing the coefficient would have the opposite effect. Additionally her abilities require a great deal of focus, and as such she only able to alter the state of one system at a time.
• Weakness(es) | For her powers, she is still extremely sustainable to the laws of physics; any sort of attempted movement in a 'high-friction' system she creates produces an incredible amount of energy resulting in heats too high for human tolerance, leaving her partially cooked. The resulting change of weight while using her ability results in a high susceptibility to gravity and outside forces. While in a more 'immovable state', greater effort is required just to keep herself upright and blood-flow becomes strained. In her more mobile states, so much as strong breeze could be enough to knock her off balance/course. She is no more durable than any other teenage girl. She suffers from nearsightedness, and refuses to wear glasses out of vanity. Suffers from a medium to strong case of kleptomania.
//Skills: • Stealing | Chloe has made a habit of thievery and shoplifting over the past year and thus far has been caught only twice with few repercussions other than getting better. • Memory | While not exceptional or photographic, Chloe's ability to recall information and details is still impressive, especially for a teenage.
//Paraphernalia: • Wallet | Contains her ID and bank cards along with about 80 dollars in cash • Second Wallet | Another wallet containing the ID of her chemistry teacher and another 70 dollars in cash. • Smartphone | A phone. • Sidebag | Refusing to carry something as horrible as a backpack, Chloe perfers to carry her books around in a large shoulder bag. • Glasses | Indistinct wire-frames buried deep somewhere in the bottom of one her bags. Probably.
Appearance Details ▔▔▔▔▔▔▔▔▔▔▔▔▔
Chloe towers over the other girls and half the boys in her year. Whatever insecurities she had in her youth have vanished and she presents herself with the confidence of what she is; damn hot. Her style isn't modest; favoring expensive and unique clothing, often uncomfortable and unsuitable for small town living.
Character Synopsis ▔▔▔▔▔▔▔▔▔▔▔▔▔
Born and raised in Crestwood Hollow, there wasn't anything about Chloe that made her exceptional. As a child she was smart enough, but plain and painfully shy to the point where even those who'd gone to school with her since kindergarten were hard pressed to remember who exactly she was come each September. As much a blessing as a curse, Chloe's childhood was spent isolated, free of both friends and tormentors. Her family did their best to fill the void. Her mother, Harriet Bronse worked in the middle school as a secretary and her father Curt Bronse, was part of the City's port administration. To them Chloe was something of a miracle for even having been born, and they doted on her enough that she rarely felt the lack connection to her own peers.
She remained the invisible ugly duckling of the Hollow until part way into her sophomore year. Not that things got better right away; the sudden change in her height left her gangly and clumsy; just awkward enough to draw attention. High-schoolers aren't known for their kindness, and they latched to Chloe without mercy. Her smarts, her body, her hair was all fair in the game of torment. Her clothes in particular, which she seemed to grow out of by the month, and more often than not were found in charity stores to keep up with her demand, were a constant source of amusement for others. The already trying time was aggravated when another 'miracle' joined the family by way of a younger brother Thomas, and the only two people she relied on in her life became too busy to help her through high-school troubles.
That was the year she began stealing. Only small things at first; a lipgloss from the drugstore two blocks from her family's apartment, or a pair of earrings from the juvenile jewelry store. Eventually her petty crimes escalated to entire mall raids, where she managed to get a summer job at a clothing store. She came back to school completely transformed. Her body had finally caught up with itself and filled out nicely, her braces were removed and once frizzy hair had smoothed into full wild curls, and of course, her new wardrobe. In no time a very different sort of attention fell on her.
Junior year quickly became the best year of her life; aside from one or two run-ins with local law enforcement, it seemed nothing could go wrong for Chloe. She found herself turning away friendships with girls who had once mocked her and thrived on the petty feeling of justice it gave her. Her confidence blossomed shortly after her beauty and she was changed completely. Her grades slipped for a time, but platitude at a respectably high B, allowing her to pursue an offer from a modeling scout for a winter fashion week in New York.
The revelation of her abilities didn't occur until the very end of junior year. It wasn't any traumatic even or grand display. One morning she simply couldn't get up out of bed. First she had though she was still in whatever nightmare had plagued her in the first place, but as the sun rose and she remained immobile she realized something was terribly wrong. As soon as the new class in hyper-human studies was announced over the summer, Chloe signed up for the credit offering little to no explanation to anyone who asked.
Personality ▔▔▔▔▔▔▔▔
For most her life, Chloe was the nice girl. Not that many people remember those days, back when she practically blended into the walls. She didn't do much to change it; remaining quiet and bookish enough to go unnoticed throughout middle-school and her freshman year. Then after the awkward year of being 15, Chloe's personality was remade as much as her appearance. She remains bitter from the loneliness of her younger years and resents most any of the classmates that have approached her in the name of friendship ever since. As such Chloe has largely remained aloof and isolated among her peers; only now they all notice.
Miscellaneous ▔▔▔▔▔▔▔▔▔▔
A younger brother Thomas, aged 1 year old. Lives in a small two-bedroom appartment above a laundromat with her parents a few blocks west of the Port's boardwalk. While she's managed to talk her way of of getting a proper criminal record, a few of the local police are slightly more wary of her.
So I'm looking for someone, anyone, who is willing to do a roleplay surrounding the Queen's Thief book series. Canon, non-canon, eleven wooden cannons, it's all game. Mostly. There are some characters I don't think I can pull off very well, but that's later.
I'm looking for a partner willing to take on multiple roles (as will I) and develop a plot with me. The setting can take place at the critical point sometime after the most recent entry, during any of the 'absent' periods throughout the series, or before it altogether (my personal favourite). Even playing the Medes or the gods themselves are options. I have no idea how popular this series actually is, so I'm being as open to ideas as possible.
That said. Here are the restrictions I do have:
- Plot; I'm not here for Gen/Irene, Helen/Sophos, or any sort of tortured romance fanfic. I want a wide array of characters focused on keeping their tiny countries peaceful and independent while surrounded by conquering empires. I'm not going to do smut.
- Length; don't force it. I'm not going to write paragraphs to respond to one of your character's yes or no questions and don't expect anything different from a partner. Of course, with multiple characters, over a large areas, there will be a lot of longer solo-posts. I don't expect much, just so long as I can tell you're trying or at least enjoying yourself it's all good.
- Frequency; I don't have the time to respond much at the moment. This will eventually change, but even then I've rarely been a daily poster. For now you can probably expect a post or week depending on any number of things. Quick ooc chatter is fine, I won't ignore you.
@Master Bruce I apologize, but it's time I bow out of this one. My new job has me working almost 80 hours a week leaving me struggling to catch up with just reading the IC which is causing me more stress than fun at this point. Maybe I'll drop by for year two; with a more planned out arc, and more certainty in my schedule. For now, thanks for putting up with me and good luck, I'll be reading this whenever I can!
"Another way of saying good luck. But it was something more. A dark wink to the fact that there would be no expensive burials for people like them, no marble markers to remember their names, no wreaths of myrtle and rose."
A land as cold and unforgiving as it's people, Fjerda lies to the north-east of the True Sea. It is a nearly inhospitable land of little more than ice and stone, with pockets civilization gathering close to the coasts for fishing or the southern mountains along the boarder shared with Ravka where the climate becomes mild enough for farming in the summer months. The capital is Djerholm, home of the Ice Court, arguably the greatest prison and military fortress in any of the nations.
Native-born Grisha no longer occur in Fjerda. Any others who dare enter the country are routed out and put on trial.
Governing: Stratocracy.
Religion: Polytheistic. One of both the oldest and most practiced religions of the world. Fjerdans revere multiple god, assigning them things existing in their own world. There is a god of storms, of stone, and of fire but none are as devoutly worshiped as Djel, the god of water, life, and growth. Before trees are cut, or food harvested payers of thanks are offered to Djel in hope that something will grow again in its place.
Fjerdans:
Governing: Monarchy
Religion: Autotheism.
Ravkan:
Suli:
Governing: Crowned Republic.
Religion:
Shu:
Kerch is the smallest nation in the world, but it relies more on its location than size. The only land in all of the True Sea, hundreds of trading ships dock into Ketterdam’s ports every day to restock or unload. To increase its trade, Kerch remains firmly neutral in any and all disputes that may plague the rest of the world. Aside from a few sugar-cane farms that make up most of the southern part of the island, all wealth in Kerch is made from trade; and their laws reflect that. A man failing to honour a business deal in Kerch is held with regard normally reserved for murders in other places. Slavery is strictly illegal in Kerch, however ‘voluntary’ indenture is allowed and even praised for those that seek to pay their debts. That the indenture’s debts grow rather than shrink as time passes, and that few can barely reach the Krech documents the sign when they take the deal is a formality quickly overlooked by the Merchant Council.
There are few free Grisha in Kerch ouside the council of Tides. Most find themselves indentured in one form or another, though some manage to seek refuge using their skill with some of the more tolerant gangs and guild on the island.
Governing: Plutocracy. The Merchant Council consists of the seven wealthiest men of Kerch who rule the country among themselves.
Religion: Monotheistic. Ghezen is the deity of wealth, trade, and hard work. The foundations of Kerch society. Those who are pious and hardworking are blessed with wealth, while only the poor are lazy and godless. The ‘hand of Ghezen’ is his temple, located across from the Exchange.
Kerch:
Once a wild jungle that was strictly used as an exile for unwanted criminals the world over, Novyi Zem has become the wealthiest nation on the globe. It was the Kealish that tamed the wilds, and discovered the tribal Zemeni that inhabited the continent. Government: Sortition. Religion: Zemeni:
Once the largest empire in the world, the Kaelish have spent the past two centuries licking their wounds, cutting off most outside contact until the past few decades. Once a traditional culture, the Isle has seen rapid changes, and continues to to spread its trade and navy across the True Sea.
Grisha are treated, bought, and sold as slaves in the Wandering Isle. The Kaelish believe their blood to hold special healing properties.
Government: Elective Monarchy. Queen Sorcha is the first hereditary ruler since a time before Novyi Zem's revolution. Her father, King Carrick ruled for 50 years and brought such change and progress about the country it was accepted his daughter would accept his place, but not by all. The northern queen attempts to continue to success of her father, bringing the Isle out of its self-made isolation, but does so with a great deal of opposition, both from those abroad and in her home. She clings to her throne and is known as an exceptionally bloody ruler, carrying out torturous sentences to any that oppose her.
Religion:
Kaelish: A fair skinned people distinguished by dark red hair. The Kaelish are known to be lively and entertaining at their best, wrathful and greedy at their worst. They are a superstitious and slow to trust outsiders.
Grisha:
Magic, or 'small science' is preformed only by the rare Grisha, a people mostly scattered to the winds who face persecution and slavery most places they go. Magic is preformed through the hands, and a Grisha can be stopped quite easily with simple binding. The abilities are genetic, and Grisha are only born to those who have the gift somewhere along their bloodline. Magic displays early on in childhood, displaying itself as one of the orders, only through training can a Grisha specialize into a school and make proper use of their power.
Healers: Rather self explanatory, healers manipulate the body to mend itself more rapidly. Requires a good deal of training to master. Theoretically can preform heartrendering abilities as well. Heartrenders: Manipulating a body's internal organs to cause damage. While it is simple to become effective, it takes a good deal of training to master with enough finesse to not outright kill a person. Heartrenders can heal, but few have the training or patience for it.
Inferni: Fire summoners, or technically 'combustible gas' summoners who can wield the fire or explosives produced as a side effect. Tidemakers: Water manipulators, able to draw moister from the air, and change currents. Squallers: Identical to Tidemakers, but use air rather than water.
A final use of 'small science' practiced by both Corporalki and Materialki. It involved the ability to change the appearance of a person with combination of magic and tools. The effectiveness of this skill is dependent on the Grisha's available tools and power.
Gangs of the Barrel:
OOC Information:
A roleplay based off the Six of Crows Duology by Leigh Bardugo. It will have minimal if any reference at all to with the Shadow and Bone trilogy, but remains in the Grishaverse, with a few things taken away and a great deal supplemented in to fill out the empty bits. Having any foreknowledge of the books isn't needed to participate, it is after all only a backdrop to the important bit; characters.
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the universe is grand, but life is grander
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<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://cdn.discordapp.com/attachments/873000357712765022/1122544468558614632/25185797.gif" /><br><br>the universe is grand, but life is grander</div></div>