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Hidden 9 yrs ago 8 yrs ago Post by Sho Minazuki
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The Archives


Welcome


This RP takes place in a threefold world, combined from the universes of Bayonetta, Devil May Cry, and Darksiders. Like them, it is an action-packed story of battle between the forces of light and dark, order and chaos, good and evil...or is it? There’s no telling who’s in the right in this bloody conflict. Heaven and hell are at it again, but this time humanity is not standing idly by to be reduced to cinders in the crossfire. Furthermore, some of the greatest heroes of earth, like Dante, Bayonetta, the Horsemen, and more, are nowhere to be found. Over all of it the Charred Council, an authority of reason and balance, has lost its power; it seeks new blood to try and restore the peace and prevent armageddon by -how else?- slaughtering angels and demons alike on the quest to find answers.

You play as a powerful individual, be it human, angel, demon, or any permutation in between, and after some time to establish your character in Barlour you will be summoned by the Charred Council to make a choice: fight for the peace as agents of the Council, or pursue your own agenda. After that, who knows? This RP will ultimately be plot-driven, but moreso for those who choose to fight for the council. Those who refuse will embark on stories entirely character-driven. Expect over-the-top action, awesome powers, incredible weaponry, and style the likes of which you’ve never seen.

Are you ready? Let’s rock.




The Races



The Three Factions




Character Sheet




Enemy Sheet




Growth System





Player List










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The Angelarium

The Hierarchy of Laguna
((For better images, refer to the official book))



The Demonomicon

-in hell, the strong survive, and the strongest rule. Beyond that, there is no semblance of order among chaos. Demons of this book are sorted by their strength.
((for better images, refer to the official books: Infernal Demons, Darkside Bestiary, Devil List






Gilgamesh Database

Gilgamesh is unrelenting in its defense of humanity and humanity’s interests. To do this, it employs what amounts to a private army known as the Reclaimers, but as with any armed force there exists a cream of the crop.




The Charred Citadel

The base of the Firebrands, the agents of the Charred Council. It has numerous facilities, positions, and more to be explored, utilized, and upgraded.
Hidden 9 yrs ago 7 yrs ago Post by Sho Minazuki
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Sho Minazuki P5 Hero

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Name: Sevrin


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Kafka Komedy Bearer of The Curse

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Bloody Mary

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I-Am-X <Censored>

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Hidden 9 yrs ago 8 yrs ago Post by Lugubrious
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PC


OTHER


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Lmpkio Kaiju Expert

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Playable Characters








Non-Playable Characters/Bosses



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EnterTheHero Heir to the Throne of the Roaming Rhullo

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Lazo Lazy

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Hantu Kongkek

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The Roughneck Removalist


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Zarkun The Vigilante

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kapuchu The Loremaster

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Zorogami Sorry for disappearing!

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rivaan

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ProPro Pierce the Heavens with your spoon!

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Theme Song: Sunset Heroes

Name: Gene Smith, true name Châmêsh, the Humble Effigy
Gender: Male
Age: 24 years
Race: Angel of Laguna

Appearance: Gene's right arm appears to be made of flesh-colored marble, and has a small bracer on each of the arm's joints.

Faction: Hierarchy of Laguna

Personality: In spite of--or possibly because of-- being the "Humble" Effigy, Gene Smith is the very embodiment of arrogance. Proud, cocksure, and foolhardy to a fault, Gene never fails to boast about his power. However, his angelic superiors have instilled a strong sense of duty and camaraderie in him. Gene holds his four siblings in extremely high regard, and despises any and all enemies of Heaven.

Bio: The Hierarchy of Laguna had usually relied on human agents for their dealings with the human world, and for a time that plan had worked flawlessly. Recent developments, however, had made humanity much less willing to listen to their holy superiors, and the Hierarchy was forced to take more drastic measures. To that end, the Hierarchy's best artisans had attempted to improve on their wildly successful "Joy" angels. Whereas Joys were capable of near-perfectly mimicking Witches in both appearance and power, this new breed of angel would be capable of mimicking regular humans. And so, the very experimental "Effigy" angel came into being.

Effigies are angels designed to blend into human society while still defending themselves from outward threats. Unfortunately, a fatal flaw in the Effigies' creation process had made it so that each one developed a rudimentary Angel Arm from its own soul, weakening them immensely. This strange flaw caused the Effigies' mimicking process to fail utterly when replicating certain parts of the body, in particular their right arm and skeleton. Both of these parts were rendered indisputably nonhuman in both look and function, and made going incognito practically impossible for all Effigies. As a result, only five Effigies were ever made, and very nearly all of them were captured by Gilgamesh agents only a few years after touching down on Earth.

Gene is the last and youngest Effigy, colloquially known as "The Humble Effigy". He currently works in the mailroom of a Gilgamesh-owned splinter corporation office, avoiding detection through a variety of complicated and dangerously insecure means. Fortunately for Gene, his Angel Arm manifests as something that can be easily mistaken for a prosthetic, and its complete lack of veins and muscles makes it even easier to disguise. Gene has spend the last five or so years quietly working for Gilgamesh, Incorporated as an intern, spending all the while trying to track down his lost siblings.

[Combat]


Powers and Abilities:
Angelic Constitution 1: Being ultimately an Angel at heart, Gene is physically superior to most humans, normal or augmented. In terms of raw strength, Gene is roughly comparable to a Hell Gluttony or an Applaud, while at the same time being not much faster than either.
God Trigger 1: The power stored within Gene's right hand can be tapped into for a brief period of time, granting Gene immense pain resistance, increased attack speed, and a massive boost in physical power on par with that of a true Joy. Unfortunately, this form can only last around fifteen seconds.

Style: God Hand Style 1: A style devised by Gene himself. God Hand Style focuses on using and abusing Gene's own durability to overwhelm enemies. Rapid attacks, blocking blows with the God Hand, and fighting as dirtily as possible are all staples of the style.

Equipment: Gene has nothing to his name other than his employee ID, a set of clothes, and the Angel Arm that replaced his right arm: the God Hand 1. The God Hand, being the manifestation of the majority of his power, is functionally indestructible and is much denser than his left arm. If Gene focuses hard enough, the God Hand can be imbued with further power, granting it strength far beyond Gene's own. It is this very property that makes up for at least two of Gene's techniques: the Palm Smash and the God Uppercut.

Techniques:
Side Juke 1: Gene's most agile move, the Side Juke is nothing more than a dodge to the right. Despite not moving his legs at all, Gene is capable of traveling several feet sideways, diagonally, or even in a parabolic arc away from his current position.
Sugar Gene Combo 1: An extensive but relatively simple combination of jabs, hooks, uppercuts, and straight punches that pummels enemies senseless.
Palm Smash 1: A slow but powerful blow with the God Hand's palm that blows enemies several feet backwards.
God Uppercut 1: An attack that is almost comically over-telegraphed, but strikes with unmatched power, the God Uppercut is fully capable of blowing its victims straight to heaven.
Blue Stinger 1: A true remnant of Gene's angelic heritage, this is a kick done in midair that miraculously propels him forward. While not very damaging, it is excellent for closing distances and rattling people's braincases.
Side Swipe 1: A withering blow to the side of the body, meant to break guards in general and ruin kidneys in particular.
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Theme Song: https://www.youtube.com/watch?v=eVB8lM-oCSk

Name: Antonio Hasta
Gender: Male
Age: 28
Race: Human

Appearance: Anderson's work attire consists of a suit of metal armor, sleek and stout looking. Over it is an ornate white surcoat with a scarlet cross emblazoned across the chest. A large red cape covers the knight's shoulders, and his head is concealed by a great helm. From his belt hangs a silver crucifix, several bottles of holy water, and similar items. He is the very image of a wandering crusader.
Underneath the helmet lies a young man with medium length black hair, brushed back and revealing a shock of white. His face is clean shaved and his green eyes are focused and steely. His body sports the odd scar or nick, notably one going diagonally over his eyebrows.

Faction: The Catholic Church

Personality: Andrew, on his surface, resembles the quintessential crusader. Frighteningly zealous and possessed of an incredibly devout faith, he does not hesitate to smite any demons and heretics he sees. Paladin Anderson is a tool of divine retribution.
With his helmet off, metaphorically speaking, he's relatively down to earth. He's an avid reader, and when he's not fighting demons he often helps run the orphanage he grew up in. He holds moral values in high esteem, and puts a high value on human life. In fact, this trait is often what fuels his fire. In his own words, he's been blessed to meet many kind people, and should do his all to defend good. That is why he fights. That is why he delights in punishing demons.

Bio: Anderson was born an orphan in Europe. Raised in a Catholic-run orphanage, he was soon found to have a spark of devotion setting him apart from the other children. Carefully, he was guided to study, train, and pray harder than one would ever expect, and was ordained at a very young age. From there, he was drafted into the ranks of the Vatican's foremost Exorcists. Its secret legions consist of highly trained demon hunters equipped with blessed weapons. Anderson specifically was a young prodigy, and his single-minded devotion combined with constant demon-slaying and regular contact with divine artifacts even granted him a powerful blessing.
Now, with the balance of the world thrown out of order, he fights to bring peace to humanity, by eliminating demonic threats with extreme prejudice. God wills it.

[Combat]

Powers and Abilities:
Deus Vult - The obligatory DT equivalent. Invokes the wrath of Heaven's mightiest warriors for a short time. A giant, spectral warrior angel appears behind the paladin, mimicking his moves. During this time, the Paladin himself takes on a golden aura, his weapons go ablaze, and he gains wings of light.

Style:
Crusader - LVL 1 - The "default" set of moves, covering techniques used on foot.
Godspeed - LVL 1 - Summons a holy motorcycle, allowing the Paladin to become a modern day cavalier. Changes the properties of certain moves and allows high speed.

Equipment: Anderson wields a variety of blessed weapons, passed down for centuries.

Michael - LVL 1 - A set consisting of a gleaming longsword and sturdy shield. The former has an ornate crossguard and scripture etched onto the blade. The latter is adorned with a large crucifix, across which is inscribed "Quis ut Deus" and around which are paintings of various saints and martyrs.
The weapon has a special ability to change its form. The shield combines with the sword and magically forms a gigantic claymore, altering its abilities and trading defense in exchange for the ability to punish evil without mercy.

Gabriel - LVL 1 - A long, powerful lance with a shining white blade. It's enchanted that, when thrown, it and its wielder will be reunited.

Raphael - LVL 1 - A longbow carved from an ancient tree used to lynch a martyr. It launches a storm of magically generated arrows.

Uriel - LVL 1 - A frightening mace, with a head resembling a brazier that can extend on a long chain. Its sheer mass can pulverize sinners.

Techniques:

Michael
Cavalier - LVL 1 - Charges forward with a powerful thrust, skewering evil.
Stonewall - LVL 1 - Bashes an enemy with a powerful shield strike, knocking them away.
Castle - LVL 1 - A barrier of holy energy extends from the shield, protecting allies from harm.

Gabriel
Longinus - LVL 1 - Throws the lance at a high velocity, sticking into an enemy. Can be followed up by teleporting to the spear's location. (Gabriel is unusable until the secondary step is used)
War Dance - LVL 1 - Spins the spear in a wide arc around the body. Even surrounded, a paladin will not surrender.

Raphael
Artemis - LVL 1 - Fires three arrows in a wedge pattern. A technique developed to fend off armies.
Crescent Moon - LVL 1 - Fires a group of arrows upwards, landing down in a small area. Hunts down those that may hide their sins.

Uriel
Flagellation - LVL 1 - Twists the chain around an enemy, then yanks them closer. Evil cannot escape.
Immolation - LVL 1 - Shoots the head out at an enemy on a chain, then causes a fiery explosion before retracting. Lets sinners taste the Lord's wrath.
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Midori Koizumi



Gender:
Female

Age:
16

Race:
Human/Demon

Faction:
Hell

Personality

Midori is a shy frail girl who prefers to be alone rather than being accompanied by someone. When she is forced out in the open she opens up a little to others. Midori only expresses her true feelings to something when she is asked to. Basically she doesn’t act unless she is forced to do anything. If she is forced to do something she doesn’t agree on she becomes quiet and sometimes even cry. In fighting she can become hesitant of her own actions which can lead into huge defeat. But once she understands the right thing to do she acts to accord and isn’t so hesistant anymore. When Midori sees someone in need for help she does try to help a little but prefers not to.

Backstory

Midori is child from a demon and human, making her appear partly human but also has the aspects of a demon. Her wings and horn are not something she can hide so easily. She still looks like any ordinary girl apart from these things. She doesn’t really mind but sometimes acts shy when someone mentions it. She grew up in the demon world knowing that this was a better decision because of her attributes. She had heard stories about the human world but never actually has been there. Her mother had stayed there and her dad started living together with his daughter.

After she became 13 her dad decided to move them back to the human world knowing the mother had been lonely all this time. Midori was taught to hide her attributes at all time, she would wear a hat of some sort or just a random cloak over her head together with a thick jacket. Despites all that she still felt pretty nervous knowing anyone could discover the truth behind Midori. She couldn’t handle all the pressure and tried staying inside for as long as she possibly could. She became a heavy case of shut in and only went outside at night to do shopping for her parents since they weren’t home much either. Midori became hooked on books, games and all the other likes. Now her parents had decided it had to be different than this so they forced her outside in order to get used to the fact she was indeed a demon.

Combat


Powers and Abilities:
Demon Transform: Gives Midori the power to change into a full demon.
Heat of seven hells: Uses the raging fires of hell to her advantage like in signature moves.

Style:
Demon body change[Lv. 1]: Allows Midori to change her body shape to that of a full demon. Her body will stay the same size and shapes but her skin will get as hard as iron, able to whitstand extreme tempratures and heavy hits. Furthermore her hands and feet will change to claws just like her canine that will become sharp for combat reasons. Her complete form is twice her own size with the right scaled body porportions.
Half demon body[Lv. 1]: Allows Midori to do the same thing but only to a specified part of her body.
Heat of seven hells[Lv. 1]: Midori can controll the heat in her body and make it rise to tempratures of lava. She uses this to breath fire or heavily burn anything touching her. Her own body isn’t affected by the tempratures raging in her body.

Equipment:
Wings of steel[Lv. 1]: Two wings on her back made of a special kind of metal called Adamantium also known as an unbreakable legering.

Techniques:
Slash: Slashes with one of her wings creating air vibration that cuts air and everything in its way
Spin: Rapidly spinning to cut with her wings
Kick of a mere child: Kicks
Fire breath: Uses her fire breath with some maximal effort

Fury swipes: Rapidly claws up to 6 times after each other
Steel bite: Bites with jaw with a heavy pressure

Theme Song


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itano123 definitely not evil

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