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@TeyaoJames and his lists rofl! Your writing style for his thought processes is always enjoyable and brings a smile to my face!
@AvaPSounds good to me, bud!

I don't really have anything to add. Everything you've said sounds well thought out and I agree with. And your writing is phenomenal! I will PM you at some point next week about some things related to power growth arc, but it's not urgent. The fact that you've shown her to have quickly rose above the lower ranks of the Thieves Guild shows her uniqueness and capabilitity, which is in line with the rest of the main cast. As for what you are doing now, go with your gut, I'm just enjoying the ride. Don't mind me!
@SaiyanIt must have been well over a year ago that I told you about the whole Mended Drum thing that I took from my Discworld books as a youth. I can't believe you remembered. And you presented it better than I ever could have. Thanks!

You will have to explain to me the rules of Cherryball one day rofl!
Alright, first IC post made! Apologies for any rough grammar. Been awhile since I have been back in the game. Let me know if I need to change anything as I get back into the swing of things.


Amazing intro! Bravo!
@AvaPCharacter Accepted! Welcome to the gang, buddy. Glad to have you!

Also:

Name:
Alison Walker(?)


That (?) is so awesome. A very nice touch.


Name:
Alison Walker(?)

Age:
35

Country on Earth:
United States of America

Appearance:
Stands around 5'8, lean build. Typically, she keeps her hair in a messy ponytail as pictured. She is perpetually tired and unkempt due to constantly flying around the world and the nature of her job.

Personality:
Alison Walker is a ruthless operative in the CIA, known for her pragmatic approach and willingness to bend ethical rules to achieve her objectives. Confident and assertive, she commands authority in high-stakes situations and operates in morally ambiguous territory. Her methods can be harsh, but she also shows a protective side toward her team, balancing strategic calculation with a sense of responsibility. Ultimately, Alison believes in going to any lengths to protect the ideals, goals, and achievements her country strives for, even if she must do so outside the very rule of law she seeks to preserve.

Brief Backstory:
Alison Walker grew up in a modest, working-class neighborhood in the city of Norfolk, Virginia. Her father was a dock worker, and her mother was a nurse, both instilling in her a strong work ethic and a sense of determination. Her parents were of Polish descent, and made sure to instill in her the value of their new homeland, and how important it was to participate and give back to the nation. Needless to say, civil service was a given for her future. After high school, Alison took on various jobs to support her family and pay for college, where she studied criminal justice.

After graduating, she began to work with civilian law enforcement but increasingly became frustrated, never losing the feeling that they were merely reactive at worse, and at best, treading water to keep from drowning in the ever-escalating violence of the drug trade. This drove her into contact with people outside of the Department of Justice, and she soon transferred to the DOD as an "intelligence analysis advisor". Despite the mundane name, she became increasingly involved in the nation's more clandestine operations to combat the rise of the cartels across the border, and other key international drug operations abroad. This time further hardened Alison into what she is today, seeing the kind of monsters she had to take down.

Drives in unmarked SUVs, hours watching drone footage, hostage taking, and so on became a regular part of Alison's life. Through successful operations she garnered a reliable, if controversial, reputation in her department, soon running her ops and taking the lead. She was no full-on door kicker, she had a team for that. Her job was to get her superiors results, put bad guys in the ground, and create a semblance of control over a rapidly deteriorating security environment. It was finally the sort of freedom she wanted to go after the people who threatened the country she loved so dearly.

And so it went, thousands of miles traveled, takedowns planned, raids executed, and until one fateful day. Of all things to bring her down, to remove her from the mortal realm, it was not a gunman's bullet, a car bomb, or anything exciting like that. No much like the rest of us, it was painfully mundane. She would pass after getting into a serious car accident on the way home one night.

Adventurer Class:
Rogue

Starting Common Gear:
Crossbow, a quill of bolts, a dagger, padded leather, cloak, thieves tools, spyglass, and a scarf. Various poisons and potions.

Special item:
A cloak of invisibility. A magical item that blends light to blend the wearer into their surroundings.

Notable skills or abilities:
While fairly capable in a fight, Alison's true strengths lie in her previous job. She possesses in-depth knowledge of how asymmetric warfare works, and how a state can be torn apart from the inside. She knows which bones to crack to get you to talk, or if a more psychological attack will be more effective to get the intel that she needs. This is further enhanced by the world she now finds herself in, with the imbued skills of her class providing the talents of lockpicking, thieves cant, and more. An operator, intelligence gatherer, and analyst who can help put together a strategy to truly defeat an enemy.
Very good, I'll get a character sheet up soon! I've been reading some of the lore and whatnot, but would anyone mind summarizing the situation? Also, just from some brief skimming, I'm seeing lots of cool classes outside of typical DND stuff. Any specific restrictions? Like, how would, say, an Artificer or something similar work?


Hey brother!

I've sent you a PM, so we can go through the process there. Thanks for you interest!
@SaiyanThat reminded me of The Simpsons. "Hi, I'm Troy McClure. You may remember me from such things as..."

Haha, Zell is a fool!




Thanks to the hard work of the thousands of men and women in the industrial sectors, both skilled labourers and support roles alike, the mage-unit platforms were beginning to take shape and take shape swiftly. Foundational scaffolding had been put into place on all buildings that stood across the road from the north and eastern city wall. And on some of the buildings, the full-sized elevated platforms had already been built.

Once finished, there would be room for all magical units to stand above and behind the military blocks on the city walls, with each platform linked by small interconnecting bridges of rope and wood, enabling Druids, Wizards and Clerics to manoeuver wherever they were needed most, and use their vantage to attack over the wall or see what soldiers needed their support.

Taosi, Daughter of Iskara and Goddess of Crafts and Craftspeople - blessings and prayers from Clerics and worshippers alike supported the project, with Valhiem’s most skilled craftsmen managing to direct buildings and structures with accuracy and speed that would make Alaric the Architect proud. Blacksmiths and volunteers grinded out hundreds upon hundreds of nuts and bolts, and repurposed iron and steel beams. Michael Fern's direction of Golden Tree Park could not be ignored, nor could the inspiration of one Adam Phillips, who, by leading from example, had motivated Druids and lumberjacks alike to put in overtime to make sure the architects and builders had the quality lumber they needed to do their part.

By the end of tomorrow, Valhiem's magical branch of the defenses would be ready to deploy in support of the wall.



While Zell Brooks was discovering enlightening information about his 'person of interest' (and just in time, too,) the Ambassador, Malcom Crane, happened to be on his way back to the house, having realised that he misplaced some reports at home and needed to retrieve them. He arrived at the house and let himself in, going straight up the stairs to his floor.

The only hiding place available to the 6' 2" man in armour, was a tight squeeze into the small wardrobe in the bedroom. With what sensitive information the Ambassador was keeping in this place, his reaction to finding Zell here would likely not be good.
Will post tonight, got a couple stuations IRL these last days


No problem, brother. I've been swamped these last few weeks myself. Thanks for your efforts!
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