⊰ ℳ_Ⱥ_ℕ_ƪ_ℱ_ℇ_S_Ⱦ__Ⱥ_ℕ_ƪ_ℳ_Ⱥ ⊱
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⊰ Pʀᴇᴍιsᴇ
It is the year 2053 and the world is being shaken as Ominar, a coastal European city, is taken over by the prae--one of two species hailing from another realm. In the few months the city's people have shown a measure of outrage to the rule of the prae, which while legal, was established through dubious means. Additionally, with the prae's mistreatment of the licentia--the other of the two otherworldly races--humanity and those licentia willing to stand up against the prae fought back. In an effort to liberate all those who had been wrongfully incarcerated by the prae, the Resistance was formed by a group of likeminded folk and proceeded to unveil themselves to the world in spectacular fashion. Managing to infiltrate one of Ominar's three prisons, the Resistance was able to successfully free the wrongfully imprisoned therein and hide them from the prae--at least to the best of their ability. Still, for now the Resistance is but a small organization fighting against the powers that be.
Meanwhile, the local leader of the prae, an Exeo by the name of Aismael Vea Vartari plots to demonize those who would Resist them, and to use their actions as further reason that licentia everywhere should be driven out, imprisoned, or otherwise oppressed. On the other side of things, the Resistance is soon to come out of hiding once more and resume their actions against the ruling prae in hopes of ousting their control of the city. As these plans play out, the world watches, paying close attention to the trade hub that Ominar has been for a long time now, waiting to see if they ought to intervene or not.
Hopefully they decide to do so...before things spiral out of control.
⊰ Starting Off
You are a resident of Ominar, or someone who has come from abroad recently, your interests may vary greatly. Some of you will come to join the Resistance and fight against the prae who--though misled--are not any more depraved than your every day human. You may be of the licentia, a highly individualistic species with vastly differing natures--be they magical, physical, or mental; or perhaps you are of the prae, having recently come to Medius--the home realm of man--to see what it has to offer, to learn or to fight for the sake of your species betterment; or you may be human, attempting to survive, and to thrive even alongside beings who from birth might be called your betters--ever struggling to rise above your fellows and those who might stand in the way of your ambitions or your happiness. Regardless, there is a place for you here and we are both willing and able to make you as comfortable as we can. We are here to help.
Note: We—that being the GMs [Celaira and myself(yoshua171)] are currently working on reorganizing the lore located in the first three posts of the OOC thread, as well as adding additional entries. A large body of this lore is not strictly necessary for play, but is merely information that may be useful to some players or is there so as to be more accessible. If you would like to contribute lore feel free to do so—provided you are willing to work with us to make sure it fits into the world more seamlessly and so that it may be approved and then added to its proper place in one of the lore posts.
⊰ Ⱦerminology
⊰ Ⱦhe World
⊰ Magic
So far as any of the races are aware, no being is capable of the manipulation of time, and while space can be manipulated to some degree, it is not something that is typically done easily by any race. However, aside from this, magic is capable of a great deal, its limits not being fully understood or known by any of the races as of yet. Still, as with most things, the more complex and more grandiose the scale or purpose of a given spell, the more difficult it is to preform.
In short, don't expect to throw a magical nuke without a whole team of several powerful magi and don't expect to actually bring back the Anima of those who have passed on entirely intact, if at all. If a simple term need be applied to describe magic, it is that the magic of Manifest Anima is of the 'High Fantasy,' sort. Just know, that the greater the power, the greater the responsibility required to wield it.
Examples of 'medium level power,' include shapeshifting into things of equivalent size, high speed movement, punching a person and breaking bones (maybe making a small mark on concrete). Perhaps you can manipulate fire hot enough to severely burn someone (2nd degree, and with continued exposure, third degree). Making golems of equivalent size and strength to what I described above or to your character's body.
⊰ Tech
In terms of tech, the world of Manifest Anima does have things such as nanomachines, minor gravity manip tech, and what is becoming the true advent of body modification (yo cyborgs). While there are global teleportation networks, which are an incredible feat even in this day and age, people do not have personal teleportation devices or the like--in fact none such devices exist, or rather no non-prototype versions exist and trust me, I wouldn't suggest trying those prototypes...that is unless you want to end up merged with a brick wall on a quantum level.
As for weaponry things such as railguns exist, though devices such as laser rifles do not--at least not those that are fueled by entirely scientific/technological means. So don't expect light sabers or plasma weaponry for the most part. Even if they do exist, it's unlikely that most people would be allowed to carry around such dangerous devices. For further clarification, feel free to suggest your idea(s) to your local GM(s) and we'll see what we can do.
Oh yeah and magitech is a thing.
⊰ Rules
- It should be noted that this RP will have mature themes. Fade to black will be applicable to sexual situations, but don't expect situations including drugs, gore, or some taboo subjects to garner the same treatment. This is not to say that any of the above will be done in excess, just that they may be done.
- Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided before hand.
- Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot. To avoid the burning house rule, keep us updated, a hiatus can be arranged.
- If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.
- The GMs have final say on all matters--this does not mean that I cannot be swayed or convinced. Still, if something must be resolved, we will resolve it and that'll be the end of the discussion.
- Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again.
- While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included.
- No OOC drama. Keep it to PMs, and hopefully keep it non-existent. If needed contact a GM for problem resolution.
- Posts of a paragraph or more; quality over quantity. If you're drawing a blank, don't worry so much.
- Posting expectations of once, at the very least, every two weeks barring extenuating circumstances.
- Only accepted characters go in the character tab.
- Post your Character Sheet in the OOC for review.
- Standard Guild rules apply.
- IC swearing will occur.
⊰ What to Expect
- Interactions with at least semi-realistic cause and effect. If you kill someone, expect there to be an investigation or at least it be on the news.
- Medium scale in terms of character power, unless you've got good reasons/you prove you can be trusted with more.
- Posts of a paragraph or more; quality over quantity. If you're drawing a blank, don't worry so much.
- Posting expectations of once, at the very least, every two weeks barring extenuating circumstances.
- A GM who is willing to work with you, hear you out, but not break his back to suit your every need.
- Good communication be it player to player, GM to GM, or GM to player.
- Some measure of political intrigue.
- Multiple plotlines if possible.
- Group world building!
- Collaboration posts.
- Some Taboo Subjects.
- Some slice of life.
- Some dark themes.
- Some combat.
⊰ Character Sheet
The way the title section appears below, the existence of hiders for organization, and the sections therein are necessary. Aside from that code your CS how you want, if you want it pretty, but aren't amazing with BBcode, feel free to come to Celaira or myself, we're code wizards I tell ya, wizards!
Skill may vary~
For clarity's sake, Celaira is likely to do her code offsite, because she's a Journeyman wizard. She doesn't mind doing the same for others, in fact I'm sure she'd be thrilled if you asked her to do so. I on the other hand strictly use Guild BBcode, but I'm damned good at it--so there's that.