Avatar of Tortoise

Status

Recent Statuses

9 mos ago
Current Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
8 likes
11 mos ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
8 likes
12 mos ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
4 likes
1 yr ago
Hey, folks: I've just kicked off an RP, a fantasy where you can worldbuild as much as you can adventure. So if, like me, you like worldbuilding nearly as much as writing, check out Pilgrim's Caravan
1 like
3 yrs ago
That moment when losing a character in a rougelike makes you want to shed tears. No backup. It's gone.
4 likes

Bio

Current RP I want you to join: roleplayerguild.com/topics/191461-car…

Hey y'all. I've been at this for about 10 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to play around with, but I'm cool with almost anything. I just like writing.

(I'm also trying to slowly break into writing as a profession, but apparently that's not enough work for me, so I'm here too. I'm starting to think this place is just where I get out all my bad ideas)

Most Recent Posts

Tagging those who had an approved character in the first iteration.

Birch "Cricket" Oakenstorm (@OddnessApproved)
Jason Miller (@Crimson Flame)
Myra (@lotusthevoid)
Ilyana the Half-Human (@Expendable)
Jormon Bjarg (@Sanity43217)
Scrapheap Metalmaster (@XoXKieroBombXoX)
Mergoux (@Overlord Thraka)
Kurama (@Timemaster)

And, because I seem to write nothing without them, I'm of course tagging:

@Enigmatik
@Lady Lascivious
@Crusader Lord


Pilgrim's Caravan



You see that city? You can go to that city! But also like the mountains or whatever.


The caravan starts rolling at dawn today, through a forest so green that the locals call it Emerald. People here say that the trees drop gems rather than seeds, and the flowers have flakes of gold for petals. The children and the naïve of the Pilgrimage are already running alongside the caravans- hunting for their fortune in the grass. Everyone in the Pilgrim's Caravan, one way or another, is hunting their fortune. For some it isn't treasure. Some are here to find knowledge, a new life, new experiences.

Whatever the pilgrims seek, this long and ancient caravan will bring them to more places than only this forest. It has led them each already through shifting deserts and into cities vile with chymical odor, through lands lived-in by elves that only speak secrets and across marshes where the splashing water murmurs your name, through valleys where the sun turns black overhead and over mountains made from the bodies of sleeping giants. The caravan has no destination. And it doesn't have a home. It only exists to roam, from one place to another, trading what it needs to keep itself going, but always, always going. Always finding something new and strange and miraculous.

And if you join the caravan tonight- what will you find?



(---/\---)




General Idea


So, the point of this RP is to create a fantasy game where the setting changes regularly. It's episodic, in a way. We can explore an ancient and imperialistic city one week, and then move to a magical jungle the next. There's no set time for how long we'll spend in each Destination- we'll just stay however long feels natural, fill out any stories/plots that arise, and then move on when the players start getting bored.

In-universe, the Pilgrim's Caravan is a large group of travelers, most of whom really do stay in caravans. They travel all across this world called Alwyne, bringing news and merchandise and spices from far-off places to whomever they visit. Travel in Alwyne is a bit dangerous- with the bandits, the goblins, the haunted roads and whatnot- and so the caravan is useful for people who do need to get around. It's big enough to be heavily guarded, but just quick enough to get out of dodge when something shows up that the guards can't beat.

The Caravan has been around for years, for centuries, so much so that nobody even remembers how it got started. Most people go for the obvious guess, that some old merchant company must have commissioned it long ago. But others with more active imaginations say that it was formed by criminal exiles, cast out from their home city and yet denied refuge in any other, or that a great goddess cursed her enemies to roam eternally, or that a child's game of "follow the leader" simply got way out of hand. Whatever the cause, the pilgrims continue on, traveling from one strange place (they call them Destinations) to another.

I'll be playing with you all, as a character who navigates for the Pilgrim's Caravan. But it won't be me picking our Destinations, because...



(---/\---)




Worldbuilding(!)


The Destinations is where the "Worldbuilding" aspect of this game really comes into play. When it comes time for us to go from one place to the next, I'll pick a player to make up our next location. You can come up with anything, as long as it fits the fantasy genre- the world of Alwyne is massive. A goblin city underground where we find kidnapped elves under interrogation, a forest that comes alive with spirits at night. You are encouraged to come up with plots/stories that could take place in your Destination, but reminded that players do not necessarily have to partake in them.

Either way, whatever you think of becomes canon, and I'll record it in the Lore of Alwyne, a log that I will keep of every place, magic, creature and race that we come up with. Because the Destinations aren't the only Worldbuilding element I want to bring in here: if you casually mention (IC) that there's a race of five-eared orcs who live on the other side of the Uftagarish Mountains, and you feel that should be included in our canon, just lemme know. I'll jot it down in the Lore. If this RP goes on a while, future players will see it, and know that someone thought of that. Maybe they'll add to it.

It isn't only about places. I want to flesh out Alwyne with you all!



(---/\---)




On Joining and Leaving


This RP is intentionally set up to handle losses more easily. Because the caravan has people constantly coming and going, if a player drops the RP or goes MIA, we can just say their character left the caravan at our last stop. Likewise, whenever someone new wants to join, we'll say the caravan has just picked them up. This way we can accept new players whenever, and survive losses without grinding down.

(Plus, I'm hoping that our moving to new Destinations can help prevent the RP from dying too quickly. If people are getting bored and posting is slowing to a halt, we can just move on to a new, exciting place to breathe some fresh life back into things.)



(---/\---)




Interested?


If you've read along this far, you might be interested in joining. Character sheet below. My own character sheet is in the Char tab, and can serve as an example.

P.S. I have an unfortunate fondness for long sheets that ask you about things like your character's favorite color, and their worst fear, and other nonsense. Most people are wiser than me, and so do not care about these things. If you, like me, are a fool, I've included an optional "extra details" hider within the CS that asks such questions. (At the least, it might help you develop your character a bit!)



Also, if you're working on a character, don't forget to join our Discord. It's the best place to keep up with the community around this RP and discuss arcs/drama/whatevers together: discord.gg/5y9EkWyFCW



(---/\---)




Having Déjà Vu?


Psst, hey. Does any of this feel familiar to you?

About a year ago, I made this RP for the first time, but due to sudden health issues, I had to drop it before the IC could kick off. That was always a big disappointment for me, so now that I'm feeling better, we're going for round two. If you're one of the players who was with me before- welcome back! You may drop the same CS as before in the OOC, and I'll guarantee your approval. If it was greenlit before, it'll be greenlit again. Or, if you're new, welcome aboard! Some fine print before we wrap things up:







(---/\---)




Lore Sheets


Originally, the idea for the Lore of Alwyne was that players would mention stuff IC, and I would write it down in the Lore. But between work, other RPs and the large volume of ideas that a player group of this size can create, it has proven difficult for me to keep up. So, as a better system, I have created Lore Sheets that one fills out as they fill out a Character Sheet. Approved sheets will count as Alwyne canon.

You can submit one lore sheet for every two IC posts that you make, at most. So, if you have the itch to worldbuild- get to writing!





(---/\---)




The Lore of Alwyne









Hey guys- I'm afraid I'll have to drop this. Just formally letting you know
Present and accounted for.

But, fair warning- your tags didn't work. None of us got the notification that this was birthed. You may wish to do some rounds and make sure we all heard ;P
Never RPed in a Mecha RP but I've re-read Mecha Ace CYOA book just a few days ago and I'm very much in the mood for a mecha RP. So, if you've got space, I'll jump in!


We meet again, dear TM.

If your character is named Ashevelen I'm hitting her. Or hitting on her. We'll see.
Tentatively interested
@Irredeemable @Tortoise Here they are...again. Almost as if it's a clone 😂



Approved, obviously.
Teeken stood on a rocky outcropping just outside of the Nest, and looked out into a desert with more than human eyes. Her eyes were evolved for night and distance. She saw, she swore on some clear and sharp times, almost to the bending of the world, and past it into the void of space, where long before the supplanters had come. But this was not really possible. Her sight, specialized and focused as it was, did not see quite so far. Even on the very clearest and sharpest night, when she'd freshly eaten little brother and slept plenty the day before, the furthest her eyes saw was to the outskirts of the city the humans called Neo London, where it sat fat and sleeping on the horizon. Teeken did not know this is what it was called. In the half-spoken, half-pheromonal language of her species, the Ura'eek, this city was named The Place Where Sickness Landed.

Teeken was a native to Gilt, and one of the few still alive.

She was young. She was old, by human standards. But she was young for an Ura'eek, only seventy. She'd lived in this place her entire life, for the Ura'eek only migrate when it's time to reproduce, and her Season has never come. It should have come by now and this worries her deeply. It troubles her enough to pull her constantly, like tonight, out of the tunnels and shallow caves her clan lives in and make her take the long crawl to the surface and gaze pointlessly at a poison city on the horizon. Deep down, she thinks, she blames them. The word "human" is not in the Ura'eek vocabulary; none of them have ever spoken to a human face-to-face, and this one only knows awful rumors about what they look like. Teeken has a close friend (who also happens to be her mother- but that's hardly important) who says that the supplanters are huge, four-limbed mutants. She says they're missing shells so they have to make a second layer of skin to wear. She says they can speak to your blood and change your shape into something else. She says they were born in the stars the day the gods spilled poison onto the night sky, made by accident. The word 'poison' always comes up when the supplanters are talked about. In Ura'eek language, the pheromones they release play as much of a role as the spoken sounds, so no exact translation can be made for anything they say. But the closest rendering of the Ura'eek word for humans might be The Poison-Breathers That Fell Out of Night and Take.

She let her black carapace feel the desert wind. Her eight legs twitched with pleasure.

An odd sensation struck her. Something was wrong. She isn't sure which sense told her, "look up," but one did, and she obeyed, and in the tapestry of the night sky she suddenly saw something opening up which was a terror to her kind. It was a myth, a rotten omen. The Sun At Blind Midnight was suddenly shining over her head, the same one that her forebearers saw three centuries before which had heralded the coming of the Poison-Breathers. It was too much brighter than the day sun. Her sensitive eyes went blind, and she thrashed. She lost all her oreintation and screamed. She understood its name. Across the city of Neo London, humans would be looking up and saying "It's the Gateway! It's open!" But here Teenek was horrified. Her first thought: What did I do to have to be the first one to witness this?

It would be her job to tell the others in her nest. She would be renamed by it. Seeing something so big and mythical, it would become her identity in the eyes of the others. They might kill her. A Mouth Bringing Bad Things.

What did I do to deserve this?

She wanted to pray. The gods heard the Ura'eek. But in all the writings, the gods had never heard just one of them. Prayer was a communal thing, something you did with your nest. It required hours and the use of your bodies, as you danced and spun around each other in special patterns that signified your needs, leaving traces in the sand. She knew the patterns by heart. But she could not go to face her nest now, with this black news in her stomach. She needed... she did not know, but she needed something first. Something she could bring them so they would not be angry with her for witnessing this.

Taneek's sight was slowly coming back to her. So she crawls from her rock perch and lets her legs sink into the sand. It's course, and rough, and it'll stick to her when she returns. This place here- outside of the cave system they nest in- is where the rituals usually take place, with a minumum of a hundred participants. The gods do not hear one. Still, Taneek walks herself into a wide place, and begins the ritual motions. She dances as if there are partners there when she knows there are not. She dances with her imaginary clan, and hope the gods take pity. Alone, one alien spider spinning under a sighing and pained sky. A prayer. The waves and bends of her body are a plea for help. The gods, the teachers, let them show us another way, let them restore what is lost, let them make new again what is old, let them, let them, let them...

---

Addressing: @Sigma


"What have you learned?" a gentlemen representing Oldwell Conglomerate leaned back in a leather chair. He was tired, but invested in this conversation. He had let this professional spy into his Rainbow onboard apartment to hear it.

"Most signals around here are encrypted," the corporate spy answered, "but there's a few juicy bits you can pick up on that aren't too protected. And the diplomats and politicians are always too willing to talk, of course. The comings and goings of ships are a language all their own." This spy was a sym, one based on a long-gone human. He still wore a layer of synth-skin to look like the dead man who's mind he had.

"What's all that tell you?"

"You're looking to sell weapons, right?"

"Defensive purposes only- stop waffling, sym. Who do you think is going to buy from us?"

The spy hesitated visibly. "Sir, we're still new to this game. Please be patient. But there is one nation- the FRA, Free Republic of Americana. They've been fighting a neverending war with an alien threat for decades, and nobody has a clear enough advantage to win. The aliens took their homeworld, even. But nobody is getting any further than that. Stalemates create desperation."

"I heard about that, I think. You have reason to suspect they'd want an edge?"

"If I may?"

"You may."

"I have reason to suspect them and the aliens both would. Their weapons are probably about as advanced than ours, baseline, but I think we can produce faster. I don't believe they have an equivalent to syms nor stamps, and all that makes our labor cost almost nothing. Cheap wins wars, too."

The Oldwell representative's eyes went wide. "Did you just say we might sell weapons to an alien invader?"

The spy shrugged. "I believe I said that we might sell to both."

The representative awkwardly shifted in his seat. But when he failed to say 'no,' the spy prompted: "So, should I begin to draft a message to them, sir? The other corps will need to sign off on this."



EDIT: Ignore
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