Current
@Cleveraptor: Gallery might be your best bet for prose samples, or possibly Roleplaying Discussion.
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20 days ago
@Estylwen: If it helps I once did the same, staying awake for a total of about 36 hours and managing to force-write a little over 30k words. I'd say around hour 22 was probably when the mania began.
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21 days ago
PlayerTips: Awesome, your character did a cool thing! Now look at your co-PCs. Who HASN'T gotten to do a cool thing in a while? How could you subtly push them into the spotlight for a bit?
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27 days ago
A spirit appears in your room with a more successful-looking version of you: "--and THIS is what you would be!" "My God! Spare me these visions, I've learned my lesson!" Both immediately vanish.
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1 mo ago
GMTips: Shrink your plots---No, even smaller than that! Don't let them pick from all the starting points on your epic sandbox map; 3 Plot Coupons are easier to collect than 7; keep stakes personal!
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Bio
On CST time, United States. Typically busy most of the week and do most posting/replying on weekends.
I see, thanks. I'm not so much worried about being spoiled on the series, as I am with being able to keep up with the RP with somewhat limited knowledge of the series canon. At the moment I'm tentatively interested, so we'll see if I can come up with a character.
I don't think the RP itself will require any advanced knowledge of the series to follow. We're starting out as low rank recruits, so any magical techniques and their mechanics and whatnot would have to be explained to us by the higher ups as we go along--like the runes Duthguy mentioned, for instance. Even with the advancements over the past 150 years, a lot of those magical techniques are limited more by the fact that you need a high degree of magic power to perform them at all, rather than it being a "just now discovered secret."
How difficult do you think it would be for someone with only passing knowledge of the series to keep up with? Since this is a sequel and not an alt. universe. For reference, I've only read up until the elves first start appearing in the manga (which meant that at the time I was caught up, but its been some years since then... lol)
Well, none of the canon characters, and none of their immediate descendants (kids, grandkids, great-great-grandkids, etc) are alive/relevant. Even if their family lines are out there, we're just gonna say this generation doesn't quite have as much "red thread of fate" woven into them. So there won't be much in the way of direct references.
You might get spoiled on certain "concepts" of the series, but I think by and large any actual plot elements would be safe. The entire point of a few plot-related references is that it's been long enough people are getting stuff wrong and making their own interpretations--like, taking that line that says "The three leaves are faith, hope, and love. The fourth is luck, but within the fifth lies the Devil." and twisting it to say "The Anti-Magic King had a five leaf grimoire and he wasn't evil, so it's cool if we start a devil worshipping cult right?"
The manga's gone to a quarterly schedule, but is near the end of what seems to be the final arc. Even so, I tried to set things up in such a way so that aside from the general assumption that shonens are gonna shonen, I don't ruin the series for anyone.
@Duthguy Yep, image works now! The way I envision upgrading and adding our spells will work, as long as he's going through the stages of "Arrow > Arrow that spins/Arrow that homes in > multi-arrows > multi-arrows that home in" etc, he wouldn't necessarily need runes unless you just want that, thematically. What might be cool though is using the runes to essentially set up traps to make "arrow turrets" he could set up!
@Expllo Unless you'd like him to be an immigrant from the Hino Country (where Yami's from) Black Clover usually has Westernish/Fantasy names rather than the traditional Japanese ones. Also, so far as we know it's standard for every kid in the kingdom to attend a grimoire ceremony whenever it's held after they turn 15 (implied to be once per year when they tell Asta to try again). It wouldn't be a surprise for him to get one and he wouldn't necessarily need to sneak in, unless it's just his bandit buddy trying to avoid notice from any authorities who might've come to watch. Other than that I don't see any real issues, so let me know if you have any questions!
@DuthguyFirst with Sword magic, now Arrow magic--all we need is someone to apply with Axe magic and we'll have the Fellowship over here! XD
His image is borked at the moment, at least for me. The effects and drawbacks of his magic all seem good, I'm assuming that as he advances the idea is to add things like homing arrows or explosive arrows, and increasing the general numbers/power?
Backstory and other bits look good, so I feel confident approving him!
@imiaHi, welcome aboard! The first thing that jumps out to me reading over your CS is the emphasis put on her family history. I don't know if you intended any reference to canon characters in her ancestry or anything, but since Light magic is known as rare, powerful, and also has associations with the Clover Royals, did you have some sort of plan regarding her ancestry aside from their status as treasure hunters? If so, it's something that needs to be hashed out before I can approve the CS--for big reveals and whatnot, feel free to send me a PM.
As for her spells and skills, I know these are a work in progress so most of my feedback is just suggestions, not requirements. You've also got room for one more spell if you want it. I'll go piece by piece:
Water Walking - I'm more concerned with the stretch it takes to tie this in with her stealth abilities than I am with her actually walking on water. I feel like someone sneaking around with their feet coated in water would sound like someone walk-slapping around in flippers, or would leave soggy footprints. Maybe instead of making it sound-oriented, make it more about mobility? Using a water current to "slide" around or a small number of "floating puddles/bubbles" to use as footholds in the air?
Healing Water - This one feels a little more needlessly complex than it has to be. Elemental healing spells in canon don't seem to worry so much about the biology of it as just the nature of the magic--Healing magic is more limited in Black Clover than elsewhere, as people still seem to regularly fall ill/die of what we'd think would be preventable cause, and they can only rarely, in a best case scenario, reattach limbs or treat severe maiming without scars. Maybe just say she has to coat the "affected area" in her water in order to diagnose/fix the issue, and while she's focusing on that she can't cast other spells, heal anything outside of what her water covers, etc? I'm imagining her sort of holding a mass of water/bubbles in her hands, and sweeping it over someone's body to try and find where she needs to heal.
Stealth - Again, there's not much need to over-explain it. Her backstory establishes that she started stealing to make up for the orphanage's poverty, so it's expected she'd somehow learn skills to do that. Leaving it at, "It started with pilfering an extra cookie, then sneaking out without being seen, and ended up at dodging between shadows," would be fine by me.
Thievery - While I still advocate keeping it simple, I also want to point out she probably shouldn't be an expert thief or anything given she's only had about 4 years to practice with no mentorship or tools available to her. Aside from pickpocketing and maybe jimmying some basic locks, I wouldn't treat this as infallible. And this is a bit of a warning, just so you know--the usual "Chaotic D&D Rogue" kind of shenanigans would likely be a fast track to getting kicked out of the Magic Knights. She would need to only use her abilities for good or be very careful.
Agility - This is also where I'd point back to her magic helping her out. While she might've practiced things like running, jumping, climbing, and maybe even a backflip as a rambunctious kid running around an orphanage in the Common Realm, if you're having trouble describing how she does it or how she learned it, think about how she could improve her natural movements with her water magic.
I think this will be a good application once you've got it a little more ironed out, so just let me know if there's anything I could do to help!
@Xaltwind@Duthguy@Expllo Glad to have you all! I'm hoping we'll get at least 5+ players for this, but I'm gonna go ahead and drop the Character Sheet if you guys want to brainstorm! There's the code format, the empty example, and the Player Character I'll be using as another example. Let me know if there are any questions!
[table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][hider=Appearance][img]Image Here[/img][/hider][i][sub]| Age | Height/Weight | Gender |[/sub]
"Quote here."[/i][sup][b]PERSONALITY:[/b] | (What does this person like, dislike, enjoy, etc? Do they have a pet peeve? How do they show affection? Do they have a certain manner of speaking or do they have any physical tells/habits? Etc etc.) |
[b]MAGIC:[/b] | (Give a name and a description to their magic here. It could be as simple as "Fire Magic - A common magic of the four basic elements, allowing a mage to manipulate flames or apply them in various ways." or something more unique like "Chain Magic, Flower Magic," and so forth.) |
[b]SPELLS:[/b][/sup] [hider=SPELL LIST][list][*]Name of Spell - Form (Healing, Offense, Defense, etc) - Description of Spell. [*]Name - Form - Description [*]Name - Form - Description [/list][/hider]
[sup][b]ABILITIES & SKILLS:[/b][/sup] [hider=SKILL LIST][list][*]Name - Description. These should be things that'll be useful to Magic Knights like certain physical capabilities, traits that are useful outside of combat like a keen intellect, and so forth. [*]Name - Description. [*]Name - Description. [/list][/hider]
[sup][b]GOALS & FEARS:[/b] | What is/are their lifelong dream(s)? | | What thing(s) (besides not achieving their goal) keeps them up at night? | [color=2e2c2c].............................................................................[/color][/sup][/center][/cell][cell]HISTORY HERE[/cell][/row][/table]
NAME.HERE
Image Here
| Age | Height/Weight | Gender |
"Quote here."PERSONALITY: | (What does this person like, dislike, enjoy, etc? Do they have a pet peeve? How do they show affection? Do they have a certain manner of speaking or do they have any physical tells/habits? Etc etc.) |
MAGIC: | (Give a name and a description to their magic here. It could be as simple as "Fire Magic - A common magic of the four basic elements, allowing a mage to manipulate flames or apply them in various ways." or something more unique like "Chain Magic, Flower Magic," and so forth.) |
SPELLS:
Name of Spell - Form (Healing, Offense, Defense, etc) - Description of Spell.
Name - Form - Description
Name - Form - Description
ABILITIES & SKILLS:
Name - Description. These should be things that'll be useful to Magic Knights like certain physical capabilities, traits that are useful outside of combat like a keen intellect, and so forth.
Name - Description.
Name - Description.
GOALS & FEARS: | What is/are their lifelong dream(s)? | | What thing(s) (besides not achieving their goal) keeps them up at night? | .............................................................................
HISTORY HERE
TRISTAN.GOFFE
| 16 | 173cm/73kg | Male |
"Nothing made purely by magic lasts. You have to put your hands on something to build anything real."PERSONALITY: | Tristan often comes across as rather dour and stoic. He isn't exactly broody, but certainly quiet. Often he doesn't seem to know what to do with his hands, and defaults to holding them still by crossing his arms, putting his hands in his pockets, etc. Give him anything minutely crafty, however--a ball of clay, paper and pencil, etc--and he'll soon show signs of a creative and inquisitive mind. The strongest opinions he has are all related to craftsmanship; most other things, he couldn't care less. That said, he has a kind heart and strong community values, having grown up in one of those kinds of villages where everyone knows everyone. |
MAGIC: | Sword Magic: A magic that allows the user to create swords out of their mana. Further mana manipulation can be accomplished through using the blades as a focus, and more advanced spells imbue certain qualities into the swords themselves. Once given shape, the swords can be stored in the user's grimoire. At a certain level of control, they can be manipulated telekinetically. |
SPELLS:
Create Sword - Creation - A sword made by condensing magic into an imitation of real steel. The user can shape the sword however they wish, but the less practical the design the less functional it will be. At Tristan's current level, it's roughly equivalent to a cheap iron blade.
Azure Edge - Reinforcement, Offense - Tristan channels mana into a sword (technically it could work with other weapons too) which gives it a blue aura. The concentrated energy runs circuits around the blade's edge, greatly increasing its cutting ability.
Spin Slash - Offensive - Tristan charges mana into his blade, then releases it with a violent spinning strike. It produces a shockwave capable of knocking enemies backwards all around him, though the range only extends a short distance beyond the tip of the sword.
ABILITIES & SKILLS:
Amateur Swordsman - Tristan has never stepped foot in a proper training hall, but for the last six months he's practiced what little he could learn in preparation for the exam. If nothing else, he's figured out the basic cuts, a few blocks, and has a theoretical understanding of parry and riposte.
Strength - Being a blacksmith's son is hard work, and so is working the fields, chopping firewood, and any other number of chores commoners must do on a daily basis. Even without a real workout regimen, Tristan is surprisingly sturdy for someone of his age and size.
Analytical Mind - He's one of those types that can look at things, model them in his head, and figure out how they work. Working with his father has allowed him to see how various bits of farm equipment are put together, he's helped with a few barn-raisings over the years, and he was the best at math among all the grubby students in the village schoolhouse. Given time, especially if he gets his actual hands on something, he could probably figure out how it was made or deduce its function.
GOALS & FEARS: | He wants to at least make Senior Magic Knight before he retires, though he has no delusions of being a Captain or much less the Wizard King. He just wants to send enough money back home to support his family...and maybe one day open his own workshop in the royal capital. | | He worries that he isn't ambitious enough; that nothing he does is of real, enduring value; that his life is somehow pointless because all he wants is to do the same thing his father does, and his father before him, and so on. He constantly compares himself to others who are more driven and goal-oriented and feels a deep sense of inferiority. | .............................................................................
The Goffe family are a small bunch. Father, Mother, Tristan, his older sister, and his younger brother. But going back several generations, they have lived in the same village, working the same forge. They fix plowshares, sharpen axes, make hammers and nails...and, every so often, a spear or a sword. Not exactly master crafts, but enough to get a local guardsman or occasional mercenary along. A little magic helps the process along here and there--Tristan's grandfather had fire magic used to stoke the bellows, and his grandmother's earth magic is probably what influenced his father's iron magic--but by and large it all comes down to elbow grease and skill.
Tristan had never imagined the possibility of being a Magic Knight. Oh sure, as a kid he played knights and devils with the other brats, and the braver boys sometimes went on little excursions through the forests. But, the way his father taught him to swing a hammer, and pedal a grindstone, and polish, polish, polish until he couldn't feel his hands anymore...it turned into an appreciation for the gleaming metal he held up afterward. And seeing the thankful face of a farmer whose pitchfork or hoe he'd made, or the smile of a toothless old woman whose soup pot he fixed, was a good enough reward for him.
Then he received his grimoire. He'd wondered if it would be something fire related like his grandfather, or if his mother's wood magic would be passed down instead--he could still use it to help make handles and tool shafts. Instead, the book that came to him sprouted a sword's hilt from its pages.
"Hey, Tristan got Sword Magic! Isn't that kinda rare?!" "They say the Anti-Magic King had different kinds of swords in his grimoire too--do ya think they can cut through other magic?" "He's got to be a magic knight now, huh? What better use is there for magic like that?"
He didn't feel the same connection between the blade in his hands, and the ones he'd forged with hammers and tongs. The swords he made with his meager mana couldn't last forever. For being a "rare" magic, it sure didn't actually seem all that powerful or versatile.
But it was true that swords had no real use except to fight. Maybe...maybe he could give it a try. If he failed, then oh well, he could just go back to the village, and the forge...
@King Cosmos You're good, all of that will work! Raising the rank of her martial arts skill increases the "small boost" of her counter attacks to "boost," and adds a "small boost" to her defense when those same traditional blocks are used regardless of if she counterattacks.
@Xaltwind Rather than being "secret and sneaky" about it (which is still a good idea lol) it'll just be based on what kinds of impressions the Players make on the captains. I have several of their NPC profiles finished already (though players won't be privy to them at first) and will be tweaking some others based on what kinds of Player Characters we get, so as to better meet halfway regarding plot, PC arcs, and so forth.
So after the exam is over, the captains express their interest in the Players, and the Players get to choose from among whichever squads want them. Of course, if Players have a vested interest in a particular squad, it can definitely be worked on! I'm also going to try and have a fair amount of overlap between which squads are the most interested, so that we don't end up with any Players who are the only "real" person in a team full of NPCs. XD
Yep lol, gotta expand that market coverage so I put it up in both sections.
Since this is taking place 150 years after the events of the canon series, will we be joining the same group of Magic Knights? Or have there been new ones formed/old ones that've disbanded?
I figured for fan familiarity's sake I'd just keep them the same 9 squadrons as seen in canon. Their reputations are roughly the same as well--Golden Dawn are the "elites," Crimson Lions and Silver Eagles are still run by the royal families, Green Mantis is all commoners, Blue Rose is almost all women, etc.
The only differences are that all squads are at least a little more open to commoners than they were before, and the Black Bulls no longer have a negative reputation, but rather one of a "rough and tumble" crew, the foil and rival to the Golden Dawn. Instead of looking at them like thugs, people have a romantic notion of them as "loose cannons and free spirits living on the edge" now and admire them because of Asta, Yami, and the others' accomplishments.
That said, I'm also open to suggestions, especially if it would build up a Player's character arc and stuff like that! :D
Humanity came close to decimation by devils. But just one man...inspired others to break through their limits, and come together to fight! As Magic Knights, they saved humankind. Thereafter they called him the Anti-Magic King. He became a legend--along with his friends, rivals, and allies. It has been one hundred and fifty years since that day.
In generations past, there was a great gap between the commoners and the nobility of the Clover Kingdom. Those who were "beloved by Mana" believed themselves superior. But the Anti-Magic King and those who fought alongside him overturned all that. Again and again, they proved that even those of common birth--even someone without a single drop of Mana--could surpass their limits! To them, the true magic was "Never giving up!"
To some, this is unacceptable.
Trouble has begun to brew once more within the Clover. The Elves of Elysia have begun to repopulate, stirring old grudges from long ago. The borders of Heart, Diamond, and Spade still experience tensions and skirmishes. Devil Cults have appeared, twisting the Anti-Magic King's deeds to justify evil acts. But, there is another, more worrisome conflict that continues to grow day by day...
This conflict has caused a schism throughout all the Clover Kingdom's society. Even within the very Magic Knights sworn to protect that society! A movement has arisen that wishes to overthrow the Monarchy and the Nobility; they claim that they wish for new government, and new opportunities for all people. Even those who do not follow this movement have become split into different factions. Some wish to deal with them harshly and maintain the status quo. They are secure in the superiority of their magical power and their bloodlines. Others believe in compromise. Still some seek to uphold the rule of law and order rather than allow an anarchic rebellion.
But soon, the hand of fate shall be dealt. Will the Clover change suits? Perhaps you will be the one to make the play... Welcome to Black Clover: Fool's Arcana! If you're not familiar with the anime/manga, this is a fantasy setting in which a roughly medieval world is gifted with Magic. A mage reaches their full potential through a Grimoire. No two mages are exactly alike, even if they share elemental alignments like Fire or Water. The strongest magicians aim to become Magic Knights and protect the Clover Kingdom!
In this RP, you'll take the role of potential Magic Knight Recruits. You have journeyed to take the Magic Knights Entrance Exam! As your magical ability grows and you are sent out on missions to prove yourself, you'll come into conflict with the various parties mentioned above--from simple bandits to political revolutionaries. In the end, you'll have to decide what you stand for, and who you'll support. Will you become a pillar that upholds the justice of the Clover Kingdom? Or will you topple those same columns to bring it all crashing down?
No matter your goal, the only spell that will bring success is "Never giving up!" Surpass your limits--Right here, right now!
With that said, here's how I'll be running this RP:
I like fight scenes, and this is a battle shonen after all. In Black Clover especially, there's a lot of emphasis on team battles. There'll be Monsters, Bandits, Rogue Mages, maybe even Devils! By and large it will all be PvE.
Players will start with up to 3 Spells and 3 Skills (Think swordsmanship, keen intellect, etc) and "unlock" more as the story progresses. If I think a Player should realistically be running low on Mana after casting a lot of spells, or something of that nature, it'll usually be pointed out in the narrative. And although we're meant to grow stronger as the game goes on, remember to make an interesting story and be fair to other players!
As Magic Knights, Players will be taking on "Missions," oftentimes in groups. Accomplishments on these missions will see the players promoted through the ranks of their squad. Some missions will build up the overall plot, others not so much. At certain milestones, Plot Events will occur, advancing the story and causing ripple effects in the game's world.
Because the Magic Knights have Captains, and of course we'll be working our way through a variety of enemies, Players will encounter a large cast of NPCs over the course of the game. Some will appear quite powerful at first, but it's entirely possible--preferred, even--that our characters will eventually surpass them! How Players deal with them will determine the outcomes of their own personal arcs, which may influence the plot.
Humanity came close to decimation by devils. But just one man...inspired others to break through their limits, and come together to fight! As Magic Knights, they saved humankind. Thereafter they called him the Anti-Magic King. He became a legend--along with his friends, rivals, and allies. It has been one hundred and fifty years since that day.
In generations past, there was a great gap between the commoners and the nobility of the Clover Kingdom. Those who were "beloved by Mana" believed themselves superior. But the Anti-Magic King and those who fought alongside him overturned all that. Again and again, they proved that even those of common birth--even someone without a single drop of Mana--could surpass their limits! To them, the true magic was "Never giving up!"
To some, this is unacceptable.
Trouble has begun to brew once more within the Clover. The Elves of Elysia have begun to repopulate, stirring old grudges from long ago. The borders of Heart, Diamond, and Spade still experience tensions and skirmishes. Devil Cults have appeared, twisting the Anti-Magic King's deeds to justify evil acts. But, there is another, more worrisome conflict that continues to grow day by day...
This conflict has caused a schism throughout all the Clover Kingdom's society. Even within the very Magic Knights sworn to protect that society! A movement has arisen that wishes to overthrow the Monarchy and the Nobility; they claim that they wish for new government, and new opportunities for all people. Even those who do not follow this movement have become split into different factions. Some wish to deal with them harshly and maintain the status quo. They are secure in the superiority of their magical power and their bloodlines. Others believe in compromise. Still some seek to uphold the rule of law and order rather than allow an anarchic rebellion.
But soon, the hand of fate shall be dealt. Will the Clover change suits? Perhaps you will be the one to make the play... Welcome to Black Clover: Fool's Arcana! If you're not familiar with the anime/manga, this is a fantasy setting in which a roughly medieval world is gifted with Magic. A mage reaches their full potential through a Grimoire. No two mages are exactly alike, even if they share elemental alignments like Fire or Water. The strongest magicians aim to become Magic Knights and protect the Clover Kingdom!
In this RP, you'll take the role of potential Magic Knight Recruits. You have journeyed to take the Magic Knights Entrance Exam! As your magical ability grows and you are sent out on missions to prove yourself, you'll come into conflict with the various parties mentioned above--from simple bandits to political revolutionaries. In the end, you'll have to decide what you stand for, and who you'll support. Will you become a pillar that upholds the justice of the Clover Kingdom? Or will you topple those same columns to bring it all crashing down?
No matter your goal, the only spell that will bring success is "Never giving up!" Surpass your limits--Right here, right now!
With that said, here's how I'll be running this RP:
I like fight scenes, and this is a battle shonen after all. In Black Clover especially, there's a lot of emphasis on team battles. There'll be Monsters, Bandits, Rogue Mages, maybe even Devils! By and large it will all be PvE.
Players will start with up to 3 Spells and 3 Skills (Think swordsmanship, keen intellect, etc) and "unlock" more as the story progresses. If I think a Player should realistically be running low on Mana after casting a lot of spells, or something of that nature, it'll usually be pointed out in the narrative. And although we're meant to grow stronger as the game goes on, remember to make an interesting story and be fair to other players!
As Magic Knights, Players will be taking on "Missions," oftentimes in groups. Accomplishments on these missions will see the players promoted through the ranks of their squad. Some missions will build up the overall plot, others not so much. At certain milestones, Plot Events will occur, advancing the story and causing ripple effects in the game's world.
Because the Magic Knights have Captains, and of course we'll be working our way through a variety of enemies, Players will encounter a large cast of NPCs over the course of the game. Some will appear quite powerful at first, but it's entirely possible--preferred, even--that our characters will eventually surpass them! How Players deal with them will determine the outcomes of their own personal arcs, which may influence the plot.