@Izurich: Hmm. I'm going to admit I like this less then the initial pitch. For one, I don't think there ended up being a lot of purpose to the backstory. As in, it doesn't set apart from someone who just had some sort of artifact or power, or even a magical girl(which is possible in this setting). Additionally, Archangels would definitely rank higher then Esh, being Hema at minimum and the strongest being in Af. Plus, I'll admit I'd kind of like it if she was taken a little further away from her inspiration, at least using a different name for her abilities and attacks.
Basically, needs some work.
Also, I do want to clarify that Anomalies are not a monolith. They come from all different sources and are all different types, ranging from someone with an incurable curse to a being from another dimension to a magic object that forces someone to act in a certain what when touching it. Just want to make sure that's clear to everyone!
Finally, the character I'm going to be handling:
- Name: Murakami Arisa
- Age: 20
- Gender: Female
- Appearance: Agent Murakami stands at roughly 152 cm. She has red hair, gold eyes, and a light complexion. Her work outfit is black with gold highlights and white frills, and her weapon is composed largely of dark steel with golden decoration and a bright silver edge.
- Psychological Profile: Agent Murakami is characterized by a highly proud demeanor. This should come as no surprise given her background, her upbringing having instilled a strong sense of pride(to the point of arrogance in some situations) in her bloodline and her personal capabilities. Additionally, she has a low tolerance for failure and those she deems to be foolish, and a sharp tongue which she will not hesitate to utilize. Some Agents have certainly complained about finding Agent Murakami 'difficult', but at the same time it cannot be denied that she produces excellent results in the field and possesses sound judgement in most scenarios. With that being said, her strong sense of personal pride has its drawbacks, as she will become depressed and self-deprecative when experiencing failure. Her staunch refusal to accept failure is both a benefit and a drawback in this regard. Additionally, while she is usually of sound judgement, at times her proud demeanor will prompt her to endanger herself without specific benefit. While Agents are expected to place themselves in danger and succeed at all costs, doing so unnecessarily can result in the loss of a valuable asset when viewed with even the most callous lens. Agent Murakami also exhibits a strong sense of right and wrong, refusing to abandon civilians if there is a possibility of their rescue. Again, this is primarily to Sefirot's benefit, as in most circumstances the safety of civilians is placed at high priority. Morally difficult situations, however, may give her pause.
Agent Murakami is highly fond of sweets and stuffed toys, her quarters presenting a considerably different image of her then one otherwise may expect. Drawing attention to this fact is a source of embarrassment for her. While this is of no consequence to her ability to perform her duty as an Agent, it is an amusing note. - Skills: Agent Murakami is quite knowledgeable in regards to the occult. Her knowledge base is primarily in classic Japanese and Western occultism, unsurprising given her background.
- Abilities: Agent Murakami is a magician trained in the traditions of Western European magic. Her bloodline exhibits a strong affinity for fire-based spells, and as such these make up the bulk of her arsenal. These include generating orbs of fire or laying down fire barriers, as well as igniting undefended targets within a range of six meters when given the opportunity to mark and set a target. The maximum intensity of her flame magic is sufficient to melt through reinforced steel. Additionally, she possesses an inherent resistance to spiritual attacks and curses, as is common for magicians even without any training. Possession, too, is liable to fail, or at least struggle. In addition to these passive defenses, she is capable of utilizing defensive magic ranging from flame barriers to shields. Finally, as a last ditch effort, she can ignite the mana in her blood directly and cause her own shed blood to spontaneously combust.
- Equipment: Agent Murakami commonly equips herself with some casting implements, but her primary weapon is Ifrit. An enormous two-handed sword, Ifrit is effectively a bladed wand. Not only does it function directly as a weapon, but it can channel Agent Murakami's magical energy. This allows her to coat the blade in flames or project fire from it. Enhanced as such, it is even capable of searing its way through the armor plating of some powered armors. In conjunction with her fire magic, Ifrit can be used to focus flames into an intense beam of heat. However, this is costly on Agent Murakami's mana supply, as well as requiring significant time to deploy during which she is vulnerable to attack.
- Background: An Agent belonging to the Murakami family was one of the founding members of Sefirot. Having considered themselves to be an important part of one of the organizations that formed Sefirot, having tied their service to their family identity, it is little surprise that a member of the Murakami family has been a part of Sefirot since the birth of its current state. The Murakami family's origins as a family specializing in Western European Magic began hundreds of years ago, when a Portuguese magician taught Agent Murakami's ancestors magic in order to uphold his own faded line's will. Since then, they have maintained their talents, with Agent Murakami being the latest in an extended line of Murakami Magicians. Her upbringing instilled in her a strong pride in her bloodline and her capabilities, as well as her duty to ensure humanity's continued existence.