Pilot:
Name:
Stel Nexx
Callsign:
Fallen Angel
Age:
19
Gender:
Female
Appearance:
Stel Nexx stands at five foot seven inches, with black hair that is dyed red in places. She is nearsighted and needs glasses, so she tends to wear contacts, specifically ones that change her normally hazel eyes to grey. She is in amazing shape for a non-athlete and is quite strong physically as well. She tends to wear casual clothes if she can.
Personality:
A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry, out of money, or during a battle between Armors. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole. Growing up mostly in a mechanic hangar, she finds talking to Mobile Armors much easier than conversing with other people, which she tends to avoid doing if she can. She's also spent much of her life fluctuating between wealthy and poor, causing her to develop a tight grip on her money.
Stel has a bad habit of over-analyzing things that don't matter and not paying enough attention to things that do, with the exception of finances. Despite this, she lets go of grudges easily and tries not to form them in the first place. She almost always has headphones on, as a life of listening to music to concentrate has made her dependent on it. She mostly prefers the rock music her home is known for, but she likes most genres from Earth, with a distaste for those developed outside of it as being, ironically, "too spacey."
Skills:
- Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving.
- Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses. (Unfortunately, the Archangels, especially relevant being Michael, do not use this OS.)
- Basic combat: She is in very good shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her.
- Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however.
- Language: She knows the most common language of each planet from Sol, not counting the shared common language of all of them, which she knows as well.
Flaws:
- Inexperience piloting most Armors: Due to her upbringing she has had very little exposure to piloting actual Armors other than Angel Units, so her training is lacking for other mechs. Combined with the fact that her Augmented Armor is one of a kind and she's had little practice with it other than walking it around on Pluto's surface, she is usually overwhelmed by Michael.
- Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the thought of meeting one in person terrifies her.
- Slight OCD: She has a need for order and symmetry in all things, and dislikes (though will tolerate) physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention.
- Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well.
- She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Brief History:
Stel is the heiress apparent to a rather unique set of circumstances. Her mother, Eve Nexx, is a Augmented Armor designer and mechanic working for the UEC out of Pluto. Stel's father, Nyx Bronson, is veteran pilot who took part in the Universal War only as a member of the reserve forces left behind to defend the Sol system, and saw little to no actual combat during the war. While still technically part of the service, he is not on active duty now that the war has ended, and has married and begun working with his now wife Eve. Eve has spent most of her life working for a small Mobile Armor production outfit before being given an opportunity to work directly for the UEC 28 years ago, a year before the Outer Colonies were given their independence. During the time of the Universal War, she was therefor among the "front lines" of weapon design. It was during this time that she met her future business partners, a group of three other engineers who helped develop groundbreaking, if not strictly
useful technology for use in Mobile Armors. With little of the war reaching Sol, they built faux-civilian Armors, mostly for the purposes of busting/mining asteroids. Their design principles became synonymous with "Pluto Mobile Armors," and they dubbed their creations "Angel Units."
Nineteen years ago, Eve, with help from her future husband Nyx, gave birth to a daughter whom they named "Stel." As Stel grew, she was taught engineering and mechanics by her mother and not much at all by her father, who was still actively "defending" the Sol system. When the first Augmented Armors were officially deployed, the four great engineers of Pluto began shifting their work towards creating them instead. Each of the four developed unique spins on the Angel Unit, known as the "Archangels." Each Archangel Unit was suited to a particular task, such as reconnaissance or sniping, and was a great leap forwards from the now almost outdated Angel Units. The first four Archangels were created by a sole designer each from the group of four; Eve's was christened "Samael," and was built for the purpose of transmitting messages from long distances. Samael was the fastest of the four Archangel Units, and had the best comms system, allowing it to fit a courier role among the planets of Sol and the nearest other solar systems. It was thanks to these four Archangel Prototypes that their makers were able to procure the funds to found a business, contracted to the UEC, and to produce the second generation of Archangels in which the four worked together to design and build them. This was 2366, and Stel had grown into a precocious mechanic. Her father had returned immediately upon the ceasefire being declared, and began helping his now wife as a test pilot.
Stel was taught the basics of Mobile Armor piloting by her father, and became rather proficient with Angel Unit operation, as well as their maintenance. But the contract with the UEC could only go so far, and the funds that had been amassed could only be stretched so thin. After the creation of the first three "real" Archangel Units, the only way the fourth could be made was to make it into a war machine, rather than a support unit. While "Uriel" was a defensive Augmented Armor, it was the most battle-ready of the three. "Gabriel" was meant for undersea work, and "Raphael" was suited for space exploration. Thus, the one to be created at the behest of the UEC and the contract they posed was "Michael," or "The Right Hand of God" as it came to be known.
Michael has only just entered the final testing phase recently. And unfortunately for Eve, the temperamental experimental OS, the only version that would actually run on the damn thing, rejected every would-be pilot that applied. Except of course, for her own daughter, Stel. After a few dozen highly heated arguments, Stel was allowed to travel with Michael to Bifrost, where it would be given a real test. But money is tight, and the UEC doesn't want any possible connection to the Archangel Project being made public, so Stel is on her own with a Augmented Armor that literally talks back to her in battle, a single OAA (Outer Armor Armament), and a mission to personally work out the kinks of the machine and its combat abilities in real time. The only problem is that she's only spent a few hours in the Michael, and while its controls seem to come almost naturally to her, the large difference between it and the standard Mobile Armors she has experience with presents a problem.