@Wraithblade6
If every time the Magna Pater rises, it eventually gets put down, how is it that it comes to rise again?: That actually depends on who killed it. The player that kills it can choose a way for the fresh, young replacement to enter the world. Naturally it won't just pop up out of the corpse only to die again, and it certainly won't just teleport somewhere safe to grow strong and experienced once more. It's something to be worked out, for the sake of fairness.
Why is it so difficult to kill?: It's difficult to kill permanently, yes, but keep in mind that the new Alpha would be far weaker than the original. It would be smaller, entirely inexperienced, and far, far less ferocious. One could capture it and lock it up for good, without much trouble if they were strong enough to beat the previous Alpha.
Where did it come from?: It's always been. Whatever's beyond that, is a mystery.
What are it's origins?: Mystery again. It's been places, certainly, but its deep past is unknown and unknowable. It's a primeval vampire, a pure monster in and of itself.
Does it have a cult following?: Not a chance. Not even the most extreme cultists would try to worship this bad boy.
Certainly older vampires would know about it and have documented history on it: It's a dread horror that preys on anything it can, favoring the small, helpless, and juicy. That's about all they'd know or need to know about it. They probably tried wiping it out and succeeded here and there, only for a new one to pop up a few decades later. This particular one is mean enough to have lasted twenty centuries, though. If other Magna Paters are sharks, this one is Jaws.
Tell me more about how it could become a part of the main plot or a part of the story in general: A spook that stalks in the background, adding a layer of suspense and danger to the plot. I say let events unfold the old fashioned way.
What are it's weaknesses?: It hates light, but doesn't burn in it. Holy stuff does nothing. Its biggest weakness is when it activates the Malocchio. It has to shut down its other senses to do so, which leaves it unable to react to ambushes or traps.
It can also be killed instantly via destruction of the heart or brain.
Are you going to give it a personality at all?: It does have a personality, which I detailed in the profile beneath Behavior. Its sadistic and sentient, taking pleasure in both physically and mentally breaking down victims before eating them alive. It isn't ambitious, because at its core it hates change, just like all petty bastards. It likes being stronger, its proud and greedy of its status, and by dominating others it boosts its own foul ego whilst reveling in their pain.
Short and sweet, its a feral but wise villain with absolutely no goodness in its grimy heart. It exists just to be a bad, bad thing.
Does it have thoughts? Telepathic?: It has thoughts, but they are entirely malignant and incomprehensible by human standards. It is only telepathic with its brood, but it can see through the eyes of those it has cursed. It can't see their thoughts, only their sight.
If every time the Magna Pater rises, it eventually gets put down, how is it that it comes to rise again?: That actually depends on who killed it. The player that kills it can choose a way for the fresh, young replacement to enter the world. Naturally it won't just pop up out of the corpse only to die again, and it certainly won't just teleport somewhere safe to grow strong and experienced once more. It's something to be worked out, for the sake of fairness.
Why is it so difficult to kill?: It's difficult to kill permanently, yes, but keep in mind that the new Alpha would be far weaker than the original. It would be smaller, entirely inexperienced, and far, far less ferocious. One could capture it and lock it up for good, without much trouble if they were strong enough to beat the previous Alpha.
Where did it come from?: It's always been. Whatever's beyond that, is a mystery.
What are it's origins?: Mystery again. It's been places, certainly, but its deep past is unknown and unknowable. It's a primeval vampire, a pure monster in and of itself.
Does it have a cult following?: Not a chance. Not even the most extreme cultists would try to worship this bad boy.
Certainly older vampires would know about it and have documented history on it: It's a dread horror that preys on anything it can, favoring the small, helpless, and juicy. That's about all they'd know or need to know about it. They probably tried wiping it out and succeeded here and there, only for a new one to pop up a few decades later. This particular one is mean enough to have lasted twenty centuries, though. If other Magna Paters are sharks, this one is Jaws.
Tell me more about how it could become a part of the main plot or a part of the story in general: A spook that stalks in the background, adding a layer of suspense and danger to the plot. I say let events unfold the old fashioned way.
What are it's weaknesses?: It hates light, but doesn't burn in it. Holy stuff does nothing. Its biggest weakness is when it activates the Malocchio. It has to shut down its other senses to do so, which leaves it unable to react to ambushes or traps.
It can also be killed instantly via destruction of the heart or brain.
Are you going to give it a personality at all?: It does have a personality, which I detailed in the profile beneath Behavior. Its sadistic and sentient, taking pleasure in both physically and mentally breaking down victims before eating them alive. It isn't ambitious, because at its core it hates change, just like all petty bastards. It likes being stronger, its proud and greedy of its status, and by dominating others it boosts its own foul ego whilst reveling in their pain.
Short and sweet, its a feral but wise villain with absolutely no goodness in its grimy heart. It exists just to be a bad, bad thing.
Does it have thoughts? Telepathic?: It has thoughts, but they are entirely malignant and incomprehensible by human standards. It is only telepathic with its brood, but it can see through the eyes of those it has cursed. It can't see their thoughts, only their sight.